- Gimmick:
Name:
Pathfinder
Rank:
Weak Item
Type:
Map
Proof of Purchase:
[Insert link to purchase post]
Description:
This map will help you find a way where there is no way!
But it seems you also need a bit of luck with this map. Most of the time it will lead you where you want to go. It’ll try to tempt you off your path, though, by showing you hidden areas of interest that are sure to grant you adventure and riches! Every now and then it gets a wild hair, and if you give in and stray off the path, you might not like what you find.
Abilities:
Name: Adventure Time!
Description: Opening up the scroll and speaking out a personalized incantation will magically reveal the area around you for several hundred miles. Just tell it where you wish to go and it will plot a course to it. The user will never be lost again! However, it makes no promises that the route it has plotted will be the safest one, and it also tries its best to tempt the user and potentially their party off the plotted course by revealing points of interest. [The user must have OOC permission to use this ability on a player character, a player-owned NPC, or an Event NPC]
Price: 5,000 Jewels
Stock: ∞
- Lacrima:
Name:
Death Harbinger
Type:
Dragon Slayer
Item/Energy Needed to reach Force:
Ice, Wind, Fire, Lightning
Slayers Can Control:
Ice, Wind, Fire, Lightning
Appearance:
History:
Gindrunth, The Deathlord, was a terrible dragon during the Great Dragon War of ancient times. Controlling four of the five common magical elements, the dragon visited disaster upon dragon and human alike, craving death more than any end goal. The four elements melded together in devastating ways, more than capable of satisfying his hunger and quickly reaping lives at every turn. Even if Gindrunth was to be the only creature remaining alive, he would crave even the spilling of his own blood to accomplish the very last death.
Because of Gindrunth’s indiscriminate violence, many campaigns were levied against him in hopes of ending his reign of terror. He inspired teamwork in peoples who would normally war, pulling the kingdoms together just to fell him. Races bonded and learned to work off of their strengths and weaknesses. It was a time of great peace amongst men, even in the face of death. Many continued to die, but the attempts never relented. At long last, a large group was successful and Gindrunth got to taste the only thing he loved in this world.
A power like his couldn’t simply vanish with his body, so as the party looted his cave for treasures and his body for scales, they were shocked to see the carcass collapse in on itself and condense down into a small crystal that looked like his wicked eye, buzzing with elemental fury. It seemed Gindrunth, The Deathlord’s will would continue on, even if he was no longer there to direct it. He would certainly keep watch.
Price: 3,000,000 Jewels or 150 CC
Stock: 1
- Lacrima - Claimed by Gangting:
Name:
Enchanted Blossom Slayer
Type:
Dragon Slayer
Item/Energy needed to reach Force:
Flowers, Petals, Blossoms, Pollen, Plants, Leaves
Slayer Can Control:
Flowers, Petals, Blossoms, Pollen, Plants, Leaves, Plant Growth
Appearance:
History:
Deep in the magical forest called the Sevenwood lies the most beautiful clearing filled with enchanted flowers like you've never seen! They are colored in hues that range all over the rainbow spectrum, truly a sight to see! But, if one were to look closer, they would notice that some of the petals are moving. Others have faces and tiny teeth! All around the clearing live the blossom dragons. This race of itty-bitty dragons have limbs, horns, wings, and scales resembling the petals of various mystical Sevenwood flowers. They are also a whimsical and playful species, so they have no issue gifting a lacrima so that others may enjoy their colorful floral magic!
Price: 1,000,000 Jewels or 50 CC
Stock: 1
- Lacrima:
Name:
Asmodeus’s Favor
Type:
God Slayer
Item/Energy Needed to reach Force:
Horns, Hellfire, Darkness, Earth
Slayers Can Control:
Horns, Hellfire, Darkness, Earth
Appearance:
Description:
A few hundred years ago, a desperate and dastardly human made a deal with Asmodeus, the Lord of the Nine Rings of Hell, to gain ultimate power in hopes of accomplishing every dream and whim they could ever have. It was a purely selfish endeavor and the person was absolutely despicable, but their determination was something the evil god could work with. He provided the person with a lacrima containing his condensed power, which would forever taint the person, their bloodline, and anyone who would come into possession of it for all of eternity.
While not all in possession of this lacrima have their appearance tainted, those that do might grow horns and see their skin take on a darker, ashen tone. Their pupils might become slit and take on bright colors, and they might even sprout a tail. They are generally demonic in appearance, that might always be present in any combination, only when using the lacrima’s powers, or perhaps never manifest at all.
