Job Title: Haunted House
Rank: 100 Year
Category: Information
Job Location: Castles & Towers
Solo Word Count: N/A
Group Word Count: 22,000
Additional Requirements: Can't be done solo and the clue must be found.
Job Description: At least one Mage has received a letter from a man wanting to renovate a well known haunted location into a beautiful hotel. Every construction group he could hire refuses to even near the premise on account of the stories, thus he requires you to go in and prove the place is just a bunch of ghost stories.
Except, upon entry, you find yourself locked into a seemingly perfect death trap. Peculiar magic is at work here, since some sort of impregnable, dome-shaped force field and haze have deactivated any spell that could be used for an easy escape, such as teleports, portals, negations, etc. Almost everywhere you go within the grounds, you find bodies from those the ghosts have killed lay scattered around, yet even these are not safe as some seem to have come back to life in a very angry, bloodthirsty state. While collecting evidence of why the property should never be touched again, you must desperately search for some clue to escape.
Once you find definitive undeniable proof to bring back in order to convince the businessman to give up his plans, the haunts will probably let you leave in hopes that no one ever comes back.
Enemies: Enemy attack strength and such is left up to players if they choose to fight them as if one wanted they are not required to be fought, they can be fled from or appeased as well. However, in most cases, no damage resist will work against their attacks, since they're attacks are spiritual even if they affect the player physically, alongside the fact most 'enemies' are locations to clear.
Reward: 200,000 jewels
-- credit to Jiyu Kazehime
Rank: 100 Year
Category: Information
Job Location: Castles & Towers
Solo Word Count: N/A
Group Word Count: 22,000
Additional Requirements: Can't be done solo and the clue must be found.
Job Description: At least one Mage has received a letter from a man wanting to renovate a well known haunted location into a beautiful hotel. Every construction group he could hire refuses to even near the premise on account of the stories, thus he requires you to go in and prove the place is just a bunch of ghost stories.
Except, upon entry, you find yourself locked into a seemingly perfect death trap. Peculiar magic is at work here, since some sort of impregnable, dome-shaped force field and haze have deactivated any spell that could be used for an easy escape, such as teleports, portals, negations, etc. Almost everywhere you go within the grounds, you find bodies from those the ghosts have killed lay scattered around, yet even these are not safe as some seem to have come back to life in a very angry, bloodthirsty state. While collecting evidence of why the property should never be touched again, you must desperately search for some clue to escape.
Once you find definitive undeniable proof to bring back in order to convince the businessman to give up his plans, the haunts will probably let you leave in hopes that no one ever comes back.
Enemies: Enemy attack strength and such is left up to players if they choose to fight them as if one wanted they are not required to be fought, they can be fled from or appeased as well. However, in most cases, no damage resist will work against their attacks, since they're attacks are spiritual even if they affect the player physically, alongside the fact most 'enemies' are locations to clear.
- The Entryway Curse
This is not an enemy that you can combat unless you want to kill someone who entered with you. While taking in the entryway, one of the party suddenly collapses. If this party member has a darker, demonic or other such comparable side? This side is in control for the rest of the job due to the sheer darkness in the building. In the lack of such a figure, the powerful ghost of a child has possessed the party member and refuses to leave, or for the sake of options, the darkness corrupts them changing the person for the job. If solo'ing this still takes affect but may affect something like a pet if brought along, if the player chooses, groups may not put this on a pet it must affect a played character. - The Dining Room
A large formal dining room, most everything in this room is dead or sleeping. Not much of interest is here, but its excellent evidence of the danger this place holds. Just, be careful not to wake any of the undead....
Enemy Rank: Normal
Enemy HP: 500 - The Ballroom
Led somehow you encounter what seems to be a normal party only it's populated by ghosts. They will viciously attack anyone who acts out of place and thus disturbs their party as they are caught in a time loop of sorts, simply repeating this party over and over again. Only breaking to add people to the loop.
Enemy Rank: Strong
Enemy HP: 1,000 - The Hoard
When the clue is found? A ton of lower rank enemies suddenly aggressively come forward from all around as if trying to protect something. It's an all-out mob attempting to force you into their ranks.
Enemy Rank: Boss
Enemy HP: 2,000
Reward: 200,000 jewels
-- credit to Jiyu Kazehime