Boooh! That scared you didn't it! Well let me tell you this, that wasn't even as half as scary as these freshly new items of the month. Created by Astrid, Tamashi, Leila, Salrynn and Jiyu. But we all know I am going to take the credit for this.
Anyways happy shopping!
- Horrifying item of month:
- Name: Trickster's Wand
Rank: Artifact
Type: Wand
Description:- Appearance :
One Halloween she decided that for once, the term 'trick or treat' would be more than just a saying, it would be a threat. This caused her to use her magic in order to make the ultimate trickster's wand. After many hard days and nights of reading up and readying her skills, it was finally made.
However, the night before Halloween the young witch had failed to take care of the wand properly, and due to the neglectful nature, the wand escaped in search of a proper owner.
No one knows what might have happened to the witch, but some of her magical items still remain scattered across worlds and dimensions due to her tendency to misplace her valuables. This is only but one of the many she has created.
Strengths:
• Good for pissing people off.
Weaknesses:
• The wand is sentient somewhat, and will not work with someone who mistreats it.
• Like all magic items this does not posses any attacks.
Abilities:- World Changer:
World Changer
The ability that makes this the true trickster's wand, and the sole reason as to why this was crafted in the first place. This ability allows the user to manipulate certain aspects of the world around them. With this they are able to change object's sizes, shapes, and colors into anything they want within 80 meters of them. This can be used once per post. The person and/or object will only be forced to stay in that manipulated state for one post. After one post they have the ability to change back whenever they want... If they know how.
This cannot be used on playable characters without permission. And despite the change beings with magic or weapons/armors/or items will not loose the ability to use them.
- Disarm:
Name: Disarm
Rank: S
Duration: Instant
Cooldown: 2
Description: As the name implies the user is able to disarm an enemy of either 1 weapon, 1 armor piece, or 1 magical item within a 50 meter radius. The wand sends a steady and straight blast of powerful air, allowing for it to blow away whatever item the wielder wishes as long as it is not mythical rank up to 100 meters away.
Strengths:
• Disarms peeps!
Weaknesses:
• Unable to disarm mythical ranked items.
• Can only blow away one item per turn.
PRICE: 250,000 jewels or 15 Cosmic Coins
- Ghastly key of the Month:
Name:
Gate of the Mage - Prudence
Rank:
Users Rank (Caps at S)
Type:
Offensive
Summon Duration:
5 Posts
Summon Cooldown:
6 Posts- Appearance:
Lore
It is said in the celestial world, there was always a witch on her lonesome. She would never do anything for anyone and she was always the scary sort. Especially on the cold, bitter Halloween nights when there was nothing else to do. This witch is what is known as a mage. She can cast the most offensive of magics that are at her disposal, she is also an alchemist, one that can concoct deadly powders and other painful substances.
Personality
Disobedient
Blasé
Graceless
Thoughtful
Realistic
Summon
To summon this delightful key, the user only needs to shout "Open, gate of the Mage, Prudence!"- Elemental Bombs:
- Name
Alchemy: Elemental Bombs
Rank
Users Rank - Caps to S
Type
Offensive, AoE, Charge
Duration
3 posts - 2 to charge, one to throw
Cooldown
4 posts
Description
Summoning an alchemy pot, Prudence will place some ingredients in the alchemy pot and start to stir away, this is classed as a charge spell because of the energies inside the alchemy pot that makes this ability get much stronger as the stirring continues.
After 2 posts, the creation will be complete. It will look like a spherical glass, the size of her hand and brimming with a certain element. The elements will be chosen at random and will be decided by a dice roll, since there are six elements to be concerned about. The numbers corresponding with that element will be the dice roll, like if you roll the number 1, it will be fire.
1 - Fire
2 - Water
3 - Wind/Air
4 - Earth
5 - Light
6 - Dark
Prudence can throw these under her for 1.25 of the users rank in damage, capping at S, and dealing 1.50 IF the target is weak to that element. The radius is dependent on rank, going from 30/60/100/150/200, with 200m for S rank.
Strengths
Different Elements:
This can deal a wide variety of elements, making this a rather decent ability.
Weaknesses:
Can deal more damage to targets that are weak to that specific type of element.
No Harm:
Prudence and the owner of Prudence will not be harmed.
Weaknesses
Dice:
The type of element is decided by a dice roll, making this random and non-trustworthy
Allies:
Allies will get hurt by this
Charge:
While the charge might not look like a charge, it's still a charge, and so if Prudence is hit, it's an interrupt and the cooldown will begin.
