Fairy Tail RP

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    Haunted Treasure Trove

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    Haunted Treasure Trove Empty Haunted Treasure Trove

    Post by Admin 4th April 2021, 10:20 pm

    Job Title: Haunted Treasure Trove
    Rank: B
    Category: Normal
    Job Location: Silent Glaciers
    Solo Word Count: 2,500
    Group Word Count: 5,000
    Additional Requirements: N/A
    Job Description: Over a hundred years ago, adept sailors and pirates alike once sailed to the Silent Glaciers and stored hidden chests of stolen treasures and sometimes their own ships within the entrance of an ice cave. These old relics are preserved in thick, clear ice. It would be as likely to find half a ship jutting from the ice upwards as it would to be able to find a solid block of ice surrounding a tiny treasure chest. During times of war, this well-hidden cave was used for hiding, as a meeting place for spies, and as a private place for small communities to rest before escaping by sea.

    The floor is made of solid slippery, frozen rock, as are the walls. There are sparkling stalactites and stalagmites that jut up from the ground and break from the ceiling like staves and swords. The cave smells of salt and of sulfur from the deeply located hot spring and a crunching briny crust layers the edges of stone and ice alike in pure white.

    Despite the frequency of use in times past, the cave has fallen into disuse with the years gone by. Every now and then, civilians and mages choose to investigate the cave for possible usage or treasure, but few return these days. They say the cave is awash with floating lights, silver and blue spirits, and soul flames of the dead. The job is simple. Locals, who want to be rid of dangerous ghost pirates and care not for any treasures within the cave itself, have put out a request. Simply go into the cave, deal with the ghosts, and leave. They may not care too much about the treasures, but they'll become very angry if you attempt to lay claim to any of it.

    Enemies: The amount of each enemy, dangers of the cave itself, and any additional creatures are up to player's design.

    • Sailor Ghosts
      In their former lives, these ghosts were simple sailors with simple minds and a curious nature who found themselves killed in the cave from either frostbite, wild beasts, or the poisonous spores of cave moss. Now, the ghosts, which are usually gentle, have become angered and strike out against those entering the cave. They deal B rank damage and take 2x B rank damage to disperse. They're a bit hard to hit, since they can become intangible any time they want.
      Enemy Rank: Normal

    • Pirate Ghosts
      Spirits in the form of small glowing bulbs turn red when disturbed and form into deceased pirates. These dead buccaneers use various kinds of blades and are adept at using them. They know how to block, attack well, and deal B rank damage. These spirits are also very fast and can either freeze you or set you on fire when in orb form, causing 2x B rank damage. They take 4x B rank hits to take down.
      Enemy Rank: Strong

    • Marauding Captain
      A pirate captain appears with duel blades in each hand and wears a large feathered hat. The captain can block, counter attack, and generally melee with great skill. Each bladed attack deals B rank damage, but the captain has gained a ghostly magic that can use corrosive ectoplasm attacks and other frightening feats. The captain can also whistle or blow a horn to summon 2-3 Pirates Ghosts for aid, and will do so if not killed quickly. The captain takes 10x B rank hits to take down.
      Enemy Rank: Boss

    Reward: 40,000 jewel.

      Current date/time is 23rd November 2024, 5:36 pm