Magic
Note: This magic is going to be statless.
Magic Name: Language of the Abyss
Magic Type: Primary Lost
Description:
Language of the Abyss is a somewhat older magic, and a subset of ocean or water magic. With it, the user draws power from the life-giving aspects and deathly aspects of the sea. The magic is divided into two different spell types; the Spells of the Upwelling that are meant to heal and breathe life, and the Spells from the Depth that are a demented, harmful version of the aforementioned. This magic is generally cast by a series of different incantations and songs.
Ezekiel is one of the few users of this magic, accidentally stumbling upon a book titled Draíocht, and learning the basics of magic. He primarily uses Spells of the Upwelling to heal and help others, and generally fears and avoids the Spells from the Depth that conjure unholy beings.
Note: This magic is going to be statless.
Magic Name: Language of the Abyss
Magic Type: Primary Lost
Description:
Language of the Abyss is a somewhat older magic, and a subset of ocean or water magic. With it, the user draws power from the life-giving aspects and deathly aspects of the sea. The magic is divided into two different spell types; the Spells of the Upwelling that are meant to heal and breathe life, and the Spells from the Depth that are a demented, harmful version of the aforementioned. This magic is generally cast by a series of different incantations and songs.
Ezekiel is one of the few users of this magic, accidentally stumbling upon a book titled Draíocht, and learning the basics of magic. He primarily uses Spells of the Upwelling to heal and help others, and generally fears and avoids the Spells from the Depth that conjure unholy beings.
- Unique Abilities:
- Selkie Voice: This ability gives Ezekiel a latent nack for music and dancing, as well as allows him to substantially remain in water longer than the average person, even sing when submerged.
- Ability:
- Ability:
- Selkie Voice: This ability gives Ezekiel a latent nack for music and dancing, as well as allows him to substantially remain in water longer than the average person, even sing when submerged.
- Spells of the Upwelling:
Name: The Sea Krait's Venom
Rank: C+
Category: Supportive
Type: Single-Target
Duration: 4 Posts
Description: A spell that turns water into a dark purple fluid, capable of healing just about any wound or physical ailment. It can cure extremely efficiently, but at the cost of a very painful exchange. In order to use this spell, the user must plunge their hand into water and chant the word ‘nathair.’ When cast, a magic vial of enchanted venom will form in the user’s hand, ready for use.
Name: Sea Breath
Rank: C
Category: Supportive
Type: Burst
Duration: 3 Posts
Description: After taking a deep breath, the user imbues the surrounding air with healing magic and a salty scent. Then, the user makes a fist and blows all the air from their lungs through it, releasing a cloud of white, nutrient rich dust that progressively heals allies. In order to successfully cast, the user must chant the words ‘ceò-draoidh.’
Name: Tidal Touch
Rank: C
Category: Supportive
Type: Single-Target
Duration: 3 Posts
Description: A soothing spell that does not require an incantation. Rather, the user places their hand on the target and hums a sailing song, and a faint blue light will form, allowing the user to heal minor wounds. It works by forming a tide within the target’s blood, calming the heart and speeding up the body’s natural healing process. When performed, both the user’s and the target’s hair and eyes will glow their natural colors.
Name: Pull of Gealach
Rank: C
Category: Offensive
Type: Area of Effect
Duration: 3 Posts
Description: The user channels the tidal forces of the moon and inundates the battlefield with enchanted seawater. As long as the user continues to sing a sailing song in the old language, the water will remain and the user will be able to manipulate it and use it to fight enemies.
Name: Song of the Selkie
Rank: B
Category: Auxiliary
Type: Area of Effect
Duration: 3 Posts
Description: This spell soothes all those who hear it into a slumber-like state and summons a channel of seawater that sweeps the user away from danger. To cast this spell, the user must sing a song in the old language and focus magic into their voice. When cast successfully, the user’s body will glow teal blue and a ring of water will form around their feet, then carry the user away from danger. Ezekiel typically uses this spell to slow down foes' attacks and dodge incoming strikes, rarely using it to actually retreat.
Name: Vore Tullye
Rank: B
Category: Supportive
Type: Area of Effect
Duration: 6 Posts
Description: To invoke this spell, the user must sing a joyous sea shanty and dance. During this, the user is able to calm any storm and restore any damage caused by battle as well as heal a fair amount of allies and raise their spirits. This spell calls upon the power of the ancient Sea Mither, the spirit of spring and rebirth. It is said that this spell was used in the past to tame large, angry creatures and spirits as well as strengthen the bond between summoners and their summons.
