Magic
Magic Name: Bloodborne Hunter
Magic Type: Primary - Requip / Auxiliary - Takeover
Description: Bloodborne Hunters also known as the Blood Hunters was an ancient order made by humans to protect themselves from the monsters, demons, and gods that threatened mankind. This once forgotten magic harnessed the darkest portion of humans soul and used it as a weapon. Through the means of the blood of the old gods Blood Hunters are the byproduct of this forbidden technique. Blood Hunters a humans who choose to abandon their humanity in order to fight whatever may threaten humanities survival. These Blood Hunters often transform into grotesques monsters and fall into insanity due to their bestial nature. Blood Hunters are not heroes, instead they are monsters made to fight monsters. Blood Hunters are were once humans, but abandoned their mortal shells in order to become the apex predator. Whether it be monsters, dragons, demons or gods legend has it Blood hunters will hunt anything down they mark as prey.
Unique Abilities:
Name: Saw Cleaver
Rank: D
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 7 HP
Requip Durability: N/A
Range: 15 Meters
Speed: 15 Mps
Duration: 3 posts
Downside: Reduce the melee damage of this weapon by 50% and all abilities this weapon has that deals magic damage is increased by 50%.
Description: The user summons a grotesque serrated blade, commonly known by the Blood Hunters as the Saw Cleaver. The crude saws jagged teeth does not cut cleanly but instead grafts on to the hunters prey tearing its flesh apart. The Saw Cleaver is the weapon of choice for many Blood Hunters and has become a symbol of the hunt.
Name: Hunter Pistol
Rank: D
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 7 HP
Requip Durability: N/A
Range: 15 meters
Speed: 15 mps
Duration: 3 posts
Downside: While this weapon is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active.
Description: The user summons a well crafted pistol that was made in the hunters workshop. This pistol was made for hunters who stalk their prey, this firearm is specially crafted to employee the use of magical silver bullets fused with the hunters cursed blood boosting the damage of the bullets shot with the Hunter Pistol. The user gains access to the memories, strength, and skill of the hunters before her thus granting her 50% buff all magic damage she deals while this ability is active.
Name: Hunters Blood
Rank: D
Take-Over Type: Partial Take-Over
Grade: Normal
Take-Over Buff: 25% buff to magic to all magic damage the user deals
Melee Damage: 0 melee damage
Range: Melee Range
Speed: Instant
Duration: 3 Posts
Downside: This Take over has no range, nor does it deal any melee damage. However while this partial take-over spell is active the user gains a 50% buff to all magic damage they deal.
Description: When this ability is activated the users blood is transformed to the same blood that once flowed in the veins of the old blood hunters, though the users body does not go through any grotesques changes the users eye color becomes blood red and their canine teeth become sharper and more prominent. While this ability is active the users magical power is increased by a passive 40% buff to all magic damage they deal.
Magic Name: Bloodborne Hunter
Magic Type: Primary - Requip / Auxiliary - Takeover
Description: Bloodborne Hunters also known as the Blood Hunters was an ancient order made by humans to protect themselves from the monsters, demons, and gods that threatened mankind. This once forgotten magic harnessed the darkest portion of humans soul and used it as a weapon. Through the means of the blood of the old gods Blood Hunters are the byproduct of this forbidden technique. Blood Hunters a humans who choose to abandon their humanity in order to fight whatever may threaten humanities survival. These Blood Hunters often transform into grotesques monsters and fall into insanity due to their bestial nature. Blood Hunters are not heroes, instead they are monsters made to fight monsters. Blood Hunters are were once humans, but abandoned their mortal shells in order to become the apex predator. Whether it be monsters, dragons, demons or gods legend has it Blood hunters will hunt anything down they mark as prey.
Unique Abilities:
- True Strike: When this ability is toggled on, all the users magic damage deals true damage. This means all the user's magic damage will go through regardless of the opponent's armor, defensive spells etc. However, the users base melee damage is HALVED. (This ability can be toggled on and of whenever the user pleases. When this ability is toggled off all the user's melee damaged is NOT cut in half. This ability CANNOT go through anti-piercing spells or damage reductions) When True Strike is toggled off the user increase all magic damage they deal by the according ranks: (D-Rank:40%, C-Rank:45%, B-Rank:50%, A-Rank:55%, S-Rank:60%, H-Rank:65%) Note this buff only applies if True strike is toggled off.
- Ability 2: Locked Until B-Rank
- Ability 3: Locked Until S-Rank
Name: Saw Cleaver
Rank: D
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 7 HP
Requip Durability: N/A
Range: 15 Meters
Speed: 15 Mps
Duration: 3 posts
Downside: Reduce the melee damage of this weapon by 50% and all abilities this weapon has that deals magic damage is increased by 50%.
Description: The user summons a grotesque serrated blade, commonly known by the Blood Hunters as the Saw Cleaver. The crude saws jagged teeth does not cut cleanly but instead grafts on to the hunters prey tearing its flesh apart. The Saw Cleaver is the weapon of choice for many Blood Hunters and has become a symbol of the hunt.
- Ability 1:
Name: Serrated Symphony
Rank: D
MP Cost: 20 MP
Category:Offensive
Type: Single Target/Buff
Damage: 40 HP once per post during the abilities duration
Range: 60 meters
Speed: 60 mps
Duration: 3 posts
Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.