The pot:
You could easily kick the pot over to stop the ability also (you might get prudence really angry though)
Slayers:
Is a slayer was about and their element was thrown, they could eat it instead, stopping the AoE damage.
- Arctic Fire:
- Name
Arctic Fire
Rank
Users rank (Caps to A)
Type
Offensive, Charge, Single target
Duration
3 posts (2 to charge, 1 to release)
Cooldown
4 posts
Description
Prudence, being the type of mage that seems to know what shes doing, she has managed to mix the elements of fire and ice into one ability. She first of all charges it for 2 posts, before releasing a stream of fire and ice combined to the target for 1.5 of the users rank, but caps to A. The range of the ability is 60/120/200/300m, with 60 at D and 300m at capped ability rank.
Strengths
Slayers:
Slayers can't eat fire and ice unless they are hybird slayers.
Damage:
Can do additional damage since its a charge ability.
Range:
Rather long range.
Weaknesses
Charge-up:
Takes 2 posts to charge.
Effects:
The elements can neither burn or freeze for DoT damage, it's simply just two elements in one.
Interrupt:
While the charge might not look like a charge, it's still a charge, and so if Prudence is hit, it's an interrupt and the cooldown will begin.
Hybrid Slayers:
Hybrid slayers can still eat this.
PRICE: 500,000 jewels or 25 Cosmic Coins
- Evilish Frogs of the Month:
- What Are Frogs?
These Are Halloween Frogs!
Rank: Caps at S, ranks with the user.
Type: Entertainment, the summon spell is in addition to normal spells.
Duration: Max duration for rank
Cooldown: Duration + 1
Description
One of the things the people of earth land certainly did not see coming this Halloween season? Was a new species being discovered, well more like taking over so to speak! No one is really sure where these levitating creatures came from, but they came in mass, more than thousands appearing over night and every time someone asked "What are frogs" they would come over, thus earning them the name Halloween Frogs even though they look nothing like frogs.
Luckily these tentacle armed creatures are friendly, using those weird looking appendages to feel the world more than grab things, in fact, those suckers only have enough strength to pick up the small plants that make their diet. Oddly enough? This makes them a cannibalistic organism since far as everyone can tell they are made of a similar substance to pumpkin. However, in spite of their weird quirks, Halloween Frogs have won the hearts of many people, slithering their way into homes, and into summoning contracts with large numbers of mages. Those who can summon them receive a small charm that looks like a feline pumpkin head. When Summoned this charm vanishes until the duration is up.
Active: The activation of Halloween Frog magic changes the landscape of the battle ground, this is a varied ability. However, the new scene must be something Halloween themed and can’t be used in PvP without both player’s agreeing. This last's as long as the summon's rank.
Passive: Halloween Frogs seem to be able to pull candy from thin air, giving the people around them sweet’s often as signs of appreciation or affection, no one is really sure, but no one wants to believe they’re fattening us up for slaughter. Once per thread, this candy also heals the people who consume it for 100 health.
Strengths:
ツ Halloween Frogs are weird, they can be present at all times, though their active/passive is only usable when formally summoned.
Weaknesses:
ツ These animals look very weird, some may even say creepy so not everyone can actually get along with them.
ツ Heavily preyed upon by larger plant eating animals, even some humanoids or carnivores due to the fact they smell and taste like pumpkin pie
ツ Some frogs are capable of human speech, which can get exceptionally annoying to some people since the ones who can speak are very opinionated.
ツ They like to lay on the head's of their owner's holding on with their suckers and via wrapping their tail around the owner's neck. Oops.
ツ Halloween Frogs are incapable of resisting flower's, thus if there are flowers present they will eat them until the creature is full before carrying out whatever command was given.
