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    Mythryl Magic

    Indiana Jones
    Indiana Jones

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    Mythryl Magic Empty Mythryl Magic

    Post by Indiana Jones 23rd July 2013, 11:30 am

    Primary Magic: Mythryl magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Mythryl magic is a type of metal or iron magic. But mythryl being not a straight up damage magic but a more of a physical enhancement magic and supportive. It can be used to shield oneself or to power up their magic and body strength. The magic also has some disabling effects but when used render the user immobilized as well. Can be supportive for a team.
    Mythryl magic is always green colored and when a spell is used the users hands or eyes glow green. The magic type Mythryl came to existence in the times where the world was still young. A being of pure hatred used it, he was called the Mythryl Devil. But when people started to grow strong and gained power they slayed the devil and claimed his power. The power was passed on and finally put into a lacrima. It was forbidden then because of its harm to its user. Finally, after years of it being sealed into the lacrima a young mage came and broke the lacrima claiming the magic his own. The young mage worked on the magic, made it not so dangerous but few effects still remain( like clarity). Mythryl magic was then not a well know magic and the young mage hid it. He travelled alone never using it in front of people.  But people grow old. The mage who was now on his death bed gave had thought the magic to his grandchild. That grandchild being Indar.

    Strengths:
    -Strong against requip mages unless they have ranged weapons, that because mythryl most strongest spells are close ranged and requip mages with melee weapons have to be close range too.

    -Mythryl magic can power up the users physical properties, like spell damage, but only with higher ranked spells.

    -Has strong disables which can help in a team.

    -Has supportive spells like buffs and shields.

    Weaknesses:
    -Is weak against fire magic because it is a metal and can melt that goes for magma spells as well.

    -Disables also immobilize the user so in a solo fight can be used to stall or give time to think but that is it.

    -High ranked spell require a post or two to be cast.

    -All magic in mythryl can harm allies, physical changes only if you would want to hit your
    allies.

    -While a spell is active no other spell can be cast. Except buffs for other mages.

    Abilities/Powers:
    -Mythyril magic users are naturally resistant to dark or shadow magic.

    -Mythryl mages can activate a long cooldown power that will make them resistant to lightning magic but more vulnerable to fire or water magic. The duration is 4 posts and cooldown is 15 posts

    -Mythryl magic users body is blocked with mythryl aura that will block some damage done to them but when a spell is cast the aura goes away.  

    D-rank spells:


    Last edited by Indar on 24th July 2013, 7:53 am; edited 5 times in total
    SilverRose
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    Mythryl Magic Empty Re: Mythryl Magic

    Post by SilverRose 23rd July 2013, 12:10 pm

    Indar wrote:Primary Magic: Mythryl magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Mythryl magic is a type of metal or iron magic. But mythryl being not a straight up damage magic but a more of a physical enhancement magic and supportive. It can be used to shield oneself or to power up their magic and body strength. The magic also has some disabling effects but when used render the user immobilized as well. Can be supportive for a team.
    Mythryl magic is always green colored and when a spell is used the users hands or eyes glow green. <------ Your description need's to be a bit longer. Describe it more. Add how it came to be./ Thing's like that etc..

    Strengths:
    -Strong against requip mages unless they have ranged weapons, that because mythryl most strongest spells are close ranged and requip mages with melee weapons have to be close range too.

    -Mythryl magic can power up the users physical properties, like spell damage, but only with higher ranked spells.

    -Has strong disables which can help in a team.

    -Has supportive spells like buffs and shields.

    Weaknesses:
    -Is weak against fire magic because it is a metal and can melt that goes for magma spells as well.

    -Disables also immobilize the user so in a solo fight can be used to stall or give time to think but that is it.

    -High ranked spell require a post or two to be cast.

    -All magic in mythryl can harm allies, physical changes only if you would want to hit your
    allies.

    -While a spell is active no other spell can be cast. Except buffs for other mages.

    Abilities/Powers:
    -Mythyril magic users are naturally resistant to dark or shadow magic.

    -They can activate a long cooldown power that will make them resistant to lightning magic but more vulnerable to fire or water magic. The duration is 4 posts and cooldown is 25 posts ( Knock the cool down to 15 and who's them??? Be more descriptive.

    -Mythryl magic users body is blocked with mythryl aura that will block some damage done to them but when a spell is cast the aura goes away.  

