Magic
Magic Name: Thunder God Slayer
Magic Type: First Generation Slayer - Approval
Description: Killua directly learned Thunder God Slayer magic from the God of Thunder Ignir, while most people would regard God Slaying as a myth, as it specializes in slaying Holy, Angel, and even Godly beings, Killua has adapted it to his own fighting style to deliver quick blows with lightning behind them, abilities to paralyze his opponents, increase his reflexes with electrical outputs to his muscles and speeds that to the naked eye wouldn't even be seen.
Thunder God Slayer Magic incorporates the element of lightning into the user's body, allowing them to produce black lightning from various parts of their body, which is mostly used for offensive purposes. Such distinctive "black lightning" possesses high voltage and great destructive power, and, much like that employed in standard Lightning Magic, can be generated in places away from the caster
Spells
Magic Name: Thunder God Slayer
Magic Type: First Generation Slayer - Approval
Description: Killua directly learned Thunder God Slayer magic from the God of Thunder Ignir, while most people would regard God Slaying as a myth, as it specializes in slaying Holy, Angel, and even Godly beings, Killua has adapted it to his own fighting style to deliver quick blows with lightning behind them, abilities to paralyze his opponents, increase his reflexes with electrical outputs to his muscles and speeds that to the naked eye wouldn't even be seen.
Thunder God Slayer Magic incorporates the element of lightning into the user's body, allowing them to produce black lightning from various parts of their body, which is mostly used for offensive purposes. Such distinctive "black lightning" possesses high voltage and great destructive power, and, much like that employed in standard Lightning Magic, can be generated in places away from the caster
- God Slayer:
Overview: Slayers are mages which have been gifted control over an element (or potentially a concept) from a dragon, god, demon, or some other aspect or being. This can include both learning it directly from the being in question or through a lacrima left behind by a being. There are several different types, generations, and versions of Slayers. Details on every possible type of Slayer Magic can be found below the following benefits for Slayer Magic. Note that Slayer Magic cannot be freely created on FTRP. In order to obtain Slayer Magic, one may register to use it in this or can use a Slayer Lacrima in order to obtain it.
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God Slayers learning their magic from Gods, making it corrupted magic. The element of darkness inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. God Slayers deal double damage to Holy, God, and Angel type non-player opponents
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
First Generation: These Slayers have learned the magic directly from the Dragon/God/Demon of their respective element.
First Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Ability 1:Thunder God's Decree: User Spell Damage increased by 60%
- Ability 2:Corrupted God's Reservoir: User MP increased by 60%
- Ability 3:Godspeed: User speed increased by 60%
- Plot Abilities:
Electro-perception: The user can see the electric and magnetic field lines in their environment, even able to sense electromagnetic phenomena. The user, however, is able to follow the electric and magnetic field lines using their eyes.
Technology Overcharge: The used can overcharge power lines to completely cut power or direct it specifically to open electric doors and such. (OOC permission needed for player-made/event made premises)
Electric Aura: Once the user starts using their magic they can be encased in a faint white-glow and his usually spiky hair is electrified and is forced to stay a bit upwards and pointy(top-image for more clarification) the user can also suppress the aura when concentrating.
Spells
- Signature Spells:
- Bellow of the Thunder God:
Name: Bellow of the Thunder God
Rank: S-rank
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100 Meters
Speed: 100 Meters Per Second
Duration: 1 post
Description: Killua generates black lightning in his mouth and releases it in a concentrated, destructive blast, capable of destroying everything in a wide area that is before him.
- Thunder God's Absolute Decree:
Name: Thunder God's Absolute Decree
Rank: S-rank
Category: Auxiliary
Type: Passive
Description: User speed increased by 30% and spell damage increased by 30%
- A-Rank Spells:
- Thunder God's Speartip:
Name: Thunder God's Speartip
Rank: A-rank
MP Cost: 50 MP
Category: Offensive
Type: Single-Target
Damage: 75 HP
Range: Melee
Speed: Melee
Duration: 1
Downside: Sacrificing Speed/Range for a 50% increase in Damage. 50% of damage also reduced due to Pierce Effect
Description: Killua channels his black lightning slightly above his finger tips ,highly condensing it just above his finger tips making it look like a spear tip, which he can use to attack opponents and even pierce shield/defenses.
- Thunder God's Insignia:
Name: Thunder God's Insignia
Rank: A-rank
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: Melee
Speed: Melee
Duration: 5
Downside: Sacrificing Speed/Range for a 50% damage increase
Description: Lightning courses through the user's hand. Touching/hitting an enemy leaves a lightning mark on them and afterwards the user can trigger the mark to electrocute their target. The mark can only be triggered in the same post the target was touched and/or hit with the lightning mark.
