Name:
Buccaneer’s Bounty
Wielder:
Dia Izuna
Proof of Acquisition:
March Items of the Month
Given to Dia here.
Description:
The life of a pirate is full of chaos and adventure, and as such, any pirate worthy of the title finds themselves at home not just among the swell of the sea or the salty wind up in the crow's nest, but also amidst the hustle and bustle of large cities and ports. A pirate is unpredictable and adaptive, often with a particularly dramatic sense of flair and, most importantly, an eye for treasure. More often than not, they were raised by the dangerous rules of the streets, having learned from a young age how to cheat the system to survive and turn just about anything into an advantage or tool. Full of a love for life and the desire to live it to the fullest, a true swashbuckling rogue has proven themselves to be ready for anything at the drop of a hat, accepting each challenge as it arises with gusto and panache. Some buccaneers have been more successful than others since the dawn of piracy, of course, and over the years they have handed down their trade secrets and tricks to their chosen proteges to ensure that their legacy and knowledge isn’t completely lost to time. From this arose a line of swashbucklers that became so renowned for their skills that many superstitions claim that they are not different pirates over the years, but rather a single pirate that managed to obtain the fountain of youth and achieve immortality, taking on pseudo names and aliases to cover the longevity of their life. This is not true, of course -- sailors do love their wives' tales and often come up with all sorts of supernatural explanations for things they don’t understand. However, the legacy of this fictional pirate is quite real, and lives on with each passing era as highly coveted and mysterious tricks of the trade have been passed down from generation to generation, one pirate at a time, and even now there is one lucky buccaneer out there that stands a head above their peers.
Abilities:
Jack of all Trades
Piracy is a vicious profession, one that not only causes conflict against enforcers of the law but also often puts one in a position of competition with other pirates that are all fighting for the same goods and glory. As such, if one is to survive in the chaotic world of high seas robbery, they need to be able to stay one step ahead at any given time, with a number of surprises and tricks up their sleeves. The wielder of this lineage gains an additional user rank advanced spell per magic they possess, capped at H+, as well as a second user rank advanced spell per magic that ranks with them up to S+. Additionally, they receive an extra user rank Signature Spell for each of their magics that ranks with them up to S. Finally, they receive 5 extra user rank spell slots that can be allotted to a single magic, and rank with the user up to S Rank.
Captain's Cut
If you’re a pirate, there is one thing that takes priority over nearly everything else: Booty. Plundering for treasures and increasing your wealth and assets is the primary goal of any true pirate, and as such, the wielder of this lineage gains an additional 150% increase to jewel rewards when turning in jobs. Additionally, the wielder of this lineage is so adept at swindling and thieving for loot that they can gain up to two custom pieces of equipment equivalent to the rank of the job, following the Tables and FAQ section, that they have managed to “acquire” on their jobs… whether legitimately or otherwise. Equipment gained this way cannot be sold or traded to other players, but can freely be traded amongst the user’s own characters.
Faithful Companion
What would a pirate be without a trusted and loyal pet by their side? Whether it’s a parrot, monkey, Exceed, or anything in between, the wielder of this lineage gains an additional combat pet to customize as they desire. The pet must be graded along with the rest of the lineage for approval and their abilities must follow the Tables and FAQ section and guidelines for combat pets listed in the rules. This Combat Pet does not count against the total number of Equipment a player can possess and can thus be used in addition to a regular Combat Pet.
Pirate's Stamina
Pirates are, more often than not, disgusting. Historically speaking, they are not generally known to be the cleanest of individuals, and they are infamous for being able to consume copious amounts of alcohol as well as stale and questionable foods while out at sea, somehow managing not to die from any kind of alcohol or food poisoning. Because of this, pirates, in general, tend to be heartier people that can not just withstand ill effects that would bring most people to their knees, but even continue to fight and show impressive dexterity no matter their environment or the state of their body. The wielder of this lineage receives a 50% increase to their base HP, base MP, as well as their base Spell Speed. Additionally, they receive an automatic 25% resistance to all poison-, venom-, or toxin-related effects. This ability is capable of superseding the normal 50% limitation on counters when it comes to these effects.
Tavern Brawler
Masters at adaptation, pirates are adept at using whatever tools are available to prevail in a fight, even if those tools weren’t actually designed to be used as weapons or armor. This type of improvised equipment allows the wielder a unique advantage in combat based on street fighting tactics that they have picked up over the years. Up to one time per post, the wielder of this lineage may pick up an item that is not classified as a weapon and use it as such. This improvised weapon deals additional melee weapon damage at the user’s max equipment rank +50%, capped at Artifact. (So an A or S rank user can treat an improved weapon as dealing additional melee damage equivalent to a Legendary weapon’s max damage +50%.) These improved weapons may only deal melee damage and do not have any additional abilities or effects. Additionally, up to once per post, the wielder of this lineage can pick up an item that is not classified as armor and use it as a shield. This improvised shield has a durability equal to the user’s max equipment rank +50%, capped at Artifact. An improvised shield can absorb the given amount of HP before it shatters and is permanently destroyed, allowing the rest of the remaining damage to target the user as per normal spell rules. Like the improvised weapon, an improvised shield does not benefit from any additional abilities or effects as normal equipment does. In both cases of improvised weapons and shields, the item being used must be a mundane, non-magical item that one can reasonably wield in one or two hands, such as a beer bottle, a chair, etc. The user may only wield one improvised item at a time.
