Magic
Magic Name: Military Summoning
Magic Type: Summoning Solitary
Description: While Solomon isn't In control of a large voice quite yet she has a force large enough to meet her needs, This force is her mini militia that she keeps on standby so when other people need help that she can call them in at any time and they will be there to help her, whether it's saving people in a crisis or just protecting her her militia is there and ready just in case. Using magical teleportation technology they are able to appear whenever Solomon needs, all she has to do is call that she needs the support and they will talk what into the safest location they can go to and start doing their job per Solomon's orders, not all of them are soldiers. She can also call and some equipment to Aid her in her Endeavors.
Solomon has a variety of summons depending on the situation that the task calls for, after all you don't always need them in a tank to a knife fight, or sometimes situations one for more than just foot soldiers and you may actually need to bring that tank to a fight. Regardless of the situation Solomon usually has a summon for every situation and if not then she deal with it and do what she can do until she can alter her summons later and gain more troops. either way whether it's been a tank into the fight, calling for air support, we're just getting to Manpower onto the battlefield Solomon is ready to bring whatever support that is willing to follow her into battle, into a crisis to save the day.
Unique Abilities:
Spells
[spoiler="C Ranked Spells"]
Name: Sentry Gun
Rank: C Rank
Grade: Normal
Melee Damage: 12 hp
Range: 30 meters
Speed: N/A
Duration: 6 Posts
Downside: Giving up speed for 50% more Range
Description:
Name: Aries Spy Master
Rank: C Rank
Grade: Normal
Melee Damage: N/A
Range: 30 Meters
Speed: 30 mps
Duration: 5 posts
Downside: giving up damage for 25% range and Speed
Description:
The Aries spymaster is a tactical drone that is made for Recon and OverWatch, not possessing any offensive abilities that is purely designed to keep tabs on the enemy and keep Solomon informed.
Name: Aries Defiance X
Rank: C Rank
Grade: Normal
Melee Damage: 12 HP
Range: 30 meters
Speed: 30 mps
Duration: 5 posts
Downside: Sacrificing 50% speed for 25% physical and magical resistance
Description:
The Aries Defiance X is a heavy armored tank that Solomon summons when situations are getting out of hand, it is a rather large vehicle that just can't be Summit anywhere but once it is here it is meant to take care of any problem that is in front of it via its large Cannon, it can also provide artillery base support.
[spoiler="Ability 1"]
Name: Defiance Cannon
Rank: C Rank
MP Cost: 30 MP
Category: Offensive
Type: Aoe
Damage: 30 HP
Range: 60 meters
Speed: 30 mps
Duration: 2 posts
Downside:
Description: The Defiance Cannon is the main cannon on this tank, and wow show isn't necessary powerful it does have some real power when it explodes on contact. The Cannon gains a 55% boost in spell power dealing damage to anyone in the area and stunning them for one post.
Name: Defense Matrix
Rank: C Rank
Grade: Normal
Melee Damage: N/A
Range: 30 meters
Speed: 30 mps
Duration: 5 posts
Downside: Giving up damage for 50% more range
Description:
The defense Matrix is a special summon that Solomon summons in times of Dire Straits when they need a safe area, it has the ability to nullify spells and an area And create a dome shield to protect themselves from incoming fire.
Name: Medical Soldier
Rank: C Rank
Grade: Normal
Melee Damage: 12 hp
Range: 30 Meters
Speed: 30 mps
Duration: 5 Posts
Downside:
Description:
Magic Name: Military Summoning
Magic Type: Summoning Solitary
Description: While Solomon isn't In control of a large voice quite yet she has a force large enough to meet her needs, This force is her mini militia that she keeps on standby so when other people need help that she can call them in at any time and they will be there to help her, whether it's saving people in a crisis or just protecting her her militia is there and ready just in case. Using magical teleportation technology they are able to appear whenever Solomon needs, all she has to do is call that she needs the support and they will talk what into the safest location they can go to and start doing their job per Solomon's orders, not all of them are soldiers. She can also call and some equipment to Aid her in her Endeavors.
Solomon has a variety of summons depending on the situation that the task calls for, after all you don't always need them in a tank to a knife fight, or sometimes situations one for more than just foot soldiers and you may actually need to bring that tank to a fight. Regardless of the situation Solomon usually has a summon for every situation and if not then she deal with it and do what she can do until she can alter her summons later and gain more troops. either way whether it's been a tank into the fight, calling for air support, we're just getting to Manpower onto the battlefield Solomon is ready to bring whatever support that is willing to follow her into battle, into a crisis to save the day.
Unique Abilities:
- Ability 1: Summons have 50% more Hp when they are Summoned
- Ability 2:
- Ability 3:
Spells
- Signature Spells:
- Name: Alpha Squad
Rank: C Rank Sig
Grade: Normal
Melee Damage: 12 HP
Range: 30 meters
Speed: 30 mps
Duration: 5 rounds
Downside:
Description:- Alpha Squad:
- Ability 1:
Name: Open Fire
Rank: C Rank
MP Cost: N/A
Category: Offensive
Type: Multi Target
Damage: 45 HP
Range: 120 meters
Speed: 120 MPS
Duration: 5 posts
Downside:
Description: Alpha Squad what is the weapons of bullets with their Sub Lacrima Repaters,Shooting out magical bullets down range towards their targets they can either pick their targets or Focus firearm one. Either way, disability allows them to split up their fire I'm multiple enemies if needed, additionally when they use this ability they gain a 25% boost to Damage and Spell Speed.
