Magic
Magic Name: Flame God Slayer
Magic Type: Slayer
Description: Fire God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body. Being the element is of a nature that can lead to destruction and ruin, much of the abilities used by such a magic are among an offensive category. However, they are capable of being used in any number of other methods such as defense and in some conditions, countering effects. With the right capabilities, the slayer using such a magic can even use their flames to heal themselves or others.
Due to the nature of the type of slayer magic being used, the slayers magic is corrupted, unholy to some and thus is deft at those of holy natures, specifically gods and Demi offspring of them. Another addition to the nature of this magic has come to turn all flames caused by any and all spells and effects of the slayer into a black color, identifying the unholy aura and origin of the type of magic in which this was intended for.
Unique Abilities:
Spells
Signature spell:
Name: Fire God’s Scorched Flames
Rank: S
MP Cost: -
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: Cannot be used on ice or water spells
Description: The caster of this magic uses already existing black flames around their hands or feet, or draws them out to said locations. An incoming spell of a single target, Burst, or Multi target aimed towards them is grabbed by the caster, driving the momentum of the attack and redirecting the spell, using mp equivalent of the incoming spell up to the rank of the slayer and returning the spell. As an adage, the slayers own element becomes incorporated to the element of the incoming spell, so long as that element is not ice or water based.
Name: Fire God's Ignition
Rank: S
MP Cost: -
Category: Offensive
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer heats up an area, turning the point of their source into a flammable location. The sight of it is not very visible to the eye without taking the time to look closer to it, however it can be felt that the area in question gets hotter and hotter, quickly, as well as the air drying up quickly from the rising heat. At the snap of the slayers fingers, the snap produces a spark that ignites the aforementioned area into black flames.
Advanced Spells:
Name: Fire God’s Revenge
Rank: A+
MP Cost: 75
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: Decreased range for bonus damage.
Description: When hit by a spell, the users body builds up an aura of black fire. When the slayer casts their next spell, the spell gains increased damage, however cannot travel as far as it normally can.
Name: Tiamat’s Rage
Rank: S+
MP Cost: 90
Category: Offensive
Type: MT
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayers body begins to create and circulate black flames within their body, more than the usual in which they keep inside. The slayers body then begins to expel these flames in the form of several, medium sized fireballs in any given direction, be it random or targeted.
Name: Fire God’s Firebolt
Rank: S+
MP Cost: 90
Category: Offensive
Type: Burst
Damage: -
Range: -
Speed: -
Duration: Instant
Downside: -
Description: A ball of fire forms in the palm of the slayers hand, aiming their hand towards the direction they wish to aim it, then firing the fire as though an arc of lightning were being fired out from their body, creating a small explosion on contact.
Normal spells:
Name: Fire God’s Bellow
Rank: S
MP Cost: 60
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer gathers any fire around them and from within by using their own bodily heat even and expels it out in a spiraling motion much like a mini tornado towards a target area.
Name: Fire God’s Pillar of Flames
Rank: S
MP Cost: 60
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer concentrates in a small circle roughly 5 meters wide with heat. As the heat builds, it turns into black flames, at which time burst upward in a tall pillar of black fire, damaging anyone or anything in its circle.
Name: Ifrit’s Claws
Rank: S
MP Cost: 60
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration:
Downside: -
Description: The flames of the slayer s mold themselves over their hands. The shape appears like a pair on monstrous claws. With the swing of their hands, these claws turn into three closely positioned gashes of flames in the shape of claw marks, bursting into flames upon contact with the first thing it hits.
Name: Fire God’s Smite
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst
Damage: -
Range: -
Speed: -
Duration: Instant
Downside: -
Description: The slayer channels the most unholy portions of their magic into their hands. The next strike of their hands would empower the fire engulfed around them to fire forward like a beam of light.
Name: Fire God’s Bombardier
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer forms a small ball of fire within the palm of their hands. They launch this ball forward towards an area around them and upon contact, the initial ball of fire makes a small explosion, then splits into multiple smaller balls of Fire of which, upon contact with a surface would then explode as well in a size nearly double that of the original one. Anyone hit by the initial would not receive any additional damage from the smaller ones chain exploding.