PRICE: 20,000 jewels or 2 Cosmic Coins
- Pumpkin Pet of the Month:
Name:
Abóbora, the pumpkin King
Rank:
Mythical
Species:
Living Pumpkin
Type:
Combat pet
Description:
Once a regular pumpkin, now the great ruler of all pumpkins in Earthland and one of the most powerful beings you can imagine! Or at least that is what Abóbora says about himself. His true story is an unknown one, though there is always a chance that the mighty pumpkin king will one day decide to share the tale of his origin with whoever will become his loyal companion. And good luck to whoever that might be, for this pumpkin is bloated with pride, refusing to be referred to as a ‘pet’ under any circumstances. And he is one you truly do not want to anger, as merely his appearance can be quite frightening to some. About as large as an average human being, he is understandably a pumpkin wearing a body made out of an old magical tree that extends into two long hands with rusted metal scythe heads at the end. His purple cloak of an incredibly resilient cloth is also something he wears proudly, for it was a gift to him from another pumpkin he was in love with in the past. But while his appearance and personality might seem very repulsive to some, once he warms up to another, he can be one of the greatest companions you could wish for!- Appearance:
- Abilities:
Abóbora has a passive ability of flight, as he possesses no legs and always floats above the ground with an addition of the ability to speak any known tongue and telepathically communicate with his master.Name: Embrace of Bereavement
Rank: D
Duration: 3 posts
Cooldown: 4 posts
Description: Hugs are great! Even when you’re hugged by the mighty pumpkin king who has rusty scythes for hands! For this attack, Abóbora extends his incredibly long hands up to 60 meters with speed of 45m/s and embraces the enemy with them, the metal digging into the unfortunate victim’s flesh and making them bleed. The initial cut deals 50% of D-ranked damage while the bleeding will deal another 50% of that damage for the next 3 posts.
Strengths:- Very long range for what he calls a “hug”
Weaknesses:- Extending his hands so far means also extending his physical form that can be damaged by the enemy
- Highly ineffective against enemies that cannot bleed, such as machines or certain types of undead
Name: Abóbora dance of blades
Rank: C
Duration: 5 posts
Cooldown: 6 posts
Description: Can floating pumpkins truly dance? Abóbora seems to think so, given the name of this very dangerous ability he has developed. Swinging his hands to the side, the two rusted scythe blades will detach and started floating in a circular motion around the pumpkin king while he magically grows another pair of weapons to replace these newly formed deadly projectiles. He can freely move the rotating scythes up to 90 meters all around him at the speed of 65m/s and each hit from them will deal half of his regular attack damage.
Strengths:- Gives Abóbora the ability to extend the range of his regular attacks up to 90 meters around him
- While the blades can be deflected or blocked, they cannot be destroyed until the spell’s duration is up
Weaknesses:- Each blade will deal only half of Abóbora regular damage rather than a full hit
- If the blades are capture in some sort of spell or contraption, they become completely useless
- More clever and resourceful enemies can deflect the blades at allies and damage them instead
Name: King’s Benevolence
Rank: B
Duration: Instant
Cooldown: 4 posts
Description: Abóbora is a kind king who cares for his subjects. Seriously, stop paying attention to all those massacred pumpkins that looked at him funny and start listening! If he sees that his allies are starting to lose the battle and accumulate wounds, he may or may not decide to use this ability that will sap away at his own life-force, dealing full B-ranked damage to Abóbora himself, but then also healing all allies in the area of 100 meters for 2x of B-ranked damage. This ability will also leave Abóbora very drowsy for the next post, so be careful!
Strengths:- Strong healing ability that can bring any dying allies to a reasonable amount of health in an instant
- Is an AoE heal rather than a single target, making it all the more effective
- Does not affect those that Abóbora sees as enemies, even if they are in the spell’s range
Weaknesses:- While the healing ability is powerful, it will also deal considerable damage to Abóbora, making it a dangerous double-edged spell
- Because of Abóbora view of other living creatures, there is a good chance he might not heal some of the allies he is not as close to in terms of friendship
- Does not heal Abóbora himself, he will only receive the damage from this spell
- Leaves Abóbora quite drowsy and confused in the next post, making him nearly useless for a little time
Name: One’s kingdom is where one’s heart is
Rank: A
Duration: 1 posts charge-up + 4 posts
Cooldown: 5 posts
Description: A rather simple spell for such a long and majestic name. Honestly, it’s nothing more than Abóbora gathering his magical energy for a single post and then releasing it forth into the air to create a large pumpkin-shaped barrier around himself and any allies or enemies that happen to be around him. The barrier has a diameter of 50 meters and can block 6 B-ranked and lower spells / 3 A-ranked spells / 1 S-ranked spell. It also has a very fancy orange glow to it!
