The Great Arsenal
Magic Name: The Great Arsenal
Magic Type: Prevalent Holder (+10% Magic Damage) / Auxiliary ReQuip (Up to 2 active ReQuip Spells at a time)
Secondary Magic: Metal Dragon Slayer [2nd Gen]
Additional Notes:
● All additional Primary Magic Spell Slots bought here
Description:
The Great Arsenal is, in essence, the use of The Iron Key that Aspen has inherited from her parents before they vanished one day. Only later did she find out that she could channel magic through it and that key was actually a magical item, able to change its shape and function into anything she desired so long as she had a clear vision what she wanted to create and how it worked. The key is, in essence, a weapon, a tool and a useful utensil all at the same time, and can shift into anything the user of the key desires so long as they have a clear and detailed picture of the object they want to create in their mind. The key has no limitation on what can be created, and can even split itself into a theoretically infinite number of exact copies that all work the exact same way as the original key, but draws from the magical power of its user in doing so. Therefore, the more potential magical power the user has, the more potential combat strength has the key. Aspen, primarily, but not exclusively, uses the key to create what she is most familiar with from her time as a Paladin in the army of the Kingdom of Pergrande to use the magical item as effectively and efficiently as possible. This, in short, includes almost all manners of military equipment, from knives and swords to simple muskets to more complex firearms and weapon systems, and even more. Practically, everything is possible.
Strengths:
● Extremely versatile, can be used effectively in many situations
● Provides a range of diverse offensive, defensive and support spells alike
● The user is theoretically able to create any object they want with nothing but a thought
Weaknesses:
● The user has to have thorough knowledge of the object they wish to create
● Using a wide range of equipment it's impossible for the user to specialize
● The user has to use The Iron Key to use spells of this magic
Lineage:
Paladin of Blood and Iron
Unique Abilities:
● Marksman (Passive){D}: Due to Aspen's familiarity with gunpowder and projectile weapons an aspect of those translates over to her magic, enhancing the speed of all spells she uses by 50% passively. Additionally, this familiarity and experience she has used to train her senses beyond what is normally possible, granting her a heightened sense of both sight and hearing that can also be used to see through illusions.
● Hardened (Passive){D}: Although never part of the fighting forces of Pergrande, Aspen has seen more than enough war and battle for a lifetime. This has hardened not just her body, but also her mind, to be more resilient. Grants a passive 25% reduction to physical and magical damage taken. Additionally, this cuts in half the duration of negative effects (e.g. poison, blindness etc.) and halves the distance of knockbacks (e.g. 40m of knockback would be halved to 20m) affecting her.
● Soldier (Passive){D}: Aspen is rather proficient with a wide range of military equipment, using it skillfully and efficiently in combat, granting her 40% more melee damage in combat passively with an additional 5% per rank above D.
● Blessings of Iron (Passive){C}: Without knowing about it, the user wielding the Iron Key not just influences the item, it's actually the other way around as well. The Key passively strengthens the user and gives them unnaturally high regenerative abilities, granting them a 5% MP regain every post and a 5% HP regain every other post as well as an overall 25% larger pool of HP.
Spells:
- D-rank Spells 9/9:
- Passives:
1. Name: Ruin
Description: Since she has started using magic Aspen has learned to do so with as little magic and as stealthily as possible. This makes it so she radiates very little magical energy naturally, almost unnoticeable outside of combat, reducing the cost of her spells by 50% passively. This can be toggled on and off.
- 1. Slavery:
Name: Slavery
Rank: D (20 MP)
Type: Defensive
Durability: 120
Range: Self
Speed: Self
Duration: Instant
Description:
Aspen quickly holds out the key, extending one hand as it shifts into a 2m wide metal plate that extends in all directions and can be used to deflect or absorb attacks or spells. Can take up to 120HP (3xD-rank damage) in damage before breaking.
Strengths:
● Shield that can protect the user from damage
Weaknesses:
● Can only take so much damage before breaking
- 2. Anger:
Name: Anger
Rank: D (20 MP)
Type: ReQuip Armor, Buff
Damage: -
Requip HP: 60
Range: Self
Speed: Self
Duration: 3
Description:
Aspen touches the Iron Key, allowing her magic to seep into it before from it, a grey liquid starts leaking out and flowing down her arms before forming around her hands a pair of metallic gauntlets. These gauntlets appear to be made from clean, shiny steel on the outside and a black fabric on the inside, allowing for easy use of her weapons and the Iron Key while this spell is active while simultaneously granting the ReQuip's benefits.
