Magic Name: Ars Malédiction
Magic Type: Primary Curse - Auxiliary Combat Arts
Description:
Ars Malédiction – or Cursed Arts – is a unique form of magic. In essence it is nothing more, yet nothing less, than the Ever-Vigil Flame, that keeps plaguing Lance, imposed unto the surrounding reality. If it sounds simple in concept, be not fooled; it is not. Also known as the All-Consuming Flame, the curse manifests as a grey-ish blue fire. Neither hot nor cold to the touch. If left unchecked these flames are capable of untold destruction, which is why whoever wields them must always exercise caution. Besides this offensive aspect, Ars Malédiction, can be used conceptually. By saturating either themselves or the environment with the curse, the wielder can boost the effects the Ever-Vigil Flame has on them or impose curse-like debuffs and other debilitating effects on enemies, respectively.
For Lance all this translates into close quarters combat. The curse of the Ever-Vigil Flame already manifests as a boost to his physical capabilities and keeping the flames to a smaller range allows for easier control over them so as to prevent them from going berserk. Lance utilizes a fighting style emphasizing on melee combat. Buffs to his strength and speed are accompanied by his expert swordplay and often used teleportation effects to increase mobility. Harder, heavier hits in the form of offensive Techniques and de-buffs to enemies serve to round-out his fighting style.
Notes:
- 100% of MP converted to CE.*
- +25% to Melee Damage - Auxiliary Combat Arts benefit
- 2 additional signature spells ranking with the user up to S. - Primary Curse benefit
- 2 additional signature spells ranking with the user up to S. - Lineage
- 5 additional spell slots. - Lineage
- 2 extra spell slots. - Won from the holiday raffle.
- 2 additional user-ranked advanced spell slots, up to S+ and H+. - Lineage
*Due to his lineage, instead of SP the resource Lance uses is named CE.
Unique Abilities:
- Constant: Representing the curse's constant presence whithin him, this ability is a direct effect of the flame on Lance. Designed to not only aid him, but also keep him in battle longer by replenishing his cursed energy. While useful, it is a constant reminder of where his powers come from...and what the price for them is. Lance benefits from a user-ranked buff in Strength, capping at S rank, as well as a 5% CE regen per post. CE being the resource replacing SP for him, according to his lineage.
- Everlasting: Representing the curse's preserverance, the fact that it will always haunt Lance and it will keep tormenting other people long after he is gone, this ability is low-key sadistic in nature. Designed to increase Lance's health and vitality, such a thing can be seen as the curse keeping him alive, preventing his demise yet prolonging his suffering. Lance benefits from a user-ranked buff to HP, capping at S rank, as well as a 5% HP regen per post. (This Unique Ability is unlocked at B rank.)
- Despair: Now, revealing any info on this would be a spoiler, wouldn't it? It's far too soon, the 3rd UA unlocks at S rank, after all.
- Signature Spells:
Name: Drained
Rank: User-ranked, caps at S
Category: Auxiliary (Buff/Drain)
Type: Single Target (Buff) / AoE (Drain)
Damage: N/A
Range: Self (Buff) / User-ranked AoE Technique Range, caps at S (Drain)
Speed: Self (Buff) / User-ranked AoE Technique Speed, caps at S (Drain)
Duration: User-ranked Technique Duration, caps at S
Downside: N/A
Description: A wave of energy, same in color as the flames he produces, disperses outwards from Lance with him as the epicenter. The area affected by this wave visually distorts: the color saturation lowers and things take on a grey-ish blue hue, as if viwed through a filter. In doing so, part of the curse of the Ever-Vigil Flame is superimposed onto the surrounding reality. The superimposition, and by extend the visual distortion, isn't stationary as it moves along with Lance.
Mechanically the wave travels at user-ranked AoE Technique Speed, capping at S, until it covers an area with a radius of user-ranked AoE Technique Range, again capping at S rank, with Lance being in its center. If Lance moves so does the AoE with him. Enemies inside the affected range suffer from a 5% drain to their MP each post of the technique's duration. In addition, while this technique is active, Lance benefits from a user-ranked active increase to Strength, caping at S rank, as this superimposition slightly boosts his curse-derived innate strength. (55% at C, 60% at B, 65% at A and 70% at S)
The part of the curse superimposed to reality is the feeling of fatigue due to mental exhaustion or being mentally drained. While Lance himself is used to constantly feeling that way, due to always being under the effects of the Ever-Vigil Flame, others aren't. Characters inside the technique's AoE feel slightly drained or tired, both mentally and physically. This functions as a plot ability, thus only working for plot advancement purposes, and requires OOC permission.
Notes: Lance's base values for Technique Speed and Technique Range are reduced by 50% due to his linegae. Also, the visual effects of the technique (drop in color saturation, etc) don't stack with other such effects. Meaning if Lance uses a spell/technique with a similar visual effect the color saturation wouldn't drop even further.
Name: Hurt
Rank: User-ranked, caps at S
Category: Auxiliary (Buff/Drain)
Type: Single Target (Buff) / AoE (Drain)
Damage: N/A
Range: Self (Buff) / User-ranked AoE Technique Range, caps at S (Drain)
Speed: Self (Buff) / User-ranked AoE Technique Speed, caps at S (Drain)
Duration: User-ranked Technique Duration, caps at S
Downside: N/A
Description: A wave of energy, same in color as the flames he produces, disperses outwards from Lance with him as the epicenter. The area affected by this wave visually distorts: the color saturation lowers and things take on a grey-ish blue hue, as if viwed through a filter. In doing so, part of the curse of the Ever-Vigil Flame is superimposed onto the surrounding reality. The superimposition, and by extend the visual distortion, isn't stationary as it moves along with Lance.