Price: 1,000,000 Jewels or 50 CC
Stock: 1
Buccaneer’s Bounty
Wielder:
Dia Izuna
Proof of Acquisition:
March Items of the Month
Given to Dia here.
Description:
The life of a pirate is full of chaos and adventure, and as such, any pirate worthy of the title finds themselves at home not just among the swell of the sea or the salty wind up in the crow's nest, but also amidst the hustle and bustle of large cities and ports. A pirate is unpredictable and adaptive, often with a particularly dramatic sense of flair and, most importantly, an eye for treasure. More often than not, they were raised by the dangerous rules of the streets, having learned from a young age how to cheat the system to survive and turn just about anything into an advantage or tool. Full of a love for life and the desire to live it to the fullest, a true swashbuckling rogue has proven themselves to be ready for anything at the drop of a hat, accepting each challenge as it arises with gusto and panache. Some buccaneers have been more successful than others since the dawn of piracy, of course, and over the years they have handed down their trade secrets and tricks to their chosen proteges to ensure that their legacy and knowledge isn’t completely lost to time. From this arose a line of swashbucklers that became so renowned for their skills that many superstitions claim that they are not different pirates over the years, but rather a single pirate that managed to obtain the fountain of youth and achieve immortality, taking on pseudo names and aliases to cover the longevity of their life. This is not true, of course -- sailors do love their wives' tales and often come up with all sorts of supernatural explanations for things they don’t understand. However, the legacy of this fictional pirate is quite real, and lives on with each passing era as highly coveted and mysterious tricks of the trade have been passed down from generation to generation, one pirate at a time, and even now there is one lucky buccaneer out there that stands a head above their peers.
Abilities:
Jack of all Trades
Piracy is a vicious profession, one that not only causes conflict against enforcers of the law but also often puts one in a position of competition with other pirates that are all fighting for the same goods and glory. As such, if one is to survive in the chaotic world of high seas robbery, they need to be able to stay one step ahead at any given time, with a number of surprises and tricks up their sleeves. The wielder of this lineage gains an additional user rank advanced spell per magic they possess, capped at H+, as well as a second user rank advanced spell per magic that ranks with them up to S+. Additionally, they receive an extra user rank Signature Spell for each of their magics that ranks with them up to S. Finally, they receive 5 extra user rank spell slots that can be allotted to a single magic, and rank with the user up to S Rank.
Captain's Cut
If you’re a pirate, there is one thing that takes priority over nearly everything else: Booty. Plundering for treasures and increasing your wealth and assets is the primary goal of any true pirate, and as such, the wielder of this lineage gains an additional 150% increase to jewel rewards when turning in jobs. Additionally, the wielder of this lineage is so adept at swindling and thieving for loot that they can gain up to two custom pieces of equipment equivalent to the rank of the job, following the Tables and FAQ section, that they have managed to “acquire” on their jobs… whether legitimately or otherwise. Equipment gained this way cannot be sold or traded to other players, but can freely be traded amongst the user’s own characters.
Faithful Companion
What would a pirate be without a trusted and loyal pet by their side? Whether it’s a parrot, monkey, Exceed, or anything in between, the wielder of this lineage gains an additional combat pet to customize as they desire. The pet must be graded along with the rest of the lineage for approval and their abilities must follow the Tables and FAQ section and guidelines for combat pets listed in the rules. This Combat Pet does not count against the total number of Equipment a player can possess and can thus be used in addition to a regular Combat Pet.
- Hexter Sinister:
Name:
Hexter “Hex” Sinister
Grade:
Ethereal (+)
Type:
Combat Pet
Race:
Humanoid (Psion)
Description:
Hexter is a humanoid creature, known as a “Psion”. These are usually experimental psychic beings, whose different shapes and sizes are usually dependent on the creature they bond with. No one has seen an unbonded Psion before, as all that exists is a sort of fog that the bonded Psion emerges from. As an interesting rule, due to the passive psychic waves generated by the Psion, they cannot develop romantic feelings for their master, nor the master for the Psion. Their relationship is always asexual.
Since he bonded with a human, Hexter is human in appearance, and will remain so until his death, or the death of his mistress. He takes the form of a tall young man, in his early twenties, with dark hair (which is shaved at the sides), golden eyes, and an indifferent or slightly smug expression usually on his face. His wiry frame and height of six feet and three inches (190 centimeters) makes him tower above Dia, whom he normally positions himself behind. While his outfits vary, he favors a casual street style, which is described as "punkish", what with the jackets, fingerless gloves and combat boots.
