Magic Name: Knight of Space
Magic Type: Requip [Prevalent] / Caster [Auxiliary]
Description: Knights of Space are the names of the magi who use this particular kind of Requip. Vincent was once a mage who excelled in casting spells from a distance, though this was not the magic he was most suited for. Upon being magically stressed to a breaking point, Vincent lost his ability his ability to use his elemental magic and gained the ability to manipulate the very space around him. Well, “gained” isn’t exactly right. Vincent “reawakened” his latent talent for the manipulation of space itself. A combination of spacial manipulation and skills with melee weapons allow Vincent to be an intimidating threat in close range.
Strengths:
- Potential to keep the opponent constantly on the offensive due to the numerous ways of changing the landscape of battle
- Spatial manipulation allows for a wide range of effects to be applied to both Vincent and his weapons
- Allows for quick navigation of large distances, making it an ideal pair for a close quarters specialist
Weaknesses:
- While Vincent can traverse large distances relatively quickly, most of his abilities are still melee based and thus opponents that are good at keeping their range are a natural counter
- Many of Vincent’s spells require more than the usual amount of mana to cast – especially is the spell acts on space in a drastic way
- Due to the strain the magic places on the wielder, Vincent begins to feel the effects of hitting 0 magical power at 10% of his total magical power
Unique Abilities:
- Momentum Tamper: Vincent is able to control how momentum affects him and thus, effectively, has a much more advanced range of movement. The wizard may launch himself with reasonable amounts of force without having to move a muscle.
- Invisible Strings: Vincent’s control over space extends to objects in space. Vincent may control inanimate objects such as swords or bodies of liquid. He may not, though, take free control over objects that are magically bound to others such as an opponent’s spell weapon or anything with an approved application. Spell weapons controlled in this way will do their associated melee damage and regular weapons controlled in this way will do player ranked melee damage. No effective defenses beyond weapon durability are gained.
- Magical Awakening: Due to incredible magical stress placed upon Vincent in the recent past, his current magical pool is above average and his spells are more potent. Vincent’s total magical power pool is increased by [A:25%|S:30%] and his spell damage is increased by [A:30%|S:30%]
- signature spells:
- Master's Robes:
Name: Master’s Robes
Rank: A
Type: Spell Armor
Damage: N/A
Requip/Summon HP: 240
Range: 75m
Speed: 75m/s
Duration: 7 Posts
Cooldown: 8 Posts
Downside: N/A
Description: The Master’s Robes are a set of robes handcrafted by Vincent with materials intended to empower his magical capabilities. The robes themselves are a blend of red, black and gold, and extend from his neck all the way down to his ankles legs.
Strengths:- Provides magical protection from attacks without hampering mobility
- Provides the user with many magic empowering abilities
Weaknesses:- Protection provided limited only to magical spells
- Unlike other spell armors, no active abilities are provided
- Each of its abilities are generally weaker than other spells of its same rank
Abilities:- passive ability:
Arcane Endowment: Vincent's magical power regenerates at a rate of 5 magic power every other post
- Provides magical protection from attacks without hampering mobility
- Warlock's Armor:
Name: Warlock's Armor
Rank: A
Type: Spell Armor
Damage: N/A
Requip/Summon HP: 280
Range: 75m
Speed: 75m/s
Duration: 7 Posts
Cooldown: 8 Posts
Downside: N/A
Description: Vincent, knowing that his robes are not a realistic defense against creatures or magic, had a suit of armor crafted by a skilled blacksmith and enchanted by himself in order to aid in more dangerous combat. When cast, his clothes or robes will glow and be covered by a full set of knight's armor styled after those of the Pergrande Kingdom. If cast over Vincent's "Robes," the damage reduction from the robes goes to 0 while this spell is active.
