Magic
Magic Name: Equipable Multipurpose Protective Gear [E.M.P. Gear]
Magic Type: Primary Holder [Two Add’l Benefits], Aux Requip [2 Requips at once]
Description: Through a mixture of scientific discovery, magic and just making a shit-ton of mistakes, Tsubasa has given his trademark hoodie the necessary alterations to take shape as a wearable battle suit on his physical form. Upon activation, now a particular tug of his sleeve, the hoodie augments itself magically into the E.M.P. suit. The EMP Gear carries the same properties of his regular hoodie, that is it can store an unknown quantity of things within it, while looking visibly unchanged from its skintight nature. It is also capable of storing Ahab safely in a small pocket on the back . Additionally, the upgraded suit allows for powered flight in any environment. [Plot Abilities] This is the upgraded and reinforced version of the initial Suit, reorganized and perfected after the life-threatening challenges offered to him by his mentor, Mercury Arsenault.
Link to Holder item.
Link to Second magic acquisition (from old character).
Link to new magic purchase.
Spells and Passives
Requips
Magic Name: Equipable Multipurpose Protective Gear [E.M.P. Gear]
Magic Type: Primary Holder [Two Add’l Benefits], Aux Requip [2 Requips at once]
Description: Through a mixture of scientific discovery, magic and just making a shit-ton of mistakes, Tsubasa has given his trademark hoodie the necessary alterations to take shape as a wearable battle suit on his physical form. Upon activation, now a particular tug of his sleeve, the hoodie augments itself magically into the E.M.P. suit. The EMP Gear carries the same properties of his regular hoodie, that is it can store an unknown quantity of things within it, while looking visibly unchanged from its skintight nature. It is also capable of storing Ahab safely in a small pocket on the back . Additionally, the upgraded suit allows for powered flight in any environment. [Plot Abilities] This is the upgraded and reinforced version of the initial Suit, reorganized and perfected after the life-threatening challenges offered to him by his mentor, Mercury Arsenault.
- It is still rad as heck.:
Link to Holder item.
Link to Second magic acquisition (from old character).
Link to new magic purchase.
- Unique Abilities”:
- Ability 1: Kinetic Manipulation - Tsubasa’s Alterations to his suit allow, via momentum transference, for him to redirect the speed increases gathered from his various weapons, items and innate abilities to his potential spell speed. Once every three rounds, Tsubasa may shift up to 50% of his movement speed buff to his spell speed buff (thereby reducing movement speed by 50% and raising spell speed by 50%). This does not work in reverse, except to revert to normal.
- Ability 2: Ionized Augmentation - Magically inclined waves of plasmic energy constantly emit from Tsubasa’s suit, which causes a passive regeneration effect as well as recycling internal waves to increase energy reserves. Tsubasa gains +5% HP regeneration per post and a solid +50% MP Buff.
- Ability 3: Wireframe Construction - When programming the weapons, Tsubasa paid close attention to the outline of each piece of equipment. The outlines of every device is created carefully and with clarity. Functionally, this equates to a +60% buff to Melee Damage.
- Ability 1: Kinetic Manipulation - Tsubasa’s Alterations to his suit allow, via momentum transference, for him to redirect the speed increases gathered from his various weapons, items and innate abilities to his potential spell speed. Once every three rounds, Tsubasa may shift up to 50% of his movement speed buff to his spell speed buff (thereby reducing movement speed by 50% and raising spell speed by 50%). This does not work in reverse, except to revert to normal.
- “Signature Spells”:
Name: Thermal Strike
Rank: User Rank [Caps at S]
MP Cost: — (Signature Spell)
Category: Offensive
Type: Single Target
Damage: Rank Burst Damage +15%
Range: Rank Burst Range
Speed: Rank Burst Speed
Duration: 2 Rounds
Downside: Following Thermal Strike, Tsubasa loses -15% Movement Speed for Two Rounds. Stacks. [2 Round -15% Movement Speed Self Debuff for +15% Damage to this spell only. The self-debuff stacks, therefore if used twice within the Self-Debuff window, the self-debuff time is renewed and the 15% self-debuff becomes 30% etc.]
