The Collection - Selection
Magic Name: The Collection - Selection
Magic Type: Primary Requip (Up to 3 Requip spells active at once) | Auxiliary Ancient (+15% Spell Durability)
Notes:
✠ Purchase Proof
✠ 5 Additional B spell slots purchased here
✠ 2 additional user rank advanced spell slots from the lineage Merciless Exspiravit
Description:
The Collection is a name not just given to the extensive assortment of items in Cassius' possession, but also the magic he has built utilizing the very same collection in ways that only Cassius' unique body and magical energy can. The Collection is, in essence, a combination of ReQuip and Take Over magic that is made possible by its user's eccentric, yet passionate gathering of all kinds of weapons, armors, and items that can be summoned and used at will through storage in a pocket space.
Cassius uses this magic in combination with his seemingly limitless physical strength, relying on magic only to summon the weapons for use. In addition, Cassius, due to being a wraith without a body, can possess or embody the various spirits associated with the pieces of his collection to create potentially devastating combinations.
The Selection focusses on the various weapons and items connected to the spirits of notable fighters as well as aspects of their combat prowess that Cassius can embody at will, granting the ability to possess the pieces of his collection and embody the spirits associated with it.
Unique Abilities:
✠ Unbound Rage II (Passive): Cassius' calm and collected outside is a facade that contains anger with the world that is nigh boundless. Whenever Cassius fights, he is able to utilize this rage to his full advantage, granting him a 50% counter-effect to both immobilization effects (immobilization instead halving the user's base speed) and debuffs (the efficiency of debuffs is halved). Additionally, all spells and abilities in this magic, by default, deal physical damage instead of magical damage and are thus affected by melee buffs, counting as melee attacks, but unable to benefit from spell damage increases, instead relying on physical power (Spells still require regular MP to cast).
✠ Spiritual Essence (Passive): Cassius utilizes his own ghastly energy to manage and utilize his Collection in combat, relying on spiritual powers. By combining this power with magical energy, Cassius manages to cast spells for less MP than others. He receives a 50% buff to Spell MP cost reduction as well as a 5% regen to both MP and HP per round.
Spells:
Advanced Spells:
Magic Name: The Collection - Selection
Magic Type: Primary Requip (Up to 3 Requip spells active at once) | Auxiliary Ancient (+15% Spell Durability)
Notes:
✠ Purchase Proof
✠ 5 Additional B spell slots purchased here
✠ 2 additional user rank advanced spell slots from the lineage Merciless Exspiravit
Description:
The Collection is a name not just given to the extensive assortment of items in Cassius' possession, but also the magic he has built utilizing the very same collection in ways that only Cassius' unique body and magical energy can. The Collection is, in essence, a combination of ReQuip and Take Over magic that is made possible by its user's eccentric, yet passionate gathering of all kinds of weapons, armors, and items that can be summoned and used at will through storage in a pocket space.
Cassius uses this magic in combination with his seemingly limitless physical strength, relying on magic only to summon the weapons for use. In addition, Cassius, due to being a wraith without a body, can possess or embody the various spirits associated with the pieces of his collection to create potentially devastating combinations.
The Selection focusses on the various weapons and items connected to the spirits of notable fighters as well as aspects of their combat prowess that Cassius can embody at will, granting the ability to possess the pieces of his collection and embody the spirits associated with it.
Unique Abilities:
✠ Unbound Rage II (Passive): Cassius' calm and collected outside is a facade that contains anger with the world that is nigh boundless. Whenever Cassius fights, he is able to utilize this rage to his full advantage, granting him a 50% counter-effect to both immobilization effects (immobilization instead halving the user's base speed) and debuffs (the efficiency of debuffs is halved). Additionally, all spells and abilities in this magic, by default, deal physical damage instead of magical damage and are thus affected by melee buffs, counting as melee attacks, but unable to benefit from spell damage increases, instead relying on physical power (Spells still require regular MP to cast).
✠ Spiritual Essence (Passive): Cassius utilizes his own ghastly energy to manage and utilize his Collection in combat, relying on spiritual powers. By combining this power with magical energy, Cassius manages to cast spells for less MP than others. He receives a 50% buff to Spell MP cost reduction as well as a 5% regen to both MP and HP per round.