Strengths:- Can be active at the same time as his Robes signature spell, allowing for a powerful combination of effects from both spells
- Highly effective against magical based enemies
Weaknesses:- Singular buff is ineffective against melee attackers
- Physical attackers are generally unhindered by the armor outside of its status as an armor
Abilities:- active ability:
Spell Shield: Upon being activated, a transparent coating cover's the armor. This coating may take 300 HP of damage from spells before breaking. While this coating is active, Vincent is protected from magical attacks. While the shield doesn't protect from effects directly, Vincent may pay his own MP or HP from the 300 HP coating equal to the MP used to inflict the effect to negate it while "Spell Shield" is active. If the effect was inflicted with an ability, Vincent would pay MP or HP from the 300 HP coating equal to the MP cost of a user ranked spell.
Duration/Cooldowns: 6 posts / 7 posts
- passive ability:
Kingdom's Legacy: While the armor is equipped, Vincent gains a 50% increase in damage reduction against magical attacks.
- Can be active at the same time as his Robes signature spell, allowing for a powerful combination of effects from both spells
- Crystal Waters:
Name: Crystal Waters
Rank: A
Type: Single target
Damage: N/A
Requip/Summon HP: N/A
Range: 1m
Speed: N/A
Duration: Instant
Cooldown: 2 Posts
Downside: N/A
Description: The god of the ocean, Neptune, has took a liking to Vincent when he was born. As a result, Vincent has always had a talent for water magic and has even been able to develop an additional signature spell relating to water without being related to his primary specialization of Requip. The target heals for 100 HP.
Strengths:- Effective and necessary healing
- Not only is vitality recovered, but bones are mended and poisons are expunged
Weaknesses:- Extremely short range
- No defensive or offensive applications
- Only has a singular effect ; No utility
- Effective and necessary healing
- Spacial Bolt:
Name: Spacial Bolt
Rank: D
Type: Caster / Offensive
Damage: 40 HP
Requip/Summon HP: N/A
Range: 30m
Speed: 60m/s
Duration: Instant
Cooldown: 2 Posts
Downside: N/A
Description: The magical bolt is a spell as old as magic itself. It is a simple spell taught to all novice magicians due to its ease of use and effectiveness as a precise, but powerful attack. Unable to use the original version, Vincent has modified the spell to be compatible with his control of space. Vincent compresses all of the air in the space around his hand before firing off the effective “air bullet” towards his enemy.
Strengths:- Relatively quick moving projectile
- Quick source of damage in a pinch
Weaknesses:- Relatively short range
- No elemental weaknesses can be taken advantage of
- Relatively quick moving projectile
- D-Rank Spells:
- Space Walk:
Name: Space Walk
Rank: D
Type: Burst / Offensive
Damage: 40 HP
Range: 15m
Speed: 15m/s
Duration: Instant
Cooldown: 2 Posts
Downside: N/A
Description: Vincent takes a step forward and disappears into a hole in space that remains open. After stepping through, Vincent may teleport anywhere with a 15 meter radius of the aforementioned hole. Upon stepping out, another hole in space will form between where both holes were formed, dealing 40 damage to everything between the two holes.
Strengths:- Allows for both a quick closing of distance and a good source of damage
Weaknesses:- Vincent must carefully choose where he teleports if he wants the damage of the spell to actually affect his opponent
- Allows for both a quick closing of distance and a good source of damage
- Momentum Reversal:
Name: Momentum Reversal
Rank: D
Type: AoE / Defensive
Damage: Variable
Range: 30m
Speed: 15m/s
Duration: 1 post
Cooldown: 2 Posts
Downside: N/A
Description: Vincent holds both of his hands out creates a field all around him which is capable of reversing the direction of up to 3 D-Rank spells before dissipating.
Strengths:- Can deal significant damage if a powerful non-magical projectile is redirected using this spell
Weaknesses:- AoE spells are unaffected by this spell
- Can deal significant damage if a powerful non-magical projectile is redirected using this spell
- Spacial Twist:
Name: Spacial Twist
Rank: D
Type: Single Target / Defensive
Damage: Variable
Range: 60m
Speed: 60m/s
Duration: 3 Posts
Cooldown: 4 Posts
Downside: N/A
Description: Vincent activates this spell by putting a free hand out and channeling his mana into it. For the duration of the spell, the space wizard may twist the space in the path of an opponent’s projectile or spell to knock it off course away from him. He may do this to a max of three D-Rank spells before it goes on cooldown. If the spell being defended against is a multi-target, Vincent may warp the space for all of the projectiles summoned by the opponent’s spell at the cost one of these three “charges.”