Strengths:- A large-scale barrier that can shield a large amount of allies if they were close enough at the casting time
- It’s funny shape and orange color with glow might make the enemies not take it too seriously until it’s too late
- Can block even one of the highest classes of spells, though only one time
- Very resilient against low-ranked spells
Weaknesses:- The barrier itself is solid transparent material, meaning once it’s active, no one is getting in or out until it’s broken or duration runs out
- While the size allows Abóbora to protect many allies at once, it can also easily trap the enemy inside with them
- Any H-ranked spell will destroy this barrier in an instant without being weakened at al
- Does poorly against chained and multi-hit spells, as each part of the spell will count as one hit to the barrier, depleting it’s charges very quickly
- Due to it’s size, this spell probably cannot be used inside of inclosed spaces, unless you’re prepared to destroy whatever it is you’re inside of
Name: King’s mighty hold
Rank: S
Duration: 1 post
Cooldown: 8 posts
Description: Yet another simple, but quite effective spell where Abóbora uses his own hand and buries it into the ground. There, his hand will travel up to the distance of 400 meters at the speed of 200m/s. Once beneath a target, the hand will unearth and wrap itself around the enemy’s leg or whatever appendage that might be nearby, restraining them for a single post while the scythe will also deal a single surge of half of S-ranked damage to the enemy as well. While this spell is very useful because it can restrain any mages of S-rank or lower, it will also make Abóbora himself kinda stuck for a single post, as his hand is buried in the ground in order to immobilize the enemy. However, while H-ranked targets cannot be stopped completely, Abóbora hand will still stick to them and slow them by 50% for that one single post instead.
Strengths:- Does not only restrain, but also deal damage to the enemy at the same time
- Can completely restrain most mages alive with the only exception being the living legends
- While these living legends of H-rank cannot be completely stopped, they can still be slowed down by this ability
- Allows Abóbora to stretch his hand more than ever before
- If used to stop the enemy at just the right time, much more can be done than just stopping their movement, such as stopping their spells that they were in the middle of casting
Weaknesses:- Can only restrain one single enemy at a time rather than multiple
- Because Abóbora uses his hand for this, he himself will become stuck in place for a post
- Can only be used against enemies who are standing on the same piece of ground as Abóbora himself
- Will have hard time hitting airborne enemies or those who levitate above the ground such as Abóbora himself
- Even after grabbing onto the enemy, Abóbora hand is still a hittable part that the enemy can damage
- As his hand stretches up to 400 meters beneath the ground, it will probably be quite sore afterwards
Name: Pumpkin Moon
Rank: H
Duration: 20 posts
Cooldown: Once per thread
Description: Easily Abóbora mighties spell and the proof of his power as the pumpkin king! Extending both his hands into the air, he summons the pumpkin moon which will replace the sun or regular moon in the skies while making the rest of it pitch-black as if it was dead of the night. These effects are purely visual, but the summoned moon grants Abóbora himself an incredible power, making him grow two times in his size and gaining an aura of incredible power which radiates outward. In this aura, all enemies will have their damage and speed lowered by 25% for the entire duration, while all allies will have these two stats increased by 25% for equal amount of time. This aura reaches up to 300 meters and everyone outside of it will not be able to see the dark skies along with the pumpkin moon.
Strengths:- Affects both allies and enemies at once rather than focusing on a single group
- Due to the nature of buffs, this spell can create a true hell for the enemy when used in the presence of a swarm of low-ranked allies that can work together as a team
- Inexperienced foes can be easily frightened by Abóbora growing form and the aura he radiates
- Affects all enemies equally, regardless of their rank or standing in pumpkin society
- Grown Abóbora can easily become a landmark for allies that are in the distance and somehow lost their way
- With a bigger body, Abóbora can block incoming attacks with his own pumpkin flesh easier and save much more allies
Weaknesses:- The spell uses an aura rather than a barrier, meaning anyone can freely leave it’s range if they run far enough
- The aura also makes Abóbora radiate power, making every capable of sensing his location miles away
- Due to the spell’s great power, it can only be used once in every thread
- While the aura affects both allies and enemies, it does actually nothing to Abóbora himself
- The pumpkin moon’s shine makes Abóbora grow larger due to the power he is filled with. This makes him a larger target to hit
- Who receives what boost or debuff depends on Abóbora perception of that person, meaning some allies might get debuffed instead if he is not fond of them
- Once activated, this spell will not end until the entire duration goes through, meaning one has to commit to it’s weaknesses
PRICE: 700,000 jewels or 35 Cosmic Coins- Deadly Lacrima of the Month:
- Lacrima Name:
Cursed Existence
Lacrima Type:
Mixed Slayer (God/Demon)
Item/Energy needed to reach force:
Light, Spirit, Shadow and Darkness
Slayer can control:
Spirit and Darkness
Secondary control:
Light and Shadow
Brief Description:
This unusual lacrima seems to have a strange feeling to it, it seems both welcoming yet hostile at the same time to any around it. The first thing that a person may notice is the ever changing aura that it seems to come off it, one second it could be white, feeling warm and welcoming where the next it could be black, feeling cold and giving off the want to rip the soul right from your still living body; if you are brave enough to continue to go forward and pick this lacrima up you would see that the lacrima is cloudy on first appearance. On closer inspection you are able to see a faint swirling black and white energy under the ever changing cloudy overlay.
