Welcome to the Dungeon List, below you will see a list of dungeons that are available to members. Dungeons are generally rolled for in the [You must be registered and logged in to see this link.]. All dungeons have being given various unique tasks that you must complete. Some are cute, some are dangerous and some are just plain weird. But complete the task and you will earn yourself dungeon tokens which can be rolled for in the [You must be registered and logged in to see this link.]. The amount of tokens you can earn will depend on your roll and the completion of the word count. The required word count for all dungeons is a listed in the [You must be registered and logged in to see this link.].
There is not limit to how many people can do a dungeon at once, nor is there a cap on how many can tackle a single dungeon at a time. Once you have you dungeon tokens you can spend them at the [You must be registered and logged in to see this link.].
- Doppelgangers:
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Location:
Anywhere
Enemies:
Doppelgangers - Wherever you are in the dungeon, you suddenly find yourself face to face with several versions of yourself - or at least a group of people who looks, talks and act exactly like you. They know everything you know from your abilities, strategies, lineage, magic and history. On top of which all their stats are the same as yours, however there is only one of you and several of them. Making them surely a tough opponent to have to face off with.
This should be a very interesting fight, as they will think and act extremely similarly to how you do. There are only a couple of differences between yourself and the doppelgangers; The first being that the doppelgangers somehow know which one of each person is the real one, and which one isn't, so convincing them that you're one of them is a no go. They will all target you and attack you, regardless of whether you want to fight or not.
Another key difference is that they will attack non-doppelgangers without mercy, even if the person they are a clone of is a pacifist. When killed, the doppelgangers melt into a puddle of strange goo. You will have no choice but to destroy all of the doppelgangers if you want to live to leave this dungeon.
Objective:
Eliminate your doppelgangers.
- The Snake Maiden:
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Location:
Forgotten Deserts
Enemies:
Chumana "The Snake Maiden" - A young naga with the upper half of a beautiful female and the lower half of that of an Anaconda. She is a creature of incredible beauty with soulful eyes that seemingly pierce into the soul of a person when she looks at you. The way she moves and speaks is immensely alluring, which she will use as a means to distract you before she strikes. An H-rank monster, she has 700HP and deals 35HP with each unarmed melee hit and 140HP if one of her spells hits you. The magic she uses can be decided upon by you.
Should you choose to interact with her further, she will reveal that she remains bitter over the loss of a former potential lover and wishes to take her anger out on you.
Objective:
Calm Chumana in 5 posts. If you fail to calm her in 5 posts, she will attack you relentlessly, leaving you no choice but kill her.
- Guests In My Garden:
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Location:
Labyrinth of Mystery
Description:
As expected of its location, you are in the Labyrinth of Mystery; while it's not so much a mystery, it's definitely a labyrinth. There are hundreds of twists and turns throughout the area that all or none may lead to a dead-end or the exit. Upon coming here, it is your job to navigate the massive landscape and find the exit to the other side in order to continue on with your encounters. Remember, this is a massive labyrinth, so it isn't unheard of if a magus doesn't come out of the labyrinth alive or unscathed
Enemies:
Zombies - They do nothing more than walk around the labyrinth and terrify whatever walks in their path. They might chase you and may even try to bite or scratch you. An attack from one of them will deal 1x User Rank Damage.
Animals - The animals here are not like normal animals you might see in the wild. These are more magical in nature, creatures of magic - what type of creature you run into is up to you. Essentially, the animals don't bite unless provoked. Bites from the animals will also deal 1x User Rank Damage.
Falling Boulders - Careful not to take anything from its place in the labyrinth; if you do, a boulder will fall on you and deal 3x User-ranked damage.
Trap Doors - Dirt floor? So what? There's still trap doors that will open up at random and cause you to fall down them, leading you to a different part of the labyrinth.
Objective:
Find the exit and escape
- Beauty:
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Location:
Haunted Castle
Description:"In the haunted castle resides a ferocious creature."