Strengths:- Because he’s redirecting the spell or projectile off in a straight path to his left or right, Vincent may potentially hit another enemy with this primarily defensive spell.
Weaknesses:- Useless against most offensive AoE spells
- Because he’s redirecting the spell or projectile off in a straight path to his left or right, Vincent may potentially hit another enemy with this primarily defensive spell.
- Phase Lock:
Name: Phase Lock
Rank: D
Type: AoE / Offensive / Passive
Damage: N/A
Range: 30m
Speed: 15m/s
Downside: N/A
Description: Enemies which are incorporeal present a problem for a melee specialist which led to the development of this simple spell. Any incorporeal enemies within range of Vincent are able to be struck by spells and weapons.
Strengths:- A strong counter against beings that are typically accustomed to not being able to take damage from conventional sources
Weaknesses:- Useless against entities who are not incorporeal
- A strong counter against beings that are typically accustomed to not being able to take damage from conventional sources
- Bow of the False Hunter:
Name: Bow of the False Hunter
Rank: D+
Type: Spell Weapon
Damage: 10.5 HP
Requip/Summon HP: 75 HP
Duration: 5 Posts
Cooldown: 6 Posts
Downside: N/A
Description: The “Bow of the False Hunter” gets its name from the fact that, in Pergrande, monsters are typically hunted with sword and shield. Bows are viewed as a cowardly and ineffective way to hunt. Even so, Vincent had this bow crafted for use in battle and, when combined with his spatial manipulation, becomes quite a lethal weapon. The arrows fired are made of pure magic and their color is entirely dependent on the user. Appearance
Strengths:- One of Vincent’s only truly ranged spell weapons
Weaknesses:- Opponents have the potential to see his attack coming more so than with melee strikes; close range combat is ineffective with the bow
Abilities:- active ability:
Final Shot: Vincent plants himself on the ground and draws a summoned and massive red arrow. This red arrow deals 90 HP to a single target and travels in a straight line at 75m/s for a max range of 100 meters. Regardless of whether or not the red arrow hits its mark, using this ability will break the bow and put it on cooldown.
Duration/Cooldowns: Instant / 3 posts
- passive ability:
Marksman’s Aid: Vincent is able to, using a simple manipulation of the space around his feet, effectively stick to any surface during the bows duration. Additionally, standing still greatly increases Vincent’s accuracy and strengthens all projectiles fired from the bow by 50%.
- One of Vincent’s only truly ranged spell weapons
- C-Rank Spells:
- Mastery of Form:
Name: Mastery of Form
Rank: C
Type: Buff / Passive
Damage: N/A
Downside: Only affects certain kinds of attacks and weapons.
Description: Over time Vincent has come to master a particular style of fighting using bladed weapons. Any thrusting or slashing attack with a bladed spell weapon adds an additional 55% damage. This bonus extends to active abilities and any bladed weapon summoned or handled by Vincent.
Strengths:- Empowers many of Vincent’s conventional methods of attacks
Weaknesses:- This bonus does not apply to blunt weapons or attacks using the false edge of his blades.
