Magic Name: Hell Pack
Magic Type: Solitary Summoning
Description: Hell Pack is a form of summoning magic that has it's origins in the depths of the celestial realm. All invocations require that the summoner has a shadow in which can act as a conduit for summoning the creatures that are part of the Hell Pack. The vast majority of celestial beings take the form of wolves with various abilities befitting their nature. While they often appear as intimidating, if not demonic, those contracted are actually quite friendly towards their summoner. The wolves will only form contracts with those who are considered trustworthy enough to be a part of their pack. This contract can be terminated by the Alpha of the Hell Pack should it find the summoner to be unfit.
Unique Abilities:
- Pack Boon: Having formed a contract with the Hell Pack, the summoner now has a direct line to the celestial realm. As a result, the summoner now regens 5% of their mana every post.
Spells:
- D Rank:
- Shadow Wolf:
Rank: D
Grade: Normal
Linked Equipment: N/A
Melee Damage: 6
Summon HP: 50
Range: 6m
Speed: 18m/s
Duration: 3
Downside: This summon has it's base range is reduced by 40%, but increases Melee Damage and Speed by 20%.
Description: Shadow wolves are the scouts of the Hell Pack, all with their own personalities and names. While they are often hidden in the shadows, their abilites allow for a lot of flexibility in team fights.- Lurk:
- Rank: D
MP Cost: 20
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 15m
Speed: 15m/s
Duration: 3
Downside: N/A
Description: The shadow wolf can leap into any shadow so long as there aren't any entities that not apart of the Hell Pack already occupying the pseudo space. However, even while in shadows, the wolf can still be damaged and sensed normally.
- Swap:
- Rank: D
MP Cost: 20
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 15m
Speed: 15m/s
Duration: 1
Downside: N/A
Description: The shadow wolf swaps place with another Hell Pack summon or the summoner themself. Both entities seep into their own shadow and then emerge from each other's shadow. This ability cannot be used in combat.
- Blood Wolf:
Rank: D
Grade: Normal
Linked Equipment: N/A
Melee Damage: 6
Summon HP: 50
Range: 6m
Speed: 18m/s
Duration: 3
Downside: This summon has it's base range is reduced by 40%, but increases Melee Damage and Speed by 20%.
Description: Blood wolves are the hunters of the Hell Pack, all with their own personalities and names. Their ranged capabilities make them effective at crippling their prey.- Crimson Arrow:
- Rank: D
MP Cost: 20
Category: Offensive
Type: Single Target
Damage: 40
Range: 60m
Speed: 60m/s
Duration: 1
Downside: N/A
Description: Blood wolves can magically conjure a floating bolt from the crimson liquid seeping out of their eyes. After it's formed, the wolf launches it towards it's prey. This spell can only be used once per post.
- Blood Trail:
- Rank: D
MP Cost: N/A
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside: N/A
Description: The blood wolf is able to effective track down any targets that have been successfully struck by at least one of its own crimson arrows. Blood wolves cannot track the prey of other blood wolves.
- Weeping Wolf:
Rank: D
Grade: Normal
Linked Equipment: N/A
Melee Damage: 2
Summon HP: 50
Range: 18m
Speed: 18m/s
Duration: 3
Downside: This summon has it's melee is reduced by 40%, but increases Range and Speed by 20%.
Description: Weeping wolves appear undead due to having their skeleton exposed on various parts of their body. These wolves are often the most calm and caring of the pack, devoting their efforts to healing their allies. The ichorous liquid seeping from their eyes is consistently flowing, but harmlessly evaporates after several seconds.- Howl:
- Rank: D
MP Cost: 20
Category: Supportive
Type: AoE
Restore: 20
Range: 30m
Speed: 15m/s
Duration: 1
Downside: N/A
Description: Weeping wolves can restore their fellow Hell Pack summons and summoner with a melodic howl so long as they are within range. This spell can only be used once per post.
- Arcane Saturation:
- Rank: D
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside: N/A
Description: Weeping wolves are adept casters and have their MP Cost reduced by 50%.
- D+ Rank:
- Wolf Knight "Alistair":
Rank: D+
Grade: Normal
Linked Equipment: N/A
Melee Damage: 8
Summon HP: 90
Range: 15m
Speed: 25m/s
Duration: 5
Downside: This summon has it's base range is reduced by 40%, but increases Melee Damage and Summon HP by 20%.
Description: Alistair is a young warrior of the Hell Pack. He is known as one of the few wolves who do not rely on their claws and teeth, but rather a greatsword that's held between his teeth. It's unknown as to how the celestial spirit had learned swordsmanship, but it was likely either from a fellow spirit outside of the Hell Pack or a summoner.- Moonlight Slash:
- Rank: D+
MP Cost: 30
Category: Offensive
Type: Multiple Target
Damage: 45
Range: 68m
Speed: 45m/s
Duration: 1
Downside: N/A
Description: Alistair channels mana into the greatsword held in his mouth and then swings it. A crescent of mana is formed from the edge of the blade as it flies out in a cone, capable of cutting up to five different targets.
- Swordsman:
- Rank: D+
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside: N/A
Description: As a trained celestial swordsman, Alistar has a passive 50% increase to his Spell Damage and 25% to his Melee Damage when using the greatsword held in his mouth.
Last edited by Loreq on 18th February 2021, 4:36 pm; edited 6 times in total