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    Reiz Reicher's Arc of Embodiment (Done!)

    Reiz Reicher
    Reiz Reicher

    Player 
    Lineage : Lightning Demon
    Position : None
    Posts : 16
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Arc of Embodiment
    Second Skill: -
    Third Skill:

    Reiz Reicher's Arc of Embodiment (Done!) Empty Reiz Reicher's Arc of Embodiment (Done!)

    Post by Reiz Reicher 6th August 2013, 2:46 pm

    Primary Magic: Arc of Embodiment
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Arc of Embodiment is the magic that turns the imagination into reality. The range of things created has no limit, so long as the user is capable of having enough magic power to create the desired object, and so long as they've seen or experienced what they're creating for real. Trying to create a dragon without seeing or experiencing a true dragon's power, for example, will result in a much weaker copy.

    When creating things, the magic circles that appear are dark purple or black in color. Dark purple is the most common, but for A, S or H rank spells, the magic circles and auras surrounding creations becomes a pure black.

    Strengths:

    - Versatile, as virtually anything can be created from this magic.

    - Can create sentient creatures for Reiz to command.

    - Despite being created from nothing, the creations made are as strong or stronger than an object made through normal means.

    Weaknesses:

    - Spells must be registered for each creation capable of hurting or causing pain. Reiz can't just materialize whatever he feels like at any time to attack with.

    - It's limited to what the user can imagine, so some concepts may be foreign to Reiz.

    - Reiz must have seen what he's creating to get an accurate representation of it. Otherwise his creations will be weaker than the real thing.

    Abilities/Powers:

    Casual creations: Reiz can create basic things at will that can't be used for offensive purposes, such as clothing or food, without the need to use up any magic power.

    Berserk Breakdown: A state Reiz enters for two posts, where he can create and use as many things as he wants from his registered spells without paying the cost for them. He additionally gains a 50% speed boost in this state. This can only be used once per topic.

    However, his personality will become monstrous in this state due to the overflow of magic and stress on his body, and he can't tell friend from foe. He may even lose sight of his former target and go on a rampage against his own comrades if they're close enough to him, or get in the line of sight between him and his enemy. As such, using this in a place with multiple people is not ideal.

    Damage taken from spells during this time is also increased, and spells will deal one rank more damage to him than normal. A D rank will hurt him for C rank damage, etc.

    When exiting Berserk Breakdown, his body will enter a 1 post "cooldown" state of sorts, in which he is completely immobilized and can't use any magic that costs magic power.

    Name: Decoy
    Rank: D
    Type: Arc of Embodiment
    Description: Reiz puts his hands in front of him, and a complete body double that is perfectly copied from his current appearance appears. This body double can't use any magic, and can't speak, and will be destroyed when hit by 1 D rank spell. Mostly used as a distraction tactic.
    Strengths:

    - A believable enough decoy, at least for a long enough time to think of something else.

    - The decoy is physical and its skin feels real, as if they were an actual person.

    - Reiz can control how and where the decoy moves using his thoughts.

    Weaknesses:

    - It isn't capable of speech.

    - Capable of physical combat, but can't use spells.

    Duration/Cooldowns 2 posts; 2 post cooldown.

    =====

    Name: Night Blade
    Rank: D
    Type: Arc of Embodiment, Dark
    Description: Reiz holds out one of his hands, and a completely black broadsword with a crossguard materializes in it; the sword is 30 inches long from one end to the other. Its attacks deal damage equal to that of a D rank spell, and 2 meter wide waves of dark energy can be produced and unleashed forward if slashing with intent, that deal D rank damage.

    Strengths:

    - The waves produced through slashing with Night Blade don't take additional magic to perform.

    Weaknesses:

    - As it's still a spell, it can be broken by a direct hit from C rank spells or above.

    - The waves can only go a maximum distance of 8 meters, and Reiz can only fire a maximum of 5 per Night Blade.

    Duration/Cooldowns 5 posts; 5 post cooldown.

    =====

    Name: Hands of the Underworld
    Rank: D
    Type: Arc of Embodiment
    Description: Reiz raises his hand, and as he does so, hands burst from the ground around the target, which grab for the legs. If the target is detained and immobilized successfully from the legs, the hands will gradually begin to wrap around the target's entire body up to the neck.

    Strengths:

    - A sudden move that will add shock value for the opponent.

    - The hands can appear from any surface.

    - Versatile in its usage, as despite its main purpose of restraining, the sprouting hands may also trip the opponent up and disturb their footing.

    Weaknesses:

    - It can be broken out of with a bit of effort, and larger targets will be more challenging to detain.

    - The range at which Reiz can summon hands is only 12 meters from his current location.

    Duration/Cooldowns Instant; 2 post duration once detained from the legs; 3 post cooldown.

    =====

    Name: Flame Lion
    Rank: D
    Type: Arc of Embodiment, Fire
    Description: Reiz presses both his hands on the ground, and in front of him, a demonic-looking lion with a fiery mane appears. This lion can run at speeds of up to 15 m/s, and is big enough to be rode on. Its attacks deal D rank damage to the opponent, and can understand human speech; though it can't speak any, itself. It can take up to 3 D rank spells before it dies; 6 D ranks if they're fire spells, and 1 D rank if it's a water spell. When killed, it will explode into flames in a 5 meter radius before disappearing; anyone caught in the fire will be dealt D rank fire damage.

