Magic Name: Metal Dragon Slayer – 2nd Gen
Magic Type: Slayer
Evidence of Accomplishment: Proof of Lacrima Traded to me, Original Training thread with Lacrima
Description: Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Second Generation Dragon Slayers are Slayers with Lacrimas infused within them.
With Lethe being the daughter of a Third Generation Slayer, she was able to inherit the Lacrima from her mother, but learned the magic on her own with little tips here and there from her. She intends to use her magic to protect others better and as an offensive mechanism with the various iron dragon spells.
~ (D) Iron Boost: With the Iron in her body, she is able to run 30% faster as it gives her a boost to push her off of the ground faster, and punch 30% harder as it gives her a boost to her strength.
~ (B) Steel Brace: The iron within the body of the mage gives them a 60% boost to HP.
~ (S) Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 40% unarmed melee increase to damage. This also causes them to deal an extra 20% more damage to spells with melee ranged and speed attacks.
Plot Abilities:
~ Iron Touch: Lethe can touch her hand to the ground or any Earthen surface, and tell where some iron, or metals, are naturally, or any metal objects in a 30 meter vicinity.
~ Attraction of Metal: Due to the metals she can attract magnets and lightning. Most of the time this is an annoyance to Lethe, but sometimes she can use it to her advantage and will purposely attract magnets to use them as weapons. Same as with lightning, she can attract it to her to use to her advantage.
Magic Type: Slayer
Evidence of Accomplishment: Proof of Lacrima Traded to me, Original Training thread with Lacrima
Description: Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Second Generation Dragon Slayers are Slayers with Lacrimas infused within them.
With Lethe being the daughter of a Third Generation Slayer, she was able to inherit the Lacrima from her mother, but learned the magic on her own with little tips here and there from her. She intends to use her magic to protect others better and as an offensive mechanism with the various iron dragon spells.
- Dragon Slayer:
Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
Naturally Occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements (Example: Ice Dragon Slayers cannot eat Dark Ice). If Dragon Slayers consume an impure spell/ability of their element they take full damage from the spell, which is not affected by resistances in any way or form. If they consume a naturally-occurring impure version of their element, they lose 10% of their maximum HP.
Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
Disadvantages: Though Dragon Slayers get these benefits, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However, they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured in a thread using a user-rank healing spell.
~ +50% passive increase to Strength, Speed, and Spell Damage.
~ Greatly enhanced Hearing, Sight, and Smell.
~ Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
~ Resistance to their slayer element based on strength of spell/ability as follows:
~ ~ 2 Ranks Above Character: 0%
~ ~ 1 Rank Above Character: 10%
~ ~ Same Rank as Character: 25%
~ ~ 1 Rank below Character: 35%
~ ~ 2 Ranks below character: 50%
Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
~ Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
~ While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
~ During force spells cost no MP to cast.
~ To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
~ (D) Iron Boost: With the Iron in her body, she is able to run 30% faster as it gives her a boost to push her off of the ground faster, and punch 30% harder as it gives her a boost to her strength.
~ (B) Steel Brace: The iron within the body of the mage gives them a 60% boost to HP.
~ (S) Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 40% unarmed melee increase to damage. This also causes them to deal an extra 20% more damage to spells with melee ranged and speed attacks.
Plot Abilities:
~ Iron Touch: Lethe can touch her hand to the ground or any Earthen surface, and tell where some iron, or metals, are naturally, or any metal objects in a 30 meter vicinity.
~ Attraction of Metal: Due to the metals she can attract magnets and lightning. Most of the time this is an annoyance to Lethe, but sometimes she can use it to her advantage and will purposely attract magnets to use them as weapons. Same as with lightning, she can attract it to her to use to her advantage.
