- Gimmick:
Name:
How To Get Easy Beach Wave Hair
Rank:
Weak
Type:
Gimmick Item
Description:
The small ampule appears to contain a mini ocean. The waves are hypnotic and calming. If you put it up to your ear you can hear it, but you might look a little silly, especially if the full-size ocean is right in front of you...
Abilities:
Name: Wave Spray
Description: Twisting off the end of the ampule will release the mini ocean! Oh no! Oh wait, it just clings to your body in a thin layer and bestows upon the user’s hair the godliest beach waves and heavenly salty air scent. Look at you, you beach bum!
Maybe it should also be mentioned that it allows the user to breathe underwater, but clearly gorgeous beach waves in the hair are way more important here.
Price: 5,000 Jewels
Stock: ∞
- Lacrima:
Name:
Kraken Slayer
Type:
God Slayer
Item/Energy needed to reach Force:
Water, Poison, Ink
Slayer Can Control:
Water, Poison, Ink
Description & Appearance:
History:
In tales of old, there were nightmarish recounts of sea travelers encountering a behemoth sea monster that could bash any ship to bits with its mighty tentacles and devour all the parts. Victims not immediately eaten by the grotesque beak-like maw of teeth would perish other ways especially since the beast would flood the surrounding waters with corrosive poisons and inks, as well as rough up the waters enough to cause tsunamis. These tactics effectively took out any who might try to swim to safety. In fact, no attacked vessel ever yielded any survivors, and witnesses to the horrific acts were part of frantically escaping ships nearby.
Myth has it that the creature was so powerful, that even when its life came to its natural end, its thirst to continue annihilation in the seas was so strong that instead of simply fading into obscure history and giving weary sailors a chance to sleep sound at night once more, its essence instead condensed into a lacrima. Should a land-walker claim it, imagine what delicious destruction could happen then.
Price: 125 CC
Stock: 1
- Lacrima:
Name:
Narwhal Slayer
Type:
Demon Slayer
Item/Energy needed to reach Force:
Water, Ice, Bone
Slayer Can Control:
Water, Ice, Bone
Description & Appearance:
History:
Swimming in herds around Iceberg are some magnificent beasts called Narwhals. They adore the icy waters and are generally kind and gentle souls. However, when the situation calls for it, they wield their mighty tusk-horns and reign terror upon their enemies. Often called unicorns of the sea due to their interesting appearance and the marketability of their horns as mythical unicorn horns, the horned whales act like holy knights, protecting themselves and their waters fiercely and efficiently.
Someone admired these creatures so much that they managed to snatch one and use some sort of magic to collect all its magical power into its own dismembered tusk. Despite how cruelly this narwhal met its fate, the power contained in the twisted lacrima is fearsome indeed.
Price: 100 CC
Stock: 1
- Mythical:
Name:
Oceana, The Water Fairy
Rank:
Mythical Pet
Species:
Water Fairy
Type:
Combat Pet
History:
Oceana is a water fairy that was born within the pearl of an oyster, and though she possessed beauty and grace, she was also different from others of her kind. She bore elven ears, the wings of a fairy and the tail of a mermaid. Due to this, she was ridiculed but she bore them no ill will. She didn't see her differences as being a bad thing, just that the water gods made her unique and special for a reason. It seemed this was the truth of the matter as when her kind was under attack from a sea serpent her powers awakened, and she could control the water around her almost as if it was an extension of herself. More than this, she managed to calm the creature and send it away before anyone could be harmed.
Fairies, however, live very short lives and Oceana is no exception to this rule. When she did pass she was placed within the oyster that gave her life and it was made into a beautiful memorial. It was said that the ocean and heavens heard the prayers of her kin and granted her a new life. Due to her gift of water-based magic, it is rumored that she was taken under the water bearer's wing and as a result, has only become stronger since her revival.
Appearance:
Abilities:
Name: Siren's Song
Rank: D
Type: Burst, Debuff
Range: 15 m
Speed: 15 m/s
Duration: 3
Description: Anyone within D rank burst range that hears Oceana sing truly loses the will to fight, due to this they gain a 50% debuff to spell damage for the duration of the ability.
Name: Tidal Shift
Rank: User Rank (Up to C)
Type: Passive
Description:
Tides ebb and flow, not only in the ocean, but also in battle. Oceana understands this and so the first shield each turn cast by her companion gains an anti-piercing effect to help them gain the upper hand in battle. This can only be used on spells and abilities of user rank (Up to C) or lower, and the durability of the shield is reduced to 1x durability.