    Strengths:

    - A secondary combatant to help Reiz in battle.

    - Resistant to Fire.

    Weaknesses:

    - It mostly does its own thing once summoned; the only thing it won't do is attack Reiz, but once it's summoned, it's left to its own decisions.

    - Water magic will kill it in one hit.

    Duration/Cooldowns 4 posts; 4 post cooldown.


    Last edited by Reiz Reicher on 10th August 2013, 1:58 pm; edited 2 times in total
    TehDMCmaniac
    TehDMCmaniac

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 1490
    Guild : None.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None.
    Experience : 75,000

    Character Sheet
    First Skill: Refraction: Moonlight
    Second Skill: Refraction: Final Hour
    Third Skill:

    Reiz Reicher's Arc of Embodiment (Done!) Empty Re: Reiz Reicher's Arc of Embodiment (Done!)

    Post by TehDMCmaniac 8th August 2013, 6:42 pm

    Abilities/Powers:

    Casual creations: Reiz can create basic things at will that can't be used for offensive purposes, such as clothing or food, without the need to use up any magic power.

    Berserk Breakdown: A state Reiz enters for two posts, where he can create and use as many things as he wants from his registered spells without paying the cost for them and ignoring their cooldowns. He additionally gains a 50% speed boost in this state. This can only be used once per topic. <-- This ability is incredibly powerful, yet has virtually no draw backs. Either balance it properly or remove it.
    Name: Decoy
    Rank: D
    Type: Arc of Embodiment
    Description: Reiz puts his hands in front of him, and a complete body double that is perfectly copied from his current appearance appears. This body double can't use any magic, and can't speak. Mostly used as a distraction tactic.
    Strengths:

    - A believable enough decoy, at least for a long enough time to think of something else.

    - The decoy is physical and its skin feels real, as if they were an actual person.

    - Reiz can control how and where the decoy moves using his thoughts.

    Weaknesses:

    - It isn't capable of speech.

    - Can't use any spells. <-- Does this imply that it is capable of physical combat? Please clarify.

    Duration/Cooldowns Until dispelled or killed; 1 post cooldown. <-- Please give it an actual duration and increase the cool-down to be at least as long as the duration.
    Also, please state the clone's durability by describing how many spells of what rank it can take before dissipating. For this one, I would suggest 1 D-rank spell


    Name: Night Blade
    Rank: D
    Type: Arc of Embodiment, Dark
    Description: Reiz holds out one of his hands, and a completely black broadsword with a cross guard materializes in it. Its attacks deal damage equal to that of a D rank spell, and waves of dark energy can be produced and unleashed forward if slashing with intent, that deal D rank damage.

    Strengths:

    - The waves produced through slashing with Night Blade don't take additional magic to perform.

    Weaknesses:

    - As it's still a spell, it can be broken by a direct hit from C rank spells or above.

    - The waves can only go a maximum distance of 10 meters. <-- Reduce the distance to 8 metres and cap the number of waves you can fire. I would also like you to state the size of the waves and the sword. Length, width, those kinds of things.

    Duration/Cooldowns 5 posts; 2 post cooldown. <-- The cool-down can not be shorter than the duration.

    Name: Hands of the Underworld
    Rank: D
    Type: Arc of Embodiment
    Description: Reiz raises his hand, and as he does so, hands burst from the ground around the target, which grab for the legs. If the target is detained and immobilized successfully from the legs, the hands will gradually begin to wrap around the target's entire body up to the neck.

    Strengths:

    - A sudden move that will add shock value for the opponent.

    - The hands can appear from any surface except for in the middle of the air. <-- Please remove the "Except for in the middle of the air" part. Air does not qualify as a surface, thus it is pointless to state that.

    - Versatile in its usage. <-- How? It only restrains the target. Please elaborate.

    Weaknesses:

    - It can be broken out of with a bit of effort, and larger targets will be more challenging to detain.

    - The range at which Reiz can summon hands is only 20 meters from his current location. <-- Reduce the range to 12 metres, please.

    Duration/Cooldowns Instant; 2 post duration once detained from the legs; 3 post cooldown.

    Name: Flame Lion
    Rank: D
    Type: Arc of Embodiment, Fire
    Description: Reiz presses both his hands on the ground, and in front of him, a demonic-looking lion with a fiery mane appears. This lion can run at speeds of up to 15 m/s, and is big enough to be rode on. Its attacks deal D rank damage to the opponent, and can understand human speech; though it can't speak any, itself. When killed, it will explode into flames in a 5 meter radius before disappearing; anyone caught in the fire will be dealt D rank fire damage.

    Strengths:

    - A secondary combatant to help Reiz in battle.

    - Resistant to fire magic; when hit by a fire spell, it will temporarily become at a C rank level of power that deals C rank damage and moves at 20 m/s for one post. It still, however, retains a D rank level of durability. <-- being buffed when hit makes no sense for a fire resistance trait. Also, how much are Fire spells' effects reduced? Please explain properly.