- Ability 2:
Gave up a summoning to add an ability
Name: Defensive Positions
Rank: C Rank
MP Cost: N/A
Category: Supportive
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 5 Posts
Downside: Giving up Damage, range, and speed for and extra abilty an 25% tos spell and physical damage
Description: Due to there tactical training they are far more prepared then your avaerage soldiers would be, when hey use this ability they gain a 25% resistance to physical damage and 25% resistance to spell damage. additionally they heal 5% of their health per post.
- Advanced Spells:
- Name: Aries Assault Vitol
Rank: C Rank Adv
Grade: Normal
Melee Damage: 18 HP
Range: 45 Meters
Speed: 45 mps
Duration: 6 posts
Downside:
Description:- Aries Assault Vitol:
Solomon causing a bit of air support to control the skies, what arise is a VTOL like plane or in with machine guns and missiles and heavy armor to survive more of the battle, and rain hell down from above.- Ability 1:
Name: Heavy Lacrima Repeater
Rank: C Rank
MP Cost: 45 MP
Category: Offensive
Type: Multi Target
Damage: 68 HP
Range: 135 meters
Speed: 100 mps
Duration: 6 posts
Downside:
Description: The heavy lacrima repeater is a heavier set of black with my machine guns that fire magical bullets. however well it does more damage it does not have the accuracy as its predecessor however this also makes it able to hit multiple people in one strafing run or pin down a target, Additionally it Slows all targets by 85% of there speed due to the suppressive fire.
- Ability 2:
Name: Missile Barrage
Rank: C rank adv
MP Cost: 45 MP
Category: Offensive
Type: AoE
Damage: 45 HP
Range: 90 meters
Speed: 45 mps
Duration: 2 posts
Downside:
Description: The aircraft aims its rockets and fires a barrage of missiles towards its intended target, the missiles that blow up when they hit their target dealing 45 points of damage to everyone in the area, additionally are stunned and blinded for one post from the blasts and the smoke from the blast
Name: Juggernaut
Rank: C Rank Adv
Grade: Normal
Melee Damage: 18 hp
Range: 45 meters
Speed: 45 mps
Duration: 6 posts
Downside: Sacrificing 30% speed for 15% Spell resistance and 15% Physical resistance
Description:- Juggernaut :
- Ability 1:
Name: Stand Tall
Rank: C Rank Adv
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside: Giving up Range and speed for an extra ability, giving up damage for 15 Magical resistance, and 15% physical resistance
Description: Juggernauts are meant to go in first and soak up all the damage from all of the enemy fire and lead the troops into victory, Thus passively they gain 30% deagame resistance to physical damage and 30% spell damage, Additionally they gained 15% more spell damage as well.
- Ability 2:
Name: Aries Heavy Plasma Repeater
Rank: C Rank Advance
MP Cost: 45 MP
Category: Offensive
Type: Multi Target/DoT
Damage: 170 HP
Range: 135 meters
Speed: 100 mps
Duration: 6 Posts
Downside: N.A
Description: This monstrous mini cannon is carried by the Vanguard so they can lead the way properly and mow down any troops in their path, and truly be the wall that they need to be this weapons ability what's it do 28hp to a Target per post for six posts additionally any Targets that are hit by it loss and additional 5% of there health as the Plasma burns them
[spoiler="C Ranked Spells"]
Name: Sentry Gun
Rank: C Rank
Grade: Normal
Melee Damage: 12 hp
Range: 30 meters
Speed: N/A
Duration: 6 Posts
Downside: Giving up speed for 50% more Range
Description:
- Sentry Gun:
- Ability 1:
Name: Rapid Fire
Rank: C Rank
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 120 meters
Speed: 120 mps
Duration: 5 posts
Downside:
Description: The sentry gun once it find his targets will rapidly fire its lacrima bullets at its Target, if the target is hit by them they take 60hp worth of damage And additionally will pierce through shield due the sheer amounts of rounds. If it pierces a shield it does 50% less damage.
- Ability 2:
Name: Protective Shield
Rank: C Rank
MP Cost: 30 MP
Category: Defensive
Type: Single Target
Damage: 180 durability
Range: Self
Speed: Self
Duration: 5 posts
Downside: giving up speed and range for 50% more durability
Description:When it senses danger incoming a project a shield around itself in the form of a small Bubble Show to protect itself, The Shield can take up to 180 points of damage and any enemies that touch it loss 5% health and Mana from it’s defenses,
Name: Aries Spy Master
Rank: C Rank
Grade: Normal
Melee Damage: N/A
Range: 30 Meters
Speed: 30 mps
Duration: 5 posts
Downside: giving up damage for 25% range and Speed
Description:
- Aries Spymaster:
The Aries spymaster is a tactical drone that is made for Recon and OverWatch, not possessing any offensive abilities that is purely designed to keep tabs on the enemy and keep Solomon informed.
