Magic
Magic Name: Fear Predator
Magic Type: Slayer - Lacrima traded here. Desiree was the previous name of this account.
Description: Lena’s magic is all about making her enemies go through physical and emotional hell. With the powers of Fear Predator Slayer, she is able to wield the elements of fear, temperature and ice in order to defeat her foes. Almost entirely offensive in nature, she's able to defeat her foes by either freezing their minds, paralysing them with fear or physically with her ice spells. She's also able to increase her own physical strength and resilience by incorporating ice onto her body, creating weapons and armour. The vampire adores her magic and never passes up the opportunity to leave her foes with chills.
Unique Abilities:
Spells: (Lineage grants me two additional advanced spells and two extra signature spells.)
Magic Name: Fear Predator
Magic Type: Slayer - Lacrima traded here. Desiree was the previous name of this account.
Description: Lena’s magic is all about making her enemies go through physical and emotional hell. With the powers of Fear Predator Slayer, she is able to wield the elements of fear, temperature and ice in order to defeat her foes. Almost entirely offensive in nature, she's able to defeat her foes by either freezing their minds, paralysing them with fear or physically with her ice spells. She's also able to increase her own physical strength and resilience by incorporating ice onto her body, creating weapons and armour. The vampire adores her magic and never passes up the opportunity to leave her foes with chills.
- Lineage:
- Lineage Name: Night Of The Vampire
Wielder: Lena
Purchase Proof: Here
Description:
Having spent centuries satiating her lust for carnage, Lena has become completely at one with herself and her vampiric heritage, granting her an immense amount of boosts to her natural attributes, both physical and magical. She has naturally enhanced strength and speed, both magically and physically, as well as boosts to the vast majority of her other raw statistics as well. As the years have passed, so have her abilities continued to blossom, to the point where she is able to push herself far harder than any mortal or her fellow vampiric kin. Her desire for blood and lust will never waver and with the passive abilities that her lineage provides, she never will.
Abilities:
• Vampiric Strength: Increases Lena's physical damage by 60%
• Vampiric Speed: Increases Lena's movement speed by 60%
• Vampiric Magic: Increases Lena'a magical damage by 60%
• Vampric Resilience: Increases Lena's physical resistance by 50%
• Vampric Defence: Increases Lena's magical resistance by 50%
• Vampric Knowledge: Grants Lena two extra advanced spells which rank up with the user, with one maxing out at S+ and the other at H+. This ability also grants her two extra signature spells which rank up to S. - 4 Effects.
• Vampiric Lust: Increases the jewels that Lena gains from jobs by 100% - 1 Effect
Plot Abilities:
• Immortality: Due to her heritage, not only does Lena age incredibly slowly but she's also unable to die.
• Flight: Lena is able to summon a pair of wings at any time which are capable of flight.
- Slayer Benefits:
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Ascendant Abilities:
- X Rank - Locked Until X:
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Y Rank - Locked Until Y:
- Name: Caine's Descent
Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
During this state, the user becomes insane, and will attack anything they see.
Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles awa
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
- Z Rank - Locked Until Z:
- Name: Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
Unique Abilities:
- Ability: Fear's Fury: Increases the amount of magical damage that Lena deals by 60%
- Ability: Fear's Ferocity: Increases the amount of physical damage that Lena deals by 60%
- Ability: Fear's Fancy: Increases Lena's movement speed by 60%
Spells: (Lineage grants me two additional advanced spells and two extra signature spells.)
- A Rank Spells:
- Name: Scarecrow Of Fear
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 75M/S
Duration: 2
Description: Lena summons an enormous scarecrow who releases an aura of darkness around it, causing all opponents to become paralysed for a post and if at least one target falls prey to this spell, Lena will restore 5% of her maximum HP. Targets can only be paralysed every other post.
Name: Peek A Boo
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 75M/S
Duration: 2
Description: Lena suddenly vanishes into darkness, before reappearing a short distance away, unleashing a burst of darkness that stuns all opponents for a single post. Targets can only be stunned every other post.