Name: Fire God’s Sphere
Rank: A
MP Cost: 50
Category: Burst
Type: Defensive (Shield)
Durability: -
Range: -
Speed: -
Duration: Instant
Downside: -
Description: The slayers fire begins to circle around them, their arms either waving around in the motion of the circles or rising up towards the air as the fires would move in the same motion to cover their own self. With the constant motion of the flames, they can withstand attacks that attempt to hit them.
Name: Fire God’s Rekindling
Rank: A
MP Cost: 50
Category: Supportive
Type: ST
Healing: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayers fires burn hotter than any of their other spells. The flames from this, sear close all wounds, weld together broken bone, and revitalize health of the targeted person by use of this. However, because of this, the slayer has to do such by hand or risk harming themselves or another person. Regardless, there will be a burning pain from it, but no pain, no gain.
Name: Scales of Tiamat
Rank: A
MP Cost: 50
Category: Supportive (Buff)
Type: ST
Damage: -
Range: -
Speed: -
Duration: 5 posts
Downside: -
Description: The flames begin to resonate harsher, hotter, and more vibrantly within the slayers body. These flames begin to react with the casters skin, hardening and imitating a look of scales of a chromatic glossed red color. During which time, the flames and heat coming from the slayers body harden their body, reducing the damage they take from spells by 30%.
Name: Fire God’s Searing Wounds
Rank: A
MP Cost: 50
Category: DoT
Type: ST
Damage: -
Range: -
Speed: -
Duration: 4 posts
Downside: -
Description: The Slayer exhales a plume of flames from their mouth towards a target. If the flames make a mark on their target, the afflicted areas begin to burn constantly, slowly burning deeper and deeper through the layers of the body from the skin down to the bone.
Magic Name: Flame God Slayer
Magic Type: Slayer
Description: Fire God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body. Being the element is of a nature that can lead to destruction and ruin, much of the abilities used by such a magic are among an offensive category. However, they are capable of being used in any number of other methods such as defense and in some conditions, countering effects. With the right capabilities, the slayer using such a magic can even use their flames to heal themselves or others.
Due to the nature of the type of slayer magic being used, the slayers magic is corrupted, unholy to some and thus is deft at those of holy natures, specifically gods and Demi offspring of them. Another addition to the nature of this magic has come to turn all flames caused by any and all spells and effects of the slayer into a black color, identifying the unholy aura and origin of the type of magic in which this was intended for.
Unique Abilities:
- D- Essence of Amaterasu: Spells cast by the slayer gain 50% more damage.
- B- The Accelerant Effect: Spell speeds and range of the slayers magic are increased by 25% each.
- S- Gruesome Napalm: Fire spells caster by the slayer ignore 30% of all defenses such as armor, shields, and damage reduction.
- Slayer Benefits:
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
- Spoiler:
- Name:
Rank: B
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Spells
Signature spell:
Name: Fire God’s Scorched Flames
Rank: S
MP Cost: -
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: Cannot be used on ice or water spells
Description: The caster of this magic uses already existing black flames around their hands or feet, or draws them out to said locations. An incoming spell of a single target, Burst, or Multi target aimed towards them is grabbed by the caster, driving the momentum of the attack and redirecting the spell, using mp equivalent of the incoming spell up to the rank of the slayer and returning the spell. As an adage, the slayers own element becomes incorporated to the element of the incoming spell, so long as that element is not ice or water based.
Name: Fire God's Ignition
Rank: S
MP Cost: -
Category: Offensive
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer heats up an area, turning the point of their source into a flammable location. The sight of it is not very visible to the eye without taking the time to look closer to it, however it can be felt that the area in question gets hotter and hotter, quickly, as well as the air drying up quickly from the rising heat. At the snap of the slayers fingers, the snap produces a spark that ignites the aforementioned area into black flames.
Advanced Spells:
Name: Fire God’s Revenge
Rank: A+
MP Cost: 75
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: Decreased range for bonus damage.
Description: When hit by a spell, the users body builds up an aura of black fire. When the slayer casts their next spell, the spell gains increased damage, however cannot travel as far as it normally can.
