Magic
Magic Name: Murder Magic
Magic Type: Caster solitary, Requip auxiliary
Description: Rainer's body contains a liquid destructive force that he can release through his skin in a lot of different ways. Some say it's even in his blood, which is why he's so violent and angry all the time. It also gives him access to a pocket dimension that only he can use since it recognizes the force under his skin and allows entry.
It's generally used by causing explosions with his hands in close quarters combat situations. He can leak the liquid destructive force out and collect it into grenades and such for delayed activation if he chooses. It can also whip out of his body to harden into spikes, blades, or simply remain as a corrosive liquid if he desires. At the end of the day, everything he makes can explode if he wants it to, but he can adjust the strength of said explosions. Despite the fact that he calls it Murder Magic, Rainer isn't actually too fond of killing. He just talks a big game.
Lineage:
Name: Arsenal of Spellpower
Description: It is said in legend that once upon a time there was a knight in the service of the King of Minstrel, when the kingdom was still split and the country not yet united into a single nation-state. The era of these states warring for power and control was plagued by conflict, turmoil and seemingly endless wars, for when one clash ended, the next one would already begin, this man growing up within these turbulent times. Born as a simple peasant boy, the knight was conscripted into the army of Minstrel, quickly making a name for himself as both an excellent fighter and an even better mage, eventually even attracting the attention of the king, who elevated the man from simple background to the status of knighthood. The man was said to use a wide array of weapons in combat, which of course in and of itself seems like an integral part of the skills a knight should possess, though what differentiated this man was his ability to wield all of these weapons at the same time. It is said that he could expertly wield three swords in combat. A battleaxe and a glaive? No problem. How much of these tales is actually true remains a mystery, but a fact remains: The man's descendants share his ability to expertly control a great number of weapons in combat, and even when not wielding them within their grasps, can control weapons to a degree only a few others can.
Ability: The user gains the ability to actively equip one additional Requip spell on top of the active Requip slots they already have. If the user does not possess a magic that is at least of an Auxiliary Requip type, the active Requip cap is raised from one slot to two slots instead.
Usage: Passive.
Unique Abilities:
Spells:
Name: Die!
Rank: D
Category: Offensive
Type: multiple target
Duration: 3
Description: Explosions fire from Rainer's hands to hurt enemies.
Name: Blast Off!
Rank: D
Category: Offensive
Type: Burst
Duration: 3
Description: Rainer uses explosions from his hands and feet in special shoes to launch himself through the air at high speeds. If someone happens to be where he is when he takes off or lands, they will be damaged by his explosions.
Name: Stunner
Rank: D
Category: Offensive
Type: AOE
Duration: 3
Description: This spell is best used as crowd control. The destructive fluid on his body rushes out all over in a milder explosion, focusing more on the bright flash, loud noise, and concussive force rather than damage. I can stun people for that post, but can't stunlock.
Name: Detonator 1
Rank: D+
Type: Requip
Duration: 3
Description: His right arm slicks in his liquid destruction and he reaches it into a pocket dimension. When he pulls it back out, it has a grenade shaped gauntlet on it. It collects his explosive fluid, able to be released in one large, strong explosion at will by pulling the pin.
Abilities:
Magic Name: Murder Magic
Magic Type: Caster solitary, Requip auxiliary
Description: Rainer's body contains a liquid destructive force that he can release through his skin in a lot of different ways. Some say it's even in his blood, which is why he's so violent and angry all the time. It also gives him access to a pocket dimension that only he can use since it recognizes the force under his skin and allows entry.
It's generally used by causing explosions with his hands in close quarters combat situations. He can leak the liquid destructive force out and collect it into grenades and such for delayed activation if he chooses. It can also whip out of his body to harden into spikes, blades, or simply remain as a corrosive liquid if he desires. At the end of the day, everything he makes can explode if he wants it to, but he can adjust the strength of said explosions. Despite the fact that he calls it Murder Magic, Rainer isn't actually too fond of killing. He just talks a big game.
Lineage:
Name: Arsenal of Spellpower
Description: It is said in legend that once upon a time there was a knight in the service of the King of Minstrel, when the kingdom was still split and the country not yet united into a single nation-state. The era of these states warring for power and control was plagued by conflict, turmoil and seemingly endless wars, for when one clash ended, the next one would already begin, this man growing up within these turbulent times. Born as a simple peasant boy, the knight was conscripted into the army of Minstrel, quickly making a name for himself as both an excellent fighter and an even better mage, eventually even attracting the attention of the king, who elevated the man from simple background to the status of knighthood. The man was said to use a wide array of weapons in combat, which of course in and of itself seems like an integral part of the skills a knight should possess, though what differentiated this man was his ability to wield all of these weapons at the same time. It is said that he could expertly wield three swords in combat. A battleaxe and a glaive? No problem. How much of these tales is actually true remains a mystery, but a fact remains: The man's descendants share his ability to expertly control a great number of weapons in combat, and even when not wielding them within their grasps, can control weapons to a degree only a few others can.
Ability: The user gains the ability to actively equip one additional Requip spell on top of the active Requip slots they already have. If the user does not possess a magic that is at least of an Auxiliary Requip type, the active Requip cap is raised from one slot to two slots instead.
Usage: Passive.
Unique Abilities:
- Ability: Viking Spirit: Rainer's warrior spirit fuels the destructive power in his body, making his spells stronger.
- Ability:
- Ability:
Spells:
Name: Die!
Rank: D
Category: Offensive
Type: multiple target
Duration: 3
Description: Explosions fire from Rainer's hands to hurt enemies.
Name: Blast Off!
Rank: D
Category: Offensive
Type: Burst
Duration: 3
Description: Rainer uses explosions from his hands and feet in special shoes to launch himself through the air at high speeds. If someone happens to be where he is when he takes off or lands, they will be damaged by his explosions.
Name: Stunner
Rank: D
Category: Offensive
Type: AOE
Duration: 3
Description: This spell is best used as crowd control. The destructive fluid on his body rushes out all over in a milder explosion, focusing more on the bright flash, loud noise, and concussive force rather than damage. I can stun people for that post, but can't stunlock.
Name: Detonator 1
Rank: D+
Type: Requip
Duration: 3
Description: His right arm slicks in his liquid destruction and he reaches it into a pocket dimension. When he pulls it back out, it has a grenade shaped gauntlet on it. It collects his explosive fluid, able to be released in one large, strong explosion at will by pulling the pin.
- Spoiler:
Abilities:
- Ability 1:
Name: Frontal Assault
Rank: D+
Category: Offensive
Type: Single Target
Duration: 3
Description: To get give himself a more ranged attack, Rainer can open up a nozzle in the front of his Detonator and sends a steady stream of destructive and volitile energy forward, where it will explode upon physical contact.
- Ability 2:
Name: Ground Zero
Rank: D+
Category: Offensive
Type: Burst
Duration: 3
Description: Pulling the pin on his grenade gauntlet, he unleashes a extra damaging explosion from the built up destructive fluid to blast anyone around him in close enough range.