Magic
Magic Name: Animal Manifest Magic
Magic Type: Solitary: Summoning (4 summons possible at once)
Description: This magic allows the user to call upon the spirit of any animal they have seen or interacted with. These "spirit forms" are like guardians for their respective animals, and they inhabit an undetectable ethereal plain interwoven within our own. By letting their body serve as a conduit, users allow these spirit to manifest in the real world by transforming them into auras that quickly move around the body of the caster until they reach their "launching point" at which they manifest into the user's impression of the animal they represent. Because this magic manifests the caster's unique impression of said animal, it is widely variable between users and often personifies the spirits into being slightly more human-like and able to cast their own spells. Advanced users are able to even manifest animals that have heightened or alternate abilities to their real-life counterparts (i.e. a bear with the strength of ten). Once manifested, the spirits take on the shape of their respective animal, but they retain an ethereal glow around then in the color of their respective aura. While technically suppose to do their summoners bidding, these animals, being impressions, are occasionally susceptible to their caster's perceived stereotypes (i.e. cats are stubborn), but this problem goes away with experience and as the bond between the animal and summoner strengthens.
Unique Abilities:
Magic Name: Animal Manifest Magic
Magic Type: Solitary: Summoning (4 summons possible at once)
Description: This magic allows the user to call upon the spirit of any animal they have seen or interacted with. These "spirit forms" are like guardians for their respective animals, and they inhabit an undetectable ethereal plain interwoven within our own. By letting their body serve as a conduit, users allow these spirit to manifest in the real world by transforming them into auras that quickly move around the body of the caster until they reach their "launching point" at which they manifest into the user's impression of the animal they represent. Because this magic manifests the caster's unique impression of said animal, it is widely variable between users and often personifies the spirits into being slightly more human-like and able to cast their own spells. Advanced users are able to even manifest animals that have heightened or alternate abilities to their real-life counterparts (i.e. a bear with the strength of ten). Once manifested, the spirits take on the shape of their respective animal, but they retain an ethereal glow around then in the color of their respective aura. While technically suppose to do their summoners bidding, these animals, being impressions, are occasionally susceptible to their caster's perceived stereotypes (i.e. cats are stubborn), but this problem goes away with experience and as the bond between the animal and summoner strengthens.
Unique Abilities:
- Ability 1:
- Ability 2: [locked]
- Ability 3: [locked]
- D Rank:
- Ad Curiosus Vulpes:
Name: Ad Curiosus Vulpes (The Curious Foxes)
Rank: D
Grade: Normal
Melee Damage: 5HP
Summon HP: 50HP
Range: 15m
Speed: 15mps
Duration: 3 posts
Downside: N/A
Description: The caster clasps their hands as if catching a bug as as three orange auras quickly dance around their body. Once gathered, the three auras are thrown from the casters hands (as if releasing the bug) as the caster calls "Manifest ad Curiosus Vulpes", and they land in a small triangle within the spell distance. As the auras land, they manifest into the three curious fox siblings: Farah, Felix and Floris.- Doe Eyes:
Name: Doe Eyes
Rank: D
MP Cost: 20MP
Category: Auxiliary
Type: Multi-Target (up to three targets)
Damage: N/A
Range: 45m
Speed: 35mps
Duration: 1 post
Downside: N/A
Description: The three foxes each face their opponents and their eye flash orange. If the target is also looking the fox in the eye, then the target is immediately put to sleep as a result of the spell's immobilization effect. The foxes cannot move and must hold eye contact while this spell is being cast, and they all cast at the same time.
- Scavenge:
Name: Scavenge
Rank: D
MP Cost:
Category: Passive/Plot
Type: Auxiliary
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: With their super-sharp noses, the three foxes are able to sniff out anything edible within a three mile radius and bring it back to there caster... that is if they don't destroy it while fighting over who brings it back.
- Ad Solus Lupus:
Name: Ad Solus Lupus (The Lone Wolf)
Rank: D
Grade: Normal
Melee Damage: 5HP
Summon HP: 50HP
Range: 15m
Speed: 15mps
Duration: 3 posts
Downside:
Description:The caster reaches one finger up to the sky as a navy blue aura quickly dances around their body. Once at the hand, the aura shoots off of the fingertip as the caster calls "Manifest Noctus ad Solus Lupus", and it lands within the spell distance. As it lands, it manifests into the lone wolf Noctus.- Lunar Rain:
Name: Lunar Rain
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Area of Effect
Damage: 20HP
Range: 20m
Speed: 15mps
Duration: 3 posts
Downside: N/A
Description: Noctus lets out a piercing howl to make the moon visible in the sky. Then, a ray of lunar magic energy rains down from the moon engulfing the entire spell radius, bombarding anyone inside and doing damage to them. The direction this attack come from depends on where the moon is located in the sky, and the ray remains for the entire spell duration, but it cannot be moved.
- Lunar Howl:
Name: Lunar Howl
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single Target
Damage: 40HP
Range: 55m
Speed: 45mps
Duration: 1 post
Downside:
Description: By gathering
- Ad Ferox Aper:
Name: Ad Ferox Aper (The Wild Boar)
Rank: D
Grade: Normal
Melee Damage: 7HP (Increased by 40% by Savage)
Summon HP: 50HP
Range: 15m
Speed: 15mps
Duration: 3 posts
Downside: N/A
Description: The caster winds back as if for a punch as a golden brown aura quickly dances around their body. Once at the fist, the caster throws a punch (even just to the air). Then the aura launches off of the fist as the caster calls "Manifest Porcus ad Ferox Aper", and it lands within the spell distance. As it lands, it manifests into the wild boar Porcus.- Wild Charge:
Name: Wild Charge
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single Target
Damage: 40HP
Range: 60m
Speed: 30mps
Duration: 1 post
Downside: N/A
Description: By imbuing his tusks with glowing magic power, Porcus makes a wild dash at his target. He rushes in a straight line in an attempt to attack the opponent with his powered-up tusks, but once the spell begins he cannot change directions.
- Savage:
Name: Savage
Rank: D
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: Porcus is Cain's impression of a wild boar that once viciously attacked many people in his village, so this ability grants Porcus a +40% buff in strength raising his base melee damage from 5HP to 7HP.
- Advanced Spells:
- Ad Monte Leonem:
Name: Ad Monte Leonem (The Mountain Lion)
Rank: D+
Grade: Normal
Melee Damage: 7HP
Summon HP: 75HP
Range: 25m
Speed: 25mps
Duration: 5 posts
Downside:
Description: The caster places their right palm over their heart as a crimson aura quickly dances around their body. Once the aura reaches the left chest, the caster makes a clawing motion over their heart, and the aura springs off of the chest as the caster calls "Manifest Venatura ad Monte Leonem" and lands within the spell distance. While doing so, it manifests into the mountain lion Venatura.- Ability 1:
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- Ability 2:
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