Magic - Garrison of Helios
Magic Name: Garrison of Helios Magic Type: Summon - Primary, Shaman - Auxillary | Arthur has found inner peace while travelling across Fiore. Becoming one with his god, Arthur has mastered the links between the human soul, the afterlife, and the body. Arthur's connection with the god of the Heavens, Helios, allows him to grant the astral warriors temporary form in the land of the living. These warriors are not necromancy, however, as they are demigod spirits anointed as heroes by Helios himself and permitted entry through the astral gate separating the planes of existence. Through his bond with Helios, Arthur is also able to summon the servants of Helios himself, the angels of heaven in all of their variations and personalities. Upon summoning one of these souls, an ivory gate with golden doors and filigree will open to reveal them. While this door can be altered depending on the exact summon, they all have something like that in common. As a shamanic magic, it Arthur gains a 25% buff to MP and Spell Range. |
- Ability 1: Inspiration - Arthur gains a passive 60% buff to MP. Arthur Regenerates 5%MP per post.
- Ability 2: Resiliance - Arthur gains a 60% passive buff to HP. Arthur Regenerates 5%HP per post.
- Ability 3: Vigilance - Through his in-depth study of arcane shielding, Arthur gains a passive 60% increase in Spell Durability. Under the command of Helios, Arthur Regenerates 5%HP per post
Spells: 0/15
Signature Spells: (4/4) +1 Lineage
- Spoiler:
Passives
H-Rank Spells: (1/1)(1/1 +1 Lineage) (LOCKED UNTIL H RANK)
- Spoiler:
- Aurelia of Flames:
Name: Aurelia of Flames
Rank: H+
Grade: Normal
Linked Equipment:
Melee Damage: 70HP
Summon HP: 750
Range: 250m
Speed: 200m/s
Duration: 25
Downside: -50% Spell Range and Speed for +50% increase in HP
Description:
Aurelia was the type of girl that from a young age, her talents in combat were already clear. Born from two strong mages- a fire mage mother and divine mage father, Aurelia was born with a surprising lack of magic. It wasn't unusual for someone to be born without magic, the norm actually, but in Aurelia's case it was extraordinarily rare considering the magical potency of her parents. It wasn't even a thing she considered as a young girl until the children of her parents' guildmates began teasing her for not having any magical potential. After smacking all of them, however, they never teased her about it again to her face. Due to her lack of magic capability, the now young woman began her martial training with a sword. With no magic to study and no education, the warrior quickly ascended the ranks of her dojo as it was the only place for her to practice the one thing she was good at so far- her sword. Not that she was against such things, as she wanted to be talented in these regards, but she wasn't the type to spend a lot of time on her appearance with dainty clothes or makeup or anything of the sort. Aurelia wished that she could be that type of girl, though, the type to put on makeup and wear nice clothes and go out on dates with the other teenage children in her parents' guild. This wasn't the case, however, as none of them wanted anything to do with them given her lack of magic. It was like she was a social outcast just from her lack of magical potential.
After a while of being isolated from her peers to such a degree, the now-adult Aurelia departed from the mages guild and set out to join the Rune Knights. The skilled swordswoman easily climbed their ranks, quickly ascended to a position of leadership where she served as commander to an elite battalion of skilled fighters. These fighters, known as the infernal five, were the martial order enforcers that were sent out specifically to track down bounties and serve as the strong-arm for the Rune Knights. With Aurelia at their command, her team of five other knights quickly grew famous across Fiore for their righteous enforcement of justice to the criminals plaguing Fiore over four hundred years ago. Her strength and presence throughout the land granted her and her command of even more troops that she would train personally as a skilled combatant. Aurelia never reconnected with her parents, as they had pretty much neglected her through most of her childhood. If they cared, they wouldn't had let her peers ostracize her when it was within their power to do so. Aurelia was tasked to vanquish an ancient fire dragon when she and her crew died. It was a tough fight, one that was close on both sides. The creature's fire magic was far too strong for her to compete with, and her warding armor could only do so much against such a rendering flame. The dragon was mortally wounded when it landed the final blow on her. All of her crewmates had died around her, so it was her last revenge on the rampaging dragon.