Strengths:
● Enhances damage
Weaknesses:
● Buffs only apply to the user
Abilities:
● Passive Ability - Armored Up: The steel gauntlets cause Aspen's punches to deal more damage, granting her 50% increased Melee damage for the duration of the spell.
● Passive Ability - Magic Focus: The gauntlets also act as a focal point for magical energy, amplifying the magical pressure and thus enhancing spell damage by 50% for the duration of the spell.
- 3. Greed:
Name: Greed
Rank: D (20 MP)
Type: Multi Target
Damage: 30 per shot
Range: 45 m
Speed: 30 m/s
Duration: 2
Description:
Holding out the Iron Key and letting her magic flow through it the item changes into a handgun, easy to wield and use with one hand, able to shoot magically infused projectiles at a single or a group of opponents, each projectile dealing 0.75x D-rank damage.- Appearance:
Strengths:
● Can target a single individual or a group
Weaknesses:
● Relatively low speed and range
- C-rank Spells 8/8:
- 1. Arrogance:
Name: Arrogance
Rank: C
Type: ReQuip Weapon, Single & Multi Target
Damage: 14
Requip HP: 90
Range: Varies
Speed: Varies
Duration: 5
Description:
Creating an exact copy of the Iron Key, Aspen uses her magical energy to change this copy into a black, single-edged one handed sword, easy to wield and retaining the original qualities of the Iron Key.- Appearance:
Strengths:
● It's a sword, you can use it to stab a fool
Weaknesses:
● Sword itself has limited durability and can be broken
Abilities:
● Active Ability - Reign of Blades: Lifting the blade up, 5 identical copies of the weapon appear over Aspens head, hovering there for the duration of the ability. Any blade used or lost is immediately replaced by another one copied from the others. Aspen, channeling her magic through the blades, retains full control over each one of them. The swords can be launched at a single opponent or a group of opponents in C-rank multi target range at C-rank multi target speeds, dealing 0.75x C-rank damage per projectile.
Duration: 5
● Active Ability - Heart of Arrogance: Pointing the tip of the blade at a single opponent in C-rank single target range, Aspen channels through the blade a burst of magical energy that is focussed at the weapons point, releasing a beam of light blue, pure magical energy at C-rank single target speeds. This beam can penetrate almost all materials and deals C-rank spell damage.
Duration: 1
- 2. Profanity:
Name: Profanity
Rank: C (30 MP)
Type: ReQuip Armor, Buff, Burst
Damage: -
Requip HP: 90
Range: Self
Speed: Self
Duration: 5
Description:
Channeling her magic through the Iron Key Aspen creates around her hands what appears like a pair of black gloves, glowing on the outside with light blue, magical runes. The gloves have the ability to generate, store and release electrical energy on demand.
Strengths:
● Strengthens the user's melee damage
Weaknesses:
● Armor has a limited durability and can be broken
Abilities:
● Passive Ability - Electrical Profanity: While the gloves are equipped all of Aspen's melee strikes, whether delivered by weapon or unarmed, are passively infused with electrical energy that is released when striking at an enemy. This increases melee damage by 55%.
● Active Ability - Gigawatt Burst: Spreading her arms out Aspen releases a burst of the electrical energy from the gloves, covering the area in C-rank burst range in soaring electrical energy at C-rank burst speeds. This deals full C-rank damage to anyone in the area and additionally, due to the electrical energy affecting muscles and nerves, paralyzes affected foes for their next turn.
Duration: 2
- 3. Envy:
Name: Envy
Rank: C (30 MP)
Type: Teleport
Damage: -
Range: 30 m
Speed: -
Duration: Instant
Cooldown: 3
Description:
Channeling her magic power through the Iron Key the magical item transports her through space itself, Aspen teleports to anywhere within 30m instantly.
Strengths:
● Teleports the user
Weaknesses:
● Limited range
Last edited by Aspen on 28th September 2018, 9:57 am; edited 9 times in total