Warpath of the Avenger
Wielder: @Homura
Purchase Proof: Here
Description
A legacy born from turmoil, pain, fury, and war. Not one born from a long, bloody past but one built by the history of Homura's own life carved into his soul. Life has not been easy, even less when embracing a demon-god Asura into your body as a vessel. As a child bron into a war-torn nation, he embraced that pain and anger to survive, fortifying his body and soul to tolerate any hardship, even if it means watching the world burn.
He is both beyond and less than human now due to his acceptance of the foreign powers to keep him alive. While he can fight it, or embrace the world's destructive elements, he can endure it all due to his accepting inhumane nature. He freely accepts his lot in life as an avenger, using all that pain to grow stronger. However, the path will lead to very little salvation and is paved in destruction...
Abilities:Wielder: @Homura
Purchase Proof: Here
Description
A legacy born from turmoil, pain, fury, and war. Not one born from a long, bloody past but one built by the history of Homura's own life carved into his soul. Life has not been easy, even less when embracing a demon-god Asura into your body as a vessel. As a child bron into a war-torn nation, he embraced that pain and anger to survive, fortifying his body and soul to tolerate any hardship, even if it means watching the world burn.
He is both beyond and less than human now due to his acceptance of the foreign powers to keep him alive. While he can fight it, or embrace the world's destructive elements, he can endure it all due to his accepting inhumane nature. He freely accepts his lot in life as an avenger, using all that pain to grow stronger. However, the path will lead to very little salvation and is paved in destruction...
•Divergent Soul: Having spent so much time possessed by inhuman entities inside his body, his soul has become resilient and able to house more than just 1 other entity. Take-Over magics he uses, allows him to have a maximum of 5 partials attached to a full-body takeover. Unlike other Take-Over magics, that focus on multiple shapes or creatures, the magics used involve the possession of a dominant entity with variations in transformation. Due to this Each Take Over Magic gains an additional Transcendent take over spell. Further, certain same partial take-over spells can be applied to other full-body take overs as well.
•Curse Mark of Destruction: Homura upon being possessed by a demon-god of wrath, was marked with a tattoo along his right arm. The mark is a sign of his 'ownership' to the demon god inhabiting him. When it glows hot red. While it doesn't burn, Homura feels the burning rage in himself and the god inside him. This causes all his magic to receive a passive 50% (60% at S Rank) spell-damage boost. When in Take-Over, the markings grow, becoming part of "Asura Soul" magic. Lastly, the arm carries the power of pure destruction-- akin to a curse. (See spoiler alone for 'signature')
- Arm of Destruction:
- Arm of Destruction:
Rank: User-Rank (H-Cap)
MP Cost: 0 MP
Category: Offense
Type: Burst
Damage: User-Rank Burst Damage
Range: User-Rank Burst Range
Speed: User-Rank Burst MPS
Duration: 1 Post
Downside: Requires 5% HP to trigger each cast per duration. Cooldown of 3 posts per use.
Description:A curse-like effect that triggers upon physical contact. When contacted, a discharge of 'plasma' or a 'destructive energy' courses through the object, magical or otherwise-- including organic. The destructive pulse breaks down a target on a molecular level and results in a violent (or bloody) eruption. Any form of defense both magic or physical is not vulnerable as this attack will pierce enemy magic defenses at the cost of 50% of its base damage. This can work on a single individual or to a wide range area, resulting in the explosion. However, use of this ability causes a backlash that saps energy away from Homura in exchange for this curse.
•Way of Hachiman: As both a follower of Shinto and also a blacksmith himself in his spare time, Homura learned how to apply special qualities to his made weapons. As a result, he has inherited ways of forging legendary weapons not just through physical labor and forge, but his own magic. Gain 5 Requip spells to given magic, not counting to its total, ranging from D to S.
•Forbidden Seal: The deadly and inhuman arts buried in the souls of the creatures possessing Asura now rise to the surface. Once that seal is broken, their terrible power is made awakened for him to bring forth. May freely assign 1 extra S+ spell to each magic he has.
•Spoils of War: The life of an avenger, mercenary and general hired sword is never an easy road. However, he has no shame in making it easier by looting the kills he must make. Waste not. When he completes a mission, he gains 100% bonus to jewel rewards. When with others in a mission, he can lower the bonus to 50% to allow his allies to gain 50% bonus jewel as well.
Ability Count: 10, Drawbacks =2