Name: Oceanic Dangers
Rank: User Rank (Up to B)
Type: Passive
Description: The ocean is a deadly place if a person isn't careful. Oceana is well-aware of these dangers and so wants to teach those who seem to not understand it a lesson they'll never forget. Due to this the first attack each round, be it magical or physical from her companion, will gain a piercing effect, relinquishing 50% of its base damage when used against shields or armor. Further, the spell affected by this may only be of user rank (Up to B) or lower.
Name: (For the owner to customize)
Rank: User Rank (Up to A)
Type:
Damage:
Speed:
Range:
Duration:
Description:
Name: (For the owner to customize)
Rank: User Rank (Up to S)
Type:
Damage:
Speed:
Range:
Duration:
Description:
Name: (For the owner to customize)
Rank: User Rank (Up to H)
Type:
Damage:
Speed:
Range:
Duration:
Description:
Price: 35 CC or 700,000 Jewels
Stock: 1
- Summoning Key - Claimed by Zachary-Sirius:
Name:
Asherah, She who walks with the Sea
Rank:
User rank (Up to H)
Type:
Unknown Summoning Key
Summon Melee Damage:
User Rank Unknown Summon Melee Damage
Summon HP:
User Rank Unknown Summon HP
Range:
User Rank Burst Range (Caps at H)
Speed:
User Rank Burst Speed (Caps at H)
Duration:
User Rank Max (Caps at H)
Description:
A beautiful mermaid and warrior of the sea, Asherah is said to have once been a guardian of Davy Jones's locker. Such a position is a great privilege amongst the Sea Folk and is only bestowed to the most honourable. As a guardian, she would ensure that the souls lost to the sea could not leave their watery grave. That was until she fell in love with a mariner, who had a soul that was so pure and kind, she could not bear to confine it. She freed the soul and was stripped of her position as a result. Her punishment for such a betrayal being that parts of her memory were ripped from her mind and whilst she knows of her connection to the Locker. She cannot recall it's location, nor the finer details of its inhabitants.
While Asherah is more powerful near water; she is able to walk on land. Her tail will dissolve and become a pair of human legs, allowing her to walk should she need to. However, she cannot be without water for more than four hours, doing so will cause her to shrivel up and be rendered unable to move, eventually leading to her death.
Abilities:
Name: Lance of the Briny Deep
Rank: User Rank (Up to H)
Type: Multi Target, Piercing, Debuff, Drain
Damage: User Rank Multi Target
Range: User Rank Multi Target
Speed: User Rank Multi Target
Duration: User Rank Max
Description: The Lance of the Briny Deep is her weapon that signifies her class amongst the Merfolk. Asherah, being the equivalent of Nobility amongst her kind, can wield what is known as one of the Great Treasures of the Sea.
The weapon itself deals spell damage and can pierce through shields, barriers, and armour if need be. However, if it pierces a shield, barrier or armour, it will do 50% of it's base damage to the target as a result. Those hit by the weapon will have Asherah's magic burned into them, debuffing their speed by active user rank debuff for the remainder of the abilities duration, they will also be drained of HP by 5% once per post.
Name: Siren's Calling
Rank: User Rank (Up to H)
Type: Burst, Debuff, Drain
Damage: User Rank Burst + 25%
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: User Ranked Max
Downside: Sacrifices one effect for 25% more damage.
Description: Asherah's heritage gives her the abilities of a Siren, meaning she can sing a beautiful song that will realise a wave of Sound Magic. This music will deal burst damage to all who hear it, weakening their magical resistance by 50% and draining their MP for 5% once per post.
Plot Ability: This song can put those who are weaker willed around her into an enamored trance; those who hear it will feel amorously towards Asherah and feel hesitant about the idea of harming her. This requires OOC permission to be used on Player Characters or Character-owned NPCs.
Name: Aquatic Homage
Type: Passive
Range: Self
Speed: Melee
Duration: Passive, however, ability lasts for as long as the Summon is in connection with Water
Description: Empowered by water, should the Summon come in contact with any water, magical or otherwise, she receives as a passive user rank buff to both Speed and Spell Damage. These buffs can be shared with her Summoner.
