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    Monster Hunt: The Rampant Rose

    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
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    Monster Hunt:  The Rampant Rose  Empty Monster Hunt: The Rampant Rose

    Post by Thorn 8th August 2015, 12:15 pm

    Job: Monster Hunt:  The Rampant Rose
    Rank: 100y
    Solo Word Count: 12,000 words
    Group Word Count: 24,000 words
    Additional Requirements: All members must be in the same guild.   Non-guild members can tag along so long as they understand that the Reward goes to one guild only.    Guildless character teams (Official or unofficial) may establish a Trophy Hall residence to store trophy rewards from Monster Hunt jobs.


    Job Description:
    Hunt the Rampant Rose.  Location: Earthland - Seven.  

    A giant flower-like monster has appeared in Seven.  It has torn through the forest and leveled three villages spreading seeds by burrowing them in the corpses.   Attempts to clear the area have resulted in only more corpses for the Rampant Rose,  leaving the ruined villages hazard zones under quarantine by Seven's Queensguard,  and they have sent out the aid of someone to make sure the job gets done without risking more lives that would only end up fueling the Rampant Rose.

    Your goal is to clear out all the Seed Spawn and defeat the Rampant Rose,  taking it's head as a trophy.

    To find the Rampant Rose,  first clear the three ruined villages.   Min 10 total posts are required as travel time to the first village and set up for accepting the job and meeting the Queensguard defending the quarantine perimeter.

    Within the first village you must defeat 50 monsters to clear the village.

    Min 5 posts travel time between villages and tracking/hunting for random stray Seed Spawn.

    Defeat another 50 monsters to clear the village.

    Min 5 posts travel time between villages  and tracking/hunting for random stray Seed Spawn.

    Last village,  defeat 25 monsters and the next Boss roll reveals the Rampant Rose.

    Note:  All enemies take double damage from Heat-based sources, aka fire magic.    All could-based sources, aka ice magic,  will slow them down by 25% per rank (50% C, 75% B, ect) and reduce their damage outputs by 15% per.
    Light magic will do the opposite, and speed them up while boosting damage instead of slowing and debuffing their damage even as it does double damage if the light magic utilizes heat to damage.

    Weak Enemies:
    Budding Seed Spawn x5.
    These appear to be corpses with a flower bud enveloping the head.  Vines and plant matter twist around the corpse and use it like a puppet to move.
    The plant itself is in control, directing the dead body's movement and making them move with unnatural strength and agility.

    The very durable plant matter soaks up damage,  taking half damage from A-rank or less sources.  Takes S-rank equivalent damage to destroy them,  and only counting damage done to the bulb-head.

    They will deliver A-rank equivalent melee attacks.


    Normal Enemies:
    Flowering Seed Spawn x1
    These Seed Spawn have flowered,  revealing white flower petals that fan out from around the center point... which is a head that has been somewhat shriveled and has had all skin stripped leaving a red center with a gaping flesh-covered skull dripping red along the white petals.

    More plant matter covers the corpse a Flowered spawn has,  taking no damage from B or less sources and half damage from S or A.   They take the equivalent of 3 S-ranks worth of damage to destroy,  counting only damage done to the head.

    They deliver S-rank equivalent melee attacks.

    The flower around their head emits a cloud of orange and white spores in a 5 meter area around them and leaving a trail of floating spores as they move.  These spores are roughly the size of peas and float in the air in mass.    When they come in contact with flesh they try to burrow under the skin,  clinging on contact and dealing a total of 1% HP damage per post, stacking another % for every time you enter a cloud of spores.  After 5 posts they are sufficiently embedded and thin vines force their way into your blood stream dealing an added 3% damage per post and reducing movement by 15% per post.   Once the movement hits 100%, death occurs and the body will become a Budding Seed Spawn.

    How the spores may be cleared from the body depends on the players effected and support they might get from allies.   Best defenses are effects that make your body itself hazardous, such as a flame-body.   Intangibility effects may also work.   If all else fails,  self-harm could be the way to go.  Such as having an ally fire mage bathe you in flame to clear the seeds at the cost of some damage to yourself.

    Strong Enemies:
    Seed Hydra x6:
    Actually a single monster, but treated as six individuals.     Long orange plant stems burst from the ground with a few white petal-leaves around a "head" that has four orange hard claw-like "Teeth" around a hollow entrance to the stem, from which a dozen long orange "Tongue" vines emerge.  
    They emerge from a ball of corpses buried under the ground wrapped up in vines in a plant-matter "shell"   All the "Heads" appear within 50 meters of this corpse-ball.     All the heads can disappear to move the corpse-ball through the ground, burrowing,  to reach a new destination within seconds.

    The heads will keep sprouting in pairs whenever one head is severed or destroyed.  Destroying a head takes 1 S-rank equivalent damage and it takes half damage from A or lower sources.
    The "Tongues" actively attack incoming projectiles for S-rank equivalent damage, which can destroy projectiles before making contact unless it is an AoE.
    The head itself can strike out to deal H-rank equivalent damage using it's "Claw-like 'teeth'" that is large enough to grip three people at once with the teeth alone.  The Tongues will additionally aid in grabbing individuals,  for a total strength or damage needed to break free from it's grab at H.5.   If grabbed,  the victim will take S-rank damage per post as the grip crushes and the teeth dig in,  "Crawling" up your body as it pulls the body into it's hollow stem.

    To destroy the Seed Hydra,  you must destroy the Corpse Ball,  which takes Hx2 equivalent damage to destroy and you must actually find and get to the Corpse Ball in the first place.

    If not destroyed within 10 posts of it appearing, it will become a mini Rampant Rose,  gaining all the Rampant Rose's abilities at half effectiveness.


    Boss:



    The Rampant Rose has a large central bulb 10 meters in diameter,  which is a corpse-ball in a flowered shell.   It moves using 2-meter thick vine green vine growths.   It has a central "Mouth" that will instantly destroy anything it bites, including individuals.
    It has heads like the Seed Hydra that emerge from the central flower and attempt to bring individuals that it grabs to the central mouth.

    The vines will crush things they wrap around and are heavy,  crawling about attempting to wall off escape of prey.

    The central flowered corpse-ball requires the equivalent of 4 H-rank attacks to destroy.  It regenerates S-rank damage per 3 total posts of all players.

    From the central flowered corpse-ball appears spores, like the Flowered Seed Spawn.  These spores appear within 35 meters of it and within 5 meters of the Hydra-Vines.   These spores deal twice the HP damage.


    Reward:
    Rampant Rose Head:  This item gets mounted in the Guild Hall/trophy hall.
    175,000 jewels is paid to the guild itself or the members, but not both.


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    Monster Hunt:  The Rampant Rose  S6Eaz9K

      Current date/time is 4th November 2024, 10:36 pm