History:
Many eons ago it is said that an Angel of life and a Devil of death where at one time lovers, this union was said to bring balance to the realm of mortals due to the symbiotic nature of the two; of course being of opposite alignments not everything was at peace within them but the two fought for the love that they held so dearly, the Angel one day announcing that she was pregnant with their first child. The Devil was over joyed at this news and swore he wouldn't reap another soul until his child was born not knowing how the pregnancy would affect his wife due to not only being racially different but their universal energies being polar opposites. For a while everything seemed to be going fine for the young couple but then the Devil gained a scroll from Death himself with a reaping order.
At first he ignored it, he had promised that he would do no work for now, but eventually he looked inside deciding he could deal with it after the child was born. What he seen would change everything. The order was to reap his wife and child, though unlike every other order he had ever received the way of death was left blank allowing him to decide how it was done. He went to his lord and begged for the death not to happen but was told if he didn't do it then another would and they may not be as kind with how they where to pass. Seeing that there was no use in arguing the Devil then went to his wife's lady and begged her for sanctuary for his family, this time he was met with shock as she herself had no idea of the goings on or why it would be ordered. She gave sanctuary to the the Devil and his family until she could find out what was going on and said she would give final decision afterwards, the Devil gave thanks and accepted the terms to this day what became of the balanced family has yet to be determined even by other worldly historians.
The goddess of light kept to her word going to her counterpart to try and find out why he would order such a thing, a child truly of balance would be a wonderful gift to the world they watched over; what she found however was the god of death consumed by madness. This made her more than a little concerned as immortals, higher deities at that they were immune to such things making her believe that some sort of outside force was influencing him. Before she could even open her mouth to ask if he was in need of assistance he had already turned to face her but more than that he moved to attack her and wasn't pulling any punches. Due to the initial startle the goddess took quite a few damaging blows and retreated to heal but she kept a close eye from afar watching as the madness's seed grew as the days continued.
The goddess hated the thought of dealing harm to another, she was the goddess that brought life into the world not the one who dealt damage; none the less she knew to save her dearest she would have to stop the madness that was spreading within him and for that she would have to become an aspect of death where she could then give him new life. She met him at a designated place away from anyone or anything that could be harmed wanting to keep damage and casualties to a minimum. They where equally surprised to see the other and so for several millennia fought one another all the while not realising what the imbalance that they had created was doing on the world of mortal man. They both decided one day not realising the other had come to the same conclusion that this needed to end, they were after all equally matched and so pulled all the power they had into one final blow.
This blow shook all the realms, the energy causing a blinding darkness for a brief moment. When everything had returned to normal neither the goddess nor the god was seen, in fact all that was left was a lacrima that held a little of both their powers. Not wanting the accursed thing within the realm of the divine the gods threw it to earthland, where it remained lost for many thousands of years before being found by the one who would now become it's new owner...
A simple note would be found next to it written on old paper in a lost dialect.
It reads:
I pray that you never use the power within, it was because I wanted to protect my family that the unthinkable happened. Please don't curse your existence like this has cursed my family's, the lady of life's or the god of death's.
-Anari
Notes:
- As a dual lacrima this can eat all slayer energies.
- The primary energies are eaten at 50% in comparison to a single type slayer
- Secondary are eaten at 25% in comparison to a single type slayer
- Resistances will be reduced by half due to it being a hybrid
- Magic will show both holy and unholy aspects in it making it impure for any other
slayer to eat without issues
PRICE: 100 Cosmic Coins
- Mysterious item of the Month:
- Mystery item
An unknown gift bestowed upon the first person who dares to buy this beauty. What it is remains a mystery, but it will surely help you on your future endeavors.
PRICE: 50,000 jewels
- Code:
[b]Username:[/b]
[b]Item Purchase:[/b]
[b]Price:[/b]
- Very long range for what he calls a “hug”
Last edited by Godlike Frederik on 3rd October 2017, 10:59 am; edited 8 times in total_____________________________________________________________________________________