Price: 40 CC or 750,000 Jewels
Stock: 1
- Summoning Key:
Name:
Arnaaluk, Spirit of the Frozen Sea
Rank:
User Rank (Caps at S)
Type:
Unknown Summoning Key
Damage:
User Rank Unknown Summon Melee Damage
Summon HP:
User Rank Unknown Summon HP
Range:
User Rank Burst Range (Caps at S)
Speed:
User Rank Burst Speed (Caps at S)
Duration:
User Rank Max (Caps at S)
Description:
Arnaaluk is the daughter of a Sea God and an Ice Nymph. Unfortunate for Arnaaluk, the nymph was not the wife of Sea God and she could not bear the shame on their marriage. She forged a plan with her brother, who was a God of Creation and Smiths. The God of Creation forged a magical key from silver and moonstone that they used to lock her away. The key was entrusted to a priest of the Creation God and was kept in one of his temples for safekeeping as they did not want her to be released. Unfortunately for them, their plan was foiled; the temple was raided and sacked by a barbaric tribe and the key was taken as loot. That was the last record of Arnaaluk’s key, that is ... until centuries later the key resurfaced in the hands of a mage.
Arnaaluk’s skin is pale purple color and radiates chilled air. Her long hair seems almost like seaweed and is of the same color. She has piercing bright-green eyes. Her dress has a similar colour to her hair and is trimmed with white fur and decorated with icicles. She wields a magical staff, shaped like a trident, made of ice. She uses this staff when fighting and to cast her spells. Arnaaluk, once joyful like a snowflaking drifting in the winds, has turned bitter; one could say ice-cold. It was a result of her unfair imprisonment as she had done no wrong to any and was innocent of her father’s misconduct. Underneath the bitterness is raging storm, that she unleashes when she gets in combat, built up from all those centuries of captivity.
Abilities
Name:Brinicle Surge
Rank: User Rank (Caps at S)
Type: Burst, DoT, Immobilization
Damage: 50% of User Rank Burst Damage per post
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: 5
Description: Arnaaluk slams the base of her staff on the ground and a seaweed-green magical circle forms around her. From the circle pale-blue slush-like spikes appear that grow at a rapid speed until they reach 10 meters in height; the temperature around these spikes is Iceberg cold. These blueish spikes are brinicle’s and will collapse after they stop growing. The ice-cold substance forms ripples around Arnaaluk like a hefty stone that is thrown into the water. Everyone, or thing, that is caught within the brinicle wave gets stuck for one post and is not able to move their lower body. The initial damage is not great, but the damage will stack up over the duration of five posts as the bite of the icy substance can be felt for a long time afterwards.
Name: Vortex of Ice
Rank: User Rank (Caps at S)
Type: AoE, DoT, Debuff, Burn
Damage: 50% User Rank AoE Damage per post
Range: User Rank AoE Range
Speed: User Rank AoE Range
Duration: 5
Description: Arnaaluk holds her staff above her head with both hands and utters an incantation in an ancient language: “Uanga Uqaalagit Uummaqqut Sermeq Anorersuaq”, her voice seems to crackle with the sound of cracking ice. A large magiccircle, seaweed-green in colour, appears in the sky. For a moment all wind disappears, followed by the howling, cold winds from the artic. The wind tugs at clothing; banners and sails rip under the strength of the wind. Heavy snow and hail, the size of quail eggs, batter the area underneath the magical circle. The severe coldness gives an additional toll of 5% burn to MP as those within the storm try to stay warm. The storm decreases the sensory ranges from opponents with 50%. Arnaaluk, her master and allies are protected by a magical barrier, 5-meter-wide and high in size, that keeps the storm out. It is as a reversed snow globe. The spell is a DoT spell, the damage of the spell is capped at 2.5 times the user rank AoE damage.
Price: 25 CC or 500,000 Jewels
Stock: 1
- Item - Claimed by Suijin Azurestorm:
Name:
Great Wonder of Nazo; Elixir of Divinity.
Rank:
Strong (+) Item
Type:
Amulet
Description:
It is said that the planet Nazo is a world full of mystery and wonder, adventurers often travel to these lands to explore the enigmatic world. It is said that even gods roam this planet and blessed the land they walk on. Adventurers who had returned from their travels to said planet have returned with many curious artifacts, including waters drained from a lake said to be bathed in by gods. It is said that, as it was used for such purpose, the water itself has become blessed with the god's divinity, stored in a vial hanging from a chain. It can be worn around the neck or hung from a belt and will transfer it's magical properties to whoever carries it on their person.
