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    Major and Minor Arcana Card Magic (Zeno) [APPROVED}

    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

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    Guild : Eclipse Soul
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    Character Sheet
    First Skill: Major Arcana
    Second Skill: Minor Arcana
    Third Skill:

    Major and Minor Arcana Card Magic (Zeno) [APPROVED}  Empty Major and Minor Arcana Card Magic (Zeno) [APPROVED}

    Post by Zeno 23rd February 2012, 6:32 am

    Major and Minor Arcana.

    Primary Magic: Major Arcana
    Secondary Magic: Minor Arcana
    Caster or Holder: Lost / Holder
    Description: The Holder of the Arcana magic uses an ancient deck of cards as a medium. Every single card has its own effects. The Holder uses the cards to summon the power of the Arcane Realm in various ways. However, the effects of the card a tailored to the user of the deck. Every Holder of Arcana magic is different. This magic is unpredictable and mysterious, as the opponent never knows what Spell is used until the card is played and activated. The Minor Arcana supports the Major Arcana. It has 4 types/suits of cards and there are 14 cards per suit. These cards are not used individually but per suit. The 4 types are: Wands, Coins, Cups and Swords.

    ( To those who do not know what deck of cards I'm talking about, it's a Tarot deck. Look it up. )

    Strengths:
    - All Major Arcana Spells have a regular and a Reverse Spell. Which one is used depends on the way the Holder activated the card. The regular effect is activated when the card is in the regular position. The Reverse effect is activated when the card is upside-down.

    - It is incredibly unpredictable for an unexperienced opponent.

    - All cards have very different effects and offer the Holder a wide range of possibilities.

    Weaknesses:

    - The Holder needs the deck in order to cast his magic.

    - The Holder is limited to the effects provided by the cards, he cannot manipulate or control the effects further than the cards allow. Which makes it very hard to improvise.

    - The Holder needs to take his time learning the Spells of the cards individually. Even regular and reverse need to be practiced separately. Controlling the regular position does not necessarily mean controlling the reverse position.

    Abilities/Powers:
    - Supernatural Gift: While Zeno depends on his cards as a Holder, and does not have any passive abilities like most Casters, he does have one of the highest amounts of magical energy and power ever recorded. While it is usually dormant, he can awaken it when he feels like his life is on the line.

    - Arcana Force: As a result of his Supernatural Gift, he can unleash the immense amount of magical power through his cards and body. Immense pressure is released from his body while he is in Arcana Force allowing him to overpower his opponent with pure intimidation and sheer physical power. He also has much more magical energy available, allowing him to use his Arcana Spells without feeling exhausted. It pretty much works the same way as a serious adrenaline rush but on both physical and magical level. However, it is extremely addicting. Zeno's body craves it after it runs out and he will go into a few days of withdrawal afterwards.
    ________________________________________________________________________________
    H Spells:
    ________________________________________________________________________________
    S Spells:
    ________________________________________________________________________________
    A Spells:
    ________________________________________________________________________________
    B Spells:
    ________________________________________________________________________________
    C Spells:
    ________________________________________________________________________________
    D Spells:
    ________________________________________________________________________________


    5 Additional Secondary Spells:
    ______________________________________________________________________


    Last edited by Zeno on 23rd October 2014, 1:23 pm; edited 10 times in total
    Alye
    Alye

    The Windrider


    The Windrider

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    Age : 28
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    Experience : 337500

    Character Sheet
    First Skill: Storm Magic
    Second Skill: Wind Healing Magic
    Third Skill:

    Major and Minor Arcana Card Magic (Zeno) [APPROVED}  Empty Re: Major and Minor Arcana Card Magic (Zeno) [APPROVED}

    Post by Alye 2nd July 2013, 2:51 pm

    Major and Minor Arcana Card Magic (Zeno) [APPROVED}  8dfvno9
    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- H-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Villain- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 1060
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 40
    Experience : 337,500

    Character Sheet
    First Skill: Major Arcana
    Second Skill: Minor Arcana
    Third Skill:

    Major and Minor Arcana Card Magic (Zeno) [APPROVED}  Empty Zeno's Additional Spells (Done)

    Post by Zeno 12th July 2013, 12:02 pm

    These Spells are additions for achieving H Rank. 2 of the S Rank spells have been bought in the shop: https://www.fairytail-rp.com/t8p240-official-magic-shop

    Name: The World Reverse
    Rank: S
    Type: Major Arcana
    Description: A card dissolves in the Holder's hand and as it does, reality dissolves with it. Zeno then reaches out into a void that is a tear in reality, a passage to the Arcane Realm. Reality is then ripped apart and the tear becomes a vacuum. All within a halfcircle with a radius of 200 meters is sucked in with such force that even light cannot escape. The tear closes at Zeno's will, whether he is inside or outside the of it. Only magical power that exceeds that of the tear can withstand it, but the tear will drain a lot of its power and energy. Once inside the Arcane Realm active magical energy will disperse and living beings will have no control on what happens. Their perception of time and space will be altered as they travel through a void as strange figures shapes and colours pass them by. At Zeno's will, a second tear opens that is the exit rift of the first tear. All living beings sucked in by the first rift will be sent flying out of the second tear at a high speed. Spells and other magical energy will be left behind inside the Arcane Realm.

