Magic
Training Thread
Previous Magic: Shinobi Arts
Magic Change bought Here: Post 955 Page 39
Magic Name: Operative's Arsenal
Magic Type: Requip (Primary Benefit: Character can have up to 3 Requip spells active at once.) Caster (Auxiliary - 10% MP cost reduction)
Description: Killua utilizes Requip Magic to carry more than 1 weapon into battle, all of them being combat-ready, and for most situations that he needed them while working under the DR32 initiative. Being part of Bosco's Covert Military he had access to cutting-edge technology and weaponry, going from pistols to assault rifles to snipers, and from there to high explosive and chemical arsenal. Unconventional weaponry such as swords has also been added to this arsenal when bullets aren't fast enough to deal with mages.
Unique Abilities:
Spells
Training Thread
Previous Magic: Shinobi Arts
Magic Change bought Here: Post 955 Page 39
Magic Name: Operative's Arsenal
Magic Type: Requip (Primary Benefit: Character can have up to 3 Requip spells active at once.) Caster (Auxiliary - 10% MP cost reduction)
Description: Killua utilizes Requip Magic to carry more than 1 weapon into battle, all of them being combat-ready, and for most situations that he needed them while working under the DR32 initiative. Being part of Bosco's Covert Military he had access to cutting-edge technology and weaponry, going from pistols to assault rifles to snipers, and from there to high explosive and chemical arsenal. Unconventional weaponry such as swords has also been added to this arsenal when bullets aren't fast enough to deal with mages.
Unique Abilities:
- Ability 1: Operative's Reserve I: User increased MP by 60%
- Ability 2: Operative's Reserve II: User increased MP by 60%
- Ability 3: Deadly Arsenal: User Spell Damage is increased by 60%
Spells
- Signature Spells:
- Requip:
Name: M4A1 CQB
Rank: S-rank
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 41
Requip Durability: -
Range: 100 Meters
Speed: 100 Meters Per Second
Duration: 10 posts
Description: Standard issue M4A1 with a shorter barrel, red dot scope for precision aiming , accompanied with a grip. The weapon provides a high fire rate easily being able to dump a 30-round mag or even a 60-round. Chambered in 5.56x45mm Ammunition. The weapon is quite loud and can attract attention quite easily. (only 1 hit counts for the damage, multiple hits can be for pure plot RP.)- M4A1 CQB:
- Stopping Power:
Name: Stopping Power
Rank: S-rank
MP Cost: 0
Category: Auxilary
Type: Burst
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrificing 50% of Range/Speed to increase buff by 50%.
Description: Green Tip 5.56x45 is loaded into the weapon, increasing spell damage of the weapon by 105% spell damage.
- Shrapnel Round:
Name: Shrapnel Round
Rank: S-rank
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120HP
Range: 400 Meters
Speed: 400 Meters Per Second
Duration: 1
Description: Shrapnel Round is fired from the M4, after hitting the target, the round bursts into smaller shrapnels, littering the target dealing damage. (Only 1 can actually deal damage)
- Caster:
Name: Chem Vial: Reinforcer
Rank: S-rank
MP Cost: 0
Category: Supportive
Type: Burst
Heal: 120 HP
Range: 100 Meters
Speed: 100 Meters Per Second
Duration: 1
Downside:
Description: The user requips a vial with metallic covers at the bottom and top, inside it, is green smoke. The user then can either throw it or drop it below his feet, healing up to two people that are in the green smoke that disperses from the vial once it breaks.