- Empowers many of Vincent’s conventional methods of attacks
- First Projection – Library:
Name: First Projection – Library
Rank: C
Type: Special / AoE
Damage: N/A
Range: 60m
Speed: 30m/s
Duration: 5 Posts
Cooldown: 6 Posts
Downside: Costs double the regular C-Rank mana cost
Description: The First Projection is named so because it was the first mental projection that Vincent was able to get stable enough for combat. To cast this, Vincent will close his eyes and visualize a circular wooden floor extending outwards from him with tall bookcases acting as walls enclosing him, his allies, and his enemies. These walls of bookcases may be broken by taking damage exceeding 180 HP. Any spell cast by his enemy within the bounds of his Library projection has its cost increased by 25% and its damage decreased by 30%
Strengths:- Highly effective against magic users
Weaknesses:- Practically useless against melee specialists or opponents at longer ranges
- Highly effective against magic users
- Rain of Arrows:
Name: Rain of Arrows
Rank: C
Type: AoE / Offensive
Damage: 45 HP
Range: 60m
Speed: 30m/s
Duration: Instant
Cooldown: 3 Posts
Downside: Vincent must be using his “Bow of the False Hunter” to use this spell
Description: While Vincent’s “Bow of the False Hunter” is requipped Vincent may activate this spell. Upon activation, the wizard will fire a black arrow into the sky. A moment later, a rain of arrows will come down dealing 45 HP to everything enemy within the range of the spell. Vincent and his allies will find that the arrows will not land on them. The damage of this spell is increased by 55% if used outdoors.
Strengths:- Extends the usefulness of the “Bow of the False Hunter” with an unusually powerful AoE
Weaknesses:- Using the spell indoors completely forfeits the damage bonus
- Extends the usefulness of the “Bow of the False Hunter” with an unusually powerful AoE
- Samurai’s Shame:
Name: Samurai’s Shame
Rank: C+
Type: Spell Weapon
Damage: 21 HP
Requip/Summon HP: 135 HP
Duration: 6 Posts
Cooldown: 7 Posts
Downside: N/A
Description: Of all places to have a weapon created, Bosco would not be one’s first choice. Their technology was advanced beyond reason, but nothing could beat a finely crafted Midian blade, right? Well, Vincent wouldn’t agree and thus commissioned a techsmith from Bosco but living in Fiore to craft him a sword in the style of a Midian katana. The techsmith did not disappoint. There is a triggering mechanism located on the sheath of the blade which propels the sword out which allows for a the quickest of quick drawing techniques. Appearance
Strengths:- The triggering mechanism is unique to this blade and can catch enemies off guard.
Weaknesses:- The surprise aspect of the weapon will only work once
Abilities:- active ability:
Three Pronged Strike: Vincent will crouch and hold the hilt of his blade while it is sheathed. Then, he will use propel himself forward using his spatial magic while using the aforementioned explosive quickdraw mechanism present in the sheath to strike his opponent on the way behind them before landing facing while facing their back. He will perform this sequence of actions two more times to deal a total of 90 HP.
Duration/Cooldowns: Instant / 3 posts
- passive ability:
Explosive Mechanism: Any attacks made with this sword using the explosive quickdraw mechanism have their damage increased by 55%
- The triggering mechanism is unique to this blade and can catch enemies off guard.
- B-Rank Spells:
- Enchantment – Strengthen Materials:
Name: Enchantment – Strengthen Materials
Rank: B
Type: Special / Buff
Damage: N/A
Range: 50m
Speed: 50m/s
Duration: 6 Posts
Cooldown: 7 Posts
Downside: Must have “Warlock’s Armor” or a spell weapon equipped
Description: This spell is a modification of an elemental enchantment Vincent once used to strengthen his “Warlock’s Armor” when he was an elemental mage. This modified version can affect wither his “Warlock’s Armor” or a single spell weapon. Vincent will hold his hand to down to the ground to create a magical circle. From this magical circle a dark aura erupts and surrounds him and his armor, strengthening the materials in the armor and granting Vincent 60% physical defense. If cast on a spell weapon then the weapon’s blade or point will be sharpened, increasing the damage done by the spell weapon by 60%.