- Signature Spells:
- Metal Dragon's Metallic Vines – C Sig :
Name: Metal Dragon's Metallic Vines
Rank: S
MP Costs: Signature free
Category: Offensive
Type: Multiple Target
Damage: 135 HP
Range: 150 meters
Speed: 112 meters per second
Duration: 1 post
Downside: 50% less range and speed for 50% more damage
Description: While flicking their fingers out, the caster can create ten vine like metallic appendages that shoot out of the ground in the direction the fingers were flicked, and impale anything within range should they not be dodged. Should the user encounter a shield, they're able to pierce it for 50% damage.
- Metal Dragon's Metallic Sustenance – A Sig:
Name: Metal Dragon's Metallic Sustenance
Rank: S
MP Costs: Signature free
Category: Auxiliary
Type: Passive
Description: With the iron and steel within the casters blood, they're able to absorb more Mana, boosting their mp by 60%.
- Metal Dragon's Wrath – H Sig:
Name: Metal Dragon's Wrath
Rank: S
MP Costs: Signature free
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 100 meters
Speed: 100 meters per second
Duration: 1 post
Downside: Sacrificing 1 effect for 25% more damage
Description: To cast this spell, the caster will inhale a mouthful of air and hold it for a second before they release it out as a scream. Iron and steel will fire out of the casters mouth in a whirlwind within range.
- B Spells:
- Metal Dragon’s Star:
Name: Metal Dragon’s Star
Rank: B
MP Costs: 40 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 100 meters
Speed: 200 meters per second
Duration: 1 post
Downside: 50% less range for 25% more damage
Description: To cast metal dragon stars, the caster needs to flick their wrist, and two throwing stars will form in one of their hands. The stars are literally stuck to the hand till they are thrown at a target, dealing 50% Single Target damage each star to the target if they hit them. For that post, the stars will also drain the targets of 5% HP should they hit them.- star:
- Metal Dragon’s Steel Foot Blades – B+:
Name: Metal Dragon’s Steel Foot Blades
Rank: B+
MP Costs: 60 MP
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: Self || Melee
Speed: 300 meters per second
Duration: 8 posts
Downside: Sacrificing one effect and range for 50% more damage
Description: The caster casts the Metal Dragon's Steel Foot Blades by either roundhouse kicking, which they can then create a harpoon like blade, that’s .5 meters long, from their heel and 'surprise' attack their enemy. They can also kick forward and a needle point blade, .5 meters long as well, comes out from the toes and can get their target as long as the tip of the foot connects to the target. If hit with the blade, the opponent will be immobilized for a single post, and can only be immobilized every other post should they be hit again. The blades can disappear and reappear to allow the caster to move properly while fighting.
- Metal Dragon’s Steel Knuckles – B+:
Name: Metal Dragon’s Steel Knuckles
Rank: B+
MP Costs: 60 MP
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: Self || Melee
Speed: 300 meters per second
Duration: 8 posts
Downside: Sacrificing 1 effect and range for 50% more damage.
Description: Metal Dragon’s Steel Knuckles is where the caster forms spikes on their knuckles that protrude out 0.0762 meters (3 inches) from the knuckles. They cast it by shaking out their hands till the spikes form on each of the first knuckles on their hand. If the spikes make contact with a target, they’ll deal damage and drain the target of 5% HP per post that they are hit.
- A Spells:
- Metal Dragon’s Steel Kunai Shower:
Name: Metal Dragon’s Steel Kunai Shower
Rank: A
MP Costs: 50 MP
Category: Offensive
Type: Area of Effect
Damage: 75 HP
Range: 75 meters
Speed: 75 meters per second
Duration: 1 Post
Downside: Sacrificing one effect and 50% range for 50% more damage
Description: Steel Kunai Shower is casted by the caster holding up their arms, palms face down, and a total of 50 kunai, 25 each arm, will shoot up in the air, and spread out before they fall, pointing down, within the range.