Price: 3,000,000 Jewels or 150 CC
Stock: 1
- Mythical:
Name:
The Accursed Knight
Rank:
Mythical Pet
Species:
Aetherial Knight
Type:
Combat Pet
Proof of Purchase:
[Insert link to purchase post]
Description:
The Accursed Knight is a widely-known myth in Pergrande: A spectral knight that challenges warriors to a duel. The reward for beating him is his service in this life, though on the other side, the price one pays for being beaten is death. The Accursed Knight seeks a master because it was cursed by an ancient king. The knight was in his service as a royal guard and was to protect the crown prince. The knight had forsaken his vows and his duty by leaving his post for entertainment elsewhere. The drawbridge was raised when he returned, and the knight knew that this had to mean that the prince was dead, and thus the knight fled away. The king cursed the knight whilst holding the bloody corpse of his son in his arms, so that the Knight shall know of no rest. For centuries it wandered until it found a fae that could cure the curse, but for that, the knight had to serve a hundred masters, each for life. After which the Knight would know peace.
The knight, besides his sword, also uses fire magic. It is always dressed in its armor and if, for example, its helmet is removed, it will show nothing. It can speak but the voice is formless, ethereal, and without emotion. The wielder can acquire the service of the knight through a duel.
Abilities:
Name: Flame of Life
Rank: D
Category: Supportive
Type: Single Target, Buff
Healing: 40 HP
Range: 60 m
Speed: 60 m/s
Duration: 3 posts
Description: The Knight can conjure a flame, filled with life force, and send it at a single target, healing them for 40 HP once per post. Affected targets will also receive a 40% buff to their speed for the duration of the spell.
Name: Cursed Fire
Rank: User Rank (Up to C)
Category: Offensive
Type: Burst, DoT
Damage: 50% User Rank Burst Damage per post
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: 5 posts
Description: The knight erupts in dark flames that spread out from the knight's position and can inflict a curse upon all those within burst range of the knight hit by the flames. Those that are hit will be damaged by 50% of burst rank damage (Up to C) and, for 4 posts thereafter, they will take the same damage every post. The cursed ones will be enveloped by dark flames until the curse is over.
Name: Burning Arc
Rank: User Rank (Up to B)
Category: Offensive
Type: Single Target, Burn, Debuff
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range - 50%
Speed: User Rank Single Target Speed - 50%
Duration: User Rank Max
Downside: Additional effect for 50% decrease in range and speed
Description: The sword of the Accursed Knight glows orange as it heats up, it’s core nearly white as the heat rises. Embers spark of the blade when it moves, and with one definitive swipe the Knight attacks relentlessly. In a wide arc, the blade digs into the enemy opponent, dealing both up to B rank damage with a single strike per post as well as giving an intense burn that drains 5% of an affected opponent's HP per post for the duration of the spell. Additionally, the opponent's speed is reduced by an active user rank debuff (Up to B rank).
Name: [Custom ability for the user to design]
Rank: User Rank (Up to A)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Name: [Custom ability for the user to design]
Rank: User Rank (Up to S)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Name: [Custom ability for the user to design]
Rank: User Rank (Up to H)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Price: 1,000,000 Jewels or 50 CC
Stock: 1
- Summoning Key - Claimed by Illya Pegasus :
Name:
Laerwen
Rank:
Unknown Summoning Key
Type:
Elf
Summon Melee Damage:
User Rank Unknown Summon Melee Damage (Up to H)
Summon HP:
User Rank Unknown Summon HP (Up to H)
Range:
User Rank Burst Range (Up to H)
Speed:
User Rank Burst Speed (Up to H)
Duration:
User Rank Max (Up to H)
Proof of purchase:
[Insert link to purchase post]
Description:
Laerwen is a powerful warrior of the forest. She is of elven descent, however, there is a unique individuality to her lineage. Stories have been passed through her bloodline that her ancestors bred outside of the elven clans with a descendant of the Pan, the god of the wild, which is why every member of her familial line has always been born with a set of goats horns upon their crown. They also possess a unique power amongst her kind, with an especially strong affinity for nature. Laerwen is a soft soul with a fondness for nature. She will also loyally fight for any whom she is bound to. She is an incredibly skilled archer and the combination of this with her earth-based magics make her a force to be reckoned with.