Strengths:- Increases the potency of either a spell weapon or his “Warlock’s Armor”
Weaknesses:- Vincent must choose between an increased offense or an increased defense which leaves him with an uneven weakness in one of those two traits
- Increases the potency of either a spell weapon or his “Warlock’s Armor”
- Enchantment – Lighten:
Name: Enchantment – Lighten
Rank: B
Type: Caster / Support / AoE
Damage: 40 HP
Range: 50m
Speed: 50m/s
Duration: 6 Posts
Cooldown: 7 Posts
Downside: N/A
Description: This spell is a modification of an elemental enchantment Vincent once used to strengthen his “Warlock’s Armor” when he was an elemental mage. This spell improves upon the previous one by being able to be cast at any time. Vincent holds his hands up to create a dark circle in the skies over him. A black aura will begin to surround Vincent before a powerful wave of force hits him from the skies and then explodes outward - dealing damage and granting him 60% speed. For the duration of the spell Vincent will feel light as a feather. Any enemy hit by the shockwave will be dazed for one post.
Strengths:- Both a reasonable source of damage as well as a powerful buffing effect
Weaknesses:- Relatively low range and damage compared to spells of similar ranks
- Both a reasonable source of damage as well as a powerful buffing effect
- Second Projection – Clocktower:
Name: Second Projection – Clocktower
Rank: B
Type: Special / AoE
Damage: N/A
Range: 100m
Speed: 50m/s
Duration: 6 Posts
Cooldown: 7 Posts
Downside: Costs double the regular B-Rank mana cost; Vincent loses 5 HP per post while inside this projection due to the strain it places on him
Description: The Second Projection is named so because it was the second projection that Vincent was able to get stable enough for combat. To cast this, Vincent will close his eyes and visualize the clocktower located at the Academy in which he studied magic. A dark wooden floor will extend outwards from him before large and sturdy wooden walls erupt at the edge of the spell’s radius to enclose him, his allies, and his enemies. The inside of a very large, circular, complex clock face may be seen on the northern wall. Any spell cast by Vincent or his allies while inside the projection will be empowered by 60%. In addition, any spell cast by Vincent’s enemies will be weakened by 50%. While in the projection, Vincent may summon one Spell Book containing an elemental spells whose elements may include the four natural elements, light, and darkness. These spell books can be used to cast a single spell before they must be discarded for another. The spell cast may be B-Rank or below and must be single-target offensive. These spells will cost half their usual price and follow the standards speeds, ranges, and damage listed here
Strengths:- Provides Vincent with a repository of powerful elemental magics
Weaknesses:- Spells cast must be purely offensive and Vincent must take care not to use too much magical power
- Provides Vincent with a repository of powerful elemental magics
- Sanguine Spear:
Name: Sanguine Spear
Rank: B+
Type: Spell Weapon
Damage: 31.5 HP
Requip/Summon HP: 225 HP
Duration: 8 Posts
Cooldown: 9 Posts
Downside: N/A
Description: Vincent did return to Pergrande once more after his initial trip to have a particular kind of weapon forged. This weapon would be effective against both beasts and mages alike. The type of weapon that the mage had forged was a long red lance that could pierce through the tough hide of a beast but retained the anti-magical properties that the Pergrande smiths were known for. The wizard asked for a spear that could pierce through any defense, be that the scales of a dragon or the shield of a magician; the weapon he received did not disappoint. Appearance
Strengths:- This is Vincent’s most lengthy melee weapon allowing for him to keep most melee combatants at bay
Weaknesses:- The lance becomes much less effective against non-mages who specialize in offense
Abilities:- active ability:
Aegis Piercer: Vincent will launch himself high up into the air and throw his spear at a target within 300m. The spear will travel in a straight line at 300m/s. The spear will deal 120 HP to whatever it hits. If the spear collides with a defensive spell of A-Rank or below then it will deal 60% damage to its target.
Duration/Cooldowns: Instant / 5 posts
- active ability:
Break Through: This ability automatically activates if the Sanguine Spear collides with a defensive spell. The damage done by the spear is increased by another 60%.
Duration/Cooldowns: Instant / 5 posts
- This is Vincent’s most lengthy melee weapon allowing for him to keep most melee combatants at bay
- A-Rank Spells:
- Crushing Field:
Name: Crushing Field
Rank: A
Type: AoE / Debuff / DoT
Damage: 25 HP
Range: 200m
Speed: 75m/s
Duration: 7 Posts
Cooldown: 8 Posts
Downside: Costs double the regular A-Rank mana cost
Description: Vincent holds his arms out and summons an oppressive spatial field in a large area around him. All enemies within the field will suffer a 32.5% speed and strength penalty as well as take 25 HP per post while they are inside the range of the “Crushing Field.”
