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    Monster Hunt: The Rampant Rose

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    Monster Hunt:  The Rampant Rose  Empty Monster Hunt: The Rampant Rose

    Post by Admin 6th June 2020, 5:15 pm

    Job Title: Monster Hunt: The Rampant Rose
    Rank: 100 Year
    Category: Monster Hunt/ International
    Job Location: Seven
    Solo Word Count: 11,000
    Group Word Count: 22,000
    Additional Requirements: N/A
    Job Description: A giant flower-like monster has appeared in Seven. It has torn through the forest and leveled three tree-villages, spreading its seeds by burrowing them in the corpses of its victims. Attempts to clear the area have resulted in only more corpses for the Rampant Rose to use as incubators, leaving the ruined villages as hazard zones under quarantine by Seven's Queensguard. They have sent word out requesting aid to make sure the monster gets taken down without risking more lives to be used as plantfood.

    Your goal is to clear out all the Seed Spawn and defeat the Rampant Rose, taking it head as a trophy.

    Meet the Queensguard that is defending the quarantine perimeter to begin. They will point you in the direction of the ruined villages that the Rampant Rose destroyed, asking you to clear them of Seed Spawn. The job is too horrible for any in Seven to do since the Seed Spawn were once their friends and family. That will put you on the trail of the flora-monster. It seems to be connected to its spawn, so once you start clearing the villages of them, you'll quickly become a threat. By the time you reach the last village, the Rampant Rose will be coming for you.

    Note: All enemies take double damage from Heat-based sources, aka fire magic. All cold-based sources, aka ice magic, will slow them down by 25% per rank (50% C, 75% B, ect) and reduce their damage outputs by 15% per.
    Light magic will do the opposite, and speed them up while boosting damage instead of slowing and debuffing their damage even as it does double damage if the light magic utilizes heat to damage.
    You may spawn as many of the Weak-Strong enemies as you like, but make sure to make it a challenge. This is a 100 year job, after all.
    Enemies:

    • Budding Seed Spawn
      These appear to be corpses with a flower bud enveloping the head. Vines and plant matter twist around the corpse and use it like a puppet to move. The plant itself is in control, directing the dead body's movement and making them move with unnatural strength and agility. The very durable plant matter soaks up damage, taking half damage from A-rank or less sources. Takes a couple S-rank equivalent damage to destroy them, and only the damage done specifically to the bulb-head counts. They will deliver A-rank equivalent melee attacks.
      Enemy Rank: Weak

    • Flowering Seed Spawn
      These Seed Spawn have flowered, revealing white flower petals that fan out from around the center point... which is a head that has been somewhat shriveled and has had all skin stripped leaving a red center with a gaping flesh-covered skull dripping red along the white petals. More plant matter covers the corpse a Flowered spawn has, taking no damage from B or less sources and half damage from S or A. They take the equivalent of 4 S-ranks worth of damage to destroy, counting only damage done to the head. They deliver S-rank equivalent melee attacks.

      The flower around their head emits a cloud of orange and white spores in a 5 meter area around them and leaving a trail of floating spores as they move. These spores are roughly the size of peas and float in the air en masse. When they come in contact with flesh, they try to burrow under the skin, clinging on contact and dealing a total of 1% HP damage per post per spore. After 1 post they are sufficiently embedded in the skin and thin vines force their way into your bloodstream, dealing an added 3% damage per post and reducing movement by 15% per post. Once the movement hits 100%, death occurs and the body will become a Budding Seed Spawn.

      How the spores may be cleared from the body depends on the players effected and support they might get from allies. Best defenses are effects that make your body itself hazardous, such as a flame-body. Intangibility effects may also work. If all else fails, self-harm could be the way to go. Such as having an ally fire mage bathe you in flame to clear the seeds at the cost of some damage to yourself.
      Enemy Rank: Normal

    • Seed Hydra
      These are monsters where the main body is a ball of corpses buried under the ground wrapped up in vines in a plant-matter shell that sprouts six individual heads. The long, orange plant vines burst from the ground at random, each with a few white petal-leaves around a head that has four orange hard claw-like teeth around a hollow entrance to the stem, from which a dozen long orange "Tongue" vines emerge. All the heads appear within 50 meters of this corpse-seed, and all the heads can disappear underground to move the corpse-seed to a new destination within seconds.

      Destroying a head takes 1 S-rank equivalent damage and it takes half damage from A or lower sources. The tongues actively attack incoming projectiles for S-rank equivalent damage, which can destroy projectiles before making contact unless it is an AoE. The head itself can strike out to deal H-rank equivalent damage using its claw-like teeth. The tongues will additionally aid in grabbing individuals and it takes H-rank damage to break free from its grasp. If grabbed, the victim will take S-rank damage per post as the grip crushes and drags the person toward its teeth to bite, trying to pull the body into its hollow stem to swallow down to nourish the corpse-seed.

      To destroy Seed Hydra, you must destroy the corpse-seed, which takes 2 H equivalent damage. Finding the seed is no easy task in itself, let alone with 6 heads per seed trying to kill you.
      Enemy Rank: Strong

    • The Rampant Rose
      The Rampant Rose has a large central bulb 10 meters in diameter, which is a corpse-ball in a flowered shell. It moves using 2-meter thick vine green vine growths. It has a central mouth that will instantly destroy anything it bites, including individuals. It has heads like Seed Hydra that emerge from the central flower and attempt to bring individuals that it grabs to the central mouth. The vines will try to crush things they wrap around and are quite heavy, crawling about attempting to wall off the escape of prey. The central flowered corpse-ball requires the equivalent of 5 H-rank attacks to destroy. It regenerates S-rank damage per 2 total posts of all players.

      From the central flowered corpse-ball appears spores, like the Flowered Seed Spawn. These spores appear within 35 meters of it and within 5 meters of each of the 6 Hydra-Vines. These spores deal twice the HP damage and slowing %. Be careful!
      Enemy Rank: Boss

    Reward: 200,000 jewel and a Rose Head trophy.

      Current date/time is 15th November 2024, 1:28 pm