- Metal Dragon Steel Spikes:
Name: Metal Dragon Steel Spikes
Rank: A
MP Costs: 50 MP
Category: Offensive
Type: Multiple Target
Damage: 112 HP
Range: Self || Melee
Speed: Self || Melee
Duration: 7 posts
Downside: Sacrificing Range and Speed for 50% more damage
Description: To cast Metal Dragon Steel Spikes, the caster just has to will .5 meters of steel spikes from their elbows and/or knees. The spikes can be used to help scale things, or can be used in combat by elbowing an enemy, or kneeing them. The spikes can deal A rank multiple target damage each. The spikes are able to buff the caster’s spell damage by 65%. A maximum of 7 attacks can be performed with this spell in any given post it is active.
- Metal Dragon’s Exploding Kunai:
Name: Metal Dragon’s Exploding Kunai
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multiple Target
Damage: 112 HP
Range: 225 meters
Speed: 165 meters per second
Duration: 7 Posts
Downside: Sacrificing two effects for 50% more damage.
Description: Metal Dragon's Exploding Kunai is casted by the caster holding out their hand and 7 iron kunai molds out like maker magic and being used as a dagger. The kunais look rather thick compared to a normal kunai, and while the edges look rather sharp, it looks like there’s three separate kunai together in each. When the kunai are thrown up to seven different areas, they’ll go to max multiple target distance before they will explode once they hit a target.
- Metal Dragon’s Steel Spike Trap:
Name: Metal Dragon’s Steel Spike Trap
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Area of Effect
Damage: 50 HP
Range: Within 150 Meters from initial location
Speed: 75 Meters per second
Duration: 7 Posts
Downside: N/A
Description: When the caster puts their hands to the ground, they can put iron or steel in it, absorbing any iron or steel along with it, within the 150 meters of the ground. The caster can then remove their hands and can control the location of the metals while on the move. The metal in the ground can be moved to various locations within the 150-meter range of where it was originally laid. Some of the metal will slip up to the surface of the ground, acting much like a trigger that senses someone coming towards them (innocents won’t be harmed), and large spikes will shoot out from the ground at them dealing A rank AoE damage. Alternatively, the spikes can be activated by the will of the caster.
- Metal Dragon’s Strength:
Name: Metal Dragon’s Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Being blessed with metals, the users spell damage is buffed by 55%
- Metal Dragon Claws:
Name: Metal Dragon Claws
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: Self || Melee
Speed: Self || Melee
Duration: 7 Posts
Downside: Sacrificing range and speed for 50% more damage.
Description: Metal Dragon Claws is casted with the caster creating claws upon their fingers, forming them into large, dragon-like claws that are 1 meter longer than the original casters hands. They allow the caster to be able to scratch at their opponent, dealing A rank damage per post. The claws give the caster the ability to have a 65% buff to movement speed and can stun the opponent for a single post should they hit their mark. The stun is able to only happen once every other post should the target be hit again by the claws.
- Metal Dragon’s Steel Snakes:
Name: Metal Dragon’s Steel Snakes
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multiple Target
Damage: 75 HP (37 per snake)
Range: 225 meters
Speed: 165 meters per second
Duration: 7 posts
Downside: N/A
Description: To cast this spell, the caster must slam their hands into the ground, palm completely flat against the ground, and release two 6 meter long Steel Snakes into the ground through her palms. The snakes are controlled by the caster to their intended target(s) and will attack by jumping out of the ground at their feet and legs, holding them in place for a post as long as the target(s) are within range. The snakes can then wrap farther up the body and release spikes from under their scales to deal damage to their hostages. The snakes can then immobilize the target for a singular post before they slink back into the ground and can only do so once every other post should the spell be casted on them a second time. A maximum of 7 attacks per post can be made while this spell is active.
- Metal Dragon’s Silver Bullets:
Name: Metal Dragon’s Silver Bullets
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multiple Target
Damage: 112 HP
Range: 225 meters
Speed: 165 meters per second
Duration: 7 posts
Downside: Sacrificing two effects for 50% more damage.
