Job Title: Bandit Wars
Rank: S
Category: Normal
Job Location: Serene Cliffs
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements:
Job Description: The job boards have been littered with requests from two well-known bandit clans, looking for help to bolster their numbers against each other at the coming clan war. It's such a concern at this point, that the government has even put up a request to stop the war from happening for fear of the casualties and the fallout it could cause on other nearby towns.
There are two ways this job can play out.
Legal:
- Stop the armies from clashing with each other on the frontline, without killing any of them
- Convince the leaders and their commanders to discuss terms with each other one last time, with you as mediator
-Find the truth behind the war, and stop it
Dark:
- In order to gain more infamy in Fiore, side with one of the clans.
- Form a deal to eradicate the other clan, in return have the clan you sided with swear loyalty to you.
- Kill the other clan's leader and bring his head back.
Madman Chaos/ Murder Hobo:
- Fight both sides just for the heck of it. Defeat or kill as many as you can before you are overwhelmed.
- Destroy both clan leaders.
- Revel in the ridiculous thing you've done. But hey, clans can't war if there are no clans!
Enemies:
Reward: 100,000 jewel.
Rank: S
Category: Normal
Job Location: Serene Cliffs
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements:
Job Description: The job boards have been littered with requests from two well-known bandit clans, looking for help to bolster their numbers against each other at the coming clan war. It's such a concern at this point, that the government has even put up a request to stop the war from happening for fear of the casualties and the fallout it could cause on other nearby towns.
There are two ways this job can play out.
Legal:
- Stop the armies from clashing with each other on the frontline, without killing any of them
- Convince the leaders and their commanders to discuss terms with each other one last time, with you as mediator
-Find the truth behind the war, and stop it
Dark:
- In order to gain more infamy in Fiore, side with one of the clans.
- Form a deal to eradicate the other clan, in return have the clan you sided with swear loyalty to you.
- Kill the other clan's leader and bring his head back.
Madman Chaos/ Murder Hobo:
- Fight both sides just for the heck of it. Defeat or kill as many as you can before you are overwhelmed.
- Destroy both clan leaders.
- Revel in the ridiculous thing you've done. But hey, clans can't war if there are no clans!
Enemies:
- The Clans
Both clans are evenly matched with armies is at least 1,500 hundred men strong. That is overwhelming for one person, even if you are S-Rank. Be careful. Most of them are around D or C rank with a few higher level mages. Their leaders are the ones you want to watch out for. Both are H rank mages, nearly equal to a guild master in sheer physical strength. While these enemies' designs are up to the player, they take 10x S ranks each to defeat.
Enemy Rank: Boss.
Reward: 100,000 jewel.