Passive Abilities:
Deity's Essence: Gives the wearer user rank passive buff to their total MP. (Caps at B rank)
Deity's Spirit: Gives the wearer 25% increase to their total HP.
Waters of Purification: Grants the wearer a user rank advanced passive buff to healing. ( Caps at B+ Rank)
Nazo Aquae: Grants the wearer a user rank advanced passive buff to Spell Damage, but only to water-based spells. (Caps at B+ Rank)
Price: 5 CC or 75,000 Jewels
Stock: 1
- Weapon - Claimed by Sir Leonard:
Name:
Leviathan's Shadow
Rank:
Legendary (+) Weapon
Type:
Sword
Description:
The ocean was once regarded as one of the most elusive places on earth. Exploring its depths were leaps beyond what was possible for humanity at the time, as well as extremely hazardous. Within the endless waves dwelt terrifying creatures that managed to annihilate any exploration team that dared to take a step into their domain. But one such group ventured into uncharted waters only to be met by a mound of bones and scraps. Luckily for them, whatever horrifying beast that had been inhabiting that plot of ocean had moved on to bigger and better hunting grounds. However, during their underwater excavation, the team came across a sword within the skeletal remains of an unnaturally large creature that radiated malicious energy. Dubbing the mysterious weapon Leviathan's Shadow, they brought it to the surface with them. None of the explorers truly understood the nature of the sword, but its location and affinity with the ocean suggest that it was somehow the product of some ancient, primordial creature.
Abilities:
Name: Unworldly Tremors
Type: Passive
Description: Due to the sword’s nature, it aims to deal as much damage as possible despite the drawbacks. This allows the user to increase the base damage a spell does by 10HP once every post at the cost of 50HP from their total base HP pool. HP lost this way cannot be regenerated for the rest of this thread. This can only be used 3 times per thread max.
Name: Endless Waters
Rank: User Rank (Up to S)
Type: Burst
Damage: N/a
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: 1
Description: Just like the ocean, Leviathan’s Shadow has the ability to create reflections of its surroundings. Once per post, a single spell within the ability's range may be reflected back at the original caster, provided the spell being reflected is of this ability's rank or lower and the user pays twice the original MP cost of the spell being reflected.
Price: 10 CC or 175,000 Jewels
Stock: 1
- Armor - Claimed by Janet Cinderfeild:
Name:
Night's Tidings
Rank:
Legendary (+) Armor
Type:
Gauntlet
Description:
There has always been an odd correlation between the Moon and the oceans. Night's Tidings is in some ways a testament to that, emanating a dark, mysterious aura that alludes to its aquatic origins. The gauntlet began as a fragment of a comet that managed to plummet down onto earth and directly into the ocean. And there it stayed until a researcher studying the comet's fragments fished it out of the watery depths. However, it was clear from the beginning there was something strange about the comet fragment. When close to water, it pulsated with a strange energy that seemed to coat whoever touched it. The researcher never did find out what exactly made that fragment different, for it was stolen from them the very next day. Eventually, it ended up in the hands of a legendary blacksmith, one who had spent their whole life searching for the perfect material to create their masterpiece. Sadly for them, after having only done a single gauntlet for a full suit of armor, the rest of the comet fragment suddenly turned into a substance more so resembling water. Unable to reverse the change or use the fluid for forging, the blacksmith was left with Night's Tidings. It possesses many of the mysterious factors of the comet fragment from which it originated, as well as a great yet inexplicable power.
Abilities:
Name: Twelfth Moon
Type: Passive
Description: Night’s Tidings originally came from both the depths of the ocean and furthest regions of outer space, allowing it to have an almost otherworldly attribute to it. This grants a 50% buff to physical and magical damage resistance for the user and all allies within user advanced burst range. Additionally, the user as well as the affected allies gain a 5% HP regeneration every post that is independent of the normal regen maximum of 15% and can increase HP regen beyong the normal cap.
Price: 5 CC or 100,000 Jewels
Stock: 1
- Special - Claimed by Johann:
Name:
Ocean Saboteur
Rank:
Event Weapon
Type:
Staff
Melee Damage:
50 HP
Weapon Durability:
300 HP
Description:
...Aw, heck. So another of our broken toys made its way into an Earthlander’s hands. Tch, I thought surely one poppin’ up on a shaggy rock like this was a fluke. Now I’ll look a fool for giving that old fart a hard time about World Breaker.