Description: When the caster makes either one, or both, of their hands into ‘guns’ by pointing out their index finger and having their thumb up and then proceeds to mimic shooting a gun, max six silver bullets per post fly out of the tip of the index fingers. Each bullet deals A rank damage each should they be able to hit a target within range.
- Metal Dragon’s Steel War Fans – A+:
Name: Metal Dragon’s Steel War Fans
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Multiple Target
Damage: 141 HP
Range: 338 meters
Speed: 250 meters per second
Duration: 9 posts
Downside: Sacrificing one effect for 25% more damage
Description:- Steel War Fans:
- Metal Dragon’s Trefoil Sword – A+:
Name: Metal Dragon’s Trefoil Sword
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: Legendary Weapon from Job long past
Requip Damage: 112 HP
Requip Durability: N/A
Range: 110 meters
Speed: 110 meters per second
Duration: 9 Posts
Downside: N/A
Description: To cast this spell, the caster must put their hands over one another, palms touching, and then grip at the bottom of one palm to pull out a three-sided, spiraled iron and steel sword from it.- Sword:
- The Split:
Name: The Split
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Multiple Target
Damage: 169 HP
Range: 338 meters
Speed: 250 meters per second
Duration: 9 posts
Downside: Sacrificing two effects for 50% more damage
Description: On command, when thrown within range, the sword is able to split into three different corkscrew looking swords that is able to be manipulated and directed by the caster with the iron in it. When they are separated, the blades each deal A rank MT damage. A maximum of 9 attacks may be performed through the use of this ability in any given post it is active.
- The Twist:
Name: The Twist
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: Self || Melee
Speed: Self || Melee
Duration: 7 posts
Downside: Sacrificing two effects for 50% more damage
Description: If the sword is able to be stabbed into a target, the sword is able to be twisted a bit more than a typical sword due to the spiraled nature of the sword, dealing A rank damage to a single target.
- Flight of the Blade:
Name: Flight of the Blade
Rank: B
Category: Auxiliary
Type: Passive
Description: While the user is holding the blade, their character speed is buffed 50%
- S Spells:
- Metal Dragon Scales:
Name: Metal Dragon Scales
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target
Durability: 540 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrificing Range and Speed for 50% more Durability
Description: The caster is able to make part of, or all of their body become covered in metalic, dragon like scales. The scales protect the user like a shell almost. The users Magical and Physical Resistance is buffed by 35% each while this is active. The scales are able to counter immobilization spells, instead of immobilizing completely, immobilization effects halve the users base speed instead.
- Metal Dragon's Hands:
Name: Metal Dragon's Hands
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multiple Target
Damage: 135 HP
Range: Self || Melee
Speed: Self || Melee
Duration: 10 posts
Downside: Sacrificing Range and Speed for 50% more Damage
Description: The Metal Dragon Hands steels the caster's hands and uses it to increase the strength of the caster’s hands up to ten strikes per post for the duration of the spell. The spell buffs up the spell damage in the caster's hands by 70%. The same applies when using fists. The caster is also able to negate a single spell in their hand, if their hand makes contact with said spell, once per post for the duration should it be S rank or lower by paying the cost of the spell casted at them.
- Metal Dragon’s Legs:
Name: Metal Dragon’s Legs
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multiple Target
Damage: 135 HP
Range: Self || Melee
Speed: Self || Melee
Duration: 10 posts
Downside: Sacrificing Range and Speed for 50% more Damage
Description: The Metal Dragon Legs steels the casters legs more and uses it to increase the strength of the caster’s kick up to ten strikes per post for the duration of the spell. The spell buffs up the spell damage in the caster’s legs by 70%. The caster is also able to redirect a single spell by kicking at it, if their leg makes contact with said spell, once per post for the duration should it be S rank or lower by paying the cost of the spell casted at them.