Abilities:
Name: Penn -o Paniel
Rank: User Rank Advanced (Up to H+)
Category: Offensive
Type: Multi Target, Piercing, Drain, Debuff
Damage: User Rank Advanced Multi Target Damage
Range: User Rank Advanced Multi Target Range
Speed: User Rank Advanced Multi Target Speed
Duration: User Rank Max
Description: Laerwen's magic is wild in nature and often hard to control, which is why she uses a magical weapon that allows her to control the flow of power. Her magical energy is infused into her bow and arrow, meaning that anyone hit by one of her arrows will receive user rank MT advanced spell damage as long as this ability is active. These arrows are also able to pierce through armors, shields, and barriers at the cost of 50% of their base damage. Anyone who is struck by one of her arrows will receive a User Ranked Advanced Active Debuff to spell speed, as well as a 5% drain to both MP and HP once per post for the remainder of the spell.
Name: Hén -o coe
Rank: User Rank (Up at H)
Category: Defensive, Supportive
Type: Burst, Anti-Piercing, Buff, Negation
Durability: 1x User Rank Burst Damage
Healing: User Rank Burst Healing
Range: User Rank Burst Range - 50%
Speed: User Rank Burst Speed - 50%
Duration: User Rank Max
Downside: Sacrifices 50% Range and Speed for one additional effect
Description: Laerwen fires an arrow into the ground within the ability's range and allows her magic to pour into the earth. From the point at which the arrow has landed the earth will glow with a green aura, this aura will spread outwards creating a giant dome up to 0.5x User Ranked Burst Range (Capped at H). This dome of nature-based energy will shield those inside it from external attack as well as heal them for the appropriate amount of damage as stated above. The shield itself is anti-piercing and cannot be pierced by piercing effects. Any of Laerwen allies who remain inside of the dome will also receive half of the user rank active buff to both spell healing and spell durability for the remainder of the spell. Whilst active, this spell can negate one spell of user rank or lower (Capped at H) per post, granted that the Summoner pays the equivalent MP cost for the spell being negated. Also in order for the spell to be negated, it must come into contact with the dome.
Price: 600,000 Jewels or 30 CC
Stock: 1
- Weapon:
Name:
Dwarf Basher
Rank:
Artifact (+) Weapon
Type:
Sword
Proof of purchase:
[Insert link to purchase post]
Description:
Was this made by dwarves to bash things? Was it made to bash dwarves? No one knows, but the craftsmanship is exquisite even if it is a little brutish to wield. The wood used is unlike any common tree. It has no rings, but instead has a subtle vine and leaf pattern and its thin grain is capable of being polished marble-smooth without the use of lacquer. The blade is carved out of some sort of mineral that is dark blue in color and harder than diamonds. Despite that, it is carved and sharpened smoothly with minimal chipping.- Plot Ability:
Snakreag Smithing: If the user carries this weapon a lot, they will start to notice they’re inexplicably drawn to different metals, minerals, and woods with the eye of a rabid craftsman. They will feel compelled to make weapons and armor from these materials, will find they have a natural talent to work with them, and will gleefully test anything crafted by bashing enemies with them. Watch out for the beard that might appear while you work.
Abilities:
Name: Blacksmith Brawn
Rank: User Rank Advanced (Up to A+)
Category: Auxiliary
Type: Passive
Description: It takes a lot of strength to lift and swing Dwarf Basher, but there is something more than that to account for the user’s increase in strength. It’s as if the rough hands of thousands of blacksmiths channel all their strength and experience into the user, bestowing a user ranked advanced passive buff to spell damage up to A+ Rank.
Name: Misty Mountains Cold
Rank: User Rank Advanced (Up to S+)
Category: Offensive
Type: Burst, Buff, Immobilization, Teleport
Damage: User Rank Advanced Burst Damage
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Max
Description: Wherever the mineral of the blade is from must be as cold as a frozen tundra. It has a natural affinity for cold and wind and is always cold as ice to the touch, but this is capable of dropping further. When slashing motions are made, gale force winds filled with sharp, icy shards whip out at enemies in a wide wave once per post for the ability's duration. A freezing mist blows from the blade as it is swung, lingering around the user, increasing their spell damage by a user ranked advanced active buff (Up to S+ Rank). The mist settles on the user’s body like a shimmering film, allowing them to disappear into the mist and instantly reappear somewhere within the ability's burst range once per post. Due to the absolutely frigid temperatures of this attack, those hit by this attack will find themselves flash-frozen solid for one post, though only once every other post max and they must be hit again to become frozen again.