Hex usually shares Dia’s opinion of other people, and has a vengeful streak when it comes to her enemies. This does not mean that he is incapable of independent thought however; he disagrees with her every now and then, like any autonomous person would, but ultimately trusts her judgment. Whether she is right or wrong, he will defend her interests, though he is likely to light-heartedly berate her for a stupid plan that eventually goes south, much later. He tends to be wisely quiet about her failings, though, when his mistress is in a very bad mood, though he might bring it up later for humor and contemplation, when frayed tempers have been calmed. Dia is convinced that Hex is a pervert, because of his “unhealthy interest in lewd matters”. For his part, Hex only occasionally raises such topics due to his amusement at her discomfiture at suggestive discussions, and the speed with which she jumps to conclusions on such ambiguous matters. Despite his (unwholesome, in Dia’s opinion) delight in teasing her, Hex holds the utmost respect for his mistress, and holds her in very high regard. He claims to be her self-proclaimed bodyguard, even though they are both aware that she is easily more powerful than he is. Also, people jump to the conclusion that they are a couple, an untruth they usually do nothing to disprove. Everyone is entitled to their opinion, after all.- Hex Sinister:
Abilities:
Name: Telekinesis: Onslaught
Rank: User Rank Advanced (A+)
Category: Offensive
Type: Burst, Immobilization
Damage: 225 HP (+50% damage)
Range: 110 meters
Speed: 110 meters per second
Duration: 9 posts
Downside: Sacrificing 2 effects for 50% damage increase
Description: With the power of his mind, Hexter can remotely attack a target. The attack is not visible; however, it can be sensed by any sentient being as an incoming force of malevolence, which moves from Hex and towards his target(s). The powerful force is capable of dealing damage based on his imagination; it could be cutting, crushing, piercing, blunt, shredding, pulling apart, twisting, or any other physical damage he wishes. Also, once an enemy is struck by this attack, he can hold them suspended in mid-air for a single post, unable to move. However, the psychic grip is quickly released, freeing them in the next post, and he has to strike them once again with the Onslaught, if he wants to hold them immobile once again.
Name: Telekinesis: Safeguard
Rank: User Rank (A; caps at S rank)
Category: Defensive
Type: Burst
Durability: 450 HP
Range: 75 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: sacrificing 2 effects for 50% shield duability
Description: Hex creates a shield of raw telekinetic power, manifested as the air rippling fiercely, redolent of a powerful heat haze. Its rudimentary nature does not give it as much versatility as some other shields, but it makes up for this with its sheer protective power.
Plot Ability:
Telekinesis: Hexter can move objects with his mind freely, as if he was manipulating them with his physical hands. This allows him to remotely interact with many objects, and he can also levitate himself and others within his burst rank range, but movement speed is limited to each character's actual physical movement speed.
Pirate's Stamina
Pirates are, more often than not, disgusting. Historically speaking, they are not generally known to be the cleanest of individuals, and they are infamous for being able to consume copious amounts of alcohol as well as stale and questionable foods while out at sea, somehow managing not to die from any kind of alcohol or food poisoning. Because of this, pirates, in general, tend to be heartier people that can not just withstand ill effects that would bring most people to their knees, but even continue to fight and show impressive dexterity no matter their environment or the state of their body. The wielder of this lineage receives a 50% increase to their base HP, base MP, as well as their base Spell Speed. Additionally, they receive an automatic 25% resistance to all poison-, venom-, or toxin-related effects. This ability is capable of superseding the normal 50% limitation on counters when it comes to these effects.
Tavern Brawler
Masters at adaptation, pirates are adept at using whatever tools are available to prevail in a fight, even if those tools weren’t actually designed to be used as weapons or armor. This type of improvised equipment allows the wielder a unique advantage in combat based on street fighting tactics that they have picked up over the years. Up to one time per post, the wielder of this lineage may pick up an item that is not classified as a weapon and use it as such. This improvised weapon deals additional melee weapon damage at the user’s max equipment rank +50%, capped at Artifact. (So an A or S rank user can treat an improved weapon as dealing additional melee damage equivalent to a Legendary weapon’s max damage +50%.) These improved weapons may only deal melee damage and do not have any additional abilities or effects. Additionally, up to once per post, the wielder of this lineage can pick up an item that is not classified as armor and use it as a shield. This improvised shield has a durability equal to the user’s max equipment rank +50%, capped at Artifact. An improvised shield can absorb the given amount of HP before it shatters and is permanently destroyed, allowing the rest of the remaining damage to target the user as per normal spell rules. Like the improvised weapon, an improvised shield does not benefit from any additional abilities or effects as normal equipment does. In both cases of improvised weapons and shields, the item being used must be a mundane, non-magical item that one can reasonably wield in one or two hands, such as a beer bottle, a chair, etc. The user may only wield one improvised item at a time.
Price: 1,000,000 Jewels or 50 CC
Stock: 1