Name: Arachnophobia
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi target
Damage: 75HP
Range: 300M
Speed: 300M/S
Duration: 2
Description: Lena creates a cluster of spiders that crawl towards her foes at a quick speed. If a spider manages to latch on to one of Lena's targets, they will latch on and paralyse them with their bite for a single post, as well as deal an extra 5% damage due to the spiders poison. Targets can only be paralysed every other post.
Name: Predator's Protection
Rank: A
MP Cost: 50MP
Category: Defensive
Type: Single Target
Durability: 300HP
Range: Self
Speed: Self
Duration: 7
Description: Lena surrounds herself with an armour made of pure ice, shielding her from harm and restoring 5% of her maximum MP per post for the duration of the spell. Her spell durability is also boosted by 65% for the same amount of time.
Name: Chrysalis
Rank: A
MP Cost: 50MP
Category: Supportive
Type: Single Target
Healing: 100HP
Range: Self
Speed: Self
Duration: 7
Description: Lena forms a cocoon of ice around her that heals her wounds, as well as restoring 5% of her maximum HP each post for the duration of the spell. The effectiveness of her healing spells is also boosted by 65% for the same amount of time.
Name: Predator's Reserves
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Lena's MP by 30% and lowers her spell cost by 25%
Name: Predator's Reserves II
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Lena's MP by 30% and lowers her spell cost by 25%
Name: Predator's Range
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Lena's spell range by 55%
Name: Predator's Speed
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Lena's spell speed by 55%
- S Rank Spells:
- Name: Predator's Pulse
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Lena unleashes a jet black pulse of darkness in the area around her that causes all foes to run away for a single post, stopping them from attacking. OOC permission required to be used on PC's and PC owned NPC's.
Name: Fear Spikes
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Lena stamps her foot on the floor and causes a bed of spikes to burst forth from the ground underneath her foes. Anyone struck will be infected by fear for a single post, unable to move or fight. OOC permission is required to be used on PC's and PC owned NPC's.
Name: Fearful Gaze
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100M
Speed: 100M/S
Duration: 2
Description: Releasing a powerful burst of fear magic from her eyes, Lena briefly stuns all foes that are in close proximity to her, preventing their movement for up to one post every other post and lowering their spell durability by 70% for a post.
Name: Ice Sled
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Leaping up into the air, Lena surrounds herself with ice and charges towards her foe, slamming into them hard and stunning them for up to one post every other post if they hit a solid surface.
Name: Ice Blades
Rank: S
MP Cost: 60MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 10
Description: Creating a pair of icy blades on her feet, Lena is able to fight with far stronger kicks. While this spell is active, her physical damage is increased by 70% and any foe she hits with one of the blades will lose 5% of their maximum HP per post due to frostbite damage. Lena will also recover 5% of her maximum HP if she scores a successful hit. All effects last for the duration of the spell.
Name: Draining Skull
Rank: S
MP Cost: 60MP
Category: Offensive, Supportive
Type: Single Target
Damage/Healing: 60HP, 60HP
Range: 400M
Speed: 400M/S
Duration: 2
Description: Lena launches a fear filled skull towards her foe that will not only damage the first foe struck but heal the caster for the damage dealt. The target will also be feared for a single post but this effect can only work every other post.
- H Rank Spell:
- Name: Dark Sarcophagus
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Single Target
Damage: 140HP
Range: 600M
Speed: 600M/S
Duration: 20
Description: Lena claps her hands and causes a black coffin shaped box to surround her foe, capturing them within it and then piercing them with large black coloured spikes. The immobilisation lasts for the first post only but for the rest of the duration, the targets magical damage will be lowered by 75% and the target will be drained for 5% of their maximum HP per post.