- Ability 1:
Name: Birds Eye View
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: 120 meters
Speed: 120 mps
Duration: Passive
Downside: Trading Damage for 50% more range
Description: This ability allows Solomon to know where anyone is around them in range radius, additionally it has the ability to sense magical presence and see through solid objects as its senses there magic like infrared vision.
- Ability 2:
Name: Lock-on
Rank: C Rank
MP Cost: 30 MP
Category: Auxiliary
Type: Multi Target
Damage: N/A
Range: 90 meters
Speed: 65 mps
Duration: 5 posts
Downside: Trading damage for 50% more range
Description: When this ability is activated on the every spymaster for next 5 post anyone it can see within its range get marked by it data transmitting to Soloman and his allies, anyone that has been marked by this ability will take 55% more spell damage or 55% physical damage depending on what type of attack is it is if it is a mix of both it will take 25% of each.
Name: Aries Defiance X
Rank: C Rank
Grade: Normal
Melee Damage: 12 HP
Range: 30 meters
Speed: 30 mps
Duration: 5 posts
Downside: Sacrificing 50% speed for 25% physical and magical resistance
Description:
- Aries Defiance X:
The Aries Defiance X is a heavy armored tank that Solomon summons when situations are getting out of hand, it is a rather large vehicle that just can't be Summit anywhere but once it is here it is meant to take care of any problem that is in front of it via its large Cannon, it can also provide artillery base support.
[spoiler="Ability 1"]
Name: Defiance Cannon
Rank: C Rank
MP Cost: 30 MP
Category: Offensive
Type: Aoe
Damage: 30 HP
Range: 60 meters
Speed: 30 mps
Duration: 2 posts
Downside:
Description: The Defiance Cannon is the main cannon on this tank, and wow show isn't necessary powerful it does have some real power when it explodes on contact. The Cannon gains a 55% boost in spell power dealing damage to anyone in the area and stunning them for one post.
- Ability 2:
Name: Spotter
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: 120 meters
Speed: M/A
Duration: Passive
Downside: Giving up Speed to add 50% more range
Description: The spotter job is to correct the tanks shot and correct it in the course of action, The spotter grants the tank abilities 55% more range
Name: Defense Matrix
Rank: C Rank
Grade: Normal
Melee Damage: N/A
Range: 30 meters
Speed: 30 mps
Duration: 5 posts
Downside: Giving up damage for 50% more range
Description:
- Defense Matrix:
The defense Matrix is a special summon that Solomon summons in times of Dire Straits when they need a safe area, it has the ability to nullify spells and an area And create a dome shield to protect themselves from incoming fire.
- Ability 1:
Name: Magic Disruption
Rank: C Rank
MP Cost: 30 MP
Category: Auxiliary
Type: AoE
Damage: N/A
Range: 60 meters
Speed: 30 mps
Duration: 1 post
Downside: Giving up damage for 50% more range
Description: Disability what's the defense Matrix let out a magical EMP that affects all enemies around them, however allies are already employed in the system so they are fine. any spells that are in the area when the EMP goes off will be notified due to the magic being disrupted around them. the user of this ability must pay the Mana cost for each spell they want to disable, if they cannot afford every spell they must pick what spells they wish to disable regardless of it being area-of-effect.
- Ability 2:
Name: Bubble Shield
Rank: C Rank
MP Cost: 30 MP
Category: Normal
Type: Defensive
Damage: 90 HP
Range: 60 meters
Speed: 30 mps
Duration: 5 posts
Downside:
Description: The defense Matrix census incoming damage and deploys a magical bubble shield around the surrounding area, Anyone inside the shield not is granted its protection regenerates 5% of their health and Mana while inside the shield as the magic inside is contained
Name: Medical Soldier
Rank: C Rank
Grade: Normal
Melee Damage: 12 hp
Range: 30 Meters
Speed: 30 mps
Duration: 5 Posts
Downside:
Description:
- Medical Soilder:
- Ability 1:
Name: Healing Hypo!
Rank: C Rank
MP Cost: 30 mp
Category: Supportive
Type: Single Target
Damage: 60 HP
Range: 120 meters
Speed: 120 mps
Duration: 5 post
Downside: loosing 30% range and speed for 30% more healing and a extra effect
Description: The combat medic comes out with her syringe to a Target, or loaded up into a weapon She carries and fires it at the Target, what's a syringe Hits the Target in heels at Target for the amount and give them a 25% boost to their speed as the adrenaline also kicks in, Additionally the target Regenerates 10% of their health per post
- Ability 2:
Name: Rejuvenation
Rank: C Rank
MP Cost: 30 mp
Category: Supportive
Type: Single Target
Damage: N/A
Range: 120 meters
Speed: 120 mps
Duration: 5 posts
Downside: giving up damage for an extra ability
Description: When the combat medic comes out in uses this syringe on you, or shoot you with this syringe the user must pay all of the extra Manna however when they are hit all one debuff of the spells rank or lower, Additionally when they are hit with the syringe they regenerate 10% of their Mana per post.