Description: Thermal Strike is a punishing attack (punch, kick, etc) that resonates throughout the air with a crack like the sound barrier if it connects. However, the thermal discharge requires regulation of the suit or it can cause the wearer intense discomfort. Thermal Strike, if it connects, causes a drop in Tsubasa’s movement speed for a short time as the suit recalibrates. This counts as a Plasma spell.
Name: Inherent Arc
Rank: User Rank [Caps at S]
MP Cost: — (Signature Spell)
Category: Passive
Type: Single Target
Damage: —
Range: Rank Burst Range
Speed: Rank Burst Speed
Duration: —
Description: The Inherent Arc of plasmic energy that travels through the suit constantly charges whatever spells Tsubasa uses while wearing it, giving a consistent +60% buff to Spell Damage.
Spells and Passives
- Passives.:
- Name: Triple Reinforced Experimental Nufox-Lathil Polymer Armor
Rank: B
MP Cost: —
Category: Auxiliary
Type: Burst
Damage: —
Range: 50m
Speed: 50mp/s
Duration: Passive
Description: A very long term for added armor to the suit, effectively granting a +50% buff to HP.
Name: Recursive Triple Reinforced Experimental Nufox-Lathil Polymer Armor
Rank: B
MP Cost: —
Category: Auxiliary
Type: Burst
Damage: —
Range: 50m
Speed: 50mp/s
Duration: Passive
Description: A slightly longer term for additional added armor to the suit, effectively granting another +50% buff to HP.
Name: Magnetic Confinement
Rank: B
MP Cost: —
Category: Auxiliary
Type: Burst
Damage: —
Range: 50m
Speed: 50mp/s
Duration: Passive
Description: Utilizing magnetic fields better harnesses the plasmic energy which flows through the suit. This equates effectively to a further +50% increase to MP.
- Spells.:
- Name: Plasmic Discharge
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 225m
Speed: 270mp/s
Duration: 8 Posts
Downside: -25% spell range and -10% speed for +25% increased damage.
Description: A built in mechanism of the suit allows Tsubasa to rush an enemy and deliver a kick with such force that it shoots a ball of plasmic energy straight at them. The energy remnants grant a lingering effect which gives a +90% buff to Melee Damage for the duration.
Name: Propelling Shot
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single Target
Damage: 40HP
Range: 60m
Speed: 60mp/s
Duration: 3 Rounds
Description: A quick shot created by a plasmic discharge from a close up or long distance punch, this strike temporarily aligns the targeting systems more precisely, increases Spell Range by +50% for the duration of the spell.
Name: Blast Sphere
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single Target
Damage: 40HP
Range: 60m
Speed: 60mp/s
Duration: 3 Rounds
Description: A small circular orb is ejected from the belt of the suit, which Tsubasa throws with full force. The small sphere then attempts to track the opponent (Homing) and should it latch on to them, immediately explodes.
Name: Far Cry
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single Target
Durability: 120HP
Range: 75m
Speed: 60mp/s
Duration: 3 Rounds
Downside: Sacrificing effect for +25% Range
Description: This is a quick shield summoned by the suit which can be used by Tsu or thrown to a defenseless ally to protect from an incoming attack.
Name: Negation Field
Rank: S
MP Cost: 60MP+Original Spell MP
Category: Auxiliary
Type: Single Target
Damage: —
Range: 400m
Speed: 400mp/s
Duration: 10 Rounds
Downside:
Description: A round, green barrier appears around Tsubasa, allowing him to repel a single target spell (Up to S Rank) by releasing an equivalent amount of energy from the suit's reserves.
Requips
- “Ten Thousand Pulse Cannon”:
Name: Ten Thousand Pulse Cannon
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: —
Requip Damage: +41HP
Requip Durability: —
Range: 100m
Speed: 100mps
Duration: 10 Rounds
Downside: —
Description:- Ten Thousand Pulse Cannon:
- “Spells”:
- Ability 1:
Name: Desperado Blaster
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Range: 300m
Speed: 225mp/s
Duration: 10 Posts.