Name: Gore Vellye
Rank: B
Category: Offensive
Type: Area of Effect
Duration: 6 Posts
Description: Unlike its counterpart, the Vore Tullye spell, the Gore Vellye is a destructive, apocalyptic spell bringing about fierce storms. It is said that this spell invokes the power of the nuckelavee; a demon of winter and rot. Despite the violence of this spell, the user must whistle a solemn mourning song, after which follows black clouds and shattering quakes in the earth. Heavy, metallic rain pelts enemies and forms dark puddles that grip onto foes’ feet like shackles.
Ezekiel typically sings the following:- The Humors of Whiskey
- Song of the Sea
- The Humors of Whiskey
- Spells From the Depth:
Name: Abyssal Tearer
Rank: C+
Category: Offensive
Type: Single-Target
Duration: 2 Posts
Description: A terrifying dark spell by which the user casts a handful of black-water beams at a single target, tipped with jaws like an eel’s. The beams seek and latch onto a target and never leave the user’s hand, simply extending like a cord. When they grip onto a target, they drain the opponent’s vitality and return it to the user. In order to cast this spell, the user extends their dominant hand and chants the word ‘glamhadh!’
Name: Siren Song
Rank: B
Category: Auxiliary
Type: Area of Effect
Duration: 4 Posts
Description: Similarly to the Song of the Selkie, the user must use their singing voice in order to cast this spell successfully. However, the ghostly torsos of two sirens appear and aid the user with their song, and the user will not be able to end this spell until the song is over and must continue singing. This spell is not sung with words, but simply the whistle-like tones of ocean winds. The Siren Song spell will drain magic power from all enemies nearby as well as weaken water magic and cause nearby plants to wilt.
Name: The Unseen
Rank: C
Category: Offensive
Type: Burst
Duration: 3 Posts
Description: This spell channels the power of unseen creatures from the depths. Semi-invisible tentacles resembling that of the kraken’s form around the user, allowing them to swipe at and flog enemies. The tentacles are clawed and contain a poison that impairs opponent’s movement and vision. The spell is cast when the user says the word ‘breathas!’ and can be easily dispersed if the user is hit by a light spell.
Name: Abyssal Tongue
Rank: B
Category: Offensive
Type: Single Target
Duration: 6 Posts
Description: A forked tongue forms at the user’s mouth and escapes, finding its way towards the enemy and hiding around their collar, constantly whispering into their ear traumas and demented thoughts. It causes enemies to hallucinate heavily and lose sight of everything except the user. If the foe cannot escape the user in time, the spell will be completed and drain a heavy amount of magic power from the foe and gift it to the user. It is thought that the tongue belongs to Naomh Fas, or Saint Nothing; Abaddon.
- Signature Spells:
Name: Ecto-Beam
Rank: C
Category: Offensive
Type: Multi-Target
Duration: 2 Posts
Description: A simple, water based spell. It is a jet of ectoplasm and seawater that strikes enemies and glows neon green.
- The Ultimate Spells:
Name: Ondine
Rank: B+
Category: Summon; Burst
Type: Supportive
Duration: 8 Posts
Description: One of the most powerful Spells. The user calls upon the power of a mighty sea nymph, or Undine. A feminine figure made from glowing, teal colored water appears with white veils and floats around the user. The Undine will continually heal the user and teammates and at the same time lull enemies into drowsiness. The summoned Undine will also blast enemies with jets of glowing water. To summon, the user simply calls upon the name ‘Ondine!’ As powerful as this summon is, it pales in comparison to Abaddon.
Abilities:- Ability 1:
Name: Venus
Rank: B
Category: Supportive
Type: Area of Effect
Duration: 6 Posts
Description: From the spirit's fingertips erupt swirls of sunset-colored sea foam that spiral around allies and immensely enhance their magical abilities and significantly heal them.
- Ability 2:
Name: Grand Seafarer
Rank: B
Category: Auxiliary
Type: Single Target
Duration: 6 Posts
Description: The spirit summons a powerful gale beneath the summoner, lightening their body and allowing them to move at great speeds. The user's vision is also greatly enhanced, and they are able to dodge and aim attacks better than before.
Abaddon
Last edited by Zekey on 19th January 2020, 10:37 pm; edited 1 time in total