Mechanically the wave travels at user-ranked AoE Technique Speed, capping at S, until it covers an area with a radius of user-ranked AoE Technique Range, again cappin at S rank,with Lance being in its center. If Lance moves so does the AoE with him. Enemies inside the affected range suffer from a 5% drain to their HP each post of the technique's duration. In addition, while this technique is active, Lance benefits from a user-ranked active increase to Strength, caping at S rank, as this superimposition slightly boosts his curse-derived innate strength. (55% at C, 60% at B, 65% at A and 70% at S)
The part of the curse superimposed to reality in this case is pain. Specifically the collective emotional and physical pain mental health issues, either spurred on by the curse of the Ever-Vigil Flame or stemming from unrelated matters, can cause. While Lance himself is used to constantly feeling that way, due to always being under the effects of the Ever-Vigil Flame, others aren't. Characters inside the technique's AoE feel slight physical pain and emotional hurt. This functions as a plot ability, thus only working for plot advancement purposes, and requires OOC permission.
Notes: Lance's base values for Technique Speed and Technique Range are reduced by 50% due to his linegae. Also, the visual effects of the technique (drop in color saturation, etc) don't stack with other such effects. Meaning if Lance uses a spell/technique with a similar visual effect the color saturation wouldn't drop even further.
Name: Anguished
Rank: User-ranked, caps at S
Category: Auxiliary (Buff/Drain)
Type: Single Target (Buff) / AoE (Drain)
Damage: N/A
Range: Self (Buff) / User-ranked AoE Technique Range, caps at S (Drain)
Speed: Self (Buff) / User-ranked AoE Technique Speed, caps at S (Drain)
Duration: User-ranked Technique Duration, caps at S
Downside: N/A
Description: A wave of energy, same in color as the flames he produces, disperses outwards from Lance with him as the epicenter. The area affected by this wave visually distorts: the color saturation lowers and things take on a grey-ish blue hue, as if viwed through a filter. In doing so, part of the curse of the Ever-Vigil Flame is superimposed onto the surrounding reality. The superimposition, and by extend the visual distortion, isn't stationary as it moves along with Lance.
Mechanically the wave travels at user-ranked AoE Technique Speed, capping at S, until it covers an area with a radius of user-ranked AoE Technique Range, again cappin at S rank,with Lance being in its center. If Lance moves so does the AoE with him. Enemies inside the affected range suffer from a 2.5% drain to their HP and MP each post of the technique's duration. In addition, while this technique is active, Lance benefits from a user-ranked active increase to Strength, caping at S rank, as this superimposition slightly boosts his curse-derived innate strength. (55% at C, 60% at B, 65% at A and 70% at S)
The part of the curse superimposed to reality this time is anguish, in the form of suffering and mental torment. While Lance himself is used to constantly feeling that way, due to always being under the effects of the Ever-Vigil Flame, others aren't. Characters inside the spell's AoE feel distressed and under a constant, lurking psychological suffering. This functions as a plot ability, thus only working for plot advancement purposes, and requires OOC permission.
Notes: Lance's base values for Technique Speed and Technique Range are reduced by 50% due to his linegae. Also, the visual effects of the technique (drop in color saturation, etc) don't stack with other such effects. Meaning if Lance uses a spell/technique with a similar visual effect the color saturation wouldn't drop even further.
Name: Tortured
Rank: User-ranked, caps at S
Category: Auxiliary (Buff/Regen)
Type: Single Target (Self)
Damage: N/A
Range: Self
Speed: N/A
Duration: User-ranked Technique Duration, caps at S
Downside:
Description: As is the case with the Everlasting Unique Ability, this is better described not as a spell or technique, but as a manifestation of the Ever-Vigil Flame's sadistic will. Wanting to keep its host able-bodied and capable of prolonged battles the Flame not only strengthens him, but also keeps healing him.
For the duration of this technique, Lance benefits from a user-ranked active increase to Strength, capping at S rank, accordingly: 55% at C rank, 60% at B rank, 65% at A rank and 70% at S rank. Additionally, he also benefits from a 5% HP regen each post.
Name: Broken
Rank: User-ranked, caps at S
Category: Auxiliary (Buff/Teleport)
Type: Single Target (Buff) / Burst (Teleport)
Damage: N/A
Range: Self (Buff) / Burst Technique Range, caps at S (Teleport)
Speed: Self (Buff) / Instant (Teleport)
Duration:
Downside:
Description: Invoking the concept of escapism and manifesting it into corporeal form, this technique causes grey-ish blue flames to wrap around Lance. Concentrated primarily around his writst and ankles these flames exist as literal interpratations of the technique's core concept and provide a boost to Lance's speed and mobility.
For the technique's duration, Lance benefits from a user-ranked active increase in Speed, capping at S rank, accordingly: 55% at C rank, 60% at B rank, 65% at A rank and 70% at S rank. Additionally, once per post, he is able to teleport a single time up to a distance equal to user-ranked Burst Technique Range.
- Passives:
Name: Unnatural Strength
Rank: C
Category: Passive Auxiliary (Buff)
Type: Single Target (Self)
Description: Lance benefits from a 45% passive increase to Strength.
Name: Unnatural Strength II
Rank: C
Category: Passive Auxiliary (Buff)
Type: Single Target (Self)
Description: Lance benefits from a 45% passive increase to Strength.
Name: Unnatural Endurance
Rank: C
Category: Passive Auxiliary (Buff)
Type: Single Target (Self)
Description: Lance benefits from a 45% passive increase to HP.
Name: Unnatural Speed
Rank: C
Category: Passive Auxiliary (Buff)
Type: Single Target (Self)
Description: Lance benefits from a 45% passive increase to Speed.
- Advanced Spells:
Name:
Rank:
CE Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
OOC:
- Technique Template:
- Code:
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