"Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)"
I'm not entirely sure if many other members have an issue with the spell template as it is, but in my own opinion I believe it's asking too much for weaknesses. I've noticed recently that "Cooldowns" Now has its own spot on the template alongside duration. This means that you cannot include your cool down as a weakness, which used to be a way for members to compensate for lack of weaknesses. Also, you require one extra weakness to out weigh your strengths, not including any weakness listed in the magic template. So a minimum of 4 different weaknesses specific to the spell, not the magic...
In an effort to make things more balanced I believe that the difficulty to create magic has been unnecessarily increased. 4 weaknesses for a generic spell is incredibly difficult to come up with, so people end up writing irrelevant facts that 99% of the time just does not matter.
I propose that things go back to the way they used to be, which worked fine imo. 3 strengths, 3 weaknesses with cool downs available as a valid weakness and increased cool downs as compensation for lack of weakness. Spell breaking weaknesses perhaps could also compensate for lack of other weaknesses. Things that possess the potential to render spells useless or far weaker than what they should be. I believe leniency in this area will make app creation much easier for members and will also help to speed up the process of approval by allowing room variation without compromising a mods ability to balance an app. If a mod doesn't have to maintain an exact 3 for 3 ratio, a mod can simply ask "Add X posts to cool down, or expand on another weakness you already have." instead of "Make 2 more weaknesses that have no relevance."
Thoughts?
I'm not entirely sure if many other members have an issue with the spell template as it is, but in my own opinion I believe it's asking too much for weaknesses. I've noticed recently that "Cooldowns" Now has its own spot on the template alongside duration. This means that you cannot include your cool down as a weakness, which used to be a way for members to compensate for lack of weaknesses. Also, you require one extra weakness to out weigh your strengths, not including any weakness listed in the magic template. So a minimum of 4 different weaknesses specific to the spell, not the magic...
In an effort to make things more balanced I believe that the difficulty to create magic has been unnecessarily increased. 4 weaknesses for a generic spell is incredibly difficult to come up with, so people end up writing irrelevant facts that 99% of the time just does not matter.
I propose that things go back to the way they used to be, which worked fine imo. 3 strengths, 3 weaknesses with cool downs available as a valid weakness and increased cool downs as compensation for lack of weakness. Spell breaking weaknesses perhaps could also compensate for lack of other weaknesses. Things that possess the potential to render spells useless or far weaker than what they should be. I believe leniency in this area will make app creation much easier for members and will also help to speed up the process of approval by allowing room variation without compromising a mods ability to balance an app. If a mod doesn't have to maintain an exact 3 for 3 ratio, a mod can simply ask "Add X posts to cool down, or expand on another weakness you already have." instead of "Make 2 more weaknesses that have no relevance."
Thoughts?