Spells:
- Refined Requip:
Name: Etching of Defense
Rank: B
Type: Requip Item
Requip Damage: -
Requip HP: -
Range: Self
Speed: Self
Downside: -
Duration: 6
Description:
An enchanted etching on the user's form, appearing when equipped. The etching possesses protective capabilities and enhances Cassius' defense.
Abilities
Name: Protection I
Rank: B
Type: Single Target, Defensive, Buff
Durability: 240 HP
Range: Self
Speed: Self
Downside: 50% more durability as trade-off for range/speed
Duration: 6
Description:
An ability that activates as soon as the etching is equipped. Forms an invisible protective aura around Cassius' form which acts as a shield, able to take 240 HP in damage. The durability of the shield is restored to full once per post as the spell is recast. Further, this ability buffs the user's spell durability by 60% for the duration of the ability.
Name: Protection II
Rank: B
Type: Single Target, Defensive, Anti-Piercing
Durability: 120 HP
Range: Self
Speed: Self
Downside: 50% more durability as trade-off for range/speed
Duration: 6
Description:
An ability that activates as soon as the etching is equipped. Forms an invisible protective aura around Cassius' form which acts as a shield, able to take 120 HP in damage. The durability of the shield is restored to full once per post as the spell is recast. This shield cannot be piercing by piercing effects.
- Signature Spells:
- 1:
Name: Lance of Cassius
Rank: B
Type: ReQuip Weapon
Requip Damage: 31 HP per hit
Requip HP: 150 HP
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
Cassius summons to his side one of his most prized possessions, the first item he acquired for his collection, the Lance of Cassius he derived his name from. The lance is red in color, spiraled around its own axis in a double-helix and tipped with two sharp points, designed to penetrate armor and shields with ease.- Appearance:
Abilities:
Name: Soul Puncture
Rank: B
Type: Single Target, Piercing
Damage: 80 HP
Range: 200 m
Speed: 200 m/s
Duration: Instant
Description:
Once per post, Cassius can hurl the lance at a single enemy within user rank single target range at user rank single target speed, dealing user-ranked single target damage upon successfully striking the enemy, the lance immediately vanishing and rematerializing within his grasp after impacting. This attack, additionally, can pierce shield/defense spells and armors, but only deals 50% of its base damage should the piercing effect be used.
- C Rank Spells - 1:
Name: Exspiravit's Etching - Power I
Type: Passive
Description: An etching on the user's form increases his melee damage by 45% passively.
- B Rank Spells - 13:
- Passives:
Name: Exspiravit's Etching - Power II
Type: Passive
Description: An etching on the user's form increases his melee damage by 50% passively.
Name: Exspiravit's Etching - Power III
Type: Passive
Description: An etching on the user's form increases his melee damage by 50% passively.
- 3:
Name: Greatsword of the Abysswalker
Rank: B (40 MP)
Type: Requip Weapon
Requip Damage: 31 HP per hit
Requip HP: 150 HP
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
Cassius extends an arm, summoning into his grasp one of the items from his collection, the Greatsword of the Abysswalker. The greatsword possesses a large blade and a broad hilt, requiring considerable strength to wield effectively, but dealing great damage if used correctly.
Abilities:
Name: Strength of the Abyss
Rank: B
Type: Multi Target, Buff
Damage: 90 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
The ability activates as soon as the Sword is summoned to Cassius' side. Shadow clings to the blade and the user's form, enhancing his damage. This causes the Cassius' strikes to additionally deal the ability damage and buffs his strength by 60%.
Name: Heresy
Rank: B
Type: Multi Target, Buff
Damage: 90 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
The ability activates as soon as the Sword is summoned to Cassius' side. Shadow clings to the blade and the user's form, enhancing his damage. This causes the Cassius' strikes to additionally deal the ability damage and buffs his strength by 60%.
- 4:
Name: Etching of Healing
Rank: B (40 MP)
Type: Requip Item
Requip Damage: -
Requip HP: -
Range: Self
Speed: Self
Downside: -
Duration: 6
Description:
An enchanted etching on the user's form, appearing when equipped. The etching possesses restorative capabilities and enhances Cassius' healing abilities.