    Strengths:
    - Pulls all mages and spells within a halfcircle with a radius of 200m inside the Arcane Realm nearly instantly.
    - Once inside the Arcane Realm all active spells are cancelled.
    - Nothing from the real world can affect those in the Arcane Realm and vice versa.
    - Living beings are tossed back into the real world at the chosen spot when the duration runs out.
    Weaknesses:
    - H Rank spells can withstand the tear and will not be sucked in.
    - Those inside the Arcane Realm cannot cast any spells.
    - When Zeno is outside the Arcane Realm as the first tear closes, the duration is halved.
    - Allies are not safe from this spell.
    Duration/Cooldowns
    Duration: 4 posts
    Cooldown: 7 posts



    Name: The High Priestess
    Rank: A
    Type: Major Arcana
    Description: A card dissolves in the Holder's hand and is replaced by arcane energy swirling around the Holder's hand. The Holder can choose to apply this energy to himself or to any ally after which the energy flies onto the target and changes into a bright white aura. Throughout the duration of the spell, the aura heals all wounds and curses inflicted by A Rank or lower spells and miscellaneous damage entirely. S Rank damage and curses will be healed for only 20%.

    Strengths:
    - Can heal A rank or lower battle damage to self or ally entirely.
    Weaknesses:
    - S Rank or higher battle damage will remain mostly intact.
    - Only applies to 1 ally or self.
    Duration/Cooldowns
    Duration: 2 posts
    Cooldown: 6 posts



    Name: Temperance
    Rank: B Rank
    Type: Major Arcana
    Description: A card dissolves in the Holder's hand as the holder comes into contact with a present element. The energy released from the card takes on an aura that corresponds with the properties of the element. For a brief period of time, the Holder becomes immune to B Rank or lower damage from that specific element. If the holder comes into contact with a mixed element that retains the element corresponding with the aura, damage taken is halved.

    Strengths:
    - The holder becomes immune to B Rank or lower damage from 1 element.
    - The damage taken from a mixed element retaining the harnessed element is halved.
    Weaknesses:
    - A Rank or higher damage will still be dealt.
    - The holder only becomes immune to damage from that element.
    - Half the damage of a mixed element will still be dealt.
    Duration/Cooldowns
    Duration: 4 posts
    Cooldown: 5posts



    Name: Judgment Reverse
    Rank: S
    Type: Major Arcana
    Description: A card dissolves in the Holder's hand which is then followed by a bright and blinding flash. In that instant, the properties of active spells or buffs, selected by the Holder and with a maximum combined magical power equal to S Rank, within a 1 km radius, are inverted.

    Strengths:
    - Buffs become debuffs
    - Debuffs become buffs
    - Disadvantages may become advantages.
    Weaknesses:
    - Buffs become debuffs
    - Debuffs become buffs
    - Advantages may become disadvantages
    - Cannot affect H Rank Spells
    Duration/Cooldowns
    Duration: Until targetted Spell runs out.
    Cooldown: 8 posts



    Name: Temperance Reverse
    Rank: S
    Type: Major Arcana
    Description: A card dissolves in the Holder's hand and becomes a faint aura of arcane magic. The Holder can use the aura to magically augment a specific physical aspect to an insane level. The Arcane Realm can only grant one gift of this spell per time it is used.

    - Strength: The Holder is granted a tremendous boost of physical power to the point where he can physically break through A Rank and lower barriers. S Rank barriers can also be broken but then the duration of the spell is over instantly.

    - Speed: The Holder is granted a tremendous boost of speed to the point where only those capable of matching it can see him move.

    - Endurance: The Holder can withstand the impact of spells with a total combined power of S Rank. The aura enters cooldown immediately after the impact of the spell(s).

    - Durability: The Holder replenishes a huge amount of stamina and the aura gets rid of status effects.

    Strengths:
    - Potential boost of strength.
    - Potential boost of speed.
    - Potential boost of endurance.
    - Potential boost of durability.
    Weaknesses:
    - Only one effect can be active at a time.
    - Effects cannot be switched throughout duration.
    - Aura can only be applied to Holder.
    - Strength and Speed put strain on the Holder's body when the duration runs out.
    Duration/Cooldowns
    Duration: max. 6 posts
    Cooldown: 8 posts


    _____________________________________________________________________________________

    Major and Minor Arcana Card Magic (Zeno) [APPROVED}  Zeno1_by_gramcrackers-d7l4bjh
    Alye
    Alye

    The Windrider


    The Windrider

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- God Slayer- H-Rank- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Disparity
    Position : None
    Posts : 978
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Self-Taught
    Experience : 337500

    Character Sheet
    First Skill: Storm Magic
    Second Skill: Wind Healing Magic
    Third Skill:

    Major and Minor Arcana Card Magic (Zeno) [APPROVED}  Empty Re: Major and Minor Arcana Card Magic (Zeno) [APPROVED}

    Post by Alye 19th July 2013, 7:06 am

    Major and Minor Arcana Card Magic (Zeno) [APPROVED}  8dfvno9

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