Strengths:- An oppressive environment that has the potential of dealing a lot of damage to his enemies while keeping them in a weakened state
Weaknesses:- No direct defensive benefits
- An oppressive environment that has the potential of dealing a lot of damage to his enemies while keeping them in a weakened state
- Black Arrow:
Name: Black Arrow
Rank: A
Type: Single Target
Damage: 100 HP
Range: 300m
Speed: 300m/s
Duration: Instant
Cooldown: 5 Posts
Downside: Vincent must be using his “Bow of the False Hunter” to use this spell
Description: Vincent draws back a black arrows in his “Bow of the False Hunter” and takes aim. He fires the black arrow at his target and, if Vincent was still while firing the arrow, it will do 65% increased damage. If Vincent was moving while casting this spell, then it will do an additional 50% damage.
Strengths:- High damage potential due to the passive ability of his “Bow of the False Hunter”
Weaknesses:- A lot of the damage of the spell is relinquished if Vincent is on unstable footing or if he’s firing while moving around the battlefield; the spell requires him to be still for its full effect
- High damage potential due to the passive ability of his “Bow of the False Hunter”
- Third Projection – Vincent’s Dream:
Name: Third Projection – Vincent’s Dream
Rank: A
Type: Offensive / Special
Damage: N/A
Range: 275m
Speed: 165m/s
Duration: 7 Posts
Cooldown: 8 Posts
Downside: Costs double the regular A-Rank mana cost; Vincent loses 10 HP per post while inside the range of his spell
Description: The Third Projection is named so because it was the third projection that Vincent was able to get stable enough for combat. To cast this, Vincent will close his eyes and visualize a dream of his. A desolate and barren battlefield complete with slain knights will extend outwards from him while a circle of swords falls at the edge of the spell’s radius to enclose him, his allies, and his enemies. While inside the range of this spell, Vincent may create mental projections of swords, spears, and other bladed weapons. Each of these weapons cost 5 MP to create in addition to the double mana cost to use this spell. They will float in the air around Vincent until he decides to control them and send them at his target. Each sword and bladed weapon deals 100 HP, can be launched as far as the spell’s borders, and travel at 300m/s.
Strengths:- A very powerful offensive option if Vincent has the vitality and mana required to cast it
Weaknesses:- No real defensive benefits and a large potential damage chunk to Vincent
- A very powerful offensive option if Vincent has the vitality and mana required to cast it
- Space Breaker:
Name: Space Breaker
Rank: A+
Type: Spell Weapon
Damage: 45 HP
Requip/Summon HP: 300 HP
Duration: 9 Posts
Cooldown: 10 Posts
Downside: Requires that he not only land direct blows, but that his opponent is capable of some sort of bleeding
Description: This is a weapon crafted by Vincent himself and, since he’s a scholar and not a blacksmith, he crafted it out of pure magic rather than metal. The result was the Space Breaker which, despite not seeming particularly impressive compared to other weapons in Vincent’s arsenal, is a key component of what few weapons he possesses. The vital property of this blade is that it turn’s an opponent’s blood into magic which is then absorbed by Vincent. Appearance
Strengths:- Potential to recover a lot of necessary magical power
Weaknesses:- Strikes must draw blood of some kind
Abilities:- active ability:
Spatial Rend: Vincent will crouch down and put a free hand over his blade. After a moment, a dark aura will surround the blade and will continue to do so for the remainder of the duration. While active, Vincent may adjust the range of his sword swings essentially shifting the edge in space without having to actually move the sword. For example, he would be able to cut a watermelon on a table twenty meters away by slashing his sword down here he stood. While it wouldn’t appear as though the sword or Vincent moved to the watermelon, the watermelon would be cut. Additionally, if there was someone in the path of Vincent’s slash they would be unharmed since the effect of the slash was applied elsewhere. The range of this "phantom slash" is 112.5m and it occurs at 110m/s.