    D-rank spells:

    A few extra tip's. Add more description to EVERYTHING xD It will help trust me. Also for your spell cool down's where there 8 6 and stuff lower them. You need to balance them out. Bump when your done


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    Indiana Jones
    Indiana Jones

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    Mythryl Magic Empty Re: Mythryl Magic

    Post by Indiana Jones 23rd July 2013, 12:27 pm

    Bump

    But talking about clarity the spell takes away the status effect on an ally at the moment so it is instant. But if you were talking about the time it takes for it to affect the caster of clarity then that is 2 posts.
    SilverRose
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    Mythryl Magic Empty Re: Mythryl Magic

    Post by SilverRose 23rd July 2013, 12:32 pm

    Ok everything is good. I love the extra description and things like that for the one spell's cooldown that is 6 post's make it five. Bump when done


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    Mythryl Magic Empty Re: Mythryl Magic

    Post by Indiana Jones 23rd July 2013, 12:34 pm

    Bump
    SilverRose
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    Mythryl Magic Empty Re: Mythryl Magic

    Post by SilverRose 23rd July 2013, 12:35 pm

    Approved! Go have fun role playing ^^


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    Mythryl Magic Empty Re: Mythryl Magic

    Post by Rosetta Crawford 23rd July 2013, 1:04 pm

    SilverRose wrote:Approved! Go have fun role playing ^^

    Seems ok to me so i'll give it an official full mod staff stamp.

    Mythryl Magic GhqjI28


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    Mythryl Magic Zack2_by_gramcrackers-d8ker96

    Mythryl Magic Zack_by_ravenart5-d8j23c0

    Mythryl Magic Zackrose_zpse9a22d85
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    Mythryl Magic Empty Re: Mythryl Magic

    Post by Soleice-kun 23rd July 2013, 8:22 pm

    Indar wrote:Primary Magic: Mythryl magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Mythryl magic is a type of metal or iron magic. But mythryl being not a straight up damage magic but a more of a physical enhancement magic and supportive. It can be used to shield oneself or to power up their magic and body strength. The magic also has some disabling effects but when used render the user immobilized as well. Can be supportive for a team.
    Mythryl magic is always green colored and when a spell is used the users hands or eyes glow green. The magic type Mythryl came to existence in the times where the world was still young. A being of pure hatred used it, he was called the Mythryl Devil. But when people started to grow strong and gained power they slayed the devil and claimed his power. The power was passed on and finally put into a lacrima. It was forbidden then because of its harm to its user. Finally, after years of it being sealed into the lacrima a young mage came and broke the lacrima claiming the magic his own. The young mage worked on the magic, made it not so dangerous but few effects still remain( like clarity). Mythryl magic was then not a well know magic and the young mage hid it. He travelled alone never using it in front of people.  But people grow old. The mage who was now on his death bed gave had thought the magic to his grandchild. That grandchild being Indar.

    Strengths:
    -Strong against requip mages unless they have ranged weapons, that because mythryl most strongest spells are close ranged and requip mages with melee weapons have to be close range too.

    -Mythryl magic can power up the users physical properties, like spell damage, but only with higher ranked spells.

    -Has strong disables which can help in a team.

    -Has supportive spells like buffs and shields.

    Weaknesses:
    -Is weak against fire magic because it is a metal and can melt that goes for magma spells as well.

    -Disables also immobilize the user so in a solo fight can be used to stall or give time to think but that is it.

    -High ranked spell require a post or two to be cast.

    -All magic in mythryl can harm allies, physical changes only if you would want to hit your
    allies.

    -While a spell is active no other spell can be cast. Except buffs for other mages.

    Abilities/Powers:
    -Mythyril magic users are naturally resistant to dark or shadow magic.

    -Mythryl mages can activate a long cooldown power that will make them resistant to lightning magic but more vulnerable to fire or water magic. The duration is 4 posts and cooldown is 15 posts

    -Mythryl magic users body is blocked with mythryl aura that will block some damage done to them but when a spell is cast the aura goes away.  

    D-rank spells:

    I am revoking the approval of this magic. Fix and edit the changes that I have a specified and then I will look at your magic again.


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    Mythryl Magic Jasper11

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    Indiana Jones
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    Mythryl Magic Empty Re: Mythryl Magic

    Post by Indiana Jones 24th July 2013, 7:53 am

    Bump
    Haru-senpai
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    Mythryl Magic Empty Re: Mythryl Magic

    Post by Haru-senpai 24th July 2013, 8:29 am

    ~He's added the limitations and made requested changes from two different folks. I reckon myself he's done a great job being fair and balanced thus far. So he's Approved.


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