Abilities:
Name: Restoration I
Rank: B
Type: Single Target, Healing, Buff
Healing: 120 HP
Range: Self
Speed: Self
Downside: 50% more healing as trade-off for range/speed
Duration: 6
Description:
The ability activates as soon as the etching is equipped. Cassius' spell healing is increased by 60%. Once per post for the duration of the ability Cassius heals for ability HP.
Name: Restoration II
Rank: B
Type: Single Target, Healing, Buff
Healing: 120 HP
Range: Self
Speed: Self
Downside: 50% more healing as trade-off for range/speed
Duration: 6
Description:
The ability activates as soon as the etching is equipped. Cassius' spell healing is increased by 60%. Once per post for the duration of the ability Cassius heals for ability HP.
- 5:
Name: Etching of Strength
Rank: B (40 MP)
Type: Requip Item
Requip Damage: -
Requip HP: -
Range: Self
Speed: Self
Downside: -
Duration: 6
Description:
An enchanted etching on the user's form, appearing when equipped. The etching possesses magical capabilities and enhances Cassius' strength.
Abilities:
Name: Fortification I
Rank: B
Type: Multi Target, Buff
Damage: 90 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
This ability can be activated automatically as soon as the etching is equipped. Cassius is strengthened by the enchanted etching, increasing his strength by 60%, his melee strikes additionally dealing the ability's damage.
Name: Fortification II
Rank: B
Type: Multi Target, Buff
Damage: 90 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
This ability can be activated automatically as soon as the etching is equipped. Cassius is strengthened by the enchanted etching, increasing his strength by 60%, his melee strikes additionally dealing the ability's damage.
- 6:
Name: Strength Sequence - One
Rank: B (40 MP)
Type: Multi Target, Buff
Damage: 90 per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
Cassius empowers his incorporeal form, causing his strikes to additionally deal the spell's damage while also buffing his melee damage by 60%. If Cassius has enough MP left he can choose to automatically cast the next Strength Sequence.
- 7:
Name: Strength Sequence - Two
Rank: B (40 MP)
Type: Multi Target, Buff
Damage: 90 per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
Cassius empowers his incorporeal form, causing his strikes to additionally deal the spell's damage while also buffing his melee damage by 60%. If Cassius has enough MP left he can choose to automatically cast the next Strength Sequence.
- 8:
Name: Strength Sequence - Three
Rank: B (40 MP)
Type: Multi Target, Buff
Damage: 90 per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
Cassius empowers his incorporeal form, causing his strikes to additionally deal the spell's damage while also buffing his melee damage by 60%. If Cassius has enough MP left he can choose to automatically cast the next Strength Sequence.
- 9:
Name: Strength Sequence - Four
Rank: B (40 MP)
Type: Multi Target, Buff
Damage: 90 per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
Cassius empowers his incorporeal form, causing his strikes to additionally deal the spell's damage while also buffing his melee damage by 60%. If Cassius has enough MP left he can choose to automatically cast the next Strength Sequence.
- 10:
Name: Auric Healing I
Rank: B (40 MP)
Type: Single Target, Healing, Buff
Healing: 120 HP
Range: Self
Speed: Self
Downside: 50% more healing as trade-off for range/speed
Duration: 6
Description:
The user causes spiritual energy to surge through his body, granting him a 60% spell healing buff for the duration of the spell and healing himself for the spell's HP once per post for its duration.
- 11:
Name: Auric Healing II
Rank: B (40 MP)
Type: Single Target, Healing, Buff
Healing: 120 HP
Range: Self
Speed: Self
Downside: 50% more healing as trade-off for range/speed
Duration: 6
Description:
The user causes spiritual energy to surge through his body, granting him a 60% spell healing buff for the duration of the spell and healing himself for the spell's HP once per post for its duration.
- 12:
Name: Auric Defense I
Rank: B (40 MP)
Type: Single Target, Defensive, Buff
Durability: 360 HP
Range: Self
Speed: Self
Downside: 50% more durability as trade-off for range/speed
Duration: 6
Description:
The user causes spiritual energy to surge through his body, granting him a 60% spell durability buff for the duration of the spell and surrounding himself in an invisible aura that acts as a shield, protecting against 360 HP of damage. The durability of the shield is restored to full once per post as the spell is recast.