Price: 500,000 Jewels or 25 CC
Stock: 1
- Weapon - Claimed by Gaia:
Name:
Ecrosia
Rank:
Strong (+) Weapon
Type:
Staff
Proof of purchase:
[Insert link to purchase post]
Description:
A simple but beautiful staff, it’s rumored that the rarely seen dryads of Seven made this of the wood of a magical tree deep within its enormous forest. They decorated its twisted length with brightly colored crystals and hanging animal fangs, leaving its magical plant-like properties to finish their rustic work of art. Leaves, vines, and mushrooms sprout at random since the wooden staff is still alive despite never being watered or having dirt to draw from. Honor nature and it will honor you in return, that’s all the dryads ask for Ecrosia to bestow its blessings.- Plot Ability:
Nice Trip: Since the staff was made by the dryads, it’s plant affinity allows the growth of all manner of flora anywhere the staff touches. The staff itself also regularly sprouts leaves and mushrooms which release spoors into the air. These can have psychedelic effects on humans and animals that inhale them, inducing a myriad of consequences. Some just become dizzy, some hallucinate, some can (supposedly) see the future, and some even break into spontaneous giggles. It’s different for everyone, but always interesting! [The user must have OOC permission to use this ability on a player character, a player-owned NPC or an Event NPC]
Abilities:
Name: Healing Herbs
Rank: User Rank Advanced (Up to C+)
Category: Supportive
Type: Burst, Buff, Negation
Healing: User Rank Advanced Burst Healing
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Max
Description: Waving the staff around, large leaves will grow and fly off of it and toward any injured allies within range. The leaves will stick over injuries like bandages, and the sticky sap that serves as an adhesive also acts as a pain reliever, buffing any affected's spell healing by a user rank advanced active increase (Up to C+). As it’s a strong pain reliever, affected allies can potentially feel giddy. While the leaves are in contact with the user or allies and they are within the user's burst range, the user can negate a single negative effect per post that affects themselves or another affected ally for the duration of the ability. The user must pay an amount of MP equal to the amount of MP it took to produce the effect being negated in order to successfully negate said effect, and only negative effects originating from spells or abilities of C+ Rank or the equivalent and lower ranks may be negated.
Name: Root Maw
Rank: User Rank Advanced (Up to B+)
Category: Offensive
Type: Single Target, Drain, Immobilization
Damage: User Rank Advanced Single Target Damage
Range: User Rank Advanced Single Target Range
Speed: User Rank Advanced Single Target Speed
Duration: User Rank Advanced Max
Description: Once per post for this ability's duration once activated, a rumbling starts along the ground when the staff is touching it. The earth hooves up as if something is traveling underground at great speed towards a single enemy within the ability's range. Once it reaches its target, the dirt will expel from the ground in the form of a huge mouth of some sort of plant creature lined with twenty rows of teeth, attempting to bite the enemy. The teeth are a mix of all different hues of crystals but are as hard and sharp as the hardest minerals. Its roar contains poisonous spores that can drain the enemy of 5% HP once per post for the duration of the ability if bit. The maw is gaping and pit-like enough for a human who falls into it to be shredded, which is generally the plan. If not caught somewhat unaware, the maw can also force its jaws forwards to try and bite or snap at the enemy. Either way, those caught in its jaws will be immobilized for one post, but can only be immobilized for one post max and only once every other post max. Targets must be hit again in order to be immobilized again.
Price: 75,000 Jewels or 5 CC
Stock: 1
- Weapon - Claimed by Pimwadee:
Name:
Myrdin’s Trusty Bow
Rank:
Strong (+) Weapon
Type:
Bow
Proof of purchase:
[Insert link to purchase post]
Description:
Myrdin Wysapeiros was a legendary ranger that made a living hunting nasty monsters and beasts while leading common folk in and out of a dangerous forest situated on the outskirts of Fiore. There were bustling trading towns on each side of the forest, so it was common for people to need to use the treacherous trails to reach either one of them. Myrdin was a seasoned hunter, mentored by an old elf and quite the expert in monster hunting and navigation. She was wild and preferred to live out in nature, walking amongst the fauna that was often her foes just as much as they could be her friends. Though she often fought the furrier and scalier beasts, she could always trust them to be honest and behave in expected ways. Humans, as she learned, were far more unpredictable and dangerous. A rogue she was escorting once jumped her in the middle of the night, causing her to lose her favorite bow. Perhaps it will serve its new master just as well as Myrdin.- Plot Ability:
Call of the Wild: The user can talk to animals and has an uncanny sense of direction. Between these two things, whoever owns this bow and has it equipped can never become lost or disoriented. They can also gain information about local places and legends from animal friends [The user must have OOC permission to use this ability on a player character, a player-owned NPC, or an Event NPC].