Thus is the description one receives depending on who they ask, finding that people will spin vastly different yarns from one another on its “true appearance.” The creature inhabits the castle a few miles from the nearby village and is proficient at traversing its halls and utilizing its multitude of secrets. Many believe it killed the royal family and its servants as they’ve been missing just as long.
Enemy:
"The Beast" - The creature is as terrifying and gruesome as the tales led you to believe, with a large body that looms over you. Patchy fur that grows across its body, that exude an unpleasant odour. Longhorns that protrude from its crowd and lethal fangs. One will discover that this beast is actually capable of human speech, though it’s not exactly friendly so one will have to work for any conversation they desire. If pushed to annoyance, the beast will attack you, his hits deal 3x User Rank damage and he takes 10x hits of user rank damage to defeat. Should you best it, the creature will tell you about its truth. That it is actually a cursed man trapped in this form, and that the means to break its lies within the castle. The beast has searched for years but has been unsuccessful, but as you search, eventually the means to break the curse will reveal itself to you. (The plot mechanic for the curse itself is up to you).
Objective:
Defeat the beast and break the curse.
- Spirit of Weeping:
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Location:
Haunted Guild
Enemies:
Weak: Random Ghosts
Apparitions that roam the Haunted Guild; they take on appearances from young children to old men and women. They can be seen walking through walls, moaning (the non-sexual kind, of course), muttering inaudible words, or trying to spook you. These ghostly phenomena don't attack unless they're provoked, so it's advised that you don't provoke them in any way. While you may think you need to roll for this kind of spirit, they, in fact, appear on their own throughout the thread. On occasion, you may run across the unfriendly ghost, who will attack you without any sort of reasoning behind why. This kind of ghost deals 1 hit of user rank melee damage and has the ability to stun you with there ghoulish gaze. When battling against these ghosts, they take 2 user rank attacks to take down, but they don't necessarily die, they just run away.
Normal: 2x Ghoul
Much like zombies, these creatures have a craving for human flesh. They wander the halls of the Haunted Guild, searching for something to feast on. Their bodies seem to be decomposing at a very slow rate. Ghouls each deal 3x User rank melee damage when attacking, but their bite deals 2x user rank spell damage and will drain your HP for 5% once per post for 5 posts. When battling them, it takes about 6 user-rank attacks in order to bring them down.
Strong: 1x Green Girl
This little girl was a former member of the Haunted Guild when it was an actual guild, but managed to get herself turned into a ghoul. She roams the empty halls calling out for her missing mother and is really the only "intelligent" ghoul in the building. When you look upon her, you will see that she is holding a badly torn up doll that looks like it was dragged through the mud one too many times. Her red polka dotted dress is tattered at the bottom and on the sleeves, and her skin is torn and ragged in some places. Upon confronting her, she'll think you're her lost mother and come running to you, but once she realizes you aren't, she'll attack. Her bites deal 1x user-rank spell damage, while her physical attacks only deal 2x user rank melee damage. She surprisingly nimble and so it takes about 8 user rank attacks to bring her down.
Boss: Spirit of Weeping
Upon finding the Spirit of Weeping in one of the many rooms of the Haunted Guild, you'll come to find it is far from a spirit. She can be seen standing in the middle of the room with her back turned to you, her pale corpse-coloured flesh highlighted by the moonlight. The woman is wearing a tattered and torn skirt that splits up both sides up to her hips and her shirt is tattered remnants of simply cloth. When walking, she staggers around on her tiptoes and weeps tears of blood for the guild she lost. Attacking you, she deals 5x user-rank melee damage with her fists but is able to cast spells as well, which deal 5x user rank spell damage. After dealing 6 user-rank attacks on her, she backs off and begins weeping more and this is where you step in and try to get her to cross over.
Objective:
Defeat the Spirit of Weeping and get her to pass over.