    Weaknesses:

    - It mostly does its own thing once summoned; the only thing it won't do is attack Reiz, but once it's summoned, it's left to its own decisions.

    - Weak to water magic. <-- How, exactly? Just how much more effective are water spells? Please explain.

    Duration/Cooldowns Until dispelled or killed; 4 post cooldown. <-- Same as with other spells, there must be a specific duration and the cool down can not be lower than it.
    Also, please state the lion's durability by describing how many spells of what rank it can take before dissipating. I would suggest either 2 or 3 D-rank spells, depending on which value is more balanced.


    All remarks are stated in Blue. Please tend to them and bump when ready.


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    Reiz Reicher's Arc of Embodiment (Done!) 14n37n9

    Reiz Reicher
    Reiz Reicher

    Player 
    Lineage : Lightning Demon
    Position : None
    Posts : 16
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Arc of Embodiment
    Second Skill: -
    Third Skill:

    Reiz Reicher's Arc of Embodiment (Done!) Empty Re: Reiz Reicher's Arc of Embodiment (Done!)

    Post by Reiz Reicher 8th August 2013, 8:09 pm

    Edited what was requested~.
    TehDMCmaniac
    TehDMCmaniac

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 1490
    Guild : None.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None.
    Experience : 75,000

    Character Sheet
    First Skill: Refraction: Moonlight
    Second Skill: Refraction: Final Hour
    Third Skill:

    Reiz Reicher's Arc of Embodiment (Done!) Empty Re: Reiz Reicher's Arc of Embodiment (Done!)

    Post by TehDMCmaniac 10th August 2013, 2:29 am

    Flame Lion wrote:Name: Flame Lion
    Rank: D
    Type: Arc of Embodiment, Fire
    Description: Reiz presses both his hands on the ground, and in front of him, a demonic-looking lion with a fiery mane appears. This lion can run at speeds of up to 15 m/s, and is big enough to be rode on. Its attacks deal D rank damage to the opponent, and can understand human speech; though it can't speak any, itself. It can take up to 3 D rank spells before it dies; 6 D ranks if they're fire spells, and 1 D rank if it's a water spell. When killed, it will explode into flames in a 5 meter radius before disappearing; anyone caught in the fire will be dealt D rank fire damage.

    Strengths:

    - A secondary combatant to help Reiz in battle.

    - Resistant to fire magic by 75%; fire spells will deal one less rank in damage to Flame Lion.

    Weaknesses:

    - It mostly does its own thing once summoned; the only thing it won't do is attack Reiz, but once it's summoned, it's left to its own decisions.

    - Water magic deals 75% more damage to Flame Lion, and water spells will deal 1 rank higher damage to it than normal.

    Duration/Cooldowns 4 posts; 4 post cooldown.
    Having fire spells deal one less rank in damage to your lion means having a 50% fire resistance, not a 75% one. That aside, the resistance is just too great. This is a D-ranked spell, it can easily be overpowered by many things, thus it is impossible for it to have a fire resistance above 15%. Actually, 15% is arguably a lot as well, but I'll let you have it as it is resistance only to fire, not magic in general. And as for the weakness to water, you already stated that a single D-ranked water spell can kill it, no point in the whole explanation in the weaknesses (Which is also incorrect).

    And lastly, regarding Berserk Breakdown. I can not approve this application as long as that ability exists in its current form. I am not sure you understand just how ridiculously overpowered it is to be able to use your spells without costs nor cool-down. Let me show you.
    With that ability, you can spawn yourself an army of those Flame Lions, literally an army. You can also make an army of your clones and you can arm every single one of them with a Night Blade. And this is just at D-rank! I can imagine what you will do at C or even B-rank. Seriously, on the absurdity scale of 1 to 10, this is about a 35. I can not approve the magic while the ability is there.


    _____________________________________________________________________________________

    Reiz Reicher's Arc of Embodiment (Done!) 14n37n9

    Reiz Reicher
    Reiz Reicher

    Player 
    Lineage : Lightning Demon
    Position : None
    Posts : 16
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Arc of Embodiment
    Second Skill: -
    Third Skill:

    Reiz Reicher's Arc of Embodiment (Done!) Empty Re: Reiz Reicher's Arc of Embodiment (Done!)

    Post by Reiz Reicher 10th August 2013, 2:01 pm

    Edited. I also removed the part about ignoring cooldowns in Berserk Breakdown, and kept the flaws in place; I imagine this should be enough to balance it out?
    TehDMCmaniac
    TehDMCmaniac

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 1490
    Guild : None.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None.
    Experience : 75,000

    Character Sheet
    First Skill: Refraction: Moonlight
    Second Skill: Refraction: Final Hour
    Third Skill:

    Reiz Reicher's Arc of Embodiment (Done!) Empty Re: Reiz Reicher's Arc of Embodiment (Done!)

    Post by TehDMCmaniac 10th August 2013, 4:24 pm

    Indeed. Approved!


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    Reiz Reicher's Arc of Embodiment (Done!) 14n37n9


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