MYSTIC EYES
COMBAT ARTS
ADDITIONAL NOTES
Extra Magic purchased hereGain the following benefits from his lineage, Psionic Soul
⌬ 50% increase to his base strength of his techniques from Psionic Wrath
⌬ 50% increase to his base technique range and technique speed of his abilities and spells from Psionic Mastery
⌬ A detrimental 50% decrease in spell damage from Psionic Wrath
⌬ A detrimental 50% decrease in spell range and spell Speed from Psionic Mastery
⌬ Gain 1 H+ and 1 S+ advanced rank spell slots to this magic
⌬ SP Cost is replaced by PSI cost, which fuels his abilities
Psionics - supernatural power wielded by espers to affect the world around them. Those who wielded this awesome power are blessed with the ability to reshape the world with their own mind and will, far surpassing the capabilities of magic. Some say it's a dangerous power to have considering how destructive psionics can be, but it all boils down to psionics being a tool for both war and creation. After all, magic can be just as destructive with powerful mages capable of leveling cities and mountains.
There are different types of espers - some are granted the ability to peer through the minds of others with telepathy, while some are gifted with the ability to move objects with their own mind. Some are able to peer to and fro from the present day, while some can scry and become observers from afar. There are also those who are capable of materializing their psionic energies, molding them into psionic constructs capable of what its creator wills. For Michael, it is a combination of some of them. This blessing is owed through his and his twin siblings’ lineage, tracing further from history and having been born under the bloodline of espers who served under Pergrande, and from an unknown bloodline.
He is able to make the most of his psionic talents as it was discovered he has the ability to manipulate most aspects of space, under the umbrella term "Omnikinesis". This special psychokinetic ability grants him various tools for destruction, creation, and deception. His main psionic talent is Telekinesis, the ability to move and manipulate objects, and by extension, reality, with his mind and own will. This includes people, structures, the elements all around him, and magic itself. His growth as an esper allows him to not only manipulate objects, but he is capable of manipulating dimensions, space, and reality, allowing himself to create portals that lead elsewhere and alter aspects of reality in an atomic scale to suit his whims. He is also capable of manipulating himself, granting himself enhanced and simulated strength that could only be described as supernatural.
While his telekinetic abilities are on a whole other level, his telepathic abilities are somewhat basic. It simply isn't strong enough to manipulate people against their will, though he can use his telepathic abilities against them through other ways. His ability to see the future and of farther distances, Clairvoyance, without aides is subpar. In addition to both of these psionic abilities, he is capable of projecting his psionic aura and manipulating it so he seemed different in essence, but not physically.
Using most of these abilities requires him to send his psionic energies in order to affect and/or manipulate things at will. This psionic energy has a red color - the color of wrath, blood, and danger; a color befitting his destructive capabilities. Unlike magic, his psionic abilities have no need for chants and no magic circles are required.
UNIQUE ABILITIES
Esper Physiology I I He possesses 60% increased Strength and maximum HP. By using his own telekinetic power on himself, he is able to grant himself the ability to fly without spending as much psionic power.Esper Physiology II I He possesses 60% increased Strength and maximum HP. Additionally, he is able to send telepathic messages to a person or a group of people within a short proximity, up to 100 meters away from him. They cannot reply back, however, without establishing a telepathic link unless they are also capable of telepathy.
Esper Physiology III I He possesses 60% increased Strength and maximum HP. Heightened empathy allows him to sense the surface emotions of creatures within a short proximity, be it happiness, sadness, or despair. He doesn't know the reason behind these emotions unless he asks or pries, but he is free to speculate. This also allows him to sense hostility, be it to himself or to other people. Using this on other player characters requires prior consent from their owners.
PLOT ABILITIES
Psionic Aura I Much like having a wizard's presence felt within another's magic sensory, Michael's psionic aura gives away his true abilities and nature. He is aware of the stigma against espers due to the nations' relationships with Pergrande, so he can't just use his telekinetic abilities. He has trained himself to manipulate his own psionic aura, capable of disguising himself as an average wizard by camouflaging his aura with the ethernanos around him. Though it does conceal his flow of psionic power, it doesn't prevent the malevolent aura he exudes due to the inhibition of both demonic entity and eldritch god inside of him.- Passives - 360% Strength Buff:
- Name I Psychic Strength I
Rank I S (Signature)
Category I Auxiliary
Type I Passive
He possesses a 60% increase in strength.
Name I Psychic Strength II
Rank I S (Signature)
Category I Auxiliary
Type I Passive
He possesses a 60% increase in strength.
Name I Psychic Strength III
Rank I S (Signature)
Category I Auxiliary
Type I Passive
He possesses a 60% increase in strength.
Name I Psychic Strength IV
Rank I S
Category I Auxiliary
Type I Passive
He possesses a 60% increase in strength.
Name I Psychic Strength V
Rank I S
Category I Auxiliary
Type I Passive
He possesses a 60% increase in strength.
Name I Psychic Strength VI
Rank I S
Category I Auxiliary
Type I Passive
He possesses a 60% increase in strength.
Last edited by Knight Owl on 29th November 2022, 4:18 pm; edited 10 times in total