- The Trembling Silk:
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Location:
Shadow Island
Description:
You've been asked to go to Shadow Island to deal with the infestation of spiders, seems simple enough. These spiders have overrun the island and are laying claim to the land as their newest nest, but they're pests. They're an issue to the islanders and they want them gone, so they've looked to you for help in their time of need.
Minimum roll of 5 monster dice.
Enemies:
Weak: 10x spiderlings.
They're easy to kill, taking only 1x user-rank worth of damage to kill them... or you can just step on them. That works too!
Normal: 5x elder spiderlings.
These are a bit older and larger. They're tougher and will try to fight back if you attack them. They deal 1x user rank damage and take 4x user-rank damage to be able to bring them down.
Strong: 3x Great Spiders.
These are adult spiders that have come to defend their young. They aren't afraid to attack and will do what it takes to kill you. They deal 3x user rank damage and take 8x user-ranked damage to bring them down.
Boss: 1x Broodmother.
She's quite the angry one and will attack on sight. The two abilities of hers can be decided upon by the user, but each deal 5x user rank damage. It takes 15x user-ranked hits to bring her down.
Objective:
Deal with the spider infestation.
- Joyan Forest Festival:
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Location:
Joya
Description:
Joya, the land that is covered in a thick jungle from head to toe. While the various tribes of this nation may seem very disorganized to many outsiders, there is something they always agree on - the yearly harvest festival! It would appear that you have found yourself in the thick of it and have been dragged into participating by the locals. Head into the jungle and start harvesting anything that is edible - vegetables, berries, fruits and even meat if you can hunt down animals. But be careful, this jungle hides many predators that would love nothing more than to harvest you!
Enemies:
Weak: Jungle predators.
Anything from snakes to tigers. Apparently, this jungle can support a lot of different species that one would not even expect in such an environment. Be creative when making and encountering these. They require a hit of 1x user rank spell damage to kill, deal 1x user-rank melee damage and some will inflict poison that will lower your damage resistance by 50%.
Strong: Joyan Neko hunters.
Other people that are harvesting food. They are the Neko people, residents of Joya. And they want to be the very best at gathering for this festival, so they won't shy away from challenging you to steal your food. Be careful, they carry plenty of weapons, know the jungle well and their bodies are more flexible than you would imagine. 3x user rank hit of damage to take down, extremely agile and their attacks deal 2x user-ranked melee damage. They are quite fragile, however.
Objective:
Harvest enough food from the jungle and deliver it to the Joyans.
- The Highest Noon:
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Location:
Desierto
Description:
There are vast deserts in Desierto, so vast that only the best explorers should dare to venture there. During your travels through this warm land, you spot an antique-style train zooming through the sands at a very high speed. This seems normal enough, however on top of it, there seem to be several human-shaped clouds. Made of our energy, but wearing regular human clothes equipped with pistols and rifles. Behind the train, a similar crowd of soldiers attempt to chase down the train. It seems that the creatures on top of the train are space bandits who have taken the train hostage and are attempting to rob the travellers. You better go and help the soldiers stop the train before those inhuman creatures escape with all the passenger's belongings!
Enemies:
Wealk: Alpha Gunner.
One of these cloud-like creatures, the same size as your average human. It's glowing pink with a six-shooter. They are slow and deals user-ranked melee damage with each shot. They take two user rank hits to take down.
Normal: Beta Slinger.
A tall and slender cloud-like creature who glows blue with a mechanical slingshot. They move with standard speed and deals 2x user-ranked melee damage with each shot. They take four hits of user ranked damage to take down.
Strong: Gamma Gunner.
A heavier set cloud-like creature who glows purple, equipped with a rifle. They are quite agile and deals 5x user-ranked melee damage with each shot. He does, however, have to reload every time he shoots. Takes 5 hits of user rank damage to take down.
Objective:
Defeat the energy bandits and stop the train!
- Public Service:
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Location:
Anywhere outside.
