Job Title: Protect: Quanny Village
Rank: D
Category: Protect
Job Location: Ancient Ruins
Solo Word Count: 500
Group Word Count: 1,000
Additional Requirements: You must protect Quanny by defeating the 20 bandits holding the small village under siege. You must also make the leader leave.
Job Description: There's a job on the board from a man begging for someone to help him. His village, Quanny Village, situated near the Ancient Ruins, is in a lot of trouble. A large group of bandits have taken over his peaceful village and are using the citizens to excavate dangerous portions of the Ancient Ruins. Oust the bad guys!
Enemies:
Reward: 5,000 jewel.
Rank: D
Category: Protect
Job Location: Ancient Ruins
Solo Word Count: 500
Group Word Count: 1,000
Additional Requirements: You must protect Quanny by defeating the 20 bandits holding the small village under siege. You must also make the leader leave.
Job Description: There's a job on the board from a man begging for someone to help him. His village, Quanny Village, situated near the Ancient Ruins, is in a lot of trouble. A large group of bandits have taken over his peaceful village and are using the citizens to excavate dangerous portions of the Ancient Ruins. Oust the bad guys!
Enemies:
- Thieves x10
They can be found looting graves, homes, or anything that might seem to hold some value. They travel in pairs. They do not do much physical damage, however, they are quite fast and good at dodging. They can also whistle like nobodies business. They do not use magic. They attack with daggers.
Enemy Rank: Weak
Enemy HP: 20 HP - Marauders x5
There tends to be one Marauder with every pair of thieves, as the slow and clumsy Marauders who deal heavy melee damage use the thieves as their support. The thieves keep their target busy and the Marauder comes in for the kill. They do not use magic. They attack with powerful bronze knuckles.
Enemy Rank: Normal
Enemy HP: 40 HP - Gunslingers x5
They tend to go out on their own, but they're stronger than their counterparts even though they are very weak physically because they are smarter. Ambushing them is difficult since they see you coming and are ranged attackers. They use their Gun Magic to help them keep their enemies at bay.- abilities:
Stun Shot: They shoot a single energy bullet at you, aiming for a critical spot on your body. If it lands, you will receive mild D-Rank damage and be slightly disoriented for a post.
Gatling Shot: They shoot out ten energy bullets at you. If a bullet lands, you will receive mild D-Rank damage and the spot will sting for two posts.
Sniper Shot: They aim for your head this time, shooting once. If the attack lands, you will receive normal C-Rank damage and will bleed a little for a post.
Enemy HP: 30 HP
Enemy MP: 200 MP - Leader
The leader is a C-Rank Fire Mage. He is capable of throwing flames up to thirty feet away from his body, coat his body in flames for one post, and imbue his physical attacks with fire that leave first-degree burns. He is weak against water-based magics. If you do not want to fight him, he will take bribes, or simple shows of power will deter him as well. He is not nearly as smart as his gunslingers, but he is opportunistic and clever.
Enemy Rank: Boss
Enemy HP: 300 HP
Enemy MP: 300 MP
Reward: 5,000 jewel.