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    Aza'zel's magic 'Rapture magic'

    Agol
    Agol

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    Aza'zel's magic 'Rapture magic' Empty Aza'zel's magic 'Rapture magic'

    Post by Agol 12th June 2013, 7:00 am

    Primary Magic:
    Rapture Magic
    Caster or Holder:
    Caster
    Description:
    A Magic that allows the user to pressurize the Magic Power within a person until it, quite literally, explodes. The more Magic Power a person has, the more powerful Rapture Magic's effects are.
    The user tends to use it's arm by faintly moving it towards a target to trigger a rapture. But this is merely more a form of habit, the user only have to look into the direction of the target. But he had to know where the enemy is, when blinded and he has no idea where the other mage is then it are just random attacks hoping he hits the enemy mage.
    The magic biggest downside is that it doesn't have variety in spells like other magic, no the user can only use the rapture magic in a few ways. Like a single, double and so on kind of attacks. And varies them in strength.
    Strengths:
    - painful magic directly used on the enemy
    - uses also the enemies magic power for the explosions. Mostly just for 5%
    - the crippling pain of internal magical explosions can render the enemy paralyzed for moments
    Weaknesses:
    - only usable on people, creatures and objects with magical properties
    - No variety in spells, the user is only to be able to use the same sort of attacks.
    - No direct defensive capabilities, only the same spells you use for attacking.
    - Rank limited, because of the strength of this magic it is rather unfair against mages that are higher ranked then the user. So the spells only have the desired effect on the same rank as the user. And less effect on mages that are one rank higher then the user.
    - Most of the lower spells have a one post duration.
    Abilities/Powers:
    - Deals crippling pain because of internal explosion. So once every 4 casted spells the user may roll for a paralyze effect on the enemy that has an duration of one post if hit.

    Name:
    Singular Rapture 1
    Rank:
    D
    Type:
    Internal Magic Source
    Description:
    The most basic rapture attack, a single magical explosion by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a certain place in their body.
    Strengths:
    - short cool down
    - takes up 5% of the enemies magic power as well
    - Deals crippling pain
    - 10 meters range
    Weaknesses:
    - One rank up limited
    - Singular attack form
    - Only usable on creatures, humans and objects with magical energy
    - When the singular raptures are used after another, the last one cast of those gets +1 post cool down
    Duration/Cooldowns
    - Duration: 1 post
    - Cooldown: 3 posts



    Name:
    Singular Rapture 2
    Rank:
    D
    Type:
    Internal Magic Source
    Description:
    The most basic rapture attack, a single magical explosion by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a certain place in their body.
    Strengths:
    - short cool down
    - takes up 5% of the enemies magic power as well
    - Deals crippling pain
    - 10 meters range
    Weaknesses:
    - One rank up limited
    - Singular attack form
    - Only usable on creatures, humans and objects with magical energy
    - When the singular raptures are used after another, the last one cast of those gets +1 post cool down
    - 10 meters range
    Duration/Cooldowns
    - Duration: 1 post
    - Cooldown: 3 posts



    Name:
    Double Rapture
    Rank:
    D
    Type:
    Internal Magic Source
    Description:
    A double rapture attack, a quick double magical explosion caused by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a two places inside their bodies.
    Strengths:
    - double attack
    - takes up 2% of the enemies magic power as well
    - Deals crippling pain
    Weaknesses:
    - One rank up limited
    - Takes less magic from the enemy mage, and thus dealing less damage as well
    - Only usable on creatures, humans and objects with magical energy
    - 10 meters range
    Duration/Cooldowns
    - Duration: 1 post
    - Cooldown: 4 posts



    Name:
    Triple Rapture
    Rank:
    D
    Type:
    Internal Magic Source
    Description:
    A triple rapture attack, a quick triple magical explosion caused by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a two places inside their bodies.
    Strengths:
    - double attack
    - takes up 2% per rapture from the enemies magic power as well
    - Deals crippling pain
    - 10 meters range
    Weaknesses:
    - One rank up limited
    - Takes less magic from the enemy mage, and thus dealing less damage as well
    - Only usable on creatures, humans and objects with magical energy
    Duration/Cooldowns
    - Duration: 1 post
    - Cooldown: 4 posts



    Name:
    Big Rapture
    Rank:
    D
    Type:
    Internal Magic Source
    Description:
    A single strong rapture attack, a huge magical explosion is caused by pressured magic in someones body. The user targets an entire enemy object, creature or mage and makes the magic explode in it's entire body.
    Strengths:
    - One big attack
    - takes up 7% of the enemies magic power as well
    - Deals crippling pain
    Weaknesses:
    - One rank up limited
    - Long cooldown in consideration then it's duration.
    - Only usable on creatures, humans and objects with magical energy
    Duration/Cooldowns
    - Duration: 1 post
    - Cooldown: 4 posts


    Last edited by Pegasus on 25th July 2013, 6:06 am; edited 3 times in total
    Soleice-kun
    Soleice-kun

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    Aza'zel's magic 'Rapture magic' Empty Re: Aza'zel's magic 'Rapture magic'