- A-rank:
Name: Rogue's Power I
Rank: A-rank
Category: Auxilary
Type: Passive
Description: User increased spell power by 55%
Name: Rogue's Power II
Rank: A-rank
Category: Auxilary
Type: Passive
Description: User increased spell power by 55%
- S-rank:
- Caster:
Name: Roller Mine: Burst
Rank: S-rank
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100 Meters
Speed: 100 Meters Per Second
Duration: 1
Description: The user can either deploy the mine next to him or throw with, the mine itself will seek enemies, with the max range still being 100 Meters, exploding in a 3-meter radius, resulting in damaging any enemies. The mine can climb over smaller walls or stick to them as a trap, exploding once in close proximity. If the mine goes above the 100 Meters range, it will destroy itself, without an explosion.- Appearence:
- Requip:
Name: CZ Scorpion Evo 3
Rank: S-rank
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 41
Requip Durability: -
Range: 100 Meters
Speed: 100 Meters Per Second
Duration: 10
Description: A modified CZ Scorpion SMG, the gun appears in his hands from his requip space and is instantly loaded and combat-ready. Suppressed, resulting in quiter shots (30-round mags for RP purposes)- CZ Scorpion Evo 3 s1:
- Ignite Rounds:
Name: Ignite Rounds
Rank: S-rank
MP Cost: 60MP
Category: Offensive
Type: Single-Target, DoT
Damage: 300 Full damage after the Dot. (60 initial, and 60 per post)
Range: 400 Meters
Speed: 400 Meters Per Second
Duration: 5
Description: Red tip bullet is loaded into the weapon, after being fired, if the bullet collides with a target, the target will be engulfed in fiery fury, burning the target and leaving a burn dot, resulting in an initial 50% S-rank damage of the spell and a 50% S-rank Single Target per post after the first one, for the duration of the ability.
- Armor Piercing Round:
Name: Armor Piercing Round
Rank: S-rank
MP Cost:60 MP
Category: Offensive
Type: Single-Target
Damage: 90
Range: 200 Meters
Speed: 200 Meters Per second
Duration: 1
Downside: Sacrificing 50% Speed/Range for a 50% damage increase
Description: Blue Tip round is loaded into the weapon, the round can pierce shields/armors, resulting in a 50% damage decrease.
- Requip:
Name: FN 509 Tactical Suppressed
Rank: S-rank
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100 Meters
Speed: 100 Meters Per Second
Duration: 10
Downside:
Description: Chembered 9x19 Silenced Pistol, for reduced sound. Preferred weapon when going into crowded areas as it can be easily concealed. Equipped with a sight and flashlight- FN 509:
- Armor Piercing Round:
Name: Armor Piercing Round
Rank: S-rank
MP Cost:60 MP
Category: Offensive
Type: Single-Target
Damage: 90
Range: 200 Meters
Speed: 200 Meters Per second
Duration: 1
Downside: Sacrificing 50% Speed/Range for a 50% damage increase
Description: Blue Tip round is loaded into the weapon, the round can pierce shields/armors, resulting in a 50% damage decrease.
- Shrapnel Round:
Name: Shrapnel Round
Rank: S-rank
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 120HP
Range: 400 Meters
Speed: 400 Meters Per Second
Duration: 1
Description: Shrapnel Round is fired from the pistol, after hitting the target, the round bursts into smaller shrapnels, littering the target dealing damage. (Only one shard deals the damage)
- Rogue's Hunt:
Name: Rogue's Hunt
Rank: S-rank
MP Cost: 60 MP
Category: Auxilary
Type: Buff
Range: Self
Speed: Self
Duration: 10
Downside: Sacrificing 50% of Range/Speed for a 50% increase in Buff
Description: The user's speed is increased by 50% and spell power is increased by 55%, until the duration of the spell.
- Caster:
Name: Sticky Bomb
Rank: S-rank
MP Cost:60MP
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 Meters
Speed: 400 Meters Per Second
Duration: 1
Description: Using a small portable launcher, a sticky bomb is placed into it, if the sticky bomb hits someone after being fired, it explodes dealing single target damage only to the attached enemy.