That there was mine. The Ocean Saboteur, World Breaker’s sister staff. The second I stepped foot on a naughty little planet that was lookin’ to escape us space reapers, I took right to their water. You Earthlanders like to think that species roamin’ ‘round out there in the cosmos is diff’rent than you so you don’t feel threatened, but facts are that the sentient ones almost always chug down or somethin’ like it. The balance is oh-so-fragile. Too little water and they shrivel into alien jerky, too much and their bodies are just ugly bobbers. Either way, messin’ with the water on a planet will put an end to ‘em all nice and agonizing...just my style.
She was a good ol’ girl while I had her, right up until that jackass swung her infernal lance and bent the seahorse snot outta it! It’s not our fault she had to get all googly-eyed at some doomed sprite and fall in love and all that gushy-mushy hullabaloo...world was on the choppin' block for livin’ too dang long! She knew the rules just like the rest of us! For Cthulhu’s face-tentacles’ sakes, some people and their useless feelings.
Anyway, it’ll work just fine for some peon like you. Our planetary rustlin’ days are over and us space cowboys are working on buyin’ the farm. It’d be some sorta fitting end if we all bit the big one by our own creations on the planet we ended up livin’ on, wouldn’t it? Too bad life ain’t no storybook, so don’t go tryin’ to restore that thing and destroy this planet now, ya hear? We might not have out fancy doodads, but we’ll come a-callin' and I promise you won’t like our methods of takin’ out the trash...
Abilities:
Name: Withered or Pruned
Type: Passive
Description: The Ocean Saboteur once had the power to encompass entire planets and manipulate every drop of water! It can’t accomplish these things anymore, but it still has quite the range. The user gains a 200% buff to spell range.
Name: Sea Sponge
Rank: User Rank (Up to H+)
Type: Burst
Damage: User Rank Advanced Burst Damage
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Max
Description: One ability this staff was known for was drying up entire oceans and even leeching the moisture out of living beings. While it isn’t capable of such devastating doom now, the watery orb at the top of the staff still gleams and draws in moisture around it, storing it in a dimension deep inside. Eons worth of water has been collected and still resides inside, though its reservoir will never be filled. It draws the liquid out of anything within range, making the air uncomfortably dry, the clouds disappear, and bodies of water shrink or dry up entirely depending on size, and damaging foes. Affected enemies will be potentially afflicted with dehydration (dry mouth, intense fatigue, sleepiness, headache, painfully dry skin, dizziness, and the inability to produce tears). The water deficit will obviously mess up a body’s systems and especially mana use, robbing 100% spell damage resistance and adding 15% to spell costs.
Name: Aqua Terraria
Rank: User Rank (Up to H+)
Type: AoE
Damage: User Rank Advanced AoE Damage
Range: User Rank Advanced AoE Range
Speed: User Rank Advanced AoE Speed
Duration: User Rank Advanced Max
Description: As quickly as the staff can absorb water into its orb, it can do just the opposite and release it in a flood! It builds a mini planet’s worth of water overhead, floating ominously before rushing down like a tsunami to flood the area. The force of the torrents will damage structures, environments, and foes alike. It attempts to wash away and drown anything within range with the full force of the ocean itself. While it can’t flood an entire planet anymore to bring its ultimate doom, it will attempt to within its power. Drawing on the sheer power of so much destructive water coming from and still held inside it, the staff buffs spell strength 115% for the duration of the spell to make sure everything it can reach gets flooded or washed away. Be mindful of surroundings, because this could realistically change the terrain of an area permanently.
