Fairy Tail RP

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• Patch Notes •                 • New User Guide •                • Guild Information •

    The Walk Home

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    The Walk Home Empty The Walk Home

    Post by Admin 4th October 2020, 9:10 pm

    Job Title: The Walk Home
    Rank: D
    Category: Normal
    Job Location: Any City or Village
    Solo Word Count: 500
    Group Word Count: 1,000
    Additional Requirements: The client must be escorted home safely. The job ends when all enemies have been defeated (knocked out or scared off, NOT killed) and the NPC has reached their home safely.
    Job Description: The client has stayed out far later than they have intended to. They are afraid of walking through the streets at night and have asked for your help. Make sure that they get home.

    Notes:

    • The client can be male or female and of any age range. Teenagers are the youngest suggested age range.
    • The job takes place at night.
    • It is suggested to stay close to the client. Enemies will focus on defeating the mages before going after the client.
    • Where the client stayed is up to the players. They could have been at a tavern, a friend's house, a library... players can fill in the details as they see fit.
    • Home address and details are up to the players.
    • While players can use force to deal with threats, it is suggested that they refrain from killing enemies in front of the client.

    Enemies: Enemies are optional.

    • Heckler x2
      These guys are more a nuisance than a real threat. They may talk tough, but one good hit (or even a display of offensive magic of any rank) is enough to send them packing.
      Enemy Rank: Weak

    • Bully x4
      These goons are a slight step up, but still not much of a challenge. They have slightly more ability to back up their trash talk. However, any reasonably skilled mage can defeat them with ease. They prefer to fight in hand-to-hand combat. They can be frightened off with a C-rank Offensive spell.
      Enemy Rank: Normal

    • Thug x6
      They might actually present a challenge. They are burly types who like to use melee weapons and run in gangs. Since they have something to prove, they cannot be frightened off with magic and will fight until beaten.
      Enemy Rank: Strong

    • Mob Boss x1 and Lackeys x2
      Just when you thought you were home free, a mob shows up looking for trouble. The Mob Boss is a nasty fellow that fought his way to the top, so use caution fighting him. He'll fight dirty, has tommy guns, and nasty magic that makes the copious amount of bullets he fires home in on their targets. His two lackeys are just basic brawlers to use more as meat shields than anything.
      Enemy Rank: Boss

    Reward: 5,000 jewel.

    -Credit to Leona Jarnefeldt

      Current date/time is 17th November 2024, 3:23 pm