✦ Supernova Abyss Slayer ✦
Magic Type:
Solitary Slayer (See below for Abyss Slayer Benefits)
Description:
An Abyss Slayer is a mage who has received their associated Slayer Magic, specifically a Lacrima, from a being that transcends the fabric of reality and existence, an entity commonly referred to as a Great Old One. This Lacrima, much like other Slayer Lacrimas, holds the power to destroy the Eldritch Beings that permeate through the thin membranes between realities and toy with the universe as they please, the user of such magic holding the might to obliterate the Eldritch and anything associated with it.
The Supernova Abyss Slayer specifically is a Lacrima bestowed to Yuliana deFleur by a mysterious patron by the name of Azalith, the bright and burning marble of crystallized flame representing the might of a roaring firestorm. The Slayer Magic born from this Lacrima allows the girl to control not only every aspect of flame and fire, but also enables her to wield the elements of light, electricity, and metal in all of their forms.
Yuliana, as opposed to her twin sister Yurielle, focuses on offensive use of magic, utilizing the powers at her disposal to charge at and relentlessly attack opponents. The girl prefers to brawl, and the elements at her command, as well as their sheer destructive capabilities, reflect this aspect of her. Yuliana's power is seldomly matched, and the nigh unfathomable might at her command ensures that she dominates every battle, easily laying waste to both her enemies and her surroundings.
Notes:
- Magic additionally counts as "Solitary Requip" due to Lineage Ability "Victorious Armory".
- 1x Additional Signature Spell and 2x Additional Advanced Spells (S+ and H+ rank respectively) from Lineage Ability "Weaponsmaster".
- 5x Additional Spell Slots from this purchase.
- Refer to "Gameplay Notice" in Yurielle's and Yuliana's Character Application for information on how this magic is used with twin characters. Both of them are referred to as "the user" or similar terms in the singular for the remainder of this Magic Application.
- "Abyss Slayer" is a custom type of Slayer obtained from a Custom Slayer Lacrima acquired here
- Magic forms a Hybrid Slayer with Everwinter Abyss Slayer
- Supernova Abyss Slayer Benefits:
Item/Energy needed to reach Force (Elements the Slayer can consume):
Fire, Electricity, Metal, Light
Slayer Can Control (Elements the Slayer can use in spells):
Fire, Electricity, Metal, Light
Abyss Slayer Benefits:
Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it:- +50% passive increase to Strength, Speed, and Spell Damage.
- Greatly enhanced senses of Hearing, Sight, and Smell.
- Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
- Abyss Slayer Magic deals doubled damage against any entity classed as being associated with or constituting an Eldritch Entity, associated with or constituting an Outer or Elder God, or associated with or constituting a Great / Great Old One.
- Abyss Slayers can consume the Neutral, Holy, and Unholy versions of their associated elements without any repercussions.
- Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
- 2 Ranks above Character: 0%
- 1 Rank above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
Hybrid Force:
Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.- Hybrid Force increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
- While Hybrid Force is active, the Abyss Slayer is surrounded by a cloak of deep darkness that appears like a tear in space, an infinite, black void that increases their base Spell Damage by 50%.
- While Hybrid Force is active spells cost no MP to cast.
- To maintain Hybrid Force, the user must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- +50% passive increase to Strength, Speed, and Spell Damage.
Unique Abilities:
- Fires of Origin: The fires of origin, the flames of a star burn all in their path. The user's Spell Speed is increased by 60% and they gain a counter-effect to drains, reducing their effectiveness by 50%.
- Burning Aurora: Set the sky alight with your determination and your might. The user's Spell Speed is increased by 60%. The user can, once per post, cast a Requip ability without the respective Requip spell having to be active and as if it was a normal caster spell or ability. The user must still pay MP according to the cost of the ability, and every other condition and circumstance needed to cast said ability must be met in order to do so. Once an ability has been activated through this UA the duration will start and continue as normal. If the associated Requip is activated after the ability in question is activated, the duration will not reset and will continue to run down as normal.
- Flareblaze Witch: Burn all weakness away until only ashes remain where failure once stood. The user gains a 40% increase to their Spell Range and a 20% increase to their Spell Speed. Once per post, the user heals 120 HP. Range and speed for this healing ability are classed as "Self".
Regular Spells
- Signature Spells:
Name: Lightning's Blessing
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases the user's Spell Range by 60%.
Name: Sun's Blessing
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases the user's Spell Range by 60%.
Name: Steel's Blessing
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases the user's Spell Range by 40%. Increases the user's MP by 20%.
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- Passives:
Name: Flame's Blessing I
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases the user's MP by 50%.
Name: Flame's Blessing II
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases the user's MP by 50%.
Name: Flame's Blessing III
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases the user's MP by 50%.
Name: Flame's Blessing IV
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases the user's MP by 50%.
Name: Flame's Blessing V
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases the user's MP by 50%.
- A Rank Spells - 9:
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- S Rank Spells - 6:
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