- Advanced Spells:
- Requip:
Name: Barrett MRAD
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 45HP
Range: 110 Meters
Speed: 110 Meters Per Second
Duration: 7
Description: A high-power rifle, capable of firing multiple types of rounds, outfitted with a long-range scope and a bipod for steady aiming from a distance, weapon's most effective at a higher distance.- Mrad:
- High-Powered Round:
Name: High-Powered Round
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single-Target
Damage: 150HP
Range: 450 Meters
Speed: 450 Meters Per Second
Duration: 1
Description: A high-powered round is fired from the riffle, dealing damage upon impact. If the target is behind cover, if it's not thick enough the round can pass through it, but at 50% decreased damage.
- Overcharged Shot:
Name: Overcharge
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single-Target
Damage: 225
Range: 450 Meters
Speed: 450 Meters Per Second
Duration: 1
Downside: Sacrificing 2 effect, for a 50% increase in damage
Description: The user charges electricity via a special socket in the sniper, before firing a high-powered, overcharged shot, which deals damage upon impact.
- Requip:
Name: M32A1 Multi-shot Grenade Launcher
Rank: A+
Requip Type: Weapon
Grade: Normal
Requip Damage: 45 HP
Range: 110 Meters
Speed: 110 Meters Per Second
Duration: 7
Downside:
Description: Each shot fired from this grenade launcher, explodes in a 3-meter radius, able to hit multiple targets, and capable of destroying terrain.- M32A1:
- Burst Fire:
Name: Burst Fire
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Multi-Target
Damage: 113HP
Range: 250 Meters
Speed: 250 Meters Per Second
Duration: 6
Downside:
Description: The grenades in the launcher are fired in quick succession towards multiple targets, able to hit up to 6 separate targets.
- Gas Granades:
Name: Gas Granades
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Burst
Damage: 225HP
Range: 110 Meters
Speed: 110 Meters Per Second
Duration: 1
Downside: Sacrificing 2 effects for a 50% increase in damage
Description: Gas grenades are fired from the launcher, dealing damage upon impacting a target and creating a green gas field that can blind an enemy for 1 post.
- Requip:
Name: Experimental Flight Suit Viper MK-1
Rank: S+
Requip Type: Armor
Grade: Normal
Requip Durability: 675 HP
Range: Self
Speed: Self
Duration: 12
Downside: Sacrificing 50% Speed/Range for a 50% increase in durability (450HP + 225 = 675 HP)
Description: One of DR32's best creations, an experimental flight suit capable of withstanding high altitude pressure, equipped with a top of the line jetpack, multiple lightweight wings to enable gliding/hovering and flying, with small fins on the upper legs for increased aerodynamics. Advanced Tracker helmet, that had inner visors to display fuel left in the jetpack, ammunition tracker, and heat signature marker. The jetpack is also equipped with two rocket salvos to disrupt everything from personnel to vehicle and damage buildings, the both the jetpack and salvos are controlled by two remotes attaches to the wrist guards.
The suit belonged to another agent that went by the name Valkyrie, as she fell on a mission, Kil took her suit and adapted it to his body. He took her suit not to mourn her death, but to celebrate her life.- Suit and Jetpack:
- VTOL Jets:
Name: VTOL Jets: Burst
Rank: S+
MP Cost: 90MP
Category: Auxilary
Type: Burst
Range: 150 Meters
Speed: 150 Meters Per Second
Duration: 4
Description: Using the VTOL jetpack of the suit, the user can move in a big burst of speed to one location to another in spell range, unaffected by direction, as long as there is no solid object in his way. If more burst is added, the steam let of from the VTOL can create a smokescreen to reduce enemy vision.
- Hailstorm Salvo:
Name: Hailstorm Salvo
Rank: S+
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 270HP
Range: 150 Meters
Speed: 150 Meters Per Second
Duration: 1
Downside: Sacrificing 2 effects for a 50% increase in damage.
Description: From the two salvos attached to the jetpack, 4 missiles are fired from each salvo, together covering a 20-meter radius damaging anything in their way from the explosions and even being able to damage terrain.
Last edited by Killua on 16th May 2021, 3:34 pm; edited 2 times in total