    Post by Soleice-kun 13th June 2013, 8:09 pm

    Pegasus wrote:Primary Magic:
    Study of the magical properties on the physical anatomy of living beings.
    Caster or Holder: 
    Holder
    Description: 
    Ah the power of magic in combination with physical bodies of living creatures and humans. The user has uses different kind of syringes infused with magical fluids or lacrimas to mutate certain creatures into new and stronger creatures that abide to his will. If he gets stronger he will even be able to mutate loyal humans and even civilians into chimera like abominations that will fight for him.
    He can also use these syringes on allied players to boost certain powers, strength or even give them a mutated ability. Or use it on his enemies to paralyze them or give them some sort of mutation. The user himself doesn't use any attack spells or defend spells. The only spells he is capable of is some twisted healing spells or equipment. He can however use the magic energy inside of him with his own experiments. Like giving himself a shot and turning into a horrific creature, or just several limbs to attack his enemy as well.
    Aza'zel's magic 'Rapture magic' Biosho10
    Aza'zel's magic 'Rapture magic' Harris10
    Strengths: 
    -uses creatures or humans to fight for him
    -can heal allied players
    -can affect enemy players
    -can use magical healing
    -can use mutation on himself
    Weaknesses: 
    -no fighting spells
    -no defending spells
    -mostly only relies on the creatures he creates.
    Abilities/Powers: 



    Name: 
    Small Critter Mutation
    Rank:
    D
    Type: 
    Science
    Description: 
    The user calls up small rodents just like a requip mage does with it's weapons, and injects them with magical liquid that is being shot through a syringe. The small rodents that are up to ten creatures are mutating into a bigger mutated chimera like abomination and start attacking the enemies. The creatures are able to do D rank damage with their claws or bites, but are rather easily killed as well. Two D rank hits can easily kill them. Their strength is then that they attack in a pack.
    Aza'zel's magic 'Rapture magic' Chimer10
    Strengths:
    - up to 10 creatures that do D rank damage
    - User doesn't have to fight
    Weaknesses: 
    - Can easily be killed be two D rank hits
    - Above D rank spells can wipe them off in one shot
    Duration/Cooldowns 
    Duration: 3 posts till the creatures turn back to their normal form, or die from the mutations
    Cooldown: 6 posts


    Name: 
    Gruesome Injection
    Rank:
    D
    Type: 
    Science 
    Description:
    The user puts an syringe into an allied mage's neck and injects him with magical potion that triggers certain brain synapses and sends a painful shock through their spine. But after that it will put them into a raging state where they can forget the feeling of the wounds they have gotten during battle and fight on for 2 posts while it feels they aren't hurt at all.
    It is very effective on allies who are already wounded and actually can't fight on for long any more, this will give them an extra boost to continue on fighting.
    Strengths:
    - puts ally in an raging state to continue fighting
    - ally won't feel the wounds anymore for two posts that he had gotten during the fight
    - comes in handy when ally is already wounded and can't continue on fighting
    Weaknesses: 
    - sends a painful shock from out the brain synapses through the entire spine of the ally <-- So what exactly does this mean? Are the immobilized for one post?
    - long cool down in consideration to the duration
    - can't use it on a player more then once in a thread.
    Duration/Cooldowns 
    Duration: 2 posts 
    Cooldown: 4 posts


    Name: Acute Healing
    Rank: D
    Type: Healing
    Description: 
    The user has knowledge of human anatomy and healing magic, and can cast a pentacle beneath his feet that can heal superficial wounds on the body. Down side is of this magic is that it is infused with dark magic and therefor saps away a portion of his stamina.
    Strengths: 
    - useful when wounded earlier during a fight
    - heals immediately superficial wounds
    Weaknesses: 
    - drains stamina
    - long cooldown compared to duration
    Duration/Cooldowns 
    Duration: 1 posts
    Cooldown: 4 posts

    You have have three spells Freddy. Feel free to put another. 


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    Aza'zel's magic 'Rapture magic' Jasper11

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    NightDrivenEn7
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    Post by NightDrivenEn7 14th June 2013, 3:02 pm

    And my concern.....

    THE NAME OF THE ACTUAL MAGIC

    yours is just a vague description of it...where is the actual NAME?


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    Agol
    Agol

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    Aza'zel's magic 'Rapture magic' Empty Re: Aza'zel's magic 'Rapture magic'

    Post by Agol 25th June 2013, 1:05 pm

    ok added the name, and added something to the weakness of Gruesome Injection.
    Also I don't have other spells in mind as of right now, so these three have to do.
    NightDrivenEn7
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    Aza'zel's magic 'Rapture magic' Empty Re: Aza'zel's magic 'Rapture magic'

    Post by NightDrivenEn7 2nd July 2013, 6:56 am

    Ok, the name Transmute is not accurate or appropriate; it is Transmutation. Next, this seems like an interesting thing from Yu Yu Hakusho and that annoying doctor in the Dark Tournament.

    next, all of your spells and main description need 3 strengths minimum and 4 weaknesses minimum.


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    Agol
    Agol

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    Post by Agol 25th July 2013, 2:28 am

    changed up the magic, I just couldn't work out the human transmutating thing. So I have gone with a different magic that makes use of an enemies bodies and magic power.

    Maybe I use the mutating magic for a secondary later on, for personal minion creatures or something
    Haru-senpai
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    Post by Haru-senpai 25th July 2013, 10:41 am

    ~Looks great. You did a good job taking your time, changing things around; and giving yourself Cooldowns without going way overboard. You also took into account the Ranks of both the user; the the target of any of the spells. Approved.


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