Description: Desperado Blaster is a total unleashing of the stored energy within the Thousand Pulse Cannon, firing a plethora of immensely powerful shots at the targeted opponents. The Desperado Blaster is intended to get under the skin of targets that it hits, and drains an additional 5% HP per round (which doesn’t stack or renew if the spell is used again). Additionally, when the Desperado Blaster is fired, it exponentially converts the suit's energy consumption temporarily, translating to a 70% increase in Spell Speed for the duration. This counts as a plasma and light spell.
- Ability 2:
Name: Positron Laser
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 180HP
Range: 400m
Speed: 300m/s
Duration: 7 Posts
Downside: -25% speed and a 3 Round cool down for +50% damage.
Description: While Desperado Blaster attacks multiple enemies at once, Positron Laser is designed to force all energy loaded within the Ten Thousand Pulse Cannon straight at one foe. The spell is wide and slow, but if it connects it deals massive damage and exhausts the target temporarily, reducing movement speed by 90%[Rank Debuff]. This counts as a plasma spell.
- “Eyes of the Red King”:
Name: Eyes of the Red King
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: —
Requip Damage: +30HP
Requip Durability: —
Range: 75m
Speed: 75mps
Duration: 7 Rounds
Downside: —
Description:- Eye of the Red King:
- “Spells”:
- Ability 1:
Name: Wink of the Red King
Rank: A
MP Cost: 50MP
Category: Offensive | Auxiliary
Type: Burst
Damage: 50HP
Healing: 50HP
Range: 75m
Speed: 75mp/s
Duration: 7 Rounds
Description: In the speed of a wink, the Red King slices twice (fluff), the first slash designed to harm the target, the second designed to grant reprieve to the wielder, transferring some of the damage dealt as energy to the suit's reserves. This increases further spell damage by 65% for the duration of the spell.
- Ability 2:
Name: Gaze of the Red King
Rank: A
MP Cost: 50MP
Category: Auxiliary
Type: Burst
Damage: —
Range: 75m
Speed: 75m/s
Duration: 7 Rounds
Downside: —
Description: The Gaze of the Red King turns upon Tsubasa's target and in a flash his overwhelming stare cements itself as the lingering red of a sword strike. This drains 5% HP and 5% MP from the target for the duration of the spell.
- “Volcanic Revolution”:
Name: Volcanic Revolution
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: —
Requip Damage: +30HP
Requip Durability: —
Range: 75m
Speed: 75mps
Duration: 7 Rounds
Downside: —
Description:- Volcanic Revolution:
- “Spells”:
- Ability 1:
Name: Six Shot Fury
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Range: 225m
Speed: 165mp/s
Duration: 7 Rounds
Description: The Volcanic Revolution is capable of firing six shots at a time, and this furious unload fires every shot at up to that many targets. Each shot is incredibly damaging, and the energy within lingers, causing a bleed type effect for the duration of the spell, dealing a 5% HP burn each round until the spell ends. This counts as a fire spell.
- Ability 2:
Name: Warning Shot
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 300m
Speed: 375m/s
Duration: 1 Round
Downside: Sacrifice one effect for +25% increased speed
Description: The Warning Shot is just that, a shot that is designed to ward a target from getting closer. This one does so a little more egregiously, by hitting a leg or other limb and stunning the target, causing an immobilization effect that lasts one round. Immobilization effects follow all site rules, cannot stun lock and must hit each time to activate the effect. This counts as a plasma spell.
- “Galactic Armor Aerial Enhancement”:
Name: Galactic Armor Aerial Enhancement
Rank: A+
Requip Type: Armor
Grade: Normal
Linked Equipment: —
Requip Damage: —
Requip Durability: 450HP
Range: 75m
Speed: 75mps
Duration: 7 Rounds
Downside: —
Description:- Galactic Armor Aerial Enhancement:
- “Spells”:
- Ability 1:
Name: Galactic Recursive Reflection
Rank: A+
MP Cost: 50MP
Category: Defensive
Type: Burst
Durability: 450HP
Range: 75m
Speed: 75mp/s
Duration: 7 Rounds
Downside: Sacrifice both effects for +50% additional Durability.
