Job Title: To Hunt a Hunter: The Finale
Rank: B
Category: Normal/ Job Series
Job Location: Lycan Woods
Solo Word Count: 2,500
Group Word Count: 5,000
Additional Requirements: Just have completed To Hunt a Vampire: Find the Nest.
Job Description: The Master Vampire, pleased that you’d choose to help him, summons his two vampires which are just as powerful as the one you interrogated. You kill any hunters with you and, in conjunction with the Master Vampire and his two servants, go to the hunter’s hideout and put a permanent end to their organization.
Allies:
Enemies:
Reward: 40,000 jewel and the plot item "Vampirica Sigil", which will identify you as 'family' to this group of vampires.
Rank: B
Category: Normal/ Job Series
Job Location: Lycan Woods
Solo Word Count: 2,500
Group Word Count: 5,000
Additional Requirements: Just have completed To Hunt a Vampire: Find the Nest.
Job Description: The Master Vampire, pleased that you’d choose to help him, summons his two vampires which are just as powerful as the one you interrogated. You kill any hunters with you and, in conjunction with the Master Vampire and his two servants, go to the hunter’s hideout and put a permanent end to their organization.
Allies:
- Master Vampire and Cohorts x2
With the Master Vampire and his two followers as allies, you're in good shape to help them end the hunters! The two vampires can turn invisible, shape shift between its regular form and a swarm of bats, and grow sharp claws that inflict S-Rank damage. They take 5x A-Rank damage to defeat, but the swords deal triple your rank's damage for every hit you land.
The Master Vampire is slightly more resistant to the enchanted swords, only taking double your rank's damage. He also takes 20x A-Rank damage to defeat and is truly deserving of the title of "Master Vampire" among those that serve him. His melee does 2x S-Rank damage and he is able to perform all the spells that his servants can and additionally has illusion magic.
All vampires are subject to the damage of the hunter's enchanted silver swords, but are immune to all other tricks a hunter may have.- Abilities:
Blood Leech - The vampire points its arm out at his target and fires a beam of blood towards them. If it hits, the target will take D-rank damage and the vampire will permanently gain 50% to its physical abilities.
Shadow Snare - The vampire stomps on the ground and a wave of darkness is sent towards a single target. If the wave hits then the target will be immobilized for one post. Additionally, targets will lose 10% of their max HP. Only targets on the floor may be affected.
Bloody Downpour - The vampire will raise both its hands towards the ceiling and will cause it to rain down needles of blood. These do C-rank damage per post and last 4 posts. Additionally, anyone who takes damage from the spell will suffer from complete blindness for one post.
Black Fog - The vampire will blow to create a thick black fog that engulfs everything in a mile radius. This black fog will be too thick to see through and will do 10 HP damage per post to those who inhale it. Additionally, the vampire can see perfectly through the fog.
----------------[Master Vampire Only Spells]----------------
Hypnotic Trance - The Master Vampire will attempt to look a target in the eyes. If he succeeds, they will fall under his spell and believe that he is perhaps right. At the very least, the target will not attempt to attack him. At the worst, if their will is weak or if he has already used this spell on them once before, the target will attack their allies. This Trance lasts for two posts and has a two post cool down.
Nightmare - The Master Vampire will attempt touch a target. If he succeeds, they will fall under his spell and will be tormented with thoughts that their worst fear is coming true. They will be completely immobilized for two posts, but will be immune to "Hypnotic Trance." However, he will still attempt to attack them with other spells.
Enemies:
- Hunter Leader and Hunter x2
While the leader and her two hunters will be significantly easier to defeat while on the side of monsters, however, they won’t go down without a fight. As they are magic-less in a magical world, they have developed ways to deal with mages in case they had to fight. Both Hunters deal A-Rank damage and the leader deals S-Rank damage. The two hunters will take 4x A-Rank damage to defeat and their leader will take 5x A-Rank damage to defeat.- Abilities:
Smoke Bombs - They cover a mile radius and will disable most magic in the area. While the vampires will remain unaffected and will still be able to use their magic, you won’t be.
Charms - The hunters are equipped with charms that allow them to see through their own thick smoke, giving them a visual advantage should they choose to throw down the smoke bombs.
Poison Tips - The hunters possess ranged weapons such as crossbows which fire arrows tipped in a poison that will make the recipient extremely dizzy and cause them to lose 5% of their max HP per post for 3 posts. While this poison does not stack, it can be extremely debilitating.
----------------[Hunter Leader Only Ability]----------------
Berserk - After the leader of the hunters reaches 25% of her max health, she will begin to fight with more skill. She will fight desperately while trying not to let recklessness get the better of her and she will fight to maim and kill. Her damage will escalate to H-Rank but she will inevitably become more reckless and aggressive.
Reward: 40,000 jewel and the plot item "Vampirica Sigil", which will identify you as 'family' to this group of vampires.