Magic
Magic Name: Requip: The Bounty Hunter
Magic Type: Requip - Solitary (Can have up to 4 requip spells active at once)
Description: There isn't a whole lot of depth to this particular magic and that's why it fits Jaesa so well. It grants her the ability to summon numerous weapons from a pocket universe in order to defeat her foes and complete her goals. She can summon anything from axes and daggers all the way up to rocket launchers and flame throwers. With this magic, she has a weapon for any occasion and enough firepower to take on anyone. It lacks somewhat in defensive abilities but for Jaesa, that isn’t much of an issue as it allows her to stay on the front foot during combat, just the way she likes it.
Unique Abilities:
Spells: My lineage grants me three extra S rank spell slots, a H+ and S+ slot and I will also be sacrificing my H rank slot for another H+ one.
Magic Name: Requip: The Bounty Hunter
Magic Type: Requip - Solitary (Can have up to 4 requip spells active at once)
Description: There isn't a whole lot of depth to this particular magic and that's why it fits Jaesa so well. It grants her the ability to summon numerous weapons from a pocket universe in order to defeat her foes and complete her goals. She can summon anything from axes and daggers all the way up to rocket launchers and flame throwers. With this magic, she has a weapon for any occasion and enough firepower to take on anyone. It lacks somewhat in defensive abilities but for Jaesa, that isn’t much of an issue as it allows her to stay on the front foot during combat, just the way she likes it.
Unique Abilities:
- Ability: Eagle Eye: Increases spell range by 60% and allows her to be able to see twice the distance of a normal person.
- Ability: Burst Of Bullets: Increases spell speed by 60%
- Ability: Weapon Master: Increases spell damage by 60%
- Ascendant Abilities:
- Gold Rush [Locked until X rank]:
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Feline Sense [Locked until Y rank:
- Name: Feline Sense
Description: A long time ago, on an island not yet discovered by the world, there lived a race called the Neko; half man - half feline. ( an ancestor of the modern Neko ) When explorers discovered their island, they slaughtered the Neko for their treasures and fur. However, the Neko carried a special virus that was passed onto the explorers, who then took it back to the mainland. The virus infected their blood and DNA, and grew as it was passed down from generation to generation.
When the virus reaches its final stage it nests itself in the human brain. At random it would become active and partially transform and mutate the body of its host. The ears would grow hair and become pointed, the nails and teeth would get a bit sharper, the nose would grow long hairs and change shape, and the eyes would become cat eyes. The host's senses would become feline senses until the virus would become passive again. With enough practice, the host could stimulate and control the virus to become passive and active at will by controlling their emotions.
Ability: Heightened speed(25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
Usage: Passive.
- Marksman's Aim [Locked until Z rank]:
- Name: Marksman's Aim
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Spells: My lineage grants me three extra S rank spell slots, a H+ and S+ slot and I will also be sacrificing my H rank slot for another H+ one.
- B Rank Spells:
- Name: Hunter's Bounty IV
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases spell range by 55%
- A Rank Spells:
- Armorweave:
- Name: Armorweave
Rank: A
Requip Type: Armour
Grade: Normal
Linked Equipment: -
Requip Damage: -
Requip Durability: 240HP
Range: 75M
Speed: 75M/S
Duration: 7
Downside: -
Description:- Armourweave:
- Ability 1:
Name: Tank Mode
Rank: A
MP Cost: 50MP
Category: Defensive
Type: Single Target
Durability: 375HP
Range: Self
Speed: Self
Duration: 7
Downside: Sacrificing one effect for 25% durability
Description: Jaesa's armour becomes surrounded with small metal plates which not only shields her from harm but increases both her physical and magical damage resistances by 32% each for the duration of the spell.
- Ability 2:
Name: Close Combat Mode
Rank: A
MP Cost: 50MP
Category: Auxiliary
Type: Single Target
Damage: -
Range: Self
Speed: Self
Duration: 7
Downside: -
Description: Jaesa'a armour begins to thrum with magical energy, increasing her physical damage by 65% and allowing her first physical strike per post to stun the enemy. The stun can only happen once every other post in order to prevent chain stunning.
- Staff Of Healing:
- Name: Staff Of Healing
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 30HP
Requip Durability: -
Range: 75M
Speed: 75M/S
Duration: 7
Downside: -
Description:- Staff Of Healing:
- Ability 1:
Name: Healing Current
Rank: A
MP Cost: 50MP
Category: Supportive
Type: Single Target
Healing: 100HP
Range: 300M
Speed: 300M/S
Duration: 7
Downside: -
Description: Jaesa twirls her staff and causes a burst of bright green magical energy to surround either herself or the ally of her choice, healing their wounds. The target will also receive a 65% boost to their spell durability and heal 5% of their maximum HP per post. Both effects last for the full duration of the spell.