Description:
The new generation of mages can be so rude! Can you believe that they just walk around and throw trash everywhere? Some places are even starting to look so unappealing that the folks are starting to avoid going there altogether. Be a sport and help us clean this mess, will you? Using your physical strength, or even magic if you can, whatever it takes to make all of this garbage disappear. Clean the streets, parks and all other public spaces the best you can!
Objective:
Clean all the trash you can find.
- On the ocean of Stars :
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Location:
Anywhere as long as it's outside.
Description:
Wherever you appear, you find yourself near a small body of water with a pier that reflects the stars of the vast night sky above you. However, there is something else that soon catches your interest. What appears to be a giant whale is floating above this body of water, swimming through the air, uncaring for anything. This giant is a lost celestial spirit that is searching for the way home. What it does not know is that the water is infused with magical energy and acts as a portal for spirits to the Celestial world. Anytime the whale flies closer to the water, it glows slightly, radiating energy before disappearing once more. Your mission is to somehow get the whale's attention and make it go through the water's surface. But don't think it will be that simple, as this creature is as stubborn as it is big and refuses to stop floating in circles in the skies. Get creative!
Objective:
Make the whale go through the portal leading to Celestial World.
- Test of true Might:
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Location:
Anywhere,
Description:
A fairly tall and muscular man who is dressed as a farmer suddenly approaches you and challenges you to the test of true might. Should you agree to the challenge, he will lead you to the nearest corner where he reveals two boulders. One is rather small and brittle looking while the other is enormous and without a doubt very tough. He then declares that the one who breaks their boulder first is the mightiest and quickly goes after the small one, which leaves you with the big one.
Enemies:
Boss: Giant Boulder
A piece of rock. Not much else that could be said about this object. As one would imagine, it's extremely tough and can withstand even powerful magic. You will have to deal 20 hits of spell damage of your rank to it in order for the boulder to break. But better do it quick, as the farmer is not losing any time attacking his own, much easier to destroy, rock in hopes of beating you.
Objective:
Destroy your boulder before the farmer destroys his.
- Feathery Terror:
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Location:
Anywhere
Description:
A long time ago, there was a certain demon that possessed animals in order to control them and use them to cause havoc. Back then, a group of mages managed to capture this spirit and seal it away for good. Or so they thought, as the demon managed to break free and wants revenge. It was gathering magical energy this entire time and now found a new vessel. A very innocent-looking chicken, but under the influence of such a powerful spirit, can this animal even be stopped?
Enemies:
Normal: Possessed chicken
A standard chicken, only this one is surrounded by a sickening dark aura, its eyes are glowing evil red and the tips of its feathers are flaming with the anger of the spirit inside. There is no way around it, you have to kill this poor thing in order to defeat the evil demon controlling it. The chicken's body was infused with black magic and is now extremely fast, can freely teleport, use dark arts and hits for spell damage of its rank. You will need to damage it for at least 10 hits of user rank melee damage before you can be proclaimed victor.
Strong: Evil Spirit
Once the chicken is defeated, the demon will leave the perished body and start looking for the nearest new chick to possess. You need to hit it with 5 spells of user rank damage, make sure to do so quickly though, otherwise, it will infuse with another chicken that you will have to defeat before getting another shot at capturing this foe.
Objective:
Defeat the possessed chicken and capture the evil spirit.
- Ancient Guardian:
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Location:
Any landform as long as it's outside.
Description:
You find yourself in an abandoned piece of land, deserted for a very good reason. In front of you is a giant sculpture in the shape of a bird that slowly starts filling up with magical energy and raising from the earth to the skies. The stone begins to peel away from the bird, revealing a living creature within. Whatever you have just accidentally woken up is not happy and has every intention to crush you beneath its might. Not to mention that this creature, whatever it really is, radiates with incredible power - a truly terrifying foe!