Description: The user channels the souls of previous generations of Blood Hunters, the blade is infused with the hatred and anger of fallen and lost hunters. By channeling the souls of the The user gains access to the memories, strength, and skill of the hunters before her thus granting her 50% buff to magic to damage to this ability.
- Ability 2:
Name: Severed Souls
Rank: D
MP Cost: 20 MP
Category: Offensive/Support
Type: Burst/Buff
Damage: 40 HP once per post during the abilities duration
Range: 15 meters
Speed: 15 mps
Duration: 3 posts
Downside: This ability's mp cost is increased by 50% to be activated UNLESS the user already has an active partial or full take-over spell active, however while this ability is active the user gains a 50% buff to all spell damage they deal.
Description: This ability can only be activated with the help of the flesh or blood of an old hunter. However if this ability is activated the user is possessed with the blood lust of countless fallen blood hunters causing the user's magical capabilities to greater heights. While this ability is active all magic damage the user deals is increased by 50%
Name: Hunter Pistol
Rank: D
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 7 HP
Requip Durability: N/A
Range: 15 meters
Speed: 15 mps
Duration: 3 posts
Downside: While this weapon is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active.
Description: The user summons a well crafted pistol that was made in the hunters workshop. This pistol was made for hunters who stalk their prey, this firearm is specially crafted to employee the use of magical silver bullets fused with the hunters cursed blood boosting the damage of the bullets shot with the Hunter Pistol. The user gains access to the memories, strength, and skill of the hunters before her thus granting her 50% buff all magic damage she deals while this ability is active.
- Ability 1:
Name: Quick Silver Bullets
Rank: D
MP Cost: 20 MP
Category: Offensive / Support
Type: Single Target
Damage: 40 HP once per post during the abilities duration
Range: 60 Meters
Speed: 60 Mps
Duration: 3 Posts
Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.
Description: While this is active the Hunter Pistol is instantly loaded with Quick Silver bullets that resonate with the user. The user gains 50% buff to all magic damage they deal while this ability is active.
- Ability 2:
Name: Visceral Shot
Rank: D
MP Cost: 20 MP
Category: Offensive/Support
Type: Single Damage
Damage: 40 HP once per post during the abilities duration
Range: 60 meters
Speed: 60 mps
Duration: 3 posts
Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.
Description: The user fires a volatile shot using the Hunter pistol by activating this ability. Any prey shot with this ability will be stunned for one post. Though the user can shoot multiple stunning shots with his ability, anything stunned by this ability cannot be stunned again, thus the user must wait one post before attempting to stun their target again with this ability.
Name: Hunters Blood
Rank: D
Take-Over Type: Partial Take-Over
Grade: Normal
Take-Over Buff: 25% buff to magic to all magic damage the user deals
Melee Damage: 0 melee damage
Range: Melee Range
Speed: Instant
Duration: 3 Posts
Downside: This Take over has no range, nor does it deal any melee damage. However while this partial take-over spell is active the user gains a 50% buff to all magic damage they deal.
Description: When this ability is activated the users blood is transformed to the same blood that once flowed in the veins of the old blood hunters, though the users body does not go through any grotesques changes the users eye color becomes blood red and their canine teeth become sharper and more prominent. While this ability is active the users magical power is increased by a passive 40% buff to all magic damage they deal.
- Ability 1:
Name: Cursed Blood
Rank: D
MP Cost: 0 MP
Category: Single Target/Support
Type: Passive Buff
Damage: 0 Damage
Range: 0 Meters
Speed: Instant
Duration: 3 Posts
Downside: N/A
Description: This passive ability activates as soon as the partial take-over spell is activated. For three posts the user gains a passive 40% buff to all magic damage they deal.
- Advanced Spell Slots :
Name: Hunters Set
Rank: D+
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 60 HP
Range: N/A
Speed: N/A
Duration: 5 Posts
Downside: While this armor is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active.
Description: The user summon a set of Hunter's Clothes enchanted with old magic and ancient blood. The Hunters Set is pitch black and was once the standard attire of worn by the Blood Hunters. This attire was crafted in the hunters workshop, this fine piece of attire provides stable defense and enhances the aggressive fighting style the Blood Hunters are known for. While this armor is active the user gains a 50% spell durability to all spells and abilities.- Ability 1:
Name: Swift Step
Rank: D+
MP Cost: 30 MP
Category: Offensive/Mobility/Support
Type: Burst/Buff
Damage: 60 HP once per post during the abilities duration
Range: 25 Meters
Speed: Instant
Duration: 5 posts
Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.
Description: Activating the enchantments engraved into the Hunters Set. The user instantly transforms into mist vanishing for the a brief moment. The user then instantly teleport to any direction she pleases as long as it its within the 25 meter range. The user can teleport and make a spell attack or melee attack instantly once per post during the duration of this ability.
- Ability 2:
Name: Death Ward
Rank: D+
MP Cost: 30 MP
Category: Single/Support
Type: Burst/Buff
Damage: N/A
Range: Melee
Speed: Instant
Duration: 5 Posts
Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all spell durability.
Description: This enchantment, was made by the Scholars of The Old Blood and was implemented in the Hunters Set. This ability increases the suitability of the hunters who constantly put them self in danger when they are out on the hunt. When the user activates this ability, the user gains a 180 HP barrier. This barrier can only protect the user. When this barrier is active the user also gains a 40% passive buff to their movement speed, this passive buff no longer applies when the barrier is broken, or the duration of this ability ends.
Last edited by Ryuusei on 27th June 2020, 5:22 pm; edited 1 time in total