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    Travin's Lycanthropy Magic

    Travin
    Travin

    Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 7
    Guild : Silver wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Travin's Lycanthropy Magic Empty Travin's Lycanthropy Magic

    Post by Travin 20th January 2022, 1:42 pm

    Magic

    Magic Name: Lycanthropy
    Magic Type: Lost Magic, (primary) Take-over (auxiliary)
    Description: A magic almost lost to time. Increasing the user's physical strength, speed and endurance, as well as their senses. The magic does also grant some ranged spell, even though they are few, mostly being in the form of wolves or claw slashes. The user is also able to learn powerful magics that allows them to take on aspects of wolves. However, possible the most powerful aspect of Lycanthropy is their ability to use regeneration magic.
    Unique Abilities:

    • Ability 1: +50% HP (unlocked at D)
    • Ability 2: can grow claws and fangs that deal damage equal to weapons of the user's rank (max of S rank) (Unlocked at B)
    • Ability 3: +25% movement speed (Unlocked at S)


    Spells




    Name: Wolf Arm
    Rank: D
    Take-Over Type: Partial Takeover
    Grade: Normal
    Take-Over Buff: 25% Melee damage
    Melee Damage: 7
    Range: 15m
    Speed: 30 mps
    Duration: 3
    Downside: -
    Description: Travins arm grows in length and gains a massive amount of muscle.

    Ability 1:




    Name: Wolf Legs
    Rank: D+
    Take-Over Type: Partial Takeover
    Grade: Normal
    Take-Over Buff: +37% Spd
    Melee Damage: 7
    Range: 15m
    Speed: 30 mps
    Duration: 3
    Downside: -
    Description: Travins Legs grow in size and shift form growing hairy, allowing for massive speed increases.

    Ability 1:






    Name: Wolf chest
    Rank: D
    Take-Over Type: Partial
    Grade: Normal
    Take-Over Buff: +25% melee damage
    Melee Damage: -
    Range: self
    Speed: self
    Duration: 3
    Downside: -
    Description: Travins torso grows hair and increases in size as well as his organs, allowing for more air and power to be put into everything he does.

    Ability 1:






    Name: Wolf Head
    Rank: D
    Take-Over Type: Partial
    Grade: Normal
    Take-Over Buff: +25% Spell Healing
    Melee Damage: 7
    Range: 15m
    Speed: 30 mps
    Duration: 3
    Downside: -
    Description: Travins head grows and turns into that of a massive wolf.

    Ability 1:
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Travin's Lycanthropy Magic Empty Re: Travin's Lycanthropy Magic

    Post by Mura Kensho 27th January 2022, 7:42 am

    Hello there! I'm Mura, and I'll be grading this doggy magic of yours :D Keep an eye out for edits in your Magic written in this color, and after you've edited the required things, you can simply reply in this thread and say 'bump' or something to notify me.
    edits:


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      Current date/time is 18th November 2024, 4:50 am