- 13:
Name: Auric Defense II
Rank: B (40 MP)
Type: Single Target, Defensive, Buff
Durability: 360 HP
Range: Self
Speed: Self
Downside: 50% more durability as trade-off for range/speed
Duration: 6
Description:
The user causes spiritual energy to surge through his body, granting him a 60% spell durability buff for the duration of the spell and surrounding himself in an invisible aura that acts as a shield, protecting against 360 HP of damage. The durability of the shield is restored to full once per post as the spell is recast.
Advanced Spells:
- C+ Spells:
Name: Axe of the Arcane Warrior
Rank: C+ (45 MP)
Type: Requip Strong (+) Weapon
Requip Damage: 78 HP per hit
Requip HP: 135 HP
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
Cassius extends an arm, summoning into his grasp one of the items from his collection, the Axe of the Arcane Warrior. The Axe is a heavy weapon designed to cut into enemies with overpowering force, glowing faintly with light-blue arcane power.
Abilities:
Name: Arcane Shock
Rank: C+
Type: Burst, Buff
Damage: 135 HP
Range: 45 m
Speed: 45 m/s
Downside: Affects allies, 25% more damage. Giving up a base effect, 25% more damage
Duration: 6
Description:
The ability activates as soon as the weapon is equipped, buffing the user's melee damage by 85%. Once per post the user can strike in melee range, the power of the strike unleashing a shockwave that expands out, dealing the spell's damage to everyone caught in the area
Name: Arcane Strike
Rank: C+
Type: Multi Target, Buff, Drain
Damage: 100 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
This ability can be activated automatically as soon as the weapon is equipped. Cassius is strengthened by the enchanted weapon, increasing his strength by 85%, his melee strikes additionally dealing the spell's damage. Opponents hit with this ability suffer from a 5% HP drain once per post for the duration of the ability.
Name: Arcane Might [Equipment Ability]
Rank: C+
Type: Multi Target, Buff, Drain
Damage: 100 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
This ability can be activated automatically as soon as the weapon is equipped. Cassius is strengthened by the enchanted weapon, increasing his strength by 85%, his melee strikes additionally dealing the spell's damage. Opponents hit with this ability suffer from a 5% HP drain once per post for the duration of the ability.
Name: Arcane Charge [Equipment Ability]
Rank: B
Type: Single Target, Charge
Damage: 60 HP per post
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 5
Description:
This ability can be activated automatically as soon as the weapon is equipped. Cassius is strengthened by the enchanted weapon, increasing his strength by 85%. As soon as this ability is activated, the user begins charging, increasing the spell's damage by 60 HP per post. The spell can be released in the form of a powerful melee strike at any point during the duration of the ability, dealing the charged damage. If the spell isn't released after the 5th post it simply fades away ineffectually.
- B+ Spells:
- 1:
Name: Greatbow of The Apocryphal Archer
Rank: B+ (60 MP)
Type: Requip Legendary (+) Weapon
Requip Damage: 80 HP per hit
Requip HP: 225 HP
Range: 75 m
Speed: 75 m/s
Duration: 8
Description:
Cassius extends an arm, summoning into his grasp one of the items from his collection, the Greatsword of the Apocryphal Archer. The Greatbow is a wide ranged weapon with a heavy pull, requiring immense dexterity and strength to wield effectively, able to deal considerable damage with extreme precision and penetrating power when used efficiently.
Abilities:
Name: Heavy Metal
Rank: B+
Type: Single Target, Piercing, Drain
Damage: 120 HP
Range: 300 m
Speed: 300 m/s
Downside: -
Duration: 8
Description:
Taking aim with the greatbow, Cassius focusses on a single target once per post for the duration of the spell, summoning a tungsten-tipped arrow into his hand before notching it and firing at the target within the spell's range at the spell's speed with extreme force. If struck with the arrow, the target suffers full B+ Rank damage. Furthermore, the spell also possesses extreme penetrating power, the shot easily passing through defensive spells, armours, barriers and damage reductions, but reducing the base damage dealt by this ability by 50%. If hit by the arrow the target suffers a 5% HP drain once per post for the duration of the ability.
