Name: Trauma, Herald Of The Daywalker
Rank: Strong
Type: Handgun (Revolver/.44 Magnum)
Proof of purchase: Holder Magic (Auxiliary), Gifted payment for Strong rank
Description:
Rank: Strong
Type: Handgun (Revolver/.44 Magnum)
Proof of purchase: Holder Magic (Auxiliary), Gifted payment for Strong rank
Description:
- Image:
- Up to S:
- Name: Ammo
Rank: D (S)
Category: Supportive (Utility)
Type: Passive
Damage: 2hp per syringe (+2hp for every weapon rank up after weak)
Range: n/a
Speed: n/a
Duration: Once every 4 posts (-1 post at B-rank and S-rank)
Downside: Empty syringes takes a single post to be filled by drawing out the blood and to be loaded it back into the same chamber it came out from. Max number of syringes that can be filled and loaded at one time is 2.
Description: Ammo used for this weapon is special, they're syringes filled with the wielders own blood. At the start of each thread the chambers are load with six syringes already and ready to fire. After a shot is fired and one of the duration is started and once over, 1 empty syringe will appeare within one of the empty chambers (+1 per every rank up after D-rank, max of 5 at S-rank).
- Up to B:
- Name: Sparkling Shot
Rank: D (B)
Category: Offensive
Type: Single Target
Damage: User Rank Single Target Damage (Caps at B-rank)
Range: User Rank Single Target Range (Caps at B-rank)
Speed: User Rank Single Target Speed (Caps at B-rank)
Duration: 1 post
Downside: n/a
Description: Breaks skin to draw blood from and uses the blood to in an ancient language on both sides of the gun barrel. It reads "Blood Feud!", the blood it's self begins sparkle as the whole gun is fused with magic power. When fired the projectile it's self seems to sparkle just like the blood did. On contact with target or any surface will cause damage to it.
- Up to C:
- Name: Sparkling Shot
Rank: D (C)
Category: Offensive
Type: Burst
Damage: User Rank Burst Damage (Caps at C-rank)
Range: Self / Melee
Speed: Self / Melee
Duration: 1 post
Downside: n/a
Description: Tosses the weapon up into the air slightly enough for it to spin once. Quickly grabbing a hang of the gun's barrel tightly. Then swings it in a pistol-whip motion, makes a cracking sound upon contact with target or any kind of surface and applies damage.