Enemies:
Boss: Ancient Beast
This bird-like creature is no normal monster, it's size is nothing short of titanic. Whatever this thing is, it truly is ancient and extremely powerful. A barrier of sorts surrounds most of its body and reducing the effectiveness of any and all incomings attack by 50% regardless of whether it's magical or melee. No matter what you throw at it, it will not even flinch. The only way to defeat it is to attack specific weak points on its body. Better figure out where they are. The beast attacks mainly with its heavy body and by creating powerful gusts of wind with its wings. It can also cast certain elemental spells. The only thing you can really take advantage of is the fact that this creature is fairly slow.
But where are it's weak points? There are four in total and they can each be located from the small spot on the body of the creature that glows with a blue light. There is one on each wing of the beast, one in the centre of its chest and a final one at the top of its head. Strike all of them with 2x user rank damage and you have won, making the stone beast fall back asleep. While not too hard to spot, the beast is well aware of these spots on its own body and will do its best to protect them while simultaneously trying to kill you.
Objective:
Defeat the Ancient Beast.
- Queen of the seven seas:
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Location:
Any sea.
Enemies:
Normal: Siren's Head x3
Three dragon-like heads that are connected to the main body of the Siren. They appear to be all sharing the same mind and are capable of perfect teamwork. However, their necks are only so long and they cannot reach further than 60 meters away from the Siren's body. Their only weapon is also their mouth. Aside from having razor-sharp teeth, they can control water magic to a certain degree to create balls of water, geysers and much more. They each take 2x user rank damage to take down. They are quite fast and deal 1x user-ranked melee damage with bites and 2x user rank damage with their magical attacks.
Strong: Siren's body.
The main body of the beast. It resembles an attractive woman, except her skin is a sticky blue jelly that feels really weird to touch. Her entire body is huge and takes the space of at least 25 meters in every direction. Unlike the separate heads, the main body is extremely slow and essentially cannot move once it's engaged in combat. Even if you take out the three heads, if you do not destroy the body quickly enough, the heads will just grow back. With her hands, she commands powerful water magic that can create anything from a tidal wave to a vortex. The body will take 5x hits of user rank spell damage to destroy, the body, however, is quite slow, deals 3x user-ranked magic damage with every attack.
Objective:
Defeat the Siren
- The Ones from Below:
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Location:
Anywhere underground.
Description:
A new force has started moving beneath the earth. Alien creatures that are trying to crawl up to the surface and conquer it, not caring how huge of a bloodbath they would have to cause. Better start exploring the nearest cave you can find and make sure it is no longer overflowing with these mostly purple tentacle-ridden creatures, or we might be looking at a pretty bleak future.
Enemies:
Weak: Visceral Slug x10
A small creature about as big as an adult male's arm. It will crawl on the ground toward you and try to lunch it's body at you, getting stuck to you and suck your blood through its slimy skin. Though they are fairly slow and not very flexible, but arrive in swarms. They only take 1x user rank hit of damage to kill and only deal 1x hit of user rank melee damage at contact.
Normal: Alien Crawler x5
These humanoids resemble a famished person who had long since perished of hunger. Standing at roughly 5 feet tall, their hands are about as long as their entire bodies. They use them to throw punches and try to restrain any foe that comes their way. Their speed is only average and they seem to have trouble turning around, and take 3x hits of user rank spell damage to take down. Their attacks easily deal 2x user-ranked damage and if they catch you, you will be immobilised for a single post.
Boss: The Mother of Cosmos
A gigantic lifeform that surely cannot even be from this world. With most of its body parts being made out of tentacles, it can attack in any direction it desires and has a reach of roughly 50 meters. And while the tentacles are pretty quick, its body as a whole is nearly completely stationary, making it easy target for long-ranged attacks. However, it does summon one set of the other enemies every post. It's attacks deal 5x hits of user rank damage and it takes 8 hits of user rank damage to take down.
Objective:
Defeat all the present enemies
- The rampaging Aesthetician:
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Location:
Anywhere.
