Magic
Magic Name: Fear Predator God Slayer
Magic Type: Slayer - Traded Lacrima Here
Description: Sabriel’s magic is all about making her enemies go through physical and emotional hell. With the powers of Fear Predator Slayer, she is able to wield the elements of fear, temperature and ice in order to defeat her foes. Almost entirely offensive in nature, she's able to defeat her foes by either freezing their bodies, paralysing them with fear or physically, by use of her ice claws. She's also able to increase her own magical strength and resilience by incorporating ice into her body, creating weapons and armour. The angel adores her magic and never passes up the opportunity to leave her foes with chills.
Unique Abilities:
Spells:
Magic Name: Fear Predator God Slayer
Magic Type: Slayer - Traded Lacrima Here
Description: Sabriel’s magic is all about making her enemies go through physical and emotional hell. With the powers of Fear Predator Slayer, she is able to wield the elements of fear, temperature and ice in order to defeat her foes. Almost entirely offensive in nature, she's able to defeat her foes by either freezing their bodies, paralysing them with fear or physically, by use of her ice claws. She's also able to increase her own magical strength and resilience by incorporating ice into her body, creating weapons and armour. The angel adores her magic and never passes up the opportunity to leave her foes with chills.
- Slayer Benefits:
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
- Ability: Fear's Fury: Increases the amount of spell damage that Sabriel deals by 55%
- Ability: Fear's Ferocity: Increases the amount of spell damage that Sabriel deals by 55%
Spells:
- B Rank Spells:
- Name: Peek A Boo
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50M
Speed: 50M/S
Duration: 2
Description: Sabriel suddenly vanishes into darkness, before reappearing a short distance away, unleashing a burst of darkness that damages all targets in range.
Name: Arachnophobia
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi target
Damage: 60HP
Range: 150M
Speed: 150M/S
Duration: 2
Description: Sabriel creates a cluster of spiders that crawl towards her foes at a quick speed. If a spider manages to latch on to one of Sabriel's targets, they will latch on and bite them.
Name: Icicle Spear
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single Target
Damage: 80HP
Range: 200M
Speed: 200M/S
Duration: 2
Description: Sabriel creates a spear of ice and hurls it towards her opponent. If it strikes her foe then will also be frozen for a post although the foe may not be immobilized two posts in a row, meaning if they were frozen the post before, this spell will not freeze them.
- A Rank Spells:
- Name: Predator's Pulse
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Sabriel unleashes a jet black pulse of darkness in the area around her that causes all foes to run away for a single post, stopping them from attacking. OOC permission is required to be used on PC's and PC owned NPC's.
Name: Fear Spikes
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Sabriel stamps her foot on the floor and causes a bed of spikes to burst forth from the ground underneath her foes. Anyone struck will be infected by fear for a single post, unable to move or fight. OOC permission is required to be used on PC's and PC owned NPC's.
Name: Fearful Gaze
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Releasing a powerful burst of fear magic from her eyes, Sabriel briefly stuns all foes that are in close proximity to her, preventing their movement for up to one post every other post.
Name: Ice Sled
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 125HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Leaping up into the air, Sabriel surrounds herself with ice and charges towards her foe, slamming into them hard and stunning them for up to one post every other post if they hit a solid surface.
Name: Ice Fists
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi Target
Damage: 75HP
Range: Melee Range
Speed: Melee Speed
Duration: 7
Description: Creating a pair of icy gloves that cover her hands, Sabriel is able to fight with far stronger strikes. While this spell is active, her spell damage is increased by 65% and any foe she hits with her gloves will lose 5% of their maximum HP per post due to frostbite damage.
Name: Draining Skull
Rank: A
MP Cost: 50MP
Category: Offensive, Supportive
Type: Single Target
Damage/Healing: 50HP, 50HP
Range: 300M
Speed: 300M/S
Duration: 2
Description: Sabriel launches a fear filled skull towards her foe that will not only damage the first foe struck but heal the caster for the damage dealt. The target will also be feared for a single post but this effect can only work every other post.
Name: Dark Sarcophagus
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 125HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Sabriel claps her hands and causes a black coffin shaped box to surround her foe, capturing them within it and then piercing them with large black coloured spikes. The immobilisation lasts for a post but can only occur every other post.
Name: Bellow Of The Fear Predator
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 125HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Sabriel briefly inhales, before unleashing a powerful blast of jet black ice that tears towards her target. The first target struck will be frozen solid for a single post but is unable to be frozen two posts in a row.
Name: White Mist Sentence
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 75M/S
Duration: 2
Description: Sabriel lowers the temperature of the area around her until it reaches absolute zero, causing all opponents to freeze up for a post and they will also lose 5% of their maximum HP due to frostbite.
- Advanced Spells:
- Name: Shadow Form
Rank: A+
MP Cost: 75MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 9
Description: Sabriel surrounds herself with the powers of fear, causing her to take on a shadowy form. While in this state, her magical damage is increased by 100%. Any target struck by her will be drained for 5% of their maximum HP each post for the duration of the spell and Sabriel can negate one spell a post by striking it as it approaches her while this spell is active. This effect only works on spells up to A+ rank and she must pay the cost of the spell used against her. She also recovers 5% MP per post. As a plot effect, she is also able to phase through objects although she's unable to walk through player characters, player owned NPC's or event NPC's.
Name: Whip Of Fear
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Multi Target
Damage: 113HP
Range: 338M
Speed: 250M/S
Duration: 9
Description: Creating a black coloured whip, Sabriel is able to strike at her targets from long range, causing any foe struck by the whip to bleed for 5% of their maximum HP per post, as well as be feared for a single post. No foe can be feared for two turns in a row while the bleed lasts for the duration of the spell. OOC permission is required to be used on PC's and PC owned NPC's. All targets struck will also have their physical and magical damage lowered by 50% each for the spells duration.
Name: Frost Predator's Pillar
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 75M
Speed: 75M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Sabriel makes a swiping motion with one of her hands, causing a large pillar of ice to rise, capturing all targets within it and freezing them for one post. Targets can only be frozen every other post.
Name: Nightmares Of The Past
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi Target
Damage: 112HP
Range: 225M
Speed: 165M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Sabriel unleashes jet black tendrils which burst forth in all directions, reaching out towards her closest foes. All targets struck are forced to relive the darkest moments of their lives, eroding their will to fight and forcing them to their knees for a single post in horror.
- Signature Spells:
- Name: Predator's Boost I
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Sabriel's MP by 55%
Name: Predator's Boost II
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Sabriel's MP by 55%
Last edited by Princess Sabriel on 23rd October 2020, 3:29 am; edited 1 time in total