Annointed as a warrior of Helios, Aurelia ascended from the afterlife into his plane where she now serves as a key military strategist for the god. Additionally, she trains the newer seraphim and warriors in the art of combat and war strategy. In terms of personality, Aurelia is a serious woman who has little time for games. She is not the type of woman to joke around or hang loose, and everything is a matter that deserves the utmost respect in her opinion. Practically mortal enemies- but more like rivals- with Avacyn, Aurelia has no liking for people who are aloof in general or who do not take or value their life seriously. While in the mortal plane, she is very fond of reading or sparring with her fellow seraphim, Arthur, or any of Arthur's friends. She has a strong ego and a sense of pride, willing to find an excuse for any defeat. When in combat with her allies, she tends to be very protective, willing to fight on the frontlines with her current commander, Arthur. They fight well together, serving both to reinforce each other in the strengths and support each other in their weaknesses. Now able to walk among the living once more, she is eager to hunt dragons as she still feels her vendetta against them as a race has not been settled. When she was anointed under Helios' command, her soul's affinity for flames was augmented and she was gifted its power as an intense form of pyromancy.
Aurelia is physically a young woman in her mid-twenties, with long royal red hair extended halfway down to her hips. Rarely wearing it up, it usually flows freely behind her in battle. Her skin is pale and littered with scars and bruises depending on the last thing she battled. Aurelia wears a standard heavy plate armor with golden filigree, not unlike many of Helios' other seraphim. She standardly wears an open-faced helmet when summoned for combat, but can be seen without it if summoned for other purposes. Additionally, when not in her armor, she wears a red-styled toga with brown leather pants. Aurelia fights with two swords, one waved in smithin g while the other a standard claymore.
When summoned, Aurelia appears from the standard holy gate, but with a noticeable heat haze and fiery trail visible as she exists from what appears to be a flame-filled den.
This advanced spell slot is provided by the Spirit Walker Lineage and caps at H+"Incinerate them!"- Ability 1:
Rank: H+
MP Cost: 105
Category: Auxiliary
Type: Multi-Target
Range: 700m
Speed: 600m/s
Duration: 20 posts
Downside: -50% to Spell Range and Speed for +50% buff strength
Having once lead an entire squadron of skilled warriors, Aurelia knows how to enhance the strength and abilities of her allies. With this active buff, the angel grants herself and up to nineteen other targets a 172% increase in Strength. Additionally, this buff provides a 5% HP and MP Regeneration per post.
Her tactics are unparalleled, but that is to be expected given her prior failures as a commander. Never again.
- Ability 2:
Name: Immolation
Rank: H+
MP Cost: 105
Category: Offensive
Type: Burst
Damage: 15HP
Range: 250m
Speed: 200m/s
Duration: 20 posts
Downside: -50% Spell Range and Speed for +50% increased Buff Strength.
Description:
With her general ability of pyromancy, Aurelia gathers fire in her hands or along her weapons before sending out a cone of pure immolating fire. With the magical strength of her mortal death, the fire has a piercing effect and applies a 172% debuff to Strength for twenty posts alongside a 5% HP and MP drain effect per post for twenty posts. Recasting this spell fires a version that does not apply the debuff or drain. In order to refresh the duration of the debuff or drain, the full MP cost must be paid.
"While Avacyn lounged and floundered about at random, Aurelia studied the arcane and prepared for her journey into the mortal plane."
Plot Abilities:- Spoiler:
Fire-Forged: Aurelia is extremely resistant to fire magic, to the point that she can barely feel ambient heat or suffer its consequences.
Dragonslayer: Aurelia deals an increased amount of damage against dragons, wyverns, salamanders, and other scaled reptile creatures.