- Ability 2:
Name: Strength Of Will
Rank: A
MP Cost: 50MP
Category: Supportive
Type: Burst
Healing: 100HP
Range: 75M
Speed: 75M/S
Duration: 7
Downside: -
Description: Jaesa slams the butt of her staff into the ground and causes a dome to form around her and those in her near vicinity. All allies will be healed, as well as receive a 65% boost to their spell damage and will restore 5% of their maximum MP each post. Both effects last for the full duration of the spell.
- Laser Whip:
- Name: Laser Whip
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 30HP
Requip Durability: -
Range: 75M
Speed: 75M/S
Duration: 7
Downside: -
Description:- Laser Whip:
- Ability 1:
Name: Whip's Embrace
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 125HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing 1 effect for 25% damage
Description: Jaesa charges her whip with energy and cracks it towards her opponent, causing it to extend and travel towards her foe. Should it make contact, it will wrap around them, immobilising them for one post.
- Ability 2:
Name: Whiplash
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi Target
Damage: 75HP
Range: 225M
Speed: 165M/S
Duration: 7
Downside: -
Description: Jaesa unleashes a powerful array of whip lashes in the area in front of her, causing her weapon to almost seem like lightning. Any targets struck by this will bleed for 5% of their maximum HP per post as well as have their physical speed lowered by 65% for the duration of the spell.
- Chainsaw:
- Name: Chainsaw
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 30HP
Requip Durability: -
Range: 75M
Speed: 75M/S
Duration: 7
Downside: -
Description:- Chainsaw:
- Ability 1:
Name: Penetrating Wound
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 250HP (50 per post.)
Range: 300M
Speed: 300M'S
Duration: 5
Downside: -
Description: Jaesa delivers a mighty slash from her chainsaw, cutting her foe deeply and causing them to bleed for the next five posts. Not only do they take the damage over time but they also lose a further 5% of their maximum HP per post for the duration of the spell.
- Ability 2:
Name: Revved Up
Rank: A
MP Cost: 50MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 7
Downside: -
Description: Jaesa revs up her weapon, causing it to become surrounded with magical energy. While this spell is in effect, Jaesa gains a 65% boost to her magical damage, 5% HP regeneration per post and if she hits an opponent with the saws blade then they will lose 5% of their maximum HP due to bleeding.
- Scythe:
- Name: Scythe
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 30HP
Requip Durability: -
Range: 75M
Speed: 75M/S
Duration: 7
Downside: -
Description:- Scythe:
- Ability 1:
Name: Screaming Slash
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi Target
Damage: 75HP
Range: 225M
Speed: 165M/S
Duration: 2
Downside: N/A
Description: Jaesa delivers a powerful slash in front of her that travels straight through any opponents that she hits, dealing damage to her target's spirit rather than body. Any foe struck by this will be overwhelmed by terror for a single post, immobilising them and Jaesa will heal 5% of her maximum HP.
- Ability 2:
Name: Stealth
Rank: A
MP Cost: 50MP
Category: Auxiliary
Type: Single Target
Damage: -
Range: Self
Speed: Self
Duration: 7
Downside: -
Description: Jaesa scythe erupts with dark magic, covering her with its unholy power and causing her to vanish from view. For as long as this spell is active, she gains a 65% boost to movement speed and can phase through people or objects. If she launches an attack while in this state, she reappears. Also, she cannot phase through PC's without player permission.
- Knuckle Dusters:
- Name: Knuckle Dusters
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 30HP
Requip Durability: -
Range: 75M
Speed: 75M/S
Duration: 7
Downside: -
Description:- Knuckle Dusters:
- Ability 1:
Name: Knockout Shot
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 125HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing 1 effect for 25% damage.
Description: Jaesa strikes her foe with a powerful blow from her weapon, hurling them backwards and stunning them due to the force of the blow. The knock back requires OOC permission to be used on players.
- Ability 2:
Name: Physical Warfare
Rank: A
MP Cost: 50MP
Category: Auxiliary
Type: Single Target
Damage: -
Range: Self
Speed: Self
Duration: 7
Downside: -
Description: Jaesa smashes her knuckle dusters together, causing them to darken in colour and increase her powers. For the duration of this spell, her physical damage increases by 65%, her first physical strike each post will stun and she will drain her foes for 5% of their maximum HP. The immobilisation can only occur once every other post. The target must be struck by the spell again in order to be immobilised again.
Name: Hunter's Bounty V
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases spell speed by 55%
Name: Hunter's Bounty VI
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 55%
Name: Hunter's Bounty VII
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases MP by 55%
- S Rank Spells:
- Dual Pistols:
- Name: Dual Pistols
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- Dual Pistols:
- Ability 1:
Name: Rain Of Fire
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 10
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires her pistols into the air and a barrage of magical bullets will then rain down on an area of her choice, causing all targets to be slowed by 70% for the duration of the spell.
- Ability 2:
Name: Spray And Pray
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Multi Target
Damage: 112HP
Range: 300M
Speed: 225M/S
Duration: 10
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires a quick burst of magical bullets from her pistols which are able to hit up to a maximum of six enemies, lowering their spell durability by 70% for the duration of the spell.