- Metal Dragon’s Lance:
Name: Metal Dragon’s Lance
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 180 HP
Range: 50 meters total from caster
Speed: 100 meters per second
Duration: 10 posts
Downside: Sacrificing 50% range and one effect for 50% more Damage
Description: The caster is able to transform both of their arms into long iron poles with a point on the end, which the user then utilizes to whip in a circular motion to clear out anything within range. The lances can also be used to pole vault from one area to the next, or even launch the user up if they’re stuck in a canyon or anywhere there is no way out but up and no ladder.
- Metal Dragon’s Steel Shrapnel:
Name: Metal Dragon’s Steel Shrapnel
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 375 HP (75 HP per post)
Range: 100 meters
Speed: 100 meters per second
Duration: 5 posts
Downside: Sacrificing one effect for 25% more Damage
Description: Metal Dragon’s Steel Shrapnel is activated by the caster gripping their hands together while hugging themselves for a moment before they quickly throw their hands up and out around their body. What comes out of the casters hands is various sharp pieces of steel and iron shrapnel that rip through their opponents within range. Those that are considered enemies are affected while the shrapnel will try to avoid allies or innocents. The shrapnel will fling themselves around the area to attempt to deal damage over the course of the duration of the spell.
- Metal Dragon’s Chains:
Name: Metal Dragon’s Chains
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multiple Target
Damage: 90 HP
Range: 250 meters
Speed: 200 meters per second
Duration: 7 posts
Downside: N/A
Description: Metal Dragon’s Chains are quite literally links of chains. They are casted by the caster throwing their hand out like they would with a whip and the chains would come out of their palms. The chains have spikes on them that are able to cut when they flair out in the vicinity of the intended target after they’re launched. A maximum of 10 attacks may be performed with this spell in any given post that it is active. The chains are able to potentially wrap around a target each and hold them for a singular post. These chains can only wrap around a target once every other post after they’ve been relaunched on them. The chains can be used to potentially knock back a character with OOC permission for Characters, player owned characters, and event characters.
- Metal Dragon’s Jaw – S+:
Name: Metal Dragon’s Jaw
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Single target
Damage: 270 HP
Range: Self || Melee
Speed: Self || Melee
Duration: 12 posts
Downside: Sacrificing Range and Speed for 50% more Damage
Description: The jaws of a dragon are strong, thus, the caster is able to chomp down on their potential target when they get their hands on them and deal damage that way. Those bitten by the caster will have their strength debuffed by 50%. If the caster bites into a shield or armor, they are able to pierce through it for 50% of the damage. With this spell activated, they are also able to get 55% buff to strength for themselves. For plot, with this spell activated, they are able to chomp through things that one normally is not able to due to the strength of the casters jaws.
- H Spells:
- Metal Dragon's Launcher:
Name: Metal Dragon's Launcher
Rank: H
MP Costs: 70 MP
Category: Offensive
Type: Single Target, Burst
Damage: 210 HP (Burst)
Range: 600 meters (ST) || 300 meters (Burst)
Speed: 500 meters per second (ST) || 150 meters per second (Burst)
Duration: 1 post
Downside: Sacrificing two effects for 50% more damage
Description:- Launcher:
- Metal Dragon's Wheel:
Name: Metal Dragon's Wheel
Rank: H+
MP Costs: 105 MP
Category: Offensive
Type: Multiple Target
Damage: 237 HP
Range: 700 Meters
Speed: 600 Meters per Second
Duration: 25 posts
Downside: Sacrificing two effects for 50% more Damage.
Description: This spell is casted by the caster simply holding out one of their hands in front of them and willing five slivers of iron to come out of each of her fingers. The slivers will start to widen out into a standard broadsword, creating 25 in all. The swords will encircle the caster, blades pointed out away from them. The caster can let their hands down and will the swords, with their mind, to fly out towards specific enemies as long as they are within range. While this spell is activated, spell damage is buffed by 115% due to the caster controlling the swords.
Last edited by Lethe on 22nd February 2021, 8:44 pm; edited 6 times in total