Magic
Magic Name: Yasei no Rai (Thunder of the Wild)
Magic Type: Curse Magic, Bond Magic, Holder Magic
Description: Shimizu Kazumi has an affinity to electricity and spreads this affinity to those close to him. This allows him to channel his magic through his body, sword and trusty companion Kazari. He can harness electric charges and conjure spells out of it in many different ways, some to aid allies while some to bring down judgement to his enemies. The electricity produced by this magic is slightly different, having a radiant purple glow to it instead.
Unique Abilities:
Spells
Name: Kaminari o Kiru I
Rank: D-Rank
MP Cost: 20 MP
Category: Offensive
Type: Area of Effect
Damage: 40 HP
Range: 10 Meters
Speed: 20 Meters Per Second
Duration: 3 Posts
Downside: This spell has 20 Meters less range, but has 50% more Damage and 5 Meters Per Second more Speed.
Description: Kazumi infuses his sword with surges of lightning, causing it to glow a radiant purple. Every post, Kazumi can swing his sword and deal damage to an area.
Name: Zap
Rank: D-Rank
MP Cost: 20 MP
Category: Offensive
Type: Burst
Damage: 40 HP
Range: 15 Meters
Speed: 30 Meters Per Second
Duration: 1 Post
Description: Kazumi points his hand, or sword, at a target direction. Electric charges will form on his finger, or sword, tips and zaps those in the target area and direction. Kazumi can aim in front of him, to his sides, or in a radius around him by pointing his hand, or sword, up at the sky.
Magic Name: Yasei no Rai (Thunder of the Wild)
Magic Type: Curse Magic, Bond Magic, Holder Magic
Description: Shimizu Kazumi has an affinity to electricity and spreads this affinity to those close to him. This allows him to channel his magic through his body, sword and trusty companion Kazari. He can harness electric charges and conjure spells out of it in many different ways, some to aid allies while some to bring down judgement to his enemies. The electricity produced by this magic is slightly different, having a radiant purple glow to it instead.
Unique Abilities:
- Ability 1: Electricity is known for being fast and intense. Being affiliated with electricity, Kazumi’s spells receive a user’s rank buff in Spell Speed and Spell Damage, up to S-rank.
- Ability 2: Locked at B-Rank.
- Ability 3: Locked at S-Rank.
Spells
Name: Kaminari o Kiru I
Rank: D-Rank
MP Cost: 20 MP
Category: Offensive
Type: Area of Effect
Damage: 40 HP
Range: 10 Meters
Speed: 20 Meters Per Second
Duration: 3 Posts
Downside: This spell has 20 Meters less range, but has 50% more Damage and 5 Meters Per Second more Speed.
Description: Kazumi infuses his sword with surges of lightning, causing it to glow a radiant purple. Every post, Kazumi can swing his sword and deal damage to an area.
Name: Zap
Rank: D-Rank
MP Cost: 20 MP
Category: Offensive
Type: Burst
Damage: 40 HP
Range: 15 Meters
Speed: 30 Meters Per Second
Duration: 1 Post
Description: Kazumi points his hand, or sword, at a target direction. Electric charges will form on his finger, or sword, tips and zaps those in the target area and direction. Kazumi can aim in front of him, to his sides, or in a radius around him by pointing his hand, or sword, up at the sky.