Magic
Magic Name: Stormcaller Magic
Magic Type: Ancient, Solitary (+50% to Spell Damage)
Description: Stormcaller Magic is an ancient form of magic dating back to the era in which humans lived in small tribes. A rare and much-sought-after position, Stormcallers had the ability to create and control storms, bringing much-needed water to crops and thus bringing life to the tribe. Stormcallers would teach their technique to their children, ensuring the ability wasn't lost. Eventually, life began to settle and humans became more civilized, and Stormcallers weren't needed as much. The last Stormcaller wrote a book detailing how to use the magic, in case future generations needed it. This book lay moldering in a cave until one day, an intrepid young adventurer named Skylar discovered it. Excited by the idea of becoming a wizard like his father, Skylar studied the book every day for hours at a time until he was able to use the magic himself.
Stormcaller Magic is a powerful ability, allowing it's user to manipulate wind, water and lightning, creating storms or using the elements separately. In modern terminology, the magic would likely be classified as a Molder Magic, as the wielder is capable of shaping wind, water and lightning into near-solid objects, including weapons. Typically, wind creates bladed weapons, such as swords and knives, water creates flexible weapons, such as whips, and lighting creates polearms, such as spears and staves. Each element can also be utilized in it's raw state, allowing the wielder to summon gales of wind, torrents of water, and blasts of lightning.
Unique Abilities:
Spells
Magic Name: Stormcaller Magic
Magic Type: Ancient, Solitary (+50% to Spell Damage)
Description: Stormcaller Magic is an ancient form of magic dating back to the era in which humans lived in small tribes. A rare and much-sought-after position, Stormcallers had the ability to create and control storms, bringing much-needed water to crops and thus bringing life to the tribe. Stormcallers would teach their technique to their children, ensuring the ability wasn't lost. Eventually, life began to settle and humans became more civilized, and Stormcallers weren't needed as much. The last Stormcaller wrote a book detailing how to use the magic, in case future generations needed it. This book lay moldering in a cave until one day, an intrepid young adventurer named Skylar discovered it. Excited by the idea of becoming a wizard like his father, Skylar studied the book every day for hours at a time until he was able to use the magic himself.
Stormcaller Magic is a powerful ability, allowing it's user to manipulate wind, water and lightning, creating storms or using the elements separately. In modern terminology, the magic would likely be classified as a Molder Magic, as the wielder is capable of shaping wind, water and lightning into near-solid objects, including weapons. Typically, wind creates bladed weapons, such as swords and knives, water creates flexible weapons, such as whips, and lighting creates polearms, such as spears and staves. Each element can also be utilized in it's raw state, allowing the wielder to summon gales of wind, torrents of water, and blasts of lightning.
- Lineage Abilities:
Rage of the Soul Torn: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Unique Abilities:
- Ability 1: Storm's Fury. Drawing upon the power of a storm allows the Stormcaller to infuse their own spells with the storm's fury. +40% spell damage when in a storm involving wind, water or lightning.
- Ability 2:
- Ability 3:
Spells
- D-Rank Spells:
- Wind Blade:
Name: Wind Blade
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Multi-Target
Damage: 30 Hp
Range: 45 Meters, 1.5 Meters
Speed: 30 Meters per second, Character Speed
Duration: 3
Downside:
Description: Skylar creates a sword out of wind, using it's razor-sharp edge to slice his opponents. Alternatively, he may fire this spell as an arc of wind, creating a horizontal blade 1.5 meters wide.
- Water Lash:
Name: Water Lash
Rank: D
MP Cost: 20 Mp
Category: Offensive
Type: Multi-Target
Damage: 30 Hp
Range: 45 Meters, 3 Meters
Speed: 30 Meters per second, Character Speed
Duration: 3
Downside:
Description: Skylar creates a thin tendril of water, using it like a whip to lash his enemies. Alternatively, he can fire this spell forward as a torrent or water.
- Bolt Staff:
Name: Arc Staff
Rank: D
MP Cost: 20 Mp
Category: Offensive
Type: Multi-Target
Damage: 30 Hp
Range: 45 Meters, 3 Meters
Speed: 30 Meters per second, Character Speed
Duration: 3
Downside:
Description: Skylar summons a quarterstaff of lightning, using it to bludgeon and shock his opponents. Alternatively, he can fire this spell forward as a bolt of lightning.
- Lineage Spells:
- Vortex Blast:
Name: Vortex Blast
Rank: D
MP Cost: 20 Mp
Category: Offensive
Type: Single Target
Damage: 40 Hp
Range: 60 Meters
Speed: 60 Meters per second
Duration: 1
Downside:
Description: Skylar fires an oscillating vortex of wind forward, battering one enemy and throwing them backward.
- Advanced Spells:
- Storm Call:
Name: Storm Call
Rank: D+
MP Cost: 30 Mp
Category: Offensive
Type: AoE
Damage: 30 Hp
Range: 45 Meters
Speed: 25 Meters per second
Duration: 5
Downside:
Description: Skylar casts his magic straight up into the air, calling together the wind and the rain to create a storm, directing it's fury upon his enemies.
Last edited by Skylar on 4th April 2020, 8:34 am; edited 1 time in total