Name: Archer's Strength
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 90 HP per hit
Range: 225 m
Speed: 165 m/s
Downside: -
Duration: 8
Description:
Cassius empowers the bow and himself. Arrows fired from the bow additionally deal the spell's damage and possess the ability's range and speed. His strength is increased by 90% for the duration of the ability. Targets struck with arrows suffer from their poisoned tips, draining them of 5% HP every post for the duration of the ability.
Name: Archer's Focus [Equipment Ability]
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 90 HP per hit
Range: 225 m
Speed: 165 m/s
Downside: -
Duration: 8
Description:
Cassius empowers the bow and himself. Arrows fired from the bow additionally deal the spell's damage and possess the ability's range and speed. His spell range is increased by 40% and his spell speed is increased by 50% for the duration of the ability. Targets struck with arrows suffer from their poisoned tips, draining them of 5% HP every post for the duration of the ability.
Name: Volley Fire [Equipment Ability]
Rank: B (Up to A)
Type: Burst, DoT
Damage: 80 HP + 40 HP every post thereafter
Range: 50 m
Speed: 50 m/s
Downside: -
Duration: 4
Description:
Cassius notches an arrow before firing it upward at a point within 50m, the arrow exploding moments later. Instantly, a hail of arrows will rain down from above, covering an area of 50m around the epicenter of the explosion at 50m/s, dealing 80 HP in damage to everyone hit by the projectiles. These arrows are also poison-tipped, injecting their toxin into an affected's bloodstream directly when successfully hitting them, dealing another 40 HP in damage to everyone affected for the next 3 posts thereafter.
- 2:
Name: Straightsword of the Legionary
Rank: B+ (60 MP)
Type: Requip Legendary (+) Weapon
Requip Damage: 120 HP per hit
Requip HP: 225 HP
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
Cassius extends an arm, summoning into his grasp one of the items from his collection, the Straightsword of the Legionary. The straightsword possesses a relatively large, double-edged blade, requiring some dexterity to wield effectively, though able to deal considerable damage if used with efficiency and precision.
Abilities:
Name: Cinder
Rank: B+
Type: Single Target, Buff, Drain
Damage: 180 HP
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
Cassius raises the blade, the weapon lighting up with smoldering embers and flame, buffing Cassius' strength by 90%. Once per post, Cassius can unleash a strike within melee range at his own speed, dealing the spell's damage and afflicting burn damage, draining the affected opponent of 5% of their total HP every post for the duration of the ability.
Name: Ashen Rage
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 135 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
An ability that activates as soon as the weapon is equipped. The blade lights up with flame, strikes with the weapon additionally dealing the spell's damage. Cassius' melee damage is increased by 90% for the duration of the ability. Further, those hit with the blade suffer from burn damage, draining them of 5% of their total HP once every post for the duration of the ability.
Name: Legionary's Steadfastness [Equipment Ability]
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 135 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
An ability that activates as soon as the weapon is equipped. The blade lights up with flame, strikes with the weapon additionally dealing the spell's damage. Cassius' melee damage is increased by 90% for the duration of the ability. Further, those hit with the blade suffer from burn damage, draining them of 5% of their total HP once every post for the duration of the ability.
Name: Legionary's Determination [Equipment Ability]
Rank: B (Up to A)
Type: Multi Target, Buff
Damage: 90 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 6
Description:
An ability that activates as soon as the weapon is equipped. The blade lights up with flame, strikes with the weapon additionally dealing the spell's damage. Cassius' melee damage is increased by 60% for the duration of the ability. Further, those hit with the blade suffer from burn damage, draining them of 5% of their total HP once every post for the duration of the ability.
- 3:
Name: Etching of Power [Lineage Spell]
Rank: B+ (60 MP)
Type: Requip Strong (+) Item
Requip Damage: -
Requip HP: -
Range: Self
Speed: Self
Downside: -
Duration: 8
Description:
An enchanted etching that appears on the user's form, granting the user additional strength and power to utilize at will.