Description: The newly sprouted wings act of their own accord (Fluff, spell must still be activated), much like Tsubasa's hoodie has grown? a tendency to do, blocking and absorbing damage of opponents until either the duration expires or the shield is broken.
- Ability 2:
Name: Galactic Inversion
Rank: A+
MP Cost: 50MP
Category: Supportive
Type: Burst
Healing: 100HP
Range: 75m
Speed: 75m/s
Duration: 7 Rounds
Description: The purpose of the Galactic Armor Aerial Enhancement may seem to be offensive and indeed the intimidation factor does play a role in the summoning, but the true purpose of the armor is to protect and rejuvenate Tsubasa during particularly threatening times. This grants Tsubasa a 5% HP regen per round as well as +65% Spell Durability for the duration.
- “Galactic Noble Enhancement”:
Name: Galactic Noble Enhancement
Rank: C
Requip Type: Weapon
Grade: Normal
Linked Equipment: —
Requip Damage: 14HP
Range: 75m
Speed: 75mps
Duration: 7 Rounds
Downside: —
Description:- Galactic Noble Enhancement:
- “Spells”:
- Ability 1:
Name: Galactic Noble Strength
Rank: C
MP Cost: 50MP
Category: Auxiliary
Type: Burst
Damage: —
Range: 30m
Speed: 30mp/s
Duration: 5 Rounds
Description: With the acquisition of the Noble Enhancement comes an increase in energy output levels. This grants an additional +55% in Spell Damage.
- Ability 2:
Name: Galactic Noble Crush
Rank: C
MP Cost: 50MP
Category: Offensive
Type: AoE | DoT
Damage: 15HP (2.5x after)
Range: 60m
Speed: 30m/s
Duration: 5 Rounds
Description: Tsubasa's powerful left arm enhancement is capable of kinetic bursts of energy, releasing a cascade of raw power in all directions towards any enemies that may be unfortunate enough to be nearby. This comes with an additional lingering discharge within the opponent's body if it takes full effect.
- “Galactic Lightsworn Enhancement”:
Name: Galactic Lightsworn Enhancement
Rank: B+
Requip Type: Armor
Grade: Normal
Linked Equipment: —
Requip Damage: —
Requip Durability: 360HP
Range: 75m
Speed: 75mps
Duration: 8 Rounds
Downside: —
Description:- Galactic Lightsworn Enhancement:
- “Spells”:
- Ability 1:
Name: Galactic Lightsworn Speed
Rank: B+
MP Cost: 60MP
Category: Auxiliary
Type: Burst
Damage: —
Range: 75m
Speed: 75mp/s
Duration: 8 Rounds
Description:The gripping power of the Lightsworn Enhancement creates smoother and more rapid movement, additionally a more aerodynamic fitting allows for speedier movement in aerial combat as well. This grants an additional +90% in Movement Speed and Spell Speed.
- Ability 2:
Name: Galactic Lightsworn Dispersal
Rank: B+
MP Cost: 60MP
Category: Supportive
Type: Single Target
Healing: 120HP
Range: 300m
Speed: 300m/s
Duration: 1 Round
Downside: 4 Round Cooldown
Description: The Lightsworn Dispersal Effect allows Tsubasa to magically override a negative condition to himself or an ally. By dispersing a neutralizing agent, it allows the immediate end of one poison (DoT), drain or immobilization (Rank B+ or lower) effect immediately. This comes with a refreshing salve which heals the target for a small amount as well. However the creation of this agent takes a considerable amount of time, and cannot be used for a short time after dispersed.
Last edited by Tsubasa Kageyama on 19th February 2021, 9:56 am; edited 3 times in total (Reason for editing : New Magic!)