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    Deal with the Devil

    Golnax
    Golnax

    Player 
    Lineage : None
    Position : None
    Faction : -
    Posts : 24
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 1,100

    Character Sheet
    First Skill: Deal with the Devil
    Second Skill:
    Third Skill:

    Deal with the Devil Empty Deal with the Devil

    Post by Golnax 10th April 2022, 2:12 am

    Magic

    Magic Name: Deal with the Devil
    Magic Type: Requip Auxiliary/Holder Auxiliary/Take Over Auxiliary
    Description: A simple set of magical skills with a near infinite amount of complexity, Giuseppe developed this magic in order to enable his trickery and manipulation of others. In essence, Giuseppe creates a contract with someone on which is written the terms and conditions of a deal that he strikes up with an individual. Once the terms and conditions are set, Giuseppe only needs a form of commitment from the recipient for the magic to take place. This can be either a written name of an individual on a conjured scroll, a verbal agreement, or the shake of a hand. After the commitment has been made, and only once it has been sealed, the magic takes effect. What sort of magic exactly? That all depends on the contract in question, but can effectively be anything.

    Fitting for his fiendish nature, Giuseppe uses Deal with the Devil to make deals with individuals that most often lean towards his favor. Often miring the contract down with exhaustive, redundant, confusing wording that makes figuring out the exact details of what an individual is agreeing to in order to trick people into making deals that are actually bad for them, he often intentionally writes in loopholes and clauses that turn his deals into monkey paw style wishes, using wording to his advantage to make a Deal seem like one thing when in reality it is entirely another.

    Despite this extensive, legal-document-esque nature of contract making that he tends to use, this is not strictly how Deal with the Devil has to be used. In it's barest-bone version, a contract need only be an exchange of some service, magical or otherwise, for a stated payment of some sort, sealed by either both Giuseppe and the recipient writing their name on a contract scroll that he conjures up, a verbal promise to fulfil the terms agreed upon, or a handshake. An example of a contract could be as simple as going to the store to pick up an item in exchange for some jewels, or as complicated as magically altering the recipients' memory in exchange for them forgetting a separate set of memories forever. The limits are only what Giuseppe can imagine, and what terms can be realistically set.

    To reiterate: Deal with the Devil works by magically binding both Giuseppe and the recipient of a contract with him to a set of terms they both agree upon by way of signing their names on a magical contract, a verbal promise of payment for services rendered, or a formal handshake. These terms and conditions can be nearly anything, as can be the payment that Giuseppe asks for and can be as straight forward or as deceptive as he wants them to be, though he tends to make things intentionally confusing and difficult to understand. A contract scroll can be conjured by way of Requip magic and, once created, the contract itself holds the magic that binds both parties to the terms set by way of Holder magic, the effects of which are implemented and reinforced by a special variation of Take Over magic that mutually affects both Giuseppe and the person he is making a contract with, affecting and binding them to the contract as agreed upon by both parties when applicable. The binding of these contracts is absolute and both Giuseppe and the person he made a Deal with are magically forced to abide by the terms. There is no getting around them so long as the contract exists, and Giuseppe always holds the contracts, destroying them only once the Deal has been completed.

    Unique Abilities:


    • Contract Conjuration (D): Giuseppe has the ability to create Contract Scrolls on which he can write the terms and conditions that constitute a Deal, sealed with the signing of both his name and the recipient of the Contract Scroll's benefits.
    • Ability 2:
    • Ability 3:



    Spells

    D-Rank Spells:


    Last edited by Golnax on 10th April 2022, 8:56 pm; edited 2 times in total


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    Guest
    Guest

    Deal with the Devil Empty Re: Deal with the Devil

    Post by Guest 10th April 2022, 6:50 am

    Hey there Golnax, Med here to look this over. I have one overarching comment before I get into the more specific edits.

    You don't seem to have any abilities for either your requips or your takeover. A requip is entitled to have 2 and a partial takeover can have 1.

    You'll find my other edits in blue.

    Magic:
    Golnax
    Golnax

    Player 
    Lineage : None
    Position : None
    Faction : -
    Posts : 24
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 1,100

    Character Sheet
    First Skill: Deal with the Devil
    Second Skill:
    Third Skill:

    Deal with the Devil Empty Re: Deal with the Devil

    Post by Golnax 10th April 2022, 8:39 pm

    Wow there weren't nearly as many edits as I thought they were going to be. Nice!

    Made the edits as you specified. I didn't add in abilities for my first three spells because I wasn't sure what sorts of abilities they could have for something as simple as creating a piece of paper or summoning a pen or magically binding people to a contract. But after some sleep I gave them all some simple abilities.

    I also remembered that I can have a D+ rank spell, so I added it in as well.


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    Guest

    Deal with the Devil Empty Re: Deal with the Devil

    Post by Guest 11th April 2022, 3:41 am

    Magic:

    Deal with the Devil QlhAT3Z

      Current date/time is 17th November 2024, 3:33 pm