Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Protect: Quanny Village

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    Protect: Quanny Village Empty Protect: Quanny Village

    Post by Admin 11th February 2020, 4:33 am

    Job Title: Protect: Quanny Village
    Rank: D
    Category: Protect
    Job Location: Ancient Ruins
    Solo Word Count: 500
    Group Word Count: 1,000
    Additional Requirements: You must protect Quanny by defeating the 20 bandits holding the small village under siege. You must also make the leader leave.
    Job Description: There's a job on the board from a man begging for someone to help him. His village, Quanny Village, situated near the Ancient Ruins, is in a lot of trouble. A large group of bandits have taken over his peaceful village and are using the citizens to excavate dangerous portions of the Ancient Ruins. Oust the bad guys!
    Enemies:

    • Thieves x10
      They can be found looting graves, homes, or anything that might seem to hold some value. They travel in pairs. They do not do much physical damage, however, they are quite fast and good at dodging. They can also whistle like nobodies business. They do not use magic. They attack with daggers.
      Enemy Rank: Weak
      Enemy HP: 20 HP

    • Marauders x5
      There tends to be one Marauder with every pair of thieves, as the slow and clumsy Marauders who deal heavy melee damage use the thieves as their support. The thieves keep their target busy and the Marauder comes in for the kill. They do not use magic. They attack with powerful bronze knuckles.
      Enemy Rank: Normal
      Enemy HP: 40 HP

    • Gunslingers x5
      They tend to go out on their own, but they're stronger than their counterparts even though they are very weak physically because they are smarter. Ambushing them is difficult since they see you coming and are ranged attackers. They use their Gun Magic to help them keep their enemies at bay.
      abilities:
      Enemy Rank: Strong
      Enemy HP: 30 HP
      Enemy MP: 200 MP

    • Leader
      The leader is a C-Rank Fire Mage. He is capable of throwing flames up to thirty feet away from his body, coat his body in flames for one post, and imbue his physical attacks with fire that leave first-degree burns. He is weak against water-based magics. If you do not want to fight him, he will take bribes, or simple shows of power will deter him as well. He is not nearly as smart as his gunslingers, but he is opportunistic and clever.
      Enemy Rank: Boss
      Enemy HP: 300 HP
      Enemy MP: 300 MP

    Reward: 5,000 jewel.

      Current date/time is 15th November 2024, 12:42 am