Duration/Cooldowns: 4 posts / 5 posts
- passive ability:
Magical Transmutation: This ability takes effect whenever Vincent draws an opponent’s blood. The blood on his sword will disappear and will increase his current magical power pool by 10 MP. This ability may only take effect once per strike. This is a flat addition to his mana current pool. Vincent may do this up to five times before the ability goes on a 4 post cooldown.
- Potential to recover a lot of necessary magical power
- S-Rank Spells:
- Collapse:
Name: Collapse
Rank: S
Type: AoE / Offensive
Damage: 60 HP
Range: 200m
Speed: 100m/s
Duration: Instant
Cooldown: 8 Posts
Downside: N/A
Description: This is a simple, but devastating spell wherein Vincent points his index finger towards a point in space and begins to create a small ball of magical energy. The density of the ball increases exponentially until the space around the ball collapses in on itself and a small black hole is created. This miniature black hole will create a strong gravitational pull towards it affecting only Vincent’s enemies and whatever items he sees fit before exploding on command from the wizard.
Strengths:- Enemies that are flying or need to keep their distance will feel a powerful pulling force towards the miniature black hole
Weaknesses:- The black hole itself does much less damage than typical spells of this caliber and therefore requires other spells to fully realize its potential
- Enemies that are flying or need to keep their distance will feel a powerful pulling force towards the miniature black hole
- Fourth Projection – Conflict:
Name: Fourth Projection – Conflict
Rank: S
Type: Offensive / Special
Damage: N/A
Range: 300m
Speed: 250m/s
Duration: 10 Posts
Cooldown: 11 Posts
Downside: Costs double the regular S-Rank mana cost; Vincent loses 20 HP per post while inside the range of his spell.
Description: The Fourth Projection is named so because it was the fourth projection that Vincent was able to get stable enough for combat. To cast this, Vincent will close his eyes and visualize his inner conflict. A field of torn up and illegible spell book pages will extend outwards from him while a circle of white magical fire erupts from the edge of the spell’s radius to enclose him, his allies, and his enemies. Pillars of spell books on fire can be seen stacked far into the sky beyond what anyone would be able to see. While inside this field, Vincent’s speed and strength are increased by 50% and he may requip one spell weapon or spell armor of rank S or below whose stats can be found here.
Strengths:- This spell may be used to completely overpower his enemy in desperate situations
Weaknesses:- Crippling if he doesn’t manage to finish the fight while inside his field
- This spell may be used to completely overpower his enemy in desperate situations
- Schwarz und Weiss:
Name: Schwarz und Weiss
Rank: S+
Type: Spell Weapon
Damage: 61.5 HP
Requip/Summon HP: 375 HP
Duration: 12 Posts
Cooldown: 13 Posts
Downside: Only one ability
Description: Vincent had this weapon crafted by a master craftsman of Ca-Elum. It took the old craftsman quite a long time to complete these twin blades, but at last he finished. The result of his work was more than Vincent could have hoped. According to the old man the twin blades he made were modeled after a pair of legendary blades made by some ancient forger by the name Ailhbhe Luachair. The old man who made Vincent’s blades couldn’t recall much more than the name of the man who made the original swords off of which he crafted these, but he assured the white-haired wizard that these swords were without peer despite being imitations. Appearance.
Strengths:- Provides a powerful increase to his mobility in battle
Weaknesses:- Straightforward spell which can be countered by staying at a distance
Abilities:- active ability:
The Conclusion: Vincent will channel his magical energy into his blades and they will glow either brighter black or brighter white depending on their original color. Nothing will seemingly happen, but he will have received a 32.5% increase to both his speed and strength. Additionally, Vincent will gain the ability to transport himself anywhere quickly within a five-meter radius once per post for the duration of the ability.
Duration/Cooldowns: 10 posts / 12 posts
- Provides a powerful increase to his mobility in battle
Last edited by King Zenshin on 13th October 2019, 9:09 am; edited 100 times in total