Description:
As you're minding your own business, people suddenly start running by you, shrieking in terror. Is it a monster attack? Bandits maybe? No! The Aesthetician is back at it again! If you were nothing more than yet another hopeless civilian, you would run as well. But you are far from that, which means you will go in the opposite direction and save all these people by facing this beast of a man on your own, trying not to perish to his beauty in the process.
Enemies:
Boss: Aesthetician
A beautiful man in late twenties. He used to own a barbershop before he went completely crazy and now he just walks around Earthland, trying to 'beautify' everyone he comes across. The thing is, people might not want to have their hairstyle changed like that. He is extremely swift and wields scissors in one hand while a brush in the other. He will go after your hair, outfit, anything that he can make pretty. Dealing 5x hits of user rank spell damage should put him down for now, but don't overdo it! While he might be the terror of all he deems ugly, he is not actually harming anyone and killing him might not be something you want to have on your hands.
Objective:
Defeat the Aesthetician without killing him or allow him to 'beautify' you.
- A mysterious challenger:
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Location:
Anywhere, outside.
Description:
You appear to be taking a walk when all of a sudden, everything around you freezes in time. Streets and buildings become covered in a magical purple crystal and a light melody starts humming from all around you. It does not take long for you to notice a young girl with a cat by her side approaching. She will quickly bow to you and say that her name is Charlotte d'Eon, a magical knight that travels through different worlds in search of a worthy opponent. She will then draw a blade and proclaim that she finds you powerful and that she wishes to challenge you. At this point, you have no other option but to accept and defeat her. And if you manage to do so, she will thank you and praise your power before disappearing and returning the world around you back to normal.
Enemies:
(Same rank as the highest-ranked player present) Charlotte d'Eon - A fairly average looking girl in loose clothes and holding a magical sword. She is a magical knight and uses speed to her advantage. Faster than regular mages of her rank, she uses her weapon to cast crystal-make magic as well as illusions to confuse her foes. And despite her appearance, she is a sturdy foe that can withstand 15 hits of user rank spell damage before she goes down. Her regular melee attacks deal 1x user rank spell damage, while her spells deal 3x user rank spell damage.
[color:b488=#ffcc00Objective: Defeat Charlotte d'Eon.
- The Game of the Twins:
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Location:
Magnolia Town.
Description:
You're in magnolia and are suddenly approached by two adorable twins, they seem nice enough and ask you to place a game with them. Regardless of what you say, they won't take no for an answer. You don't know what the game is, but they start to ask you to do things that would generally put your life in danger. Should you refuse to play, one of the twins will grab her sister and threaten to kill her if you don't.
Should you move closer to them, they merely teleport out of reach. The only way to move forward is to play the game. Finishing the game, the twins agree to let you go and your life is spared so you can move onto the next level.
Normal Dice Rolls:
1: You've been asked to duel against a set of enemies; you must fight all of them at once and defeat all of them.
2: You've been asked tightrope walk across a pond of alligators and electric eels. If you fall in, you will either be electrocuted to death or eaten alive.
3: The twins have dared you to enter a cave where a dragon slumbers and retrieve them a piece from the dragon's hoard. Now, the dragon will sense if something is amiss in its hoard and won't hesitate to kill you. Fight it if that happens.
4: Jump off a building into a small barrel of water, try not to hit the ground!
5: Somehow entertain the children. If they're not entertained, then they'll kill you.
6: Fight to the death! Against anything... kinda like duelling all your enemies at once... but not really. You can create an enemy of your choice and you either have to kill or be killed.
Objective:
Play the game of the twins and do not lose.
- Rodent Rampage:
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Location:
Any city.
Description:
You are now a squirrel. Your magic, weapons, pets, and any other equipment are gone and you are a mostly normal squirrel (the only abnormality being that you still have the mind of whatever you were before). Fortunately, there is apparently someone capable of turning you back and returning all your things, and she's more than willing to help. Unfortunately, she is all the way across town, and the life of a squirrel is surprisingly dangerous. Do you have the squirrel skills necessary to survive and make it across town?
