Following the Tragedy at Felidae, Plumed Serpent has seen itself with a large target on its back. While Plumed Serpent had been largely working on internal issues, three guilds had begun leading an investigation onto the guild in order to attempt to gain enough notoriety for boosting themselves to those top legal guilds like Luminous Rose or Sabertooth. Luckily, the guilds have been too prideful, leaving them to lead this coalition on their own.
This coalition of guilds has begun an assault on Plumed Serpent’s base, the Drunken Monkey Inn. The entirety of each guild involved has begun this assault, figuring that Plumed Serpent is very strong. While there are plenty of smaller guilds, three have taken leadership of this group: The Roman-Inspired “Aquila”, the Modern Military “Third Platoon”, and the Mongolian-Inspired “Riddermark House.” All three guilds have people of various skills that will be assaulting.
Members of Plumed Serpent are to defend their home against the invading guilds, keeping each member of the legal guild out of the Inn.
Thank You to Gladiia for making the following enemies!
Event Details
Each participant will need to write 4,000 words.
Everyone who completes the event will get 50 000 Jewels as well as experience according to the following list:
D rank - 300 EXP
C rank - 700 EXP
B rank - 2,100 EXP
A rank - 4,125 EXP
S rank and above - 112,500 EXP
Participants will be able to create both allied and enemy NPCs as needed for their posts.
This Event Will Last until June 20th, 2022
Sign-Up Here
Turn-In Here
This coalition of guilds has begun an assault on Plumed Serpent’s base, the Drunken Monkey Inn. The entirety of each guild involved has begun this assault, figuring that Plumed Serpent is very strong. While there are plenty of smaller guilds, three have taken leadership of this group: The Roman-Inspired “Aquila”, the Modern Military “Third Platoon”, and the Mongolian-Inspired “Riddermark House.” All three guilds have people of various skills that will be assaulting.
Members of Plumed Serpent are to defend their home against the invading guilds, keeping each member of the legal guild out of the Inn.
Thank You to Gladiia for making the following enemies!
- Aquila:
The shining example of a lawful good guild, they have been angered by the Plumed serpent's cause of the tragedy of Felidae and look to raze the guild to the ground in the name of justice.- weak:
Aquila Shields man x3
The frontal force of their guild, most of their members are made up of D-C rank mages. Their goal is forming a defensive line for their higher ups to attack from. With that said, they are still capable of delivering short range combat techniques that can be dangerous if they group up on a target.
- normal:
Aquila Legionnaire x2
More experienced Aquila members ranging from B-S, they rely on spells to crowd control and debuff their enemies so their combat arts are more effective. While capable of acting alone, they will prefer to work with their other members to better apply pressure on their foes.
- strong/boss:
Aquila Legatus
The aces of Aquila, they are the leader of their fellow members when out in the field. Capable of a variety of spells, they prefer aura spells that are both defensive and restorative in nature. Their greatest strength however lies in their adaptability in ever changing combat, being able to draw off their potent requip spells to best face the current enemy.
- Third platoon:
Originally a peaceful guild with the goal of ending conflicts before they happen, most of their senior members went to Felidae to aid in peace talks. The tragedy had wiped them all out, leaving the old guild reeling and distraught. From this the Third platoon arose, with the one goal of wiping out all guilds that would promote wars and spreading their anti-magic views.- weak:
Third platoon troop x3
The rank and file of Third platoon, the recruits here utilize rifles, grenades, bayonets and shovels that can be as damaging as a D-C rank mage. Very loyal, they will follow their higher ups to the letter, braving through enemy fire to near suicide. They will prefer to strike from afar until the order is given to charge, in which they will a fix bayonets to impale their enemies.
- normal:
Third platoon grenadier x2
Members of this title are chosen for both their skill and prowess, and surviving long enough to get to this point. Their toughness and power is comparable to that of B-S rank mages, utilizing a wide variety of gear from radiation hand canons to flesh-eater grenades. Their most notable weapon is the grenadier, a powerful firearm that delivers powerful Aoe blasts by launching grenades'. While normally inaccurate, they have made up for this by getting close to their enemies. So close that they often will be harmed from their own attacks, though they don't seem to concerned if that is the case.
- strong/boss:
Third platoon Revenant
One of the few aces left from their old guild, the loss has twisted them to believing they also died, the only reason they are still around is to in act revenge. They have invested much of the guild's resources into Pegrande and Bosco technology to recreate many feats of espers, from turning their flesh into steel to striking out with bio-lightning. However their most powerful asset is their improvements in tactics, guiding their fellow members to strike where it most hurts and exploiting a enemy's weakness by utilizing drones of both land and air to gain a better view of the battlefield.
- Riddermark house:
The Riddermark house are a offshoot of a larger clan back in Midi. Their main goal is to gain fame and wealth in Fiore to help their family back in Midi. And what better way to do so then to cut off the head of such a vile serpent?- weak:
Riddermark Bladehand x3
The more fresh and young warriors in the guild, bladehands are usually D-C rank mages. They are eager to prove their worth and prowess in battle in the hopes of climbing their own guild's ranks. Their ambition fuels their drive in battle, being smart enough to try to weaken their foes from afar with their arrows or traps. However where they shine is in close combat wielding a mix of one handed weapons, and will definitely charge in with the hopes of claiming their enemy's heads.
- normal:
Riddermark Rider x2
The namesake of their guild, Riddermark Riders are more experienced members of their guild and the make up the true backbone of a assault. They can vary from B-S rank mages, most of their tactics rely on using their horse to move them across the battlefield while firing magical arrows with eagle eye accuracy. One may think their horse would be a weak point, but they are also empowered from the rider's magic. Being able to adjust to a variety of terrains, even being able to gallop through the air, the two working together makes it hard to actually deal with them. Of course, getting rid of the horse will definitely make the rider easier to hit, but they are still proficient in the melee with their lances and shortswords if it comes down to it.
- strong/boss:
Riddermark Khan 1x
In the Riddermark House aces are commonly referred to as khans, representing the hardiest and deadly of their warriors. They are most known for leading a assault from the front, often goading the enemy into attacking the khan themselves to create openings for their kinsman to take advantage. To help with this, they have plenty of spells to deal with oncoming attacks, along with plenty of aura spells to both hamper their enemies and bolster their allies. Their prowess with a blade is also near unrivaled among their guild, their rage only empowering their blows. Their one true flaw is the fact they lack any inherent long ranged attacks, but are not afraid to take up a bow and arrow from one of their kinsmen should the need arise.
Event Details
Each participant will need to write 4,000 words.
Everyone who completes the event will get 50 000 Jewels as well as experience according to the following list:
D rank - 300 EXP
C rank - 700 EXP
B rank - 2,100 EXP
A rank - 4,125 EXP
S rank and above - 112,500 EXP
Participants will be able to create both allied and enemy NPCs as needed for their posts.
This Event Will Last until June 20th, 2022
Sign-Up Here
Turn-In Here