Abilities:
Name: Imperium
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 135 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. Cassius is strengthened by the enchanted etching, increasing his strength by 90%, his melee strikes additionally dealing the spell's damage. Opponents hit with this ability suffer from a 5% HP drain once per post for the duration of the ability.
Name: Potentia
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 135 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. Cassius is strengthened by the enchanted etching, increasing his strength by 90%, his melee strikes additionally dealing the spell's damage. Opponents hit with this ability suffer from a 5% HP drain once per post for the duration of the ability.
Name: Potestas
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 135 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. Cassius is strengthened by the enchanted etching, increasing his strength by 90%, his melee strikes additionally dealing the spell's damage. Opponents hit with this ability suffer from a 5% HP drain once per post for the duration of the ability.
Name: Vis [Lineage Ability]
Rank: B+
Type: Multi Target, Buff, Drain
Damage: 135 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. Cassius is strengthened by the enchanted etching, increasing his strength by 90%, his melee strikes additionally dealing the spell's damage. Opponents hit with this ability suffer from a 5% HP drain once per post for the duration of the ability.
Name: Ops [Equipment Ability]
Rank: B+
Type: Passive
Description:
Increases the user's strength by 90% and grants them a 50% counter-effect to drain effects while the etching is equipped.
Name: Pollentia [Equipment Ability]
Rank: B
Type: Passive
Description:
Increases the user's strength by 60% while the etching is equipped.
- 4:
Name: Bullwark-Etching [Lineage Spell]
Rank: B+ (60 MP)
Type: Requip Strong (+) Item
Requip Damage: -
Requip HP: -
Range: Self
Speed: Self
Downside: -
Duration: 8
Description:
An enchanted etching that appears on the user's form, granting the user additional defense powers and capabilities to utilize at will.
Abilities:
Name: Praesidium
Rank: B+
Type: Single Target, Defensive, Anti-Piercing, Buff
Durability: 180 HP
Range: Self
Speed: Self
Downside: 50% more durability as a trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. The user's form is surrounded by an invisible shield spell that blocks up to 180 HP in damage and cannot be pierced. The durability of the shield is restored to full once per post as the spell is recast. While this ability is active the user's spell durability is increased by 90%.
Name: Tutela
Rank: B+
Type: Single Target, Defensive, Anti-Piercing, Buff
Durability: 180 HP
Range: Self
Speed: Self
Downside: 50% more durability as a trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. The user's form is surrounded by an invisible shield spell that blocks up to 180 HP in damage and cannot be pierced. The durability of the shield is restored to full once per post as the spell is recast. While this ability is active the user's spell durability is increased by 90%.
Name: Protectio
Rank: B+
Type: Single Target, Defensive, Buff, Negation
Durability: 540 HP
Range: Self
Speed: Self
Downside: 50% more durability as a trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. The user's form is surrounded by an invisible shield spell that blocks up to 540 HP in damage. The durability of the shield is restored to full once per post as the spell is recast. While this ability is active the user's spell durability is increased by 90%. Once per post, the user may negate a single spell or ability that affects or would affect him within his melee range, provided the spell is of A rank or lower and Cassius pays the original MP cost of the spell being negated.
Name: Patrocinium [Lineage Ability]
Rank: B+
Type: Single Target, Defensive, Buff, Negation
Durability: 540 HP
Range: Self
Speed: Self
Downside: 50% more durability as a trade-off for range/speed
Duration: 8
Description:
This ability can be activated automatically as soon as the etching is equipped. The user's form is surrounded by an invisible shield spell that blocks up to 540 HP in damage. The durability of the shield is restored to full once per post as the spell is recast. While this ability is active the user's spell durability is increased by 90%. Once per post, the user may negate a single spell or ability that affects or would affect him within his melee range, provided the spell is of A rank or lower and Cassius pays the original MP cost of the spell being negated.
Name: Defensio [Equipment Ability]
Rank: B+
Type: Passive
Description:
Increases the user's spell durability by 90% and grants a 50% counter-effect to piercing effects while the etching is equipped.
Name: Propugnatio [Equipment Ability]
Rank: B
Type: Passive
Description:
Increases the user's spell durability by 60% while the etching is equipped.