- Advanced Spells:
- Name: Shadow Form
Rank: H+
MP Cost: 105MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 25
Description: Lena surrounds herself with the powers of fear, causing her to take on a shadowy form. While in this state, her magical and physical damage are both increased by 57% and the first physical or magical blow that she hits per post will cause the foe to run in fear. However, this effect can only work on the same target every other post to avoid stun locking. OOC permission is required to be used on PC's and PC owned NPC's. Any target struck will also take 5% additional damage each post for the duration of the spell and Lena can negate one spell a post by striking it as it approaches her while this spell is active. This effect only works on spells up to H+ rank. She also recovers 5% MP per post.
Name: Whip Of Fear
Rank: H+
MP Cost: 105MP
Category: Offensive
Type: Multi Target
Damage: 158HP
Range: 700M
Speed: 600M/S
Duration: 25
Description: Creating a black coloured whip, Lena is able to strike at her targets from long range, causing any foe struck by the whip to bleed for 5% of their maximum HP per post, as well as be feared for a single post. No foe can be feared for two turns in a row while the bleed lasts for the duration of the spell. OOC permission is required to be used on PC's and PC owned NPC's. All targets struck will also have their physical and magical damage lowered by 57% each and be drained for 5% of their maximum HP.
Name: Insanity Of The Void
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Burst
Damage: 225HP
Range: 150M
Speed: 150M/S
Duration: 12
Downside: Sacrificing one effect for 25% damage.
Description: The area around Lena's feet turns completely black as she begins to channel her magic into the ground, resulting in all targets standing in the vicinity to become overwhelmed by terror and unable to attack every other post, as long as they are standing in the circle. Any target struck will also have both their magical and physical damage reduced by 52% for the full duration of the spell.
Name: Nightmares Of The Past
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Multi Target
Damage: 168HP
Range: 450M
Speed: 340M/S
Duration: 12
Downside: Sacrificing one effect for 25% damage.
Description: Lena unleashes jet black tendrils which burst forth in all directions, reaching out for the closest foes. All targets struck are forced to relive the darkest moments of their lives, eroding their will to fight and forcing them to their knees for a single post in horror. For the duration of the spell, they will have their spell speed and range lowered by 52%. OOC permission is required to be used on PC's and PC owned NPC's.
Name: Bellow Of The Fear Predator
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single Target
Damage: 182HP
Range: 450M
Speed: 450M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Lena briefly inhales, before unleashing a powerful blast of jet black ice that tears towards her target. The first target struck will be frozen solid for a single post but is unable to be frozen two posts in a row and have their magical and physical resistance lowered for the duration of the spell.
Name: White Mist Sentence
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Burst
Damage: 182HP
Range: 110M
Speed: 110M/S
Duration: 9
Downside: Sacrificing one effect for 25% damage.
Description: Lena lowers the temperature of the area around her until it reaches absolute zero, causing all opponents to freeze up every other post so long as they are within range. For the full duration of the spell, all targets will have their movement speed lowered by 100% and take 5% additional damage per post due to frostbite.
Name: Strength Of Ice
Rank: B+
MP Cost: 60MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Description: Channelling the powers of ice into her fists, Lena increases the amount of damage of her physical strikes by 90%, as well as allow her to drain 5% of HP and MP from her foes each post. Both boosts last for the duration of the spell.
Name: Icicle Spear
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 120HP
Range: 300M
Speed: 300M/S
Duration: 2
Description: Lena creates a spear of ice and hurls it towards her opponent. As it travels, it begins to spin, causing it to be able to be able to pierce through shields. If it does this, however, the damage it deals is reduced. The foe will also be frozen for a post although the foe may not be immobilized two posts in a row, meaning if they were frozen the post before, this spell will not freeze them.
- Signature Spells:
- Name: Predator's Magic
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Lena's magical damage by 60%
Name: Predator's Strength
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Lena's physical damage by 60%
Name: Predator's Speed
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Lena's movement speed by 60%
Name: Predator's Resources
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Lena's MP by 60%
Name: Predator's Health
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Lena's HP by 60%
Last edited by Lena on 28th August 2020, 8:09 am; edited 12 times in total