- The Shadow's Blades:
- Name: The Shadow's Blades
Rank: Legendary(+)
Type: Hidden Blades
Description: The Hidden Blade can be used for both stealth assassinations and regular combat. It is a very versatile weapon, with multiple forms of use.
It consisted of a retractable blade, usually in conjunction with a protective bracer. As such, the blade could be discreetly extended or retracted, making it a valuable tool for assassinations and subtle moves in combat. Zeno's hidden blades are unique in the material they are made from. It is made from a unique ore he gathered from a trip through the physical Arcane Realm, one that he has only been allowed to visit on few occasions in his life by the arcane lords.- Spoiler:
Strengths:
- Magically reinforced by arcane magic, can withstand up to B Rank and Legendary(+) direct damage.
- Descreet use for stealth and combat.
Weaknesses:
- Limited by close range.
- Needs to be repaired after direct exposure to a A rank spell or higher from up close.
Abilities:
Passive:
Name: Hidden Arsenal
Description: The Shadow's Hidden Blades have 4 different modes:
- Blade
- Hook
- Chain Dagger
- Chain Hook
Zeno can easily, quickly and discretely switch between every mode by flicking his wrists and adjusting the mechanism. The chain has a range of 10 meters.
Strengths:
- Offers versatile use of the Shadow's Hidden Blades.
Weaknesses:
- At least 1 post has to be between every switch of mode.
Techniques:
Active:
Name: Arcane Cannon
Rank: A
Type: Arcana Magic
Description: Zeno holds his wrists close together, allowing the blades to pass Arcane energy back and forth charging up a dense, volatile but contained energy bolt. He then releases the energy from between his palms to fire an intense and rapid bolt of explosive Arcane energy at a high velocity. Upon impact, the bolt both tears though an object of lower magical power and explodes causing total destruction. Fired from up close, it can shatter an object of equal magical power.
Strengths:
- Can tear through B Rank defenses and deal huge explosive damage to all within a radius of 10 meters.
- Can shatter A Rank defenses when fired upon from a distance of 5 meters or closer.
Weaknesses:
- Bolt has to be charged first.
- A Rank defenses can only be shattered from a distance of 5 meters or closer.
Duration/Cooldown:
Duration: instant
Cooldown: 5 posts
Name: Arcane Lazer
Rank: A
Type: Arcana Magic
Description: Zeno points at something as invisible arcane lazers are activated from the blades, only purple lazer dots appear on the spot Zeno is pointing at. The moment he chooses to activate the lazer, a pulse is sent through the lazer trajectory at such a speed the result is seemingly instant. On the point of impact, the lazer dot is branded onto the target in a local explosion that deals intense piercing damage. The burn wound leaves behind a stigma that intensifies the susceptibility to damage from Arcana Magic. This can be used twice. ( Once per hand )
Strengths:
- Can fire a hard-to-dodge arcane lazer from a long distance with huge accuracy.
- Stigma allows the next connecting attack to deal damage of 1 rank higher.
- This can be used twice ( once per hand ) in one post.
Weaknesses:
- Lazer deals B Rank damage
- Stigma does not apply to S Rank.
- A Rank attacks will be intensified and able to overcome other regular A Rank, but not S Rank.
Duration/Cooldown:
Duration: 3 posts
Cooldown: 5 posts
- The Savior's Armor:
- Name:The Savior's Armor
Rank: Artifact (+)
Type: Arcane Armor
Description:- Spoiler:
Strengths:
- Magically reinforced by arcane magic, can withstand up to B Rank and Legendary(+) direct damage.
Weaknesses:
- Needs to be repaired after direct exposure to a A rank spell or higher from up close.
Abilities:
Passive:
Name: Arcane Levitation
Description: Allows the effects of the Major Arcana card: The Hanging Man to continue indefinitely.
Strengths:
- Continuous ability to levitate and fly.
Weaknesses:
- Ability wears off when the armor breaks and cannot be reactivated until the armor is repaired.
Techniques:
Active:
Name: Arcane Immunity
Rank: S
Type: Arcana Magic
Description: Zeno can activate an instant aura that makes him immune to damage from spells of equal or lower power until the end of the duration. The aura is cancelled out upon violent contact with a spell of equal rank.
Strengths:
- Immune to A rank magic or lower.
- Immune to S rank magic impact.
Weaknesses:
- Buffs of a different magic type cannot be applied to Zeno when this spell is active.
- S Rank magic cancels out the aura.
- H Rank magic still applies the same amount of damage.
Duration/Cooldown:
Duration: 3 posts
Cooldown: 6 posts
Name: Rift Phase
Rank: S
Type: Arcana Magic
Description: The armor allows Zeno to create Arcane Rifts upon himself, meaning that he can phase between reality and the Arcane Realm seemingly instantly. However, using this ability he cannot stay inside the Arcane Realm. This means that he has to phase towards a different location predetermined in his mind. The distance is crossed inside the Arcane Realm, but in reality it seems as if Zeno disappears from one spot and reappears elsewhere instantly. When Zeno phases between both worlds, an after-image is created on the spot where he entered the Arcane Realm and left reality behind, which slowly fades away.
Strengths:
- Can "teleport" max. 5 times until cooldown is activated.
- After-image may confuse opponent.
Weaknesses:
- After 5 teleports the spell enters cooldown immediately.
- After-image may confuse allies, buffs may be disrupted because of this.
Duration/Cooldown=
Duration: 3 posts
Cooldown: 6 posts
Last edited by Zeno on 18th June 2014, 7:48 am; edited 4 times in total