- Avacyn of Hope:
Name: Avacyn of Hope
Rank: H+
Grade: Immaculate
Linked Equipment:
Melee Damage: 90HP
Summon HP: 900
Range: 250m
Speed: 200m/s
Duration: 25
Downside: -50% Spell Range and Speed for +50% increase in HP
Description:
When Avacyn was born, the village people in her small rural village had said she was born under a blessed sign. And they were right, for she was born with magic that allowed her to manipulate and cast light in spells. And she was a healer too, specialized in the art of resorting souls, not unlike Arthur himself. While normally the village people were wary of outsiders, in her case, they were completely fine with the fact that she had magic given that she was healing them and helping their ailments. A lot of her time was spent working in the local clinic, but at least she was actually compensated for it. And when she wasn't working in the clinic, the young priestess would fend off the undead that often raided the village at night. Their town had been settled near a swamp, and up until that point a few years ago, there hadn't been any of the undead raids. It started, though, when one of the village elders warned of a dark omen being cast over the city by a vengeful god that had somehow been disrespected by somebody a part of their community. Unsure what god the elder had been talking about, the young Avacyn politely asked the man what god they had angered and for what reason. From what the elder explained to her, they had managed to anger the god of death and the undead, Erebos. Avacyn's eyes shot up in horror when she heard this, thinking of who could have offended the god. It certainly hadn't been her, since she wasn't a necromancer nor did she go around destroying his temples or anything like that.
Through further deliberations, the town became aware that one of its former members was now a lich practicing necromancy in a tower not too far from town. As an affront to the god of death himself, the necromancer had subjugated his village in its entirety to a curse. The god of death didn't particularly care who actually suffered because of the necromancer's deeds. In all reality, Erebos had just been given a heads up about a location in the mortal realm that could use his presence either for good, or his presence to let him do something very bad to the necromancer. Appearing before the evil mage, the god was treated like any of the other zombies the clueless mage could summon and so for this the god would get his revenge, somehow. From here on out, then, zombies raided the town in search of the man who had seemingly disappeared. Rallying to her peers and fellow villagers, Avacyn slayed the night with the used of her magic spear. A bright light was cast upon the town as her magic called the light of Helios down upon the field to cleanse it from the darkness. Summoned from Erebos himself, the two elemental magics conflicted with each other as the gods waged war by proxy with her village at frankly both of their destructive mercy. Avacyn could see the two gods fighting on the horizon, sending lights of darkness spray out and ricochet randomly to destroy lumps of terrain. Their fight ended quickly as the undead were finally killed by the god, leaving Avacyn alone in front of her town. Seeing to what amount her holy magic was capable of, the elders requested if not demanded that she kill the lich that was causing the displeasure of this god. The elders did not want to have to build fortifications for when zombies marched into town at night. Avacyn was fine with this, it was what she wanted after all- to fight. As there was nobody willing to accompany her on her journey against the lich, Avacyn had to take on both the tower and the lich himself by herself as a rather weak mage. Needless to say, when she fought the lich who had stolen some of Erebos' darkness, she perished before accomplishing much other than pissing the undead abomination off. Helios saw this though as she passed through the gates of the divine, commending her bravery and vigilance to face off against the undead even in face of fear and death.