Enemies:
Cats, dogs, kids with pellet guns, hawks, and a variety of other things.
Objective:
Make it across town and find the wizard who can turn you back to normal.
- Raventide:
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Location:
Anywhere outside in/near a town.
Description:
The local area has been plagued with outbreaks of violence. Creatures have been attacking people, bandits have been raiding, tensions in nearby towns have been high. The townspeople fighting each other over just about anything, with occasional riots breaking out but no one knows why. All that has been noticed is that ravens have also been abundant in town. The source of this violence has been found, and it's up to you to destroy it, whether to help the town or to try to bend its power to your will.
Enemies:
Boss: The Raven Lord
The Raven Lord can freely shift between a 3' tall raven with an 8' wingspan and a knight in dark, feathered plate armour wielding a massive falchion. In either form, the raven's beak and claws, or massive sword cause opponents to bleed profusely, dealing additional damage over time.
The Raven Lord takes 15x hits of user rank damage to kill and is 50% resistance to melee and spell damage unless the attack is holy in nature. It can see through all illusions and can predict the movements of its opponents. Each swing of its sword hits for 5x user rank melee damage and causes the victim to bleed for an additional 5% drain to HP once per post. In bird form, its beak and claws apply the same bleed damage, but only hit for 3x user rank melee damage for each hit, but with two claws and a beak, it can move three times faster.
Furthermore, the Raven Lord's presence shatters the bonds of friendship and trust in those nearby, stopping those in his presence from buffing nearby allies and negating those already applied. Heals cast on allies are only half as effective as they normally would be. Any AoE attacks that normally do not harm allies will harm them as though they were enemies.
As one fights the Raven Lord, an unkindness of ravens flies about the area, attacking those who dare challenge their king. Each post the relentless birds will inflict 10x user rank melee damage upon all of the Raven Lord's opponents.
Objective:
Kill the Raven Lord.
- The Plague Doctor:
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Location:
Haunted Castle
Enemies:
Boss: The Plague Doctor
No one knows just who or what this thing is, only that it at least takes the appearance of a plague doctor. It doesn't speak or vocalize, nor can its breath be heard. It has no scent, either. Just being near the doctor sickens people, causing them to take 5% of their maximum health in damage each post they're within 30 meters of him, this is reduced to 2.5% for those with regeneration abilities, but also completely negates the regeneration. This damage cannot be reduced in any way. He also slows those near him by 50%.
Even those seemingly immune to diseases, such as robots, constructs, golems, and undead are afflicted. The doctor holds a lantern in his left hand and a dirty, serrated blade in his right. Each strike from the blade deals 3x user rank spell damage, the doctor takes 10 hit of user rank spell damage to defeat and regenerates 1x hit of user rank healing per post. The doctor has the normal speed and agility for a mage equivalent to the highest-ranked person in the thread. When slain, he falls apart into a swarm of rats that all scurry away.
Objective:
Kill the plague doctor.
- A perfect Storm:
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Location:
Any sea, mountain, or Snowfall Island.
Description:
You find yourself caught in a terrible storm, a raging hurricane if out at sea, or a deadly blizzard if on land. Slayers will find the winds, rain, snow, and ice oddly unable to be eaten, and anyone caught in the storm will feel like it is somehow alive. It does not feel malicious, but rather like it's only trying to survive.
Heavy rains/snow and ice soak and freeze those caught in the storm, and drastically reduce visibility, making it impossible to see anything more than a few feet around you. Whirlpools in the sea form, pulling the ship into them and causing damage to it as it seemingly tries to drag it to the bottom. Waves crash against the side of the ship and wind buffet the crew, occasionally causing damage, but more importantly, threaten to knock them down into the raging waters below. Airships will find a hard time staying aloft in either the hurricane or the blizzard, and the crew will still be met with the wind and snow, and decks slick with water or ice threatening to send them overboard. Those caught in a blizzard will find the biting cold leading to frostbite, occasionally damaging them for 5% of the HP once per post.