Abilities:
Name: Swiftfoot
Rank: User Rank Advanced (Up to C+)
Category: Auxiliary
Type: Single Target
Damage: N/a
Range: Self
Speed: Self
Duration: User Rank Advanced Max
Downside: Sacrificing 2 effects for 50% stronger buff
Description: A ranger must be quick on their feet to hunt monsters and beast before they can hurt them or their allies. The deeply green stone that the accents on the bow and quiver are carved from seem to hum in the user’s hands, instilling an instinctive desire to run and making sure the body is capable of being much faster than the average person and beasty. As the color of the mineral creeps up from the fingers and toes up their respective limbs, the user will receive a user ranked advanced active speed buff multiplied with 1.5x for the duration of this ability.
Name: Howlers
Rank: User Rank Advanced (Up to B+)
Category: Offensive
Type: Multi Target, Deafen, Buff
Damage: User Rank Advanced Multi Target Damage
Range: User Rank Advanced Multi Target Range
Speed: User Rank Advanced Multi Target Speed
Duration: User Rank Advanced Max
Description: The user shoots an arrow at the ground not far in front of them, and as it flies it produces an eerie howl. The sound waves shoot out, opening portals that large gray wolves leap out of and immediately start running towards enemies to damage them with teeth and claws. When they reach their target they will howl so loudly that it produces visible sound waves, which shoot at the enemy and can deafen affected foes for one post if they hit them, though only every other post max, and must hit their targets again before they can become deafened again. The howl also serves to call to the user’s hunter heart, bestowing upon them a user ranked advanced active buff to their spell damage so they can take their enemies out quickly. The wolves will disappear after taking any amount of damage or if they hit an enemy.
Price: 75,000 Jewels or 5 CC
Stock: 1
- Weapon - claimed by Birch:
Name:
Drèanadh
Rank:
Legendary (+) Weapon
Type:
Glaive
Proof of purchase:
[Insert link to purchase post]
Description:
Drèanadh is a polearm crafted from the golden horn of a unicorn, which was slain centuries ago. Unicorns, known for their pristine white pelts and their magical ability to provide healing, were hunted to the point of presumed extinction due to their monetary value on the black market. Often times, their ability to heal was able to be channeled through different parts of their bodies even after death, through the use of appropriately crafted enchantment to draw the latent abilities out. It was in this manner that Drèanadh was created, after a powerful and evil hunter slew a creature of purity and used dark magic to corrupt its horn so that it would drain the life of those it wounded and transfer it to the one who wields it.- Plot Ability:
Tained Horn: As a plot ability, the user can heal themselves each time they draw blood from a living target with the corrupted unicorn horn as it sucks the life from their target and siphons it into the wielder. This ability can only be used on another PC or PC-owned NPC with OOC permission. This ability is useless against undead creatures, as they have no viable life force to draw from.
Abilities:
Name: Dark Transfer
Rank: User Rank Advanced (Up to B+)
Category: Supportive
Type: Burst, Buff, Regeneration
Healing: User Rank Burst Healing
Range: Self
Speed: Self
Duration: User Rank Advanced Max
Downside: Range and speed sacrificed for 50% stronger buff
Description: The user channels the life force that Drèanadh has collected from its victims so far, surging it into its user and healing them for user rank advanced burst healing once per post for the duration of the ability. For the duration of the ability, the user’s spell healing is increased by a user rank advanced active buff. Further, the user also benefits from a 5% HP regeneration once per post for the duration of the ability. This regen applies independently from the cap imposed on regen effects and can exceed such a cap.
Name: Blighted Arc
Rank: User Rank (Up to A)
Category: Offensive
Type: Multi Target, Drain, Buff
Damage: User Rank Multi Target Damage + 50%
Range: Melee
Speed: Melee
Duration: User Rank Max
Downside: Sacrificing range and speed for 50% more damage
Description: The user sweeps Drèanadh before them in a wide horizontal strike, attacking enemies within melee range around them. The corrupted blade drains any target who takes damage from it of 5% of their max HP, and continues to do so up to once per post for the rest of the ability's duration. Additionally, the user’s spell healing is are increased by a user rank active buff for the duration of the spell.
Price: 150,000 Jewels or 10 CC
Stock: 1
Last edited by Johann on 15th June 2020, 3:59 pm; edited 12 times in total