- Shotgun:
- Name: Shotgun
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- Shotgun:
- Ability 1:
Name: Knock back Shot
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires a powerful ball of magical energy from her shotgun which launches her target backwards and stuns them for a post. The knockback effect requires OOC permission to be used on players.
- Ability 2:
Name: Weakening Blast
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 10
Downside: Sacrificing one effect for 25% damage
Description: Jaesa launches an explosive round from her shotgun which strikes the first target struck, lowering their magical damage by 70% for the duration of the spell.
- Minigun:
- Name: Minigun
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- Minigun:
- Ability 1:
Name: Flurry Of Bolts
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Multi Target
Damage: 112HP
Range: 300M
Speed: 225M/S
Duration: 10
Downside: Sacrificing one effect for 25% damage
Description: Jaesa revs up her minigun and unleashes a powerful barrage of magical bolts in the area in front of her, shredding the physical resistance of all targets struck by 50% and their magical resistance by 20%. The debuffs last for the duration of the spell.
- Ability 2:
Name: Tornado Of Bullets
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 180HP
Range: 100M
Speed: 100M/S
Duration: 1
Downside: Sacrificing two effects for 50% damage
Description: Jaesa starts to spin around in a circle while unleashing a flurry of bolts, damaging all targets around her.
- SubMachine Gun:
- Name: Submachine Gun
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- SubMachine Gun:
- Ability 1:
Name: Corrosive Carnage
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 10
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires a barrage of corrosive bullets in the direction that she's facing, peppering her opponents with poisonous bullets. All enemies struck will lose 5% of their maximum HP per post due to this poison for the duration of the spell.
- Ability 2:
Name: Poisonous Terrain
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AOE
Damage: 75HP
Range: 200M
Speed: 100M/S
Duration: 10
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires A glob of poison from her gun that explodes in an area of her choice, causing the ground to become poisonous and infecting all those caught in the region. All targets caught in this will lose 5% of their maximum HP per post and will have their magical and physical damage lowered by 35% for the duration of the spell.
- Grenade Launcher:
- Name: Grenade Launcher
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- RPG:
- Ability 1:
Name: Smoke Grenade
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires a smoke filled grenade from her launcher that blinds all foes that are caught in the blast for one post.
- Ability 2:
Name: Sticky Grenade
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires a special grenade that is coated in a sticky metal like substance which explodes and causes all targets struck to be immobilised for a post.
- Twin Daggers:
- Name: Twin Daggers
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- Twin Daggers:
- Ability 1:
Name: Slow Bleed
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 300HP (60HP per post)
Range: 400M
Speed: 400M/S
Duration: 5
Downside: -
Description: Jaesa's next strike with her daggers will cause a grievous wound that will slowly deal bleeding damage over time. They will also have their movement speed lowered by 70% for the duration of the spell.
- Ability 2:
Name: Bleeding Blades
Rank: S
MP Cost: 60MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 10
Downside: Sacrificing one effect for 25% buff
Description: Jaesa's daggers glow with a crimson light, boosting her spell damage by 87% for the full duration of the spell and allowing her first attack per post to cause the opponent to bleed for 5% each post for the remaining of the duration.
- Revolver:
- Name: Revolver
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- Revolver:
- Ability 1:
Name: Piercing Round
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage
Description: Jaesa fires a bullet that spins as it travels, giving it the ability to penetrate through shields or defensive abilities. However, if it does this then the damage will be halved.
- Ability 2:
Name: Stunning Round
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 180HP
Range: 400M
Speed: 400M/S
Duration: 10
Downside: -
Description: Jaesa unleashes a powerful bolt of magical energy from her pistol which stuns the first target struck for a post and lowers their spell range by 70% for the duration of the spell.
- Trident:
- Name: Trident
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- Trident:
- Ability 1:
Name: Water's Bite
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 10
Downside: Sacrificing one effect for 25% damage
Description: Jaesa spins her trident around and fires a stream of water towards her foe and should it make contact, they will be drained for 5% of their HP per post for the duration of the spell.
- Ability 2:
Name: Water's Pierce
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage
Description: Jaesa hurls her trident towards her foe, causing it to become surrounded by water, giving it additional piercing power although it sacrifices half its damage if it does pierce through an enemy shield.
- Shock Pistol:
- Name: Shock Pistol
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41HP
Requip Durability: -
Range: 100M
Speed: 100M/S
Duration: 10
Downside: -
Description:- Shock Pistol:
- Ability 1:
Name: Paralysing Bolt
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Jaesa fires a bolt of electricity from her pistol which will incapacitate the first target struck for a single post.
- Ability 2:
Name: Shock And Awe
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Jaesa channels for a moment before launching a powerful burst of energy that explodes when it reaches the end of its range, paralysing all targets for one post.
Last edited by Jaesa Fenrir on 3rd August 2020, 10:07 am; edited 3 times in total