Even worse, the storms have agitated the local fauna, making it more aggressive. At the very least, participants can expect to encounter a Kraken or ice giant as they go out hunting in conditions that are surprisingly ideal for them.
Enemies:
These vary depending on the chosen location.
Sea: Sharks, giant fish, Kraken. Sharks and fish are the ranks of the highest-ranked person in the encounter, the Kraken is a rank above (which means X-rank if there are any H-ranked opponents). The Kraken's attacks deal double damage to boats.
Mountain/Island: Wolves (come in packs of 3 or more, one rank below the highest-ranked person in the encounter), bears (same rank as a highest-ranked person), ice giant (one rank above highest-ranked person).
The ice giant or Kraken is mandatory. All other enemies are optional.
Objective:
Encounter the Kraken or ice giant and survive the storm, either by finding shelter or getting out of it. The Kraken/ice giant may be fled from or defeated.
- The Falling Star:
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Location:
Terasu
Description:
Terasu is a planet known for being completely dark, but the stars in the sky continue to light it in some unorthodox way. However, something has occurred with the stars in the sky and they have started to fall from their places to the unprecedented land below. There's something strange with these stars though, and while they are no longer placed in the sky, they aren't stars at all. They're creatures that light up the "sky" and have been slowly dying off because of some unknown plague that has entered the air. As a result, their lights have begun to die out and they become what is known as a "falling star" to humans. No real threat is posed here, but the land has become potent enough that it is not only affecting the starlight creatures but all animals on there. It is your job to figure out what is plaguing this plant and put it to a stop, but this is no easy job as it may seem.
Enemies:
Your choice.
Objective:
Figure out what's been plaguing Terasu and put it to an end.
- Blind Collection:
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Location:
Sphere Island.
Description:
There is a myth that somewhere on sphere island there is a giant maze that has five elemental orbs, whether this is the truth or not no one knows as those who have ventured to the island in looks of these elemental treasures have never been seen again and no one knows why. You go to the island to see what is going on and happen to stumble upon the entrance of the giant stone maze.
Walking down some stairs you find giant metal doors that with even with the slightest touch will creek open. Instantly a damp stale scent will fill your nostrils, the next thing you notice is there seems to be nothing in darkness past the threshold but you proceed anyway as you enter you notice how all sound stops, that you can not see anything even by magical means that the stale odour is stronger here and also assaults your taste buds. The one thing you can see however is the magical door that seems to have opened with five elemental seals on it. Text underneath says 'To leave this tomb, collect the orbs' after a few moments the light leaves and will only appear once you come back to the orbs are brought back to the door.
Objective:
Collect five elemental orbs from within the maze.
- Space Squids:
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Location:
Any major city, outdoors.
Enemies:
Squids! From outer space! These fearsome creatures want to conquer the city! Or eat its citizens... or something. They don't seem to be able to talk, so they won't really inform anyone of their purpose either. Still, they're attacking the city and you need to stop them! Roll 3 standard dice to determine the number of squids that show up. The first die is the number of squids equal to the rank of the highest-ranked person in the thread. Each of these squids will deal 3x user rank spell damage and take 5x hits of spell damage to defeat. The squids vary in the types of attacks they will use, but beyond smacking you, grabbing you, and strangling you with tentacles for normal melee damage of their rank, they can fire various space-themed projectiles, ranging from laser/plasma beams to dark matter bombs and neutrino bullets.
Finally, after beating all of these squids, the boss monster squid will arrive. He takes 15x hits of user rank spell damage to defeat and his attacks will deal 8x user rank spell damage.
The final boss squid will use primarily plasma bolts, but also has space folding-reality warping attacks and teleportation abilities, on top of being giant and dealing double the normal physical damage for someone of his rank armed with a mythical weapon. It is a force to be reckoned with, especially after fighting off so many of the other squids.
Objective:
Defeat all Squids!