Helios didn't expect the angel to be disobedient upon her dubbing. After death, Avacyn was almost delinquint in the way she carried and presented herself. She had no intention of fighting, nor did she have any intention of following the orders of Helios. Though, the god wasn't surprised, for it was that defying of reason and logic that he had appointed her in the first place. He couldn't just let her get off scott free, however, and so he gave her the ability to control and create the darkness that had been used to kill her. Avacyn is the type of woman who would probably have a messy apartment and only order takeout food. Some would describe her as lazy, others would describe her as aloof. They'd both be right, in all honesty, but she's not a coward that comes up with excuses for why she lost fights. The bringer of hope would do her job when it was necessary, she'd always protect those in need, she just refused to run errands for the god- understandable given her dislike of the man. If the god hadn't squabbled with his brother over something petty, she'd probably still be here today. He was the one responsible for his death. And while she was indeed resting in heaven for most of her time off, being able to enjoy oneself in endless luxury got old very fast. The only thing she enjoyed doing in heaven was pissing off Aurelia or sparring with her, and she hated that woman. They were like complete opposites. Aurelia was collected, ordered, but ultimately uncaring. Avacyn was disorganized, chaotic, but empathetic to a fault. Because of the way she died, Avacyn is extremely eager to work with Arthur whenever she can in the human world- and not to just eat their food- but instead, to help vanquish the undead and dark creatures that had caused her so much strife and conflict during her mortal life. Her favorite human food would probably be vanilla milkshakes or ice cream, she didn't know why but it was something she enjoyed immensely. That kind of desert food wasn't around back in her day, and she relishes the opportunity to try every new thing that humanity has created over the years.
When summoned, Avacyn appears from the standard holy gate, but with a noticeable black smog and black wispy trail visible as she exists from what appears to be a darkness-filled room."Avacyn was fully prepared to die if it meant protecting her town from the horrors of the dungeon she delved."- Ability 1:
Name: Divine Hope
Rank: H+
MP Cost: 105MP
Category: Supportive-Defensive
Type: Multi-Target
Healing: 158HP
Durability: 270HP
Range: 700m
Speed: 600m/s
Duration: 25 Posts
Downside: -50% Spell Range and Speed for +50% Buff Strength
Description:
With the hope and dedication of her mortal life inspiring both her and her allies, Avacyn targets up to twenty-five targets of her buff. A spiritual copy of her mortal self appears on the horizon as if a constellation for the duration of this spell. This buff includes a 172% increase in spell damage alongside the targets being instantly healed for 158HP and provided 270HP shielding. Those with this buff receive a 5%HP Regeneration effect per post. This spell can be recast during its duration for free to reapply shields and healing, or the MP cost can be repaid in order to refresh the duration of the buff and regeneration effect."Avacyn's Hope was enough to rally her people around her to to give her strength as she prepared to take on the lich."
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S-Rank Spells:
- Spoiler:
- Augustus White:
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Passives: (4/4)
- Spoiler:
Name: Heavenly Reach (Signature)
Rank: S
Category: Auxiliary
Type: Passive
Description:
The light of dawn spreads over all of the land, Arthur's Spell Range increases by 60%
Name: Heavenly Guidance II (Signature)
Rank: S
Category: Auxiliary
Type: Passive
Description:
Born under the guidance of Helios, Arthur's Spell Healing increases by 60%
Name: Heavenly Guidance III (Signature)
Rank: S
Category: Auxiliary
Type: Passive
Description:
Born under the guidance of Helios, Arthur's Spell Healing increases by 60%
Name: Heavenly Reinforcement II (Signature)
Rank: S
Category: Auxiliary
Type: Passive
Description:
Born under the Reinforcement of Helios, Arthur's Spell Durability increases by 60%
This spell slot is granted by the Spirit Walker lineage and ranks up with the user until S rank.
Name: Blessing of Vigor V
Rank: S
Category: Auxiliary
Type: Passive
Description:
With the light of dawn intertwined within his spirit, Arthur receives a 60% increase to HP.
Name: Blessing of Vigor VI
Rank: S
Category: Auxiliary
Type: Passive
Description:
With the light of dawn intertwined within his spirit, Arthur receives a 60% increase to HP.
Name: Blessing of Vigor VII
Rank: S
Category: Auxiliary
Type: Passive
Description:
With the light of dawn intertwined within his spirit, Arthur receives a 60% increase to HP.
Name: Blessing of Vigor VIII
Rank: S
Category: Auxiliary
Type: Passive
Description:
With the light of dawn intertwined within his spirit, Arthur receives a 60% increase to HP.