Name: Felicionem
Rank: Artifact
Type: Scythe
Description: This weapon is Heavenly and the blade on the end is not metal but a crystal. This weapon in total is four feet long having only the blades on the last foot.
- Felicionem:
Strengths: ~Close distance
~Deals two hits of A-Rank damage one for each side of the scythe.
~Deals 30% more damage to hellish creatures.
~Can be affected by enhancement spells.
Weaknesses: ~The weapon is only a foot shorter than Alyia making it slightly harder for her to maneuver
~Cannot attack when Alyia is using a spell in which she must focus on the spell keeping it active with her magic power
~Two handed weapon when fighting or defending.
~Can be broken and takes four posts to be fixed- during that time the scythe cannot be used.
~Weapon can only cut people that are on the last foot of the weapons range.
Abilities: Passive
~Due to its heavenly origin the weapon can absorb any Heavenly or Dark magic spell that is one rank above the bearer. This is a defensive passive, so when the spell is absorbed the magic power that is used to cast the spell is dissipated causing for the spell to disappear completely and no longer effective.
~Appears as a small pendant on a necklace given to her by Katherine as a soul gem
- Coeli Poenae:
Name: Coeli Poenae
Rank: C-S Rank
Type: Heavenly, Offensive
Description: This spell is cast when the user summons magic power from with in while thinking or speaking the words Coeli Poenae, which is Latin for Heavenly Punishment. This spell places a large amount of magic energy into one attack combo. The attack combo can reach up to five attacks whether they hit or not. This spell comes from the magic from her Omen Angel's magic power.
Strengths:
~Deals bonus A-Rank and B-Rank damage for every full hit of the blade to the enemy and only B-Rank damage for every other hit that is not dead on with the blade.
~Close range
~All enhancement spells placed on the caster also affect this spell
Weaknesses:
~Not all of the attack will hit the opponent
~The attack combo can end up being only one attack and still not hitting the opponent
~Can harm other allies if in the range of the weapon
~Blocking with the scythe will end the attack and the spell