- Thunder God's Overcharge:
Name: Thunder God's Overcharge
Rank: A-rank
MP Cost: 50 MP
Category: Auxilary
Type: Buff
Range: Self
Speed: Self
Duration: 7
Description: Killua overcharges his lightning increasing his Spell Damage by 65% for the duration of the spell.
- Lightning Deffense:
Name: Lightning Deffense
Rank: A-rank
MP Cost: 50 MP
Category: Defensive
Type: Single Target
Durability: 300HP
Range: Self
Speed: Self
Duration: 7
Description: Killua forms a thin layer of black lightning just above his skin, acting as a shield to take on enemy attacks.
- S-rank Spells:
- Thunder God's Scourge:
Name: Thunder God's Scourge
Rank: S-rank
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: 200 Meters Per Second
Speed: 200 Meters Per Second
Duration: 1 post
Downside: Sacrificing 50% of Range/Speed for a 50% damage increase
Description: Killua generates black lightning in one of his hands and forms a whip made of it, that crackles under the intense voltage, he can then swing with it, to attack from a distance, the target hit sufferse damage as well as a paralysis effect for a short duration(OOC permision required for player/player made npc's)
- Thunder God's Mini-Railgun:
Name: Thunder God's Mini-Railgun
Rank: S-rank
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 Meters Per Second
Speed: 400 Meters Per Second
Duration: 1 post
Description: Killua focuses black lightning at the tip of his index finger, raising their thumb above their fist to act as a hammer, and the index finger extended forward to mimic a gun. The lightning can be released with or without making the hammer like motion of the thumb, and fires an concentrated blast of electricity that can even pierce and go through the target, while delivering a shock to his body.
- Thunder God's Whirlwind:
Name: Thunder God's Whirlwind
Rank: S-rank
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 180 HP
Range: 50 Meters Per Second
Speed: 50 Meters Per Second
Duration: 1 post
Downside: Speed/Range halved for a 50% increase in damage.
Description: Killua generates black lightning around his legs and with a swift rotating motion or half of it, it is released around the caster in a circular motion in the form of a small whirlwind of lightning that expands from the caster to its max range. It can be shortened to a specific direction with half the motion, also being able to apply paralysis(OOC permission required for player/player made npc's)
- Thunder God's Repulsion:
Name: Thunder God's Repulsion
Rank: S-rank
MP Cost: 60 MP
Category: Offensive
Type: Area of Effect
Damage: 60HP
Range: 200 Meters Per Second
Speed: 100 Meters Per Second
Duration: 10
Downside: Blind effect can effect ally's
Description: Killua builds up lightning energy around his whole body, before releasing it all, effectivly sending out an electrical output in a circle around him that can damage enemies and can also paralyze (OOC permission required for player/player made npc's), due to the high voltage the lightning produces a long blinding effect as well. Target may be blinded for the maximum duration of a single post after being hit, and only once every other post at max after being hit by the spell again.
- Thunder God's Vitality:
Name: Thunder God's Vitality
Rank: S-rank
Category: Auxilery
Type: Passive
Description: User HP increased by 40% and MP by 20%
- Advanced Spells:
- Secred Art:
Name: Secred Art: True Godspeed
Rank: A+
MP Cost: 75MP
Category: Auxilary
Type: Buff
Range: Self
Speed: Self
Duration: 9
Description: Killua is surrounded by a constant aura of dark lightning, increasing speed by 50% and Spell Damage by 50%, while this effect is active any movements will leave trails of black lightning from his movements that would shorty dissapear (no dmg is dealt by this effect)- Example:
- Secred Art:
Name: Secred Art: Charged Railgun
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 450 Meters
Speed: 450 Meters Per Second
Duration: 1
Description: Killua extends both arms before himself, his open palms facing, the fingers pointed towards the target. Sparks of black lightning are generated between his arms, growing larger and larger and stray black lightning going around the area. When his arms are completely clad in black lightning, he fires a massive, concentrated beam of the aforementioned black lightning at his target.
- Sacred Art:
Name: Sacred Art: Ignir's Arrow
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Burst
Damage: 180HP
Range: 150 Meters
Speed: 150 Meters Per Second
Duration: 1
Downside: Allies can get caught in the blast area
Description: Killua focuses black lightning to create a bow and a singular arrow crackling with energy, when fired the arrow will travel, and when it hits, a target, some type of terrain, or being triggered by cutting a lightning wire that would extend from the user's hand to it. The lightning arrow explodes in a radius of 50 meters, unleashing a lightning storm in all directions that would damage enemies.
Last edited by Killua on 31st March 2021, 12:36 pm; edited 4 times in total