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    Magic/Spell Registration Template

    Seijin
    Seijin

    The Panda


    The Panda

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    Experience :

    Character Sheet
    First Skill: Panda Magic
    Second Skill:
    Third Skill:

    Official Magic/Spell Registration Template

    Post by Seijin 11th February 2012, 5:15 pm

    Information
    • Overview: Copy and paste the following templates into your magic application and fill them out as relevant to start the process of creating and submitting your character's magic. The code for each template can be found by clicking on the respective spoilers labelled "Code". Be sure to read over the following rules before making your magic, as detailed information of every section of the template can be found in the Magic Rules:
      • Start here: Magic Rules. All numerical values and statistics you might need can be found in theTables and FAQ Section of our rules.

      • Getting magic approved: Post your magic up for grading in the Magic Approval Thread.

      • Moving a magic: If you want an already approved magic unlocked so you may edit it before resubmitting it for grading, post it in the Thread Moving Topic






    Magic Template

    Magic

    Magic Name: The name of this magic

    Magic Type: What Magic Types this magic utilizes, i.e. things like Caster, Holder, Takeover, and so on. Please make sure to note the benefit level for each separate magic type, i.e. Solitary, Primary, or Auxiliary.

    Description: Describe your magic in detail: First a paragraph describing what the magic your character is using is, how it functions conceptually, any strengths or weaknesses it may possess, and any background information you deem relevant.

    A second paragraph should detail how your character uses this magic.

    Unique Abilities: List the abilities the use of this magic grants your character. Make sure to separate each ability. Abilities can be things like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your character's specific use of the magic. In general, Unique Abilities are highly customizable as long as they remain balanced and follow the magic rules. For more information on Unique Abilities, see this section of the magic rules. As a starting D rank character, you can have 1 unique ability. A second UA is unlocked at B rank, and the third at S rank.
    • Ability 1: Unlocks at D rank
    • Ability 2: Unlocks at B rank
    • Ability 3: Unlocks at S rank


    Spells

    This is where you post the templates for and insert your own spells. As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell. Spell are defined by different ranks, categories, and types. Spells come in all forms from simple fireballs to summoning to controlling time and space. Creativity and themes are the key ingredients to making fun and thoughtful spells, as the possibilities are almost endless.

    Code:




    Spell Templates

    Caster-type Spells (Caster, Ancient, Lost, Faith, Curse, Holder, Bond, Mystic Eyes, Slayer)

    Caster Spells:

    Code:

    Statless Caster Spell:




    Blood Spells

    Blood Spells:

    Code:

    Statless Blood Spell:




    Techniques (Combat Arts)

    Techniques:

    Code:

    Statless Technique:




    Summons

    Summons:

    Code:

    Statless Summon Spells:




    Requip Spells

    Requips:

    Code:

    Statless Requip Spells:


    Last edited by Nero on 13th November 2022, 5:58 am; edited 53 times in total (Reason for editing : additional instructions)
    Admin
    Admin

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    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    Official Re: Magic/Spell Registration Template

    Post by Admin 19th September 2021, 9:10 am

    Take-Over Spells

    Take-Overs:

    Code:

    Statless Take-Over Spells:




    Unbound Eye Spells (Mystic Eyes)

    Unbound Eye Spells:

    Code:

    Statless Unbound Eye Spell:

      Current date/time is 5th November 2024, 2:14 pm