Price: 50 CC or 1,000,000 Jewels
Stock: 1
- Lineage - Claimed by Esper:
Name:
Descendant of Atlantis
Wielder:
(Insert Character Name Here)
Proof of Purchase:
(Insert Purchase Proof Here)
Description:
The city of Atlantis - a legendary myth that still survives as an echo of its former glory, though none can be sure that the land of Atlantis even existed as no evidence has been found that would support such a claim. Still, the city was real, and its influence, as well as that of its people, is still unconsciously felt in Earthland to this day. The inhabitants of ancient Atlantis were, for their times, extremely advanced in both technological developments and magical research, considered, at the time, a superpower, arguably the first nation on Earthland to claim this title for itself. This advantage, however, was no coincidence, for it is said that Atlantians descended from the gods and were guided by the divines themselves. Still, that did not stop Atlantis to delve deeper and deeper into research that was considered heretical and forbidden, upsetting the gods that protected them more and more, though the Atlantians' quest for power and glory seemed unending. The gods, angered and hurt by the arrogance of the mortals that were meant to worship them, decided to punish the nation of Atlantis, and one day the waters around the floating city rose up and, according to the legend, swallowed the nation and all those within, whole, leaving not a single trace. Where Atlantis had once been there was now only a sea that stretched across the horizon, the magical and technological secrets Atlantis had obtained lost forever. Still, despite this, some of Atlantis' people that had been abroad, though shocked and heartbroken over the loss of their home, survived the catastrophe, gradually integrating into the populations of other nations as the years went on, extinguishing the last traces of Atlantean culture over time. This, however, means that even to this day, there are descendants of the ancient city that exist within Earthland, who, with some certainty, can claim a lineage that reaches all the way back to the gods themselves.
Abilities:
The Riches of Atlantis:
The people of Atlantis were rumored to possess silver tongues, giving them a natural charm and charisma that made them excellent traders and merchants, leading to the ascendancy of Atlantis to a nation of wealth and influence. This trait can also be found in the descendants of the ancient city, the wielder of this lineage receiving 100% more jewels from jobs they complete. Further, Atlanteans were also naturally quick learners, this fact contributing to the technological superiority of the nation. The wielder of this lineage gains an extra 25% EXP from jobs they complete.
Divine Legacy:
Descendants of Atlantis, though long since becoming mortals, can claim the gods as their ancestors. They are naturally more robust and stronger than regular mortals, which manifests both physically and in their magical powers. The wielder of the lineage gains a 50% base increase to melee damage as well as a 50% base increase to spell damage. These buffs are applied before all other buffs and modify the base values of a spell directly.
Hallowed Waters:
While Atlantis was initially looked upon favorably by the gods, the actions of Atlantians had brought about its demise. Still, the gods bestowed upon them gifts that the remaining descendants of Atlantis still hold to this day, among them the blessing of the God of the Sea. This blessing passively grants them the ability to control water in its liquid state which can be used for a versatile array of attacks. Attacks with this ability will always deal user rank Multi Target damage and move at user rank Multi Target speed, with a max range of user rank Multi Target range. This ranks with the user up to H rank. This blessing also makes the user's movements more fluid, bringing them closer to the water they control, granting them a passive 100% spell speed increase.
Arcane Prowess:
Another thing Atlantis was famous for was its mastery of magic that even Atlanteans themselves couldn't quite explain. Some inhabitants of Atlantis had mastered magical energies to such a degree that they could control the flow of any and all magic without repercussions for themselves. The wielder of this lineage gains the ability to, once per thread, reflect a single spell of user rank (Up to H) or lower that is aimed at them back at the original caster of the spell without any cost. The spell must be within user rank burst range in order to do so.
Providence of the Sea:
Atlantis was an island nation, located in and surrounded by the sea on all sides. As such, it is only natural that Atlanteans quickly learned how to master the endless expanse of waves and water, using their mastery of the sea to their advantage. One such property of the element of water was its ability to cleanse and heal, the control of this becoming an integral part of Atlantean magic. The wielder of this lineage is immune to debuffs, but in turn cannot benefit from a counter-effect to immobilization/paralysis.
Remnant of the Sunken City:
The heretical search for more and more power led Atlantis down a path of destruction, in the end serving only to bring misery and death upon the citizens of this once proud nation. Still, it is this hunger for and interest in power that gives most Atlanteans an advantage in the use of their magic. The wielder of this lineage gains 3 additional user rank advanced spells for a single magic, two of which rank with the user up to S+ rank and one of which ranks with the user up to H+ rank. Further, the user also gains 2 signature spells for one magic, both of which rank with the user up to S, and 3 additional regular spell slots for the same magic that rank with the user up to S. These spells are lineage spells and thus do not count towards the normal spell slot caps.
Price: 50 CC or 1,000,000 Jewels
Stock: 1
Last edited by Johann on 26th July 2019, 10:17 am; edited 5 times in total