Name: Tiamat’s Rage
Rank: S+
MP Cost: 90
Category: Offensive
Type: MT
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayers body begins to create and circulate black flames within their body, more than the usual in which they keep inside. The slayers body then begins to expel these flames in the form of several, medium sized fireballs in any given direction, be it random or targeted.
Name: Fire God’s Firebolt
Rank: S+
MP Cost: 90
Category: Offensive
Type: Burst
Damage: -
Range: -
Speed: -
Duration: Instant
Downside: -
Description: A ball of fire forms in the palm of the slayers hand, aiming their hand towards the direction they wish to aim it, then firing the fire as though an arc of lightning were being fired out from their body, creating a small explosion on contact.
Normal spells:
Name: Fire God’s Bellow
Rank: S
MP Cost: 60
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer gathers any fire around them and from within by using their own bodily heat even and expels it out in a spiraling motion much like a mini tornado towards a target area.
Name: Fire God’s Pillar of Flames
Rank: S
MP Cost: 60
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer concentrates in a small circle roughly 5 meters wide with heat. As the heat builds, it turns into black flames, at which time burst upward in a tall pillar of black fire, damaging anyone or anything in its circle.
Name: Ifrit’s Claws
Rank: S
MP Cost: 60
Category: Offensive
Type: ST
Damage: -
Range: -
Speed: -
Duration:
Downside: -
Description: The flames of the slayer s mold themselves over their hands. The shape appears like a pair on monstrous claws. With the swing of their hands, these claws turn into three closely positioned gashes of flames in the shape of claw marks, bursting into flames upon contact with the first thing it hits.
Name: Fire God’s Smite
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst
Damage: -
Range: -
Speed: -
Duration: Instant
Downside: -
Description: The slayer channels the most unholy portions of their magic into their hands. The next strike of their hands would empower the fire engulfed around them to fire forward like a beam of light.
Name: Fire God’s Bombardier
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE
Damage: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayer forms a small ball of fire within the palm of their hands. They launch this ball forward towards an area around them and upon contact, the initial ball of fire makes a small explosion, then splits into multiple smaller balls of Fire of which, upon contact with a surface would then explode as well in a size nearly double that of the original one. Anyone hit by the initial would not receive any additional damage from the smaller ones chain exploding.
Name: Fire God’s Sphere
Rank: A
MP Cost: 50
Category: Burst
Type: Defensive (Shield)
Durability: -
Range: -
Speed: -
Duration: Instant
Downside: -
Description: The slayers fire begins to circle around them, their arms either waving around in the motion of the circles or rising up towards the air as the fires would move in the same motion to cover their own self. With the constant motion of the flames, they can withstand attacks that attempt to hit them.
Name: Fire God’s Rekindling
Rank: A
MP Cost: 50
Category: Supportive
Type: ST
Healing: -
Range: -
Speed: -
Duration: 1 post
Downside: -
Description: The slayers fires burn hotter than any of their other spells. The flames from this, sear close all wounds, weld together broken bone, and revitalize health of the targeted person by use of this. However, because of this, the slayer has to do such by hand or risk harming themselves or another person. Regardless, there will be a burning pain from it, but no pain, no gain.
Name: Scales of Tiamat
Rank: A
MP Cost: 50
Category: Supportive (Buff)
Type: ST
Damage: -
Range: -
Speed: -
Duration: 5 posts
Downside: -
Description: The flames begin to resonate harsher, hotter, and more vibrantly within the slayers body. These flames begin to react with the casters skin, hardening and imitating a look of scales of a chromatic glossed red color. During which time, the flames and heat coming from the slayers body harden their body, reducing the damage they take from spells by 30%.
Name: Fire God’s Searing Wounds
Rank: A
MP Cost: 50
Category: DoT
Type: ST
Damage: -
Range: -
Speed: -
Duration: 4 posts
Downside: -
Description: The Slayer exhales a plume of flames from their mouth towards a target. If the flames make a mark on their target, the afflicted areas begin to burn constantly, slowly burning deeper and deeper through the layers of the body from the skin down to the bone.
Last edited by Lehanna